Locien83 Posted June 29, 2018 Share Posted June 29, 2018 and the Warpgnaw Verminlord just got crazy good!! 1 Quote Link to comment Share on other sites More sharing options...
robbobobo Posted June 29, 2018 Share Posted June 29, 2018 51 minutes ago, Kugane said: Warlord on brood horror is no longer a monster! Lost quite a bit of its original power it seems though. It's been hit by the 'wholly within' rewording, but at least he doesn't have to wound something to regen anymore. Aside from sticking him in the middle of Clanrat blobs I don't see him covering whole units wholly within 13" when we need it to cover our lacking bravery. He'll survive shooting attacks which I'm ecstatic about, mine usually gets sniped before I get to move it =P Quote Link to comment Share on other sites More sharing options...
Malakithe Posted June 29, 2018 Share Posted June 29, 2018 46 minutes ago, robbobobo said: It's been hit by the 'wholly within' rewording, but at least he doesn't have to wound something to regen anymore. Aside from sticking him in the middle of Clanrat blobs I don't see him covering whole units wholly within 13" when we need it to cover our lacking bravery. He'll survive shooting attacks which I'm ecstatic about, mine usually gets sniped before I get to move it =P Everything is getting hit by 'wholly within'. But hey at least it didnt get hit by 'if this model is the general' lol Not being a monster is good for Look out Sir! as well. He lost some of his hitting power but still hits plenty hard and can regen Quote Link to comment Share on other sites More sharing options...
Mayple Posted June 29, 2018 Share Posted June 29, 2018 3 hours ago, Kugane said: Warlord on brood horror is no longer a monster! Lost quite a bit of its original power it seems though. 3 hours ago, Locien83 said: and the Warpgnaw Verminlord just got crazy good!! Wah? Sources? Have I missed something? 1 Quote Link to comment Share on other sites More sharing options...
robbobobo Posted June 29, 2018 Share Posted June 29, 2018 3 minutes ago, Mayple said: Wah? Sources? Have I missed something? They released all of the Forge World rules today, so we're happy and so are those Chaos Dwarf players. Here is the page. Quote Link to comment Share on other sites More sharing options...
Mayple Posted June 29, 2018 Share Posted June 29, 2018 9 minutes ago, robbobobo said: They released all of the Forge World rules today, so we're happy and so are those Chaos Dwarf players. Here is the page. Thanks Seems the community page bugged on my phone. I could only see stuff from yesterday. Really like the new Warpgnaw Verminlord. Crazy powerful, and much less restrictive in accompanying units Valid ally at this point. New fluff text is also great. The removal of the monster keyword from the warlord on brood horror was needed, but I'm wondering if the price is a bit steep. Any changes to the wolf rats? Unable to compare atm. Quote Link to comment Share on other sites More sharing options...
robbobobo Posted June 29, 2018 Share Posted June 29, 2018 Wolf Rats are now: - 12" from 10" - 5+ save from 6+ - 3+ to wound from 4+ - Don't take battleshock tests within 3" of an enemy, up from 2" - Charging adds 1 to wound rolls instead of hit rolls. 2 Quote Link to comment Share on other sites More sharing options...
Kugane Posted June 29, 2018 Share Posted June 29, 2018 Wolf rats still don't sound too great, I think they really need at least a 4+ save to be worth their points. Quote Link to comment Share on other sites More sharing options...
Mayple Posted June 29, 2018 Share Posted June 29, 2018 13 minutes ago, Kugane said: Wolf rats still don't sound too great, I think they really need at least a 4+ save to be worth their points. Their 2 wounds each might make that worthwhile, actually At 600 points, we get thirty wolf rats with a 60 wound total. They have more mobility than any other Skaven infantry, and can make themselves immune to battleshock if they're in combat, freeing up command points since we don't have to worry about that once they're in. If they're now 3+/3+, with the option of going down to 3+/2+ when they charge, with two attacks each and rend 1, we're looking at something that can rival gutter runners, and maybe even Stormvermin for offensive output. I haven't checked their base size yet, so that's the make-or-break for me 1 Quote Link to comment Share on other sites More sharing options...
NemoVonUtopia Posted June 29, 2018 Share Posted June 29, 2018 The warpknaw verminlord's spell is insane with the new split rule and sniping unit leaders and banners. Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted July 1, 2018 Share Posted July 1, 2018 (edited) On 6/29/2018 at 10:22 PM, NemoVonUtopia said: The warpknaw verminlord's spell is insane with the new split rule and sniping unit leaders and banners. Damm we finally have a chance in killing Morathi in one turn?? but For myself I’m still hoping that Gw will be faq-ing the pointsvalue for the stormvermins. Edited July 1, 2018 by Skreech Verminking Quote Link to comment Share on other sites More sharing options...
Num Posted July 1, 2018 Share Posted July 1, 2018 Except against models with mortal wound saves and special defensive rules, why is it not only a worse version of a thrower? (Chance of doind lg d6 wounds, 12" instead of 9", unbindable). If you don't roll higher than the model wounds, it doesn't even do anything. Quote Link to comment Share on other sites More sharing options...
NemoVonUtopia Posted July 2, 2018 Share Posted July 2, 2018 2 hours ago, Num said: Except against models with mortal wound saves and special defensive rules, why is it not only a worse version of a thrower? (Chance of doind lg d6 wounds, 12" instead of 9", unbindable). If you don't roll higher than the model wounds, it doesn't even do anything. It is actually "equal to or greater than." The main strength is the new split unit rule, if you take out a model and break coherency then you end up killing much more. I am really tempted to buy one now but I don't really have any unit I would want to pop up with him that can't already do so. Quote Link to comment Share on other sites More sharing options...
Mayple Posted July 2, 2018 Share Posted July 2, 2018 36 minutes ago, NemoVonUtopia said: It is actually "equal to or greater than." The main strength is the new split unit rule, if you take out a model and break coherency then you end up killing much more. I am really tempted to buy one now but I don't really have any unit I would want to pop up with him that can't already do so. Let me introduce you to the wonder that is a unit of five ratling guns Quote Link to comment Share on other sites More sharing options...
Num Posted July 2, 2018 Share Posted July 2, 2018 (edited) 5 hours ago, NemoVonUtopia said: It is actually "equal to or greater than." The main strength is the new split unit rule, if you take out a model and break coherency then you end up killing much more. I am really tempted to buy one now but I don't really have any unit I would want to pop up with him that can't already do so. Oh OK I think I get it. I was not aware of that rule, thanks So if, for instance, I face Skryre, I can snipe one stormfiend and end up killing two if they are lined up... Edited July 2, 2018 by Num Quote Link to comment Share on other sites More sharing options...
Kirjava13 Posted July 2, 2018 Share Posted July 2, 2018 5 hours ago, Num said: So if, for instance, I face Skryre, I can snipe one stormfiend and end up killing two if they are lined up... You monster! I guess that goes for any big chunky unit too. Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted July 2, 2018 Share Posted July 2, 2018 (edited) 15 minutes ago, Kirjava13 said: You monster! I guess that goes for any big chunky unit too. Don’t stormfiends with shock gauntlets, doom flayer gauntlets have a wound characteristic of 7? ?? Edited July 2, 2018 by Skreech Verminking Quote Link to comment Share on other sites More sharing options...
Filius Posted July 2, 2018 Share Posted July 2, 2018 Regarding the Stormvermin 30/500 topic from Friday: The new Warscroll-Builder is online and Stormvermin are-cost 30/420 and 40/500 it says … 1 Quote Link to comment Share on other sites More sharing options...
BeefyLemur Posted July 2, 2018 Share Posted July 2, 2018 30 minutes ago, Filius said: Regarding the Stormvermin 30/500 topic from Friday: The new Warscroll-Builder is online and Stormvermin are-cost 30/420 and 40/500 it says … I wouldn't read too much into it. There are still some that haven't been updated. Warpgrinder team is still 100 on there even tho ghb says 80. I assume they still meant to change them. Errata will be final say whenever it comes. I would use the old stormvermin points till its fixed. 1 Quote Link to comment Share on other sites More sharing options...
Kugane Posted July 2, 2018 Share Posted July 2, 2018 Another thing that bugs me is that the warscroll on the app for clanrats says a unit of clanrat contains at least 10 models, but everywhere else you need to take them in bunches of 20. I really want that cheap battleline requirement back. Quote Link to comment Share on other sites More sharing options...
BeefyLemur Posted July 2, 2018 Share Posted July 2, 2018 I think they are getting away from super cheap generic battle line. They uped the chaos marauders(?) because nurgle was just taking the small unit for battle line tax Quote Link to comment Share on other sites More sharing options...
RaritanAnon Posted July 3, 2018 Share Posted July 3, 2018 So I was considering starting a Skryre army, and was all hyped to buy all the giblets the other day. I was doing a lot of research pre-2.0, mind. Today, I got my hand on the core rules and I kind of bit my tongue. Grand Alliance: Chaos has much better traits and artifacts than Skryre. And since they nerfed the double damage from warpstone sparks, I hardly see a reason to run pure Skryre any more. So instead I went Skryre flavored Skaven. Still Skryre in essence. I'm still starting out, so I want to go for like 1000 points. I also loathe painting hordes after my skeleton misadventures. At least clanrats are easy to build This is the list I came up with. Allegiance: ChaosMortal Realm: HyshSkaven Warlord (100)- Shield & Warpforged Blade- Artefact: Crown of ConquestGrey Seer (100)- General- Trait: Cunning Deceiver20 x Clanrats (120)- Rusty Spear20 x Clanrats (120)- Rusty Spear3 x Stormfiends (290)1 x Warpfire Thrower Weapon Team (70)1 x Warpfire Thrower Weapon Team (70)5 x Skryre Acolytes (60)5 x Skryre Acolytes (60)Total: 990 / 1000Extra Command Points: 0Allies: 0 / 200Wounds: 84 How does it look? Two bricks of battleshock immune clanrats backed up by a grey seer, mortal wound spitting flamethrowers, and acolytes to ruin anything that charges the rat blocks. Stormfiends for heavy hitting backup, probably with Warpfire Projectors, I reckon. Essentially, a wall of rats, with a bunch of meat behind it. I know its more efficient for me to, say, do two bricks of 40. But I really don't want to paint 80 rattos. 3 Quote Link to comment Share on other sites More sharing options...
Reeve Posted July 3, 2018 Share Posted July 3, 2018 (edited) Have you guys seen the new Crown of Conquest? Friendly CHAOS units do not have to take battleshock tests while they are within 6" of the bearer Cunning Deciever is also quite awesome: Roll a dice at the start of each of your hero phases as long as this general has not been slain. On a 5+ you receive 1 extra command point. For my 'mixed Skaven' I'm looking at this list. I might replace the Grey Seer with a Warlock Engineer whenever I see fit though. The endless spell is of course also swappable for a different one. Allegiance: ChaosLeadersSkaven Warlord (100)- General- Warpforged Blade- Trait: Cunning Deceiver- Artefact: Crown of ConquestGrey Seer (100)Battleline20 x Clanrats (120)- Rusty Spear20 x Clanrats (120)- Rusty SpearUnits3 x Stormfiends (290)1 x Poisoned Wind Mortar Weapon Team (60)War MachinesWarp Lightning Cannon (180)Endless SpellsSuffocating Gravetide (30)Total: 1000 / 1000 Edited July 3, 2018 by Reeve 2 Quote Link to comment Share on other sites More sharing options...
Nizrah Posted July 6, 2018 Share Posted July 6, 2018 Hi guys, im gonna try mixed skaven as my new project. I made a list, what do you guys think? Allegiance: ChaosLeadersSkaven Warlord (100)- General- Shield & Warpforged Blade- Trait: Cunning Deceiver- Artefact: Crown of ConquestPackmaster (60)- Herding Whip & BladeWarlock Engineer (100)Battleline40 x Clanrats (200)- Rusty Spear40 x Clanrats (200)- Rusty SpearUnits4 x Rat Ogors (200)2 x Poisoned Wind Mortar Weapon Team (120)Total: 980 / 1000Extra Command Points: 0Allies: 0 / 200Wounds: 115 1 Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted July 6, 2018 Share Posted July 6, 2018 (edited) 2 hours ago, Nizrah said: Hi guys, im gonna try mixed skaven as my new project. I made a list, what do you guys think? Allegiance: ChaosLeadersSkaven Warlord (100)- General- Shield & Warpforged Blade- Trait: Cunning Deceiver- Artefact: Crown of ConquestPackmaster (60)- Herding Whip & BladeWarlock Engineer (100)Battleline40 x Clanrats (200)- Rusty Spear40 x Clanrats (200)- Rusty SpearUnits4 x Rat Ogors (200)2 x Poisoned Wind Mortar Weapon Team (120)Total: 980 / 1000Extra Command Points: 0Allies: 0 / 200Wounds: 115 Looks good. Good luck to you and happy wargamimg. anyways I made up a mixed skaven army, wuth which I am not sure if it will be tournament ready. since the crown of conquest give everybody within range to f the hero having it, battleshock immunity, i thought giving it a Deathrunner, would mean that I can spread my clanrats and other horde units more out. In other words literally every unit in my army will not have to take battleshock. the only problem I have with the army is the lack of missile units?. so anyways what do think about it. 1990points Edited July 6, 2018 by Skreech Verminking 3 Quote Link to comment Share on other sites More sharing options...
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