Kokoshi Posted September 15, 2018 Share Posted September 15, 2018 What makes this new release quite interesting imo is the fair value of the SC box. Two of them (with the Herdstone) would make an efficient 1000pt start with 2 Shamans to get the brand new spells off, a big unit of 20 Bestigors, 20 expendable Ungors and 2 monsters. Including such useful (and adaptable) units in relevant unit numbers is very cool. Quote Link to comment Share on other sites More sharing options...
Frozenbeast Posted September 15, 2018 Share Posted September 15, 2018 And what about MSU now? not for gors of course as they get +1A when more than 20 but for other units. Bestigors now are strong enought to be a threat in 10 man units and Ungors either for chaff or sacrifice they are good in 10 only...Any thought? 1 Quote Link to comment Share on other sites More sharing options...
Oldshrimpeyes Posted September 15, 2018 Share Posted September 15, 2018 I was thinking the same regarding Tzaangors. I don't know how GW can still sell the Disciples of Tzeentch book and keep a straight face. 1 Quote Link to comment Share on other sites More sharing options...
Double Misfire Posted September 15, 2018 Share Posted September 15, 2018 21 minutes ago, Oldshrimpeyes said: I was thinking the same regarding Tzaangors. I don't know how GW can still sell the Disciples of Tzeentch book and keep a straight face. I'm not sure how they were able to sell it maintaining a straight face when it came out. ? 1 Quote Link to comment Share on other sites More sharing options...
Galas Posted September 15, 2018 Share Posted September 15, 2018 Does anybody know good sustitutes for Centigors? I love the models but 5 resin monopose models for 50€?! Is a big nono. Specially when very cool and more modern cavalry like Chaos Knights are 10 multiplastic models for 40€. Quote Link to comment Share on other sites More sharing options...
kenshin620 Posted September 15, 2018 Share Posted September 15, 2018 (edited) 2 hours ago, Galas said: Does anybody know good sustitutes for Centigors? I love the models but 5 resin monopose models for 50€?! Is a big nono. Specially when very cool and more modern cavalry like Chaos Knights are 10 multiplastic models for 40€. I guess you could try chopping up wild riders and gors? Though that's pretty expensive in itself. If you're allowed no gw stuff well Runewars has some upcoming centaurs. They're more good guy looking but maybe a different paintjob and some extra bitz will make them more chaosy. Although they come in packs of 4. Runewars stuff tends to be $25 USD a box. EDIT ahh these guys are bigger than the average box so its $35, though FFG stuff tends to be discounted on online retailers. Edited September 15, 2018 by kenshin620 2 Quote Link to comment Share on other sites More sharing options...
Galas Posted September 15, 2018 Share Posted September 15, 2018 Hmmm not a bad option. Not specially good looking but thanks. Looking for Centigors alternatives I have found the severe lack of good Centaurs sculpts out there. Quote Link to comment Share on other sites More sharing options...
Dracothjay Posted September 15, 2018 Share Posted September 15, 2018 Ungor raiders......are they gonna be our best battleline option other than bestigors? Quote Link to comment Share on other sites More sharing options...
Charlo Posted September 15, 2018 Share Posted September 15, 2018 Just now, Dracothjay said: Ungor raiders......are they gonna be our best battleline option other than bestigors? They aren't battleline apparently. Quote Link to comment Share on other sites More sharing options...
kenshin620 Posted September 15, 2018 Share Posted September 15, 2018 5 minutes ago, Galas said: Hmmm not a bad option. Not specially good looking but thanks. Looking for Centigors alternatives I have found the severe lack of good Centaurs sculpts out there. Yea unfortunately theres no Mass Combat Greek Mythos game out there (wargods was probably the closest) And BoC aren't that popular enough for the 9th Age supporting companies to make their own totally not centigors. Interestingly enough I remember a few months ago, long before BoC announcement, some people on Kickstarter were trying to crowdfund multipart Satyrs/Fauns. But I dont think that got funded. Quote Link to comment Share on other sites More sharing options...
Dracothjay Posted September 15, 2018 Share Posted September 15, 2018 (edited) 18 minutes ago, Charlo said: They aren't battleline apparently. Gors and bestigors it is then (unless I follow my heart and choose the warherd path!) Edited September 15, 2018 by Dracothjay Quote Link to comment Share on other sites More sharing options...
kenshin620 Posted September 15, 2018 Share Posted September 15, 2018 5 minutes ago, Dracothjay said: Gors and bestigors it is then (unless I follow my heart and choose the warherd path!) You know what you must do Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Mandzak-Miniatures Posted September 15, 2018 Share Posted September 15, 2018 I’m holding out hope they realize raiders need to be battle line or there isn’t really a reason to bring them. Why not just burn through cheap Gors instead of the only shooting unit lol Quote Link to comment Share on other sites More sharing options...
kenshin620 Posted September 15, 2018 Share Posted September 15, 2018 I also feel like Warhounds should be battleline. (For both BoC and Slaves/DO) Dire Wolves are one of the best battleline for undead, because they're cheap, they're fast (for undead) and they have the summonable keyword/buffs. Flesh Hounds are now always battleline for khorne, giving khorne a cheap msu battleline option with a decent combat profile and the ability to unbind magic (how many battleline units can claim to do that?). Warhounds only have their "always 6" run" going for them. I mean that sounds great, but it looks like you'll be able to flood the battlefield anyways with ambushers, centigors, and flying monsters. It doesn't help that warhounds have a pretty low bravery score vs flesh hounds/dire wolves (4 vs 10). Granted those are daemons/undead so it makes sense but I'm not sure how many warhound units will show up. Kind of a shame that it seems like they're an afterthought, but maybe I'm missing something. I guess warhounds are always suppose to be Fast Chaff/Screens. Maybe they should have had a "master" rule? So like they can buff their bravery if near HEROs? 3 Quote Link to comment Share on other sites More sharing options...
Charlo Posted September 15, 2018 Share Posted September 15, 2018 So many winners in the book I guess there needs to be one dud! Like you say they're still super fast. Quote Link to comment Share on other sites More sharing options...
Emicus Posted September 15, 2018 Share Posted September 15, 2018 Won't ever take gors or ungors if ungor raiders were battleline Having the 'practically only range unit' also not be battleline is a nice way to promote variety I think 1 Quote Link to comment Share on other sites More sharing options...
decker_cky Posted September 15, 2018 Share Posted September 15, 2018 Looking at the chart, I think it will be a legitimate tactic to summon a chariot most every turn and suicide charge it into something. Reroll charge means decent chance of succeeding, and you should be able to position it so that even if you fail the charge your opponent needs to commit to it. 2 Quote Link to comment Share on other sites More sharing options...
Ragnar Alpaca Posted September 15, 2018 Share Posted September 15, 2018 6 minutes ago, decker_cky said: Looking at the chart, I think it will be a legitimate tactic to summon a chariot most every turn and suicide charge it into something. Reroll charge means decent chance of succeeding, and you should be able to position it so that even if you fail the charge your opponent needs to commit to it. The only problem with that is how bad it looks lol Quote Link to comment Share on other sites More sharing options...
GeneralZero Posted September 15, 2018 Share Posted September 15, 2018 (edited) I'm wondering actually if I go BoC. In fact, I'm thinking about my first thought: will I take 3 SC for a no brainer solid backbone army which would be super fun (with 3 biggies, 2 of which are rock catapulter hitter smashers) and high magic with 3 shamans! I just have to add one bihg hero (thinking about the sagosht or eventually the bigg bull) and eventually one of his heavy hitter (dragors or bullgors) and then done. The paint job? white nudercoad, a heavy army painter wash ink, fast basing, and pretty much done. Edited September 15, 2018 by GeneralZero Quote Link to comment Share on other sites More sharing options...
Ragnar72 Posted September 15, 2018 Share Posted September 15, 2018 More pictures from the book ? Quote Link to comment Share on other sites More sharing options...
decker_cky Posted September 15, 2018 Share Posted September 15, 2018 1 minute ago, Ragnar72 said: More pictures from the book ? http://www.hobby-hammer.co.uk/2018/09/review-chaos-battletome-beasts-of-chaos.html Also, no graphics, but this video goes through all the content (including details of battalions I haven't seen elsewhere). https://www.youtube.com/watch?v=dUUx4jEo0ig Standouts IMO are Khorne, slaanesh and Desolating beastherd Desolating beastherd 1 beastlord or doombull 1-3 GBS 1-3 Bestigors or bullgors 1-3 Gors or tuskgors 2-6 ungors or raiders 0-1 Ghorgon or Cygor 150 pts 1 1 Quote Link to comment Share on other sites More sharing options...
kenshin620 Posted September 15, 2018 Share Posted September 15, 2018 1 hour ago, Charlo said: So many winners in the book I guess there needs to be one dud! Like you say they're still super fast. Yea, though the Beastlord Command Trait shouldn't be so stupidly convoluted! While it is still a week before any real games, I think this book is a solid 7.5-8.5 in both power and balance. I doubt you'll be able to One Round Nagash without a massive deathstar nor will the army be as obnoxious as Daughters of Khaine, but it seems to be in a very much better spot than the current Brayherd/GA Chaos (though gonna miss that Crown of Command). And I think Tzaangors are finally in "good but not MUST AUTO INCLUDE IN EVERY TZEENTCH LIST". I mean obviously it could have been a tad better (kind of surprising only 4 heroes, and all 4 have no alternative options in terms of mounts and weapons), but better than nothing! Also I was surprised there isn't a Feral Manticore option, but is that because the Manticore looks funny without a rider? Quote Link to comment Share on other sites More sharing options...
Pangu Posted September 15, 2018 Share Posted September 15, 2018 (edited) 5 hours ago, decker_cky said: Looking at the chart, I think it will be a legitimate tactic to summon a chariot most every turn and suicide charge it into something. Reroll charge means decent chance of succeeding, and you should be able to position it so that even if you fail the charge your opponent needs to commit to it. Agreed, i think the best options for summoning are going to be chariots or ungors/ungor raiders to pick off support units and grab objectives by mid game. Coming from Maggotkin, BoC summoning looks so much more versatile and interesting. Edited September 16, 2018 by Pangu Quote Link to comment Share on other sites More sharing options...
Hulksmash Posted September 15, 2018 Share Posted September 15, 2018 After listening to a review and reading the War-of-Sigmar review I'm thinking something along these lines; Allegiance: Brayherd Going to start with Allherd so essentially 2+d3 summon points per turn with one in reserve for passing bravery tests. I'm tempted by the teleporting unit ability from Darkwalkers LeadersBeastlord (80) - +1 Damage & MW on 6 Weapon- Pair of Man-ripper AxesGreat Bray Shaman (100) - Extra -1 to Save w/in 12" Spell (because he hangs out with the herdstone)Dragon Ogor Shaggoth (180) - Extra Rend Spell - Required Artifact (-1 Rend 10-19, -2 Rend 20+)Battleline 30 x Bestigors (300)30 x Bestigors (300)10 x Ungors (60)- Mauls & Half-Shields10 x Ungors (60)- Mauls & Half-Shields30 x Gors (210)- Gor-Blades & BeastshieldsUnits10 x Centigors (160)10 x Centigors (160)BehemothsGhorgon (200) Battalions Desolating Beastherd (150) Drops: 4Total: 1960 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 184 I could swap the Ghorgon for a Chimera with the spare points and increase by a drop. Which might be a direction I take given how much they buffed the Chimera. Quote Link to comment Share on other sites More sharing options...
decker_cky Posted September 15, 2018 Share Posted September 15, 2018 Allherd command ability is a trap - one command point is ~50 pts of benefit. One summoning point is ~20 pts of benefit. If you want ambushed monsters, I think buying said monster in Darkwalkers makes a lot more sense. Where the command ability makes more sense is topping your summoning points off for a guaranteed turn 3 ghorgon or something. @Pangu Bestigors, ungors, raiders, enlightened on foot and chariots were the standouts for me in terms of summoning. I think you want to get things on the table early enough to get off the sidelines ASAP rather than save up for a late game monster. Quote Link to comment Share on other sites More sharing options...
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