Kirjava13 Posted February 20, 2019 Share Posted February 20, 2019 I will merrily proceed to use the battalion until someone shows me where it says I can't. Quote Link to comment Share on other sites More sharing options...
Overread Posted February 20, 2019 Share Posted February 20, 2019 From the Errata at the end of the document https://whc-cdn.games-workshop.com/wp-content/uploads/2018/07/Core-Rules-and-Bases-Sizes-EN.pdf Q: Some units and battalions have a warscroll, but the warscroll does not have a Pitched Battle profile. Can I use these units or battalions in a Pitched Battle game? A: No. These units and battalions are only intended for use in open or narrative play games Q: I have a Stormcast Eternals Errant-Questor from Warhammer World. The model’s warscroll includes a Pitched Battle profile, but it doesn’t appear in the General’s Handbook 2018 or any of the official army building apps. Can I use it in a Pitched Battle game? A: Yes. Quote Link to comment Share on other sites More sharing options...
5kaven5lave Posted February 20, 2019 Share Posted February 20, 2019 Sad as it’s a decent Batallion but them’s the rules. Quote Link to comment Share on other sites More sharing options...
Kirjava13 Posted February 20, 2019 Share Posted February 20, 2019 *ignores it as he ignores the Clanrat rules* Quote Link to comment Share on other sites More sharing options...
Overread Posted February 20, 2019 Share Posted February 20, 2019 8 minutes ago, Kirjava13 said: *ignores it as he ignores the Clanrat rules* But it HAS pitched Battle Rules in the very last page of the Carrion Empire booklet. The Rules say you CAN use it! Quote Link to comment Share on other sites More sharing options...
Kirjava13 Posted February 20, 2019 Share Posted February 20, 2019 What's all this nonsense about ignoring rules?!? Ludicrous. Quote Link to comment Share on other sites More sharing options...
5kaven5lave Posted February 21, 2019 Share Posted February 21, 2019 Made some tweaks to my list after playing a few games. Allegiance: SkaventideLeadersGrey Seer (120)- General- Trait: Master of Magic - Artefact: Suspicious Stone - Lore of Ruin: SkitterleapArch-Warlock (160)- Lore of Warpvolt Galvanism: More-more-more Warp Power!Warlock Bombardier (100)- Lore of Warpvolt Galvanism: Warp Lightning ShieldBattleline3 x Stormfiends (260)3 x Stormfiends (260)3 x Stormfiends (260)10 x Skryre Acolytes (120)War MachinesWarp Lightning Cannon (180)Warp Lightning Cannon (180)Warp Lightning Cannon (180)Endless SpellsBalewind Vortex (40)Prismatic Palisade (30)Warp Lightning Vortex (100)Total: 1990 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 98 Enjoyed the Doomwheel but I really need models on the board for objectives so 10 Acolytes plus defensive endless spell is in instead. Brought in Skitterleap for the Seer in case he needs to do a runner. Was maybe thinking about 6 melee Stormfiends escorted by the Arch-Warlock with more-more as a beatdown squad? Any thoughts appreciated. 1 Quote Link to comment Share on other sites More sharing options...
Kirjava13 Posted February 21, 2019 Share Posted February 21, 2019 I'm not sure about the Prismatic Palisade- in what circumstances would it be useful, given how heavily we use shooting? Also, what's your plan for defending the cannons? 1 Quote Link to comment Share on other sites More sharing options...
5kaven5lave Posted February 21, 2019 Share Posted February 21, 2019 (edited) 3 hours ago, Kirjava13 said: I'm not sure about the Prismatic Palisade- in what circumstances would it be useful, given how heavily we use shooting? Also, what's your plan for defending the cannons? Thanks for having a think for me. So I was hoping to use the Palisade as anti-deepstrike and to protect my Seer a bit by blocking off a possible direction of shooting attack and also pile-in as he’ll never be bothered by -1 to hit on himself. I’m trying to castle him in basically. With a gnawhole providing cover and maybe Acolytes giving LOS! as well as the +1 save from Balewind and the 5+ extra save I’m hoping to keep him slinging spells for as long as possible. The cannons... I’ve been putting them fairly centrally so stuff has to come through the killing zone to tag them facing a shooting phase first. With 3 whatever’s trying anything is usually dead by the time it makes that. So I’m other words I don’t really have a plan for that other than hope I roll well!! Edit: I do have 10 points spare, could bring Geminids instead of Palisade and give my opponent reason to think twice about turn order? Edited February 21, 2019 by 5kaven5lave Quote Link to comment Share on other sites More sharing options...
Num Posted February 21, 2019 Share Posted February 21, 2019 In case it helps, here are my skryre acolytes "conversions". Plague monks bodies with either gasmask heads (cannons or doomwheel) or plague monks heads. The arms come from plague monks or clanrats, with the weapon removed. The backpack comes from 40k bitz. The globes come from poisoned wind mortars or the 40k backpacks. Now I'm going to use my former poisoned wind mortars to bring the unit up to 30 or convert into other units such as warp grinders 3 Quote Link to comment Share on other sites More sharing options...
GeneralZero Posted February 21, 2019 Share Posted February 21, 2019 What's about using vermintide endless spell in front of you units (for example a unit of 20 acolytes) to cover it ? Quote Link to comment Share on other sites More sharing options...
sorokyl Posted February 21, 2019 Share Posted February 21, 2019 20 hours ago, Overread said: But it HAS pitched Battle Rules in the very last page of the Carrion Empire booklet. The Rules say you CAN use it! Indeed, The Carrion Empire batallions are 100% legal for matched play. who knows why they are not in the battletomes. I think they will be legal until an errata comes out saying they are not. (this is how the batallions in the "Grand Alliance" Books were eventually invalidated, besides no longer having point values) 1 hour ago, Num said: In case it helps, here are my skryre acolytes "conversions". Plague monks bodies with either gasmask heads (cannons or doomwheel) or plague monks heads. The arms come from plague monks or clanrats, with the weapon removed. The backpack comes from 40k bitz. The globes come from poisoned wind mortars or the 40k backpacks. Now I'm going to use my former poisoned wind mortars to bring the unit up to 30 or convert into other units such as warp grinders 4 amazing! I Was ognna do the same thing with my weapon teams. I do have a lot of plague monks but I do not have 40k or spare gas mask bits =( maybe I can find some due to all the WLC being put together from Carrion Empire Quote Link to comment Share on other sites More sharing options...
Overread Posted February 21, 2019 Share Posted February 21, 2019 I suspect that the Battletome was written and sent to the printers/finalised long before the exact contents for Carrion Empire were confirmed - and thus the Battalion written out. Otherwise I'd wager they would have put it in the tome. Quote Link to comment Share on other sites More sharing options...
Kirjava13 Posted February 21, 2019 Share Posted February 21, 2019 I still have to tidy up the base and mount something on the bannerpole, as well as maybe do a design on the banner, but the Doomwheel is basically done! 5 Quote Link to comment Share on other sites More sharing options...
Overread Posted February 21, 2019 Share Posted February 21, 2019 (edited) Unleashe the DOOM!! I still love the Doomwheel - its such a crazy 80s style of a model to have an army of ratmen who have a running wheel that shoots lightning and is powered by running rats inside. I wonder if the designer ever thought it would catch on to become one of the more iconic Skaven models and last so long! Edited February 21, 2019 by Overread Quote Link to comment Share on other sites More sharing options...
5kaven5lave Posted February 22, 2019 Share Posted February 22, 2019 7 hours ago, Kirjava13 said: I still have to tidy up the base and mount something on the bannerpole, as well as maybe do a design on the banner, but the Doomwheel is basically done! Sweet work. It looks such a PITA to paint though, props to you man. Love the green. Quote Link to comment Share on other sites More sharing options...
Filius Posted February 22, 2019 Share Posted February 22, 2019 On 2/20/2019 at 8:44 PM, Kirjava13 said: *ignores it as he ignores the Clanrat rules* Whats wrong-bad about the Clanrat Rules? Quote Link to comment Share on other sites More sharing options...
Kirjava13 Posted February 22, 2019 Share Posted February 22, 2019 1 hour ago, Filius said: Whats wrong-bad about the Clanrat Rules? I don't like how the rules require me to have none or a minimum of sixty, so I ignore it and just play it like before (I check with my opponent first though, I'm not a monster). @5kaven5lave @Overread cheers-thanks! 1 Quote Link to comment Share on other sites More sharing options...
Overread Posted February 22, 2019 Share Posted February 22, 2019 To make things a little clearer - I think Kirjava is talking more about how "having clanrats in my Skyre army" requires him to take a generalist skaven army and thus can't have stormfiends as battleline and thus he has to take a larger number of clanrats than he wants. I still hope that GW might clarify the allies element of those battleline requirements, esp because it seems really odd that you can build a Clan Pesitlens army but not have any Nurgle allies . 1 Quote Link to comment Share on other sites More sharing options...
Kirjava13 Posted February 22, 2019 Share Posted February 22, 2019 (edited) Off to get murdered by Stormcast with the following: Arch-Warlock Warlock Engineer Warlock Bombardier 6 x Stormfiends 3 x Stormfiends 10 x Acolytes Warp Lightning Cannon Warp Lightning Cannon Doomwheel Warp Lightning Vortex Soulsnare Shackles Skatchnik's Warpcoven It's a bit over 2000 points but I'm playing against an über-competitive Stormcast list, so I doubt it will change much. I really want to have Thanquol and Boneripper but I wanted to use a battalion too, and there's basically zero room to manoeuvre in a Skryre list. I dunno, I might change this in the next two hours. Edit: sod it, I'll just take the same list as last time with a bit of a change. Edited February 22, 2019 by Kirjava13 Quote Link to comment Share on other sites More sharing options...
5kaven5lave Posted February 22, 2019 Share Posted February 22, 2019 @Kirjava13 We wish you many-much kills of the shiny things!! Having my third game with my list tonight, relocation orb in Aqshy so we’ll see how it goes. Quote Link to comment Share on other sites More sharing options...
Kirjava13 Posted February 22, 2019 Share Posted February 22, 2019 I swapped a couple of things out but it was basically the same as last time. This time, Skurrilious Maus was able to claim victory upon returning the clan burrow- and not be lying through his yellow teeth! We played Take and Hold, the Stormcast bunkering down around their objective with a wall of Liberators surrounding a bastion of crossbow-wielding Vanguard. A Stardrake, a trio of characters and a unit of Vanguard Palladors rounded out the enemy army. Skurrilious, taking advantage of some mystical terrain, promptly laid down the Warp Lightning Vortex, and this tore the heart out of the Stormcast defence, wiping out a unit of Liberators, a unit of Aetherwings and the Lord Castellant, and doing a lot of damage to the Stardrake and other infantry units. This didn't stop the Raptors essentially popping off any unit they felt like, but it did let a Warp Lightning Cannon overcharge (cheerfully blowing itself up in the process and kill the Stardrake before it could do much damage. The Stormfiends were almost useless again, as were the Acolytes, but the newly-painted Doomwheel rolled over Liberators aplenty before getting shot to pieces by the Raptors. As the end of the game approached, Skurrilious skurried away, er, I mean bravely fell back to secure the Skaven objective (a deep-striking Stormcast hero had tried to secure it, only to get shot in the back of the head by Shirk Maus), while Boneripper stalked into the Stormcast deployment zone, summoning a second Warp Lightning Vortex to devastate the Raptors and kill the Lord Relictor. It was a near-run thing, but we decided the Skaven held the field. 1 Quote Link to comment Share on other sites More sharing options...
Axter Posted February 23, 2019 Share Posted February 23, 2019 Hey guys, i just bought the carrion empire box 'couse one of my friends wanted the fec part and i accepted to have the skaven one just for collection (i have a pestilence army since beginging of AoS) i was thinking about taking more skryre stuff so i can actually play them but my fear is that they still looks pretty weak to me, even with the new book, and i'm not sure spending money on them is worth (i still have other army to finish like seraphon that, if we listen at the rumor, will recieve a tome soon) what do you think? Can skryre be at least little bit competitive? Quote Link to comment Share on other sites More sharing options...
Kirjava13 Posted February 23, 2019 Share Posted February 23, 2019 35 minutes ago, Axter said: Hey guys, i just bought the carrion empire box 'couse one of my friends wanted the fec part and i accepted to have the skaven one just for collection (i have a pestilence army since beginging of AoS) i was thinking about taking more skryre stuff so i can actually play them but my fear is that they still looks pretty weak to me, even with the new book, and i'm not sure spending money on them is worth (i still have other army to finish like seraphon that, if we listen at the rumor, will recieve a tome soon) what do you think? Can skryre be at least little bit competitive? They're VERY hit and miss. If you want to bother the top tables at tournaments I think you should look elsewhere, but if you want an army that will either murder the elitest of enemies or cheerfully blow itself to kingdom come depending on which way the wind is blowing, then join-join us! Quote Link to comment Share on other sites More sharing options...
5kaven5lave Posted February 23, 2019 Share Posted February 23, 2019 Had my game with the list a few posts up. Did much better than last time, lost on a failed rerolled 7” charge with some Acolytes that would’ve won the objective in round 4 and kept the game alive for the fifth. Played Relocation Orb in Aqshy with the line of sight blocking terrain landscape. Really enjoyed the shooty Stormfiends and the Acolytes did some work. 3x WLC is still an amazing barrage. Rolled a 1 on a supercharged blast, 12 mortal wounds was insane. More-more-Warp-Power is an amazing spell. I used the Warpstone sparks better this game too. Palisade was a help, helped me barricade in a hero on an objective to secure points. So I think pure Skryre is doable, but mistakes are often fatal. Deployment is crucial. 1 Quote Link to comment Share on other sites More sharing options...
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