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AoS 2 - Legion Of Azgorh Discussion


Gaz Taylor

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On 10/2/2019 at 5:52 PM, Ben said:

What would you see changed?

 

On 7/13/2019 at 2:56 PM, Charly2912 said:

Is there any information about an update on the legion from Forgeworld?

What would your wishes  be and what do you think about mine? We certainly wont get all of those or maybe even none, but here they  are:

 

Traits:

Blackshard Armor: Define the wound thing and is fine though. Including heroe phase would be awesome

Burning Skies: Maybe sth to differ from the actual realm feature? 

 

Leaders:

Tau'ruk: can stay pointswise, but would be still ok even with +20 Pts. If he should go up, we might see him make bullcentaurs batteline

Daemonsmith: I think he is perfect where he is

Draz: First of all his Wound negation and reflect could work on everything, his spell could be a 7 (6 in aqshy or he could got get a general + 1 to cast and unbind there), double sword and horn attacks and a point reduction of 20. Thats all I hope for :D 

BSB: Might let reroll all wounds, not only melee

Castellan: 20 Points down, maybe 16" or more on his command ability

Shartor: 20 Points down at least


Units:

Ironsworn and Fireglaives are ok I guess. Still missing the bomb dropin FG leader though. Is there any other unit with a worse champion than FGs have? 🤬 Maybe a bigger horde discount on  IS to keep up with the old points so 210/30 and a small one for the FG like 270/30

K'daai: They should probally be like 160 pts instead of 140. The same horde discount would be amazin though. 4+ ethereal instead of 5+.

Centaurs: Switch pointswise with actual kdaii from 180 to 140 including the horde discount (not that they are even near of profiting from a horde like kdaai). 

 

Warmachines:

Rocket launcher: 100 Pts.

Magma Cannon: 120 Pts.

Dreadquake: 140 Pts.

Iron Daemon: 160 Pts.

Skullcracker: is fine

 

Battalions:

Drop all for 20, rather 40 pts. 

 

Endless Spells/Terrain Piece:

I would go for a LoA terrain piece and endless spell from FW if  they should bring us to that status of the game (and probally even go for more from the other stuff with all those changes coming true 😂)

 

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Agree totally with the Standard Bearer, rerolling melee wounds of 1 only is lame.  

The Iron Daemon would be great if the damage was D3 and hitting on 3+ like the Skullcracker.  Frankly just being a ranged form of Skullcracker would be fine.  But the rend-2 doesn't make up for 4+ hitting and 1 damage, and that we have to constantly suffer mortal wounds to get any decent amount of shots out of it.

Draz should be almost exactly like the Verminlord Warpseer; I'd change his spell from another mortal wound target thing to a mortal wound burning aura thing.  He should get a +1 to cast/unbind period being the high priest of Hashut and all, and he should have the Bahal keyword since he's riding a bull!

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Hey guys 

Today I played against Tzeentch and oh boy, it was hard!

1000p. I chose one Tauruk, 2x10 Fireglaives, 6 K‘daai, one Skullkracker and one Magma.

He played one Lord of Change, Screamers, Skyfires and Horrors.

It was sooooo close but I won. I recognised the Hero Phase is a Nightmare! One Game before I took an additional Tauruk, two Smiths and another Magma. Tzeentch played so many wicked heroes for incredible wicked magic stuff and I lost so hard.

Is there a way we can beat Tzeentch easely?

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Man, I haven't fought Tzeentch in over a year.  Hard to counter the wizardry with Azgorh, but allied Khorne (maybe Karanak and a Bloodsecrator, or Slaughterpriest with Hexgorger Skulls?) or even allied Blue Scribes (get the Prismatic Palisade cast on a 2+ turn 1 to block LOS to your valuable units maybe? ).  But really almost impossible to deal with Tzeentch magic without dedication to such effects.

I would try to get your K'daai going after the Skyfires, as they have the best chance at catching them with the 8" fly and run/charge (worth a CP to make it a 6" run if needed).   Position the Tauruk and Skullcracker maybe as an interceptor crew to engage anything that goes after the K'daai when he sees that they're gonna get his Skyfires.

Put some hurt with the Magma Cannon on the Lord of Change soon as possible and try to bracket that guy down, as the spell he has is so nasty at full strength.  Screamers are fast but pretty meh, though they can do much more damage to the Skullcracker since it's a Behemoth I think.   I'd probably ignore the Horrors, maybe tarpit them in pointless melee with Fireglaives, since don't they just multiply when they die?   Then when the other units get (hopefully) clobbered by the strong Azgorh units, you can focus fire on the Horrors.

Have you tried the Chalice of Blood and Darkness at all?  That might be fun vs Tzeentch.

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On 10/31/2019 at 7:51 PM, Lord Krungharr said:

Agree totally with the Standard Bearer, rerolling melee wounds of 1 only is lame.  

The Iron Daemon would be great if the damage was D3 and hitting on 3+ like the Skullcracker.  Frankly just being a ranged form of Skullcracker would be fine.  But the rend-2 doesn't make up for 4+ hitting and 1 damage, and that we have to constantly suffer mortal wounds to get any decent amount of shots out of it.

Draz should be almost exactly like the Verminlord Warpseer; I'd change his spell from another mortal wound target thing to a mortal wound burning aura thing.  He should get a +1 to cast/unbind period being the high priest of Hashut and all, and he should have the Bahal keyword since he's riding a bull!

These are also some great suggestions :)

I think to keep up with the current rules we would need something to take part in the activation wars. Maybe a unit or an endless spell? :)

I am also excited for the upcoming StD release. Maybe we'll get some nice allies.. em... I mean slaves for our faction ;)

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3 hours ago, Kyriakin said:

Someone on the rumour thread said that FW sent them a reply that confirmed that Fimir and Tamurkhan are gone forever.

Doesn't neccessarily mean anything for LoA, but doesn't exactly scream commitment to AoS either.

 

This certainly has me worried about their status. I'm not sure about what the AoS team at FW has planned, if there even IS an AoS team...given how they've done next to nothing whatsoever, even so much as basic rule updates, as it was GW's ruleteam that actually wrote up the LoA warscroll compendium in 2018.

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1 minute ago, FERRUMITE said:

 

This certainly has me worried about their status. I'm not sure about what the AoS team at FW has planned, if there even IS an AoS team...given how they've done next to nothing whatsoever, even so much as basic rule updates, as it was GW's ruleteam that actually wrote up the LoA warscroll compendium in 2018.

As far as I'm aware is no AoS team at all at FW. They've shown no new models, even the ones made after Fantasy ended were in production since before the End Times started, and they also don't make any of the rules (as far as I'm aware that's also regular GW). I believe it's a fair assumption that as soon as they no longer sell they'll just be gone, just like all the other holdovers from the Old World and we won't be receiving any new updates of any kind. It sucks, but that's just the reality we live in.

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4 hours ago, Grdaat said:

As far as I'm aware is no AoS team at all at FW. They've shown no new models, even the ones made after Fantasy ended were in production since before the End Times started, and they also don't make any of the rules (as far as I'm aware that's also regular GW). I believe it's a fair assumption that as soon as they no longer sell they'll just be gone, just like all the other holdovers from the Old World and we won't be receiving any new updates of any kind. It sucks, but that's just the reality we live in.

Someone at B&G asked Warhammer directly during the preview event for new models etc regarding AoS and FW and they stated that "They are working on other projects" and that GW had taken the Warhammer teams in house. It was a very limited answer but the what you will from that.

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On 11/7/2019 at 8:50 AM, Blisterfeet said:

Someone at B&G asked Warhammer directly during the preview event for new models etc regarding AoS and FW and they stated that "They are working on other projects" and that GW had taken the Warhammer teams in house. It was a very limited answer but the what you will from that.

It makes sense.

AoS and 40k are the biggest sellers and what most people will play. FW being an online only boutique product means that updating rules and such for it means it'll always be a little out of whack with the main game. GW wants the main systems to be accessible.

Meanwhile FW are basically the Horus Heresy and Specialist games, product lines that suit their shopfront.

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I just ordered the Cities of Sigmar battletome to give the wicked duardin something to do in case Azgorh gets axed from reality.  But in the mean time......I'm making some K'daai from the Exalted Flamer flames and spare old big-hats.  12 of them for 480 points is a good deal.   Maybe they'd be good behind a max unit of Renders (also a good discount max-unit cost) because of the 3" weapon range?   That would be a new approach to try for me.  I've been going artillery heavy for a long time.

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1 hour ago, Andelion said:

I'm new to AOS (long time 30k horus heresy player) and I really want to start chaos dwarves with the hope I can mix with the new slaves to darkness cavalry and warriors. What would be good stuff to pick up first?

Magma Cannons. They're a staple in nearly every list and for a very good reason. If you want to branch off after that get some Fireglaives, followed by a Daemonsmith. Combined with some of you slaves to darkness you'll have an easy 1000 point list in no time.

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7 hours ago, Grdaat said:

Magma Cannons. They're a staple in nearly every list and for a very good reason. If you want to branch off after that get some Fireglaives, followed by a Daemonsmith. Combined with some of you slaves to darkness you'll have an easy 1000 point list in no time.

Excellent! Is it easy to run a mixed army with them under a grand alliance? 

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6 hours ago, Andelion said:

Excellent! Is it easy to run a mixed army with them under a grand alliance? 

Yes, they offer a lot of ranged support that the slaves to darkness lack and the StD offer a melee punch and mobility that the Dwarf's have a hard time getting.

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40 minutes ago, Poppityping said:

The free digital download is 'out of stock' 🤔

Screenshot_20191114_104831_com.android.chrome.jpg

Both the legion of azgorh and turmakhan compendium are out of stock and, for me at least, no longer available to download on the AoS app. If you have it downloaded already it seems to stay, but I can't find it to redownload.

 

Updates maybe? Surely if they were killing them off they would just leave the compendiums up but never touch them again.

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I was listening to Warhammer Weekly just now and they mentioned the very strong possibility that Seraphon will betting an updated book before the end of the year or in January... followed by Tzeentch and KO... which will bring everything up to speed with 2.0.

So... wishful thinking... but maybe they will be updating these two Forgeworld armies as well... or axing them...! (although I consider LoA to be current with 2.0).

So ya... I'm a bit nervous. 😅

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I'm super dissapointed by this turn of events. I was actually looking to start this army after I was done with my bonespiltterz.

This army was the closest thing AoS has for an artillery army that I saw (KO seems trash atm and Cities/Skaven are exploding artillery) so I was looking forward to something far different then what I have played. Hopefully this isn't just negative news for AoS.

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RIP Legion of Azgorh, you came, you went and hardly anyone outside of a small group knew you were around. You got the same treatment WHFB got when it was still around and it's only a matter of time before people claim that poor management means nobody was interested in playing them, which is what we now have with WHFB.

Maybe in 4 years they'll announce the LoA is returning in 3 years, and maybe I'm jumping the gun here, but after the Fimir just got pulled I really don't think I am.

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