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AoS 2 - Legion Of Azgorh Discussion


Gaz Taylor

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15 hours ago, Lord Krungharr said:

Yeah I like the standard bearer.  No CP required for his help and I made old Astragoth into one, for which I’m sentimental.   

Awesome! My Astragoth is finished now too as Standard Bearer. I just had to made a custom "icon" because the original banners were sadly not attached anymore.

 

I also love to use the standard Bearer in MSU Kdaai/Render Lists for the +1 Bravery. So you dont need to test for Battleshock when one dies, as long you keep them wholly within 18" to the banner 

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My best guess would be something along the lines of FW being available through the main webstore or that rules writing for 40k and AoS will be moving into the main design studio allowing the current team to focus on the Specialist Games line. The first one would be bigger news as it should push FW to being more accepted everywhere.

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2 hours ago, Televiper11 said:

I fear for our LoA with the upcoming FW changes. As well, if our Dwarfs don't get the same second Wound that the other dwarfs are all getting, that would really hurt us, imo.

Hearing the rumor kicked me up the backside into getting round to buying the last few bits to finish off my LoA force. It was only started when Tamurkhan first came out in 2011, so it's not taken me long at all...

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"very big" changes could literally mean anything, and when announced at events like that its only ever designed / intended as a good thing. Armies being dropped / cut / discontinued aren't that, especially after making the effort of putting them in the new GHB and fixing issues with them in the errata. More likely to be building on what they said last time about being more involved than every in AoS and, as suggested above, stopping being treated like a separate company. 

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  • 3 weeks later...
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They're not part of the usual Chaos clique, but they do worship a minor chaos god in Hashut. 

Black orcs were replaced by Ardboyz and I've not seen anything about hobgoblins since AoS came along, although the previewed underworlds wold riders do seem to have that flavor.

If I get round to making some slaves that the dwarfs have experimented on, like the way they did with black orcs, I'd be using some of the beastmen rules for them in game. 

 

 

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1 minute ago, Lord Krungharr said:

Wait, Black Orcs were Chaos Orcs?

I think Hobgoblins could be used as some sort of Slaves to Darkness allies, like Marauders or Marauder Horsemen (riding wolves instead, didn't they ride wolves?).  And then you could also use them as Gloomspite Gitz for a change if you wanted.

Black Orcs were created by the Chaos Dwarfs who wanted slaves who wouldn't constantly squabble and fight each other. They worked a little too well and a Black Orc revolt nearly crippled the Chaos Dwarfs as a whole, only being stopped when the Hobgoblins betrayed them.

That's the short version anyway.

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2 hours ago, Ben said:

What would you see changed?

I wouldn’t mind seeing some ability to ally with  Orcs or Goblins. I feel a void without hobgoblins and black orcs. Having Greenskin allies really makes Chaos Dwarfs feel like the complete antithesis of Dwarfs.

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6 hours ago, Ben said:

What would you see changed?

1º Better allegiance skills.

2º  Reduction in points for  Drazoath and cows

3º Infernal guard command in combat phase

I think they need a burst,  they have 0 pressence in competitive big tournaments. I played the major tournament in spain and 0 legions of azorh  ( 80 players)

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My suggestions would be to either give draz a points reduction or actually give him a better warscroll as he is just not justifiable for taking him with these points.

Also the ironsworn could use a bit of overhaul in their waracroll. I find myself almost always taking the only 10points more expensive fireglaives as they actually seem to have a threatrange compared to their cheaper axe buddies. The ironsworn seem to not have a role they might be able to fill with their current warscroll and point situation.

Finally the battalions all seem kinda meh.. they are pretty expensive for the extra artifact and the almost non existent bonus they are giving you for their points. I sometimes try to come up with some lists with them but then just find better units or models for their points. Also the model "taxes" you have to take to be able to integrate them are just not worth it imo.. (i.e. the castellan or the iron deamon)

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Yeah Draz needs a +1 to hit for all his weapons and a buff to casting for Azgorh wizards in range, basically like the Verminlord Warpseer.  Or he needs to be like 260-280 at most.  Also needs the Bahal keyword as he’s on a Taurus for Hashut’s sake.  

Shartors mask should be a shooting phase thing, and have the Tauruk keyword too, and any tauruk should make the renders battleline.   

Battalions while meh are pretty on par with many others in recent tomes.   The blackshard Warhost though really should just give reroll hits of 1 for the whole darn thing, moving or not.  Melee and shooting.  That would be something.

And of course  six whole traits and six spells and six relics to pick from.   Round them out.  We have a good variety of models to be sure.  More than Fyreslayers right ?  Need some endless spells and a terrain piece.   A giant bull statue is half there with the Beasts Taurus !

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