Drib Posted September 14, 2018 Share Posted September 14, 2018 Inflicting wounds, as in "Spurting Bile Blood", is after save but before allocating the wounds. Quote Link to comment Share on other sites More sharing options...
Yokai Posted September 14, 2018 Share Posted September 14, 2018 The final preview is here! 1 Quote Link to comment Share on other sites More sharing options...
kenshin620 Posted September 14, 2018 Share Posted September 14, 2018 So the Horn Endless Spell creates a -1 To Hit Bubble that gets bigger (except against beasts) Bull Spell does damage and gives the "strikes last" penalty to people he plows through Bird Spell is Bravery Debuff I'd imagine Bull Spell is most expensive, followed by the Horn, and then the Birds. Quote Link to comment Share on other sites More sharing options...
Kramer Posted September 14, 2018 Share Posted September 14, 2018 (edited) The Horn does sound super good ?, unless unbound, even one combat round of -1 to hit against the right unit can be amazing! Although hitting an elite unit with the bull, then charging in several units who all can strike first also sounds very very good. Until the Taurus turns on you of course ? Edited September 14, 2018 by Kramer Quote Link to comment Share on other sites More sharing options...
amysrevenge Posted September 14, 2018 Share Posted September 14, 2018 So it's dawned on my with this example: why I'm not a good warhammer player. I prefer the old Bloodgreed to the new one. I like the synergy and the planning and then the extra attacks. Discovering the extra +1 to wound from a Plague Priest you could get in a Chaos Allegiance warherd-dominated army made me glow with pride for a week. If I were offered the choice, that's the Bloodgreed I'd pick. Even though I know that it is objectively worse than the new Mortal Wound one, and will do less damage. I'd still pick it. And that's why I'm not a good player. Hahaha. It's a microcosm of all the choices I make. 1 1 Quote Link to comment Share on other sites More sharing options...
Frozenbeast Posted September 14, 2018 Share Posted September 14, 2018 46 minutes ago, amysrevenge said: So it's dawned on my with this example: why I'm not a good warhammer player. I prefer the old Bloodgreed to the new one. I like the synergy and the planning and then the extra attacks. Discovering the extra +1 to wound from a Plague Priest you could get in a Chaos Allegiance warherd-dominated army made me glow with pride for a week. If I were offered the choice, that's the Bloodgreed I'd pick. Even though I know that it is objectively worse than the new Mortal Wound one, and will do less damage. I'd still pick it. And that's why I'm not a good player. Hahaha. It's a microcosm of all the choices I make. I guess all of us that stubbornly decided to continue to play Brayherd or Warherd only army are not good players just for continuing playing a bad faction then!! ? 1 Quote Link to comment Share on other sites More sharing options...
kenshin620 Posted September 14, 2018 Share Posted September 14, 2018 47 minutes ago, amysrevenge said: Even though I know that it is objectively worse than the new Mortal Wound one, and will do less damage. Well not necessarily given that 1.0 abilities are triggered with modifiers while 2.0 abilities tend to like natural rolls. If you could buff your to wound roll, old blood greed is great. If the enemy can debuff the to wound roll, it'll mess you up. Plus old Blood Greed + new attacks with horns means even more chances to keep on chugging out attacks. Quote Link to comment Share on other sites More sharing options...
Arkiham Posted September 14, 2018 Share Posted September 14, 2018 (edited) 21 hours ago, decker_cky said: The rend spell is likely only available to Beasts of Chaos armies. I think I saw somewhere that StD are allowed as allies for Beasts of Chaos, and if so I'm sure the chaos sorcerer + shaggoth combo will be popular, but allied shaggoths don't have that same general utility. ah yes, the spell lore for shaggoths. id prefer it was prayers or something tbh, more thematic Edited September 14, 2018 by Arkiham Quote Link to comment Share on other sites More sharing options...
kenshin620 Posted September 14, 2018 Share Posted September 14, 2018 3 minutes ago, Arkiham said: ah yes, the spell lore for shaggoths. id prefer it was prayers or something tbh, more thematic I think the problem of that would be the shaggoths I think don't necessarily follow a particular god, unless kholek became one, and prayers require a god (sigmar, khaine, khorne, etc). Plus the god would have to be heavily connected to the realm of heavens...and I think sigmar kicked everyone else out of there. Quote Link to comment Share on other sites More sharing options...
relic456 Posted September 14, 2018 Share Posted September 14, 2018 (edited) Not sure if anyone mentioned it, but looks like the warscroll downloads on the GW site for Beasts of Chaos have been updated to the new format and presumably with the new rules. Edit: Timber! on the Chaos Gargant is significantly different from its old iteration, the roll-off winner chooses a point within 3" of the gargant and all units within 2" of that point take d3 MWs. Chaos Spawn got a new warscroll, has both the Slaves to Darkness keyword AND Beasts of Chaos now. Tuskgor Chariot is now +1 Attacks on the charge instead of re-rolling failed hits, its spear got +1 to hit, and the axe has the Despoiler ability from the preview Chimera got an extra Attack on each weapon profile, and an extra 2 on its Claws Cockatrice Talons now are 4 Attacks instead of d6 (8 instead of 2d6 on the charge) Tzaangors now have the Beasts of Chaos and Brayherd keywords in addition to all the others Tzaangor Skyfires/Enlightened don't have Preternatural Enhancement anymore, it's an ability on the Tzaangor Shaman now, is now wholly within 12" instead of within 9" Tzaangor Skyfires Judgement from Afar is now on unmodified hits of 6 (sorry Tzeentch) Tzaangor Enlightened have 3 spear attacks now Tzaangor Shamans can drink their elixir at any point in the hero phase now instead of at the start Tzaangor Shaman's Boon of Mutation now adds a model to an existing unit instead of making a new one Shields that gave +1 Save in the combat phase now seem to be against any melee weapons, regardless of phase Razorgors aren't forced to charge if they're within 12" anymore, no longer gain +1 to Hit when they charge, instead unmodified hits of 6 on the charge deal an extra MW Great Bray-Shaman wounds on 3's now, and their movement aura is wholly within 12" now instead of within 8" Jabberslythe doesn't have a monster degradation table, has a move of 12", Spurting Bile Blood only does 1 MW now instead of d3, his Slythey Tongue now does d3 damage instead of 1 Centigors got an extra attack profile for their Clawed Forelimbs and an extra 2" of movement (now 14") Dragon Ogor Shaggoth doesn't have a monster degradation table, has 8" move Dragon Ogors got 2 more attacks with paired weapons and now hit on 3's but don't reroll 1's to hit, Draconic Crusher hits on 3's now, can now re-roll 1's to hit with any weapon if within 12" of a Shaggoth Doombull has a 4+ Save now (probably since there's no shield option anymore) Edited September 14, 2018 by relic456 6 2 Quote Link to comment Share on other sites More sharing options...
kenshin620 Posted September 14, 2018 Share Posted September 14, 2018 Chimeras sound real tasty now! A whopping 15 attacks! Though I suspect they'll get a hefty point hike. If they don't, thats a massive buff. Quote Link to comment Share on other sites More sharing options...
Megaboss Gorstag Posted September 14, 2018 Share Posted September 14, 2018 They said 240pts on the stream Quote Link to comment Share on other sites More sharing options...
Arkiham Posted September 14, 2018 Share Posted September 14, 2018 they ruined the jabberslythe Quote Link to comment Share on other sites More sharing options...
kenshin620 Posted September 14, 2018 Share Posted September 14, 2018 1 minute ago, Megaboss Gorstag said: They said 240pts on the stream Huh so only 20pts, not bad at all. Also yup the Shaggoth Spell is simply his thunder energizer spell, though no other wizards can get it. Quote Link to comment Share on other sites More sharing options...
decker_cky Posted September 14, 2018 Share Posted September 14, 2018 Tzaangor shaman spell now only adds to units - can't summon a new unit. Centigor no longer rerolls charge, adds 1 to run and pile in as per other brayherd units. Lots of buffs are now wholly within rather than within. Think everything that triggered on a 6+ now triggers on a 6. Quote Link to comment Share on other sites More sharing options...
decker_cky Posted September 14, 2018 Share Posted September 14, 2018 Gor, hound and bullgor warscrolls don't seem to be updated yet. Quote Link to comment Share on other sites More sharing options...
relic456 Posted September 14, 2018 Share Posted September 14, 2018 10 minutes ago, Arkiham said: they ruined the jabberslythe I missed that his tongue missile weapon now does d3 damage instead of 1, though I imagine not having a degradation table anymore is quite the buff. Probably need to wait for its point costs to make any judgement calls. Quote Link to comment Share on other sites More sharing options...
Arkiham Posted September 14, 2018 Share Posted September 14, 2018 1 minute ago, relic456 said: I missed that his tongue missile weapon now does d3 damage instead of 1, though I imagine not having a degradation table anymore is quite the buff. Probably need to wait for its point costs to make any judgement calls. you took him as of the mortal wound delt per one suffered in combat. now for his combta profile which sucks SO fun. insane fun. opponents were terrified of killing it. now. meh. pass 1 Quote Link to comment Share on other sites More sharing options...
kenshin620 Posted September 14, 2018 Share Posted September 14, 2018 4 minutes ago, relic456 said: I missed that his tongue missile weapon now does d3 damage instead of 1, though I imagine not having a degradation table anymore is quite the buff. Probably need to wait for its point costs to make any judgement calls. I can't really imagine him staying at 140pts, especially now that you don't waste ally points on him (if went brayherd or warherd). Quote Link to comment Share on other sites More sharing options...
ageofpaddsmar Posted September 14, 2018 Share Posted September 14, 2018 Ive updated my app but not seeing the changes ??? Quote Link to comment Share on other sites More sharing options...
ageofpaddsmar Posted September 14, 2018 Share Posted September 14, 2018 Nevermind just seen its the gw site ones lol Quote Link to comment Share on other sites More sharing options...
Frozenbeast Posted September 14, 2018 Share Posted September 14, 2018 1 hour ago, kenshin620 said: I can't really imagine him staying at 140pts, especially now that you don't waste ally points on him (if went brayherd or warherd). I think it has been said they upped the points to 160 which was to be expected. Now he is strong still and you wanna get him in combat anyway as the profile does not get worst. 1 Quote Link to comment Share on other sites More sharing options...
Frozenbeast Posted September 14, 2018 Share Posted September 14, 2018 (edited) The Movement buff changes from the GBS are a bit of a bummer! It will be harder to keep 30 models WHOLLY within 12" of it! I was expecting a change but more like 15" or 18". Now I guess we will have to bubble wrap it in a unit. Edited September 14, 2018 by Frozenbeast Quote Link to comment Share on other sites More sharing options...
Congratz Posted September 14, 2018 Share Posted September 14, 2018 Do you guys know of any detailed painting guides on Brayherd? Quote Link to comment Share on other sites More sharing options...
Kramer Posted September 14, 2018 Share Posted September 14, 2018 2 hours ago, Arkiham said: they ruined the jabberslythe Thanks for the concrete and fair use of arguments ?It still deals d3 mortal wounds per wound allocated... but hey it's ruined!!! or ruined... maybe.. meh pass.. its the same thing. Quote Link to comment Share on other sites More sharing options...
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