Keldaur Posted July 20, 2018 Share Posted July 20, 2018 33 minutes ago, Congratz said: Have you guys had any success in 1k and 1,5k games? if so can i see your lists I have yet to lose a game with them, but sadly since my nighthaunt haven't arrived yet (probably today!) i have been playing soul wars + models lent by a friend, or proxys. Good thing is that it has allowed me to get a hang of the nighthaunt special rules before i decided what to buy :p. If you are curious: Allegiance: NighthauntMortal Realm: HyshLeadersKnight of Shrouds on Ethereal Steed (140)- General- Trait: Ruler of the Spirit Hosts - Artefact: Midnight Tome Spirit Torment (120)Guardian of Souls with Nightmare Lantern (140)- Lore of the Underworlds: ShademistLord Executioner (80)Battleline6 x Spirit Hosts (240)20 x Chainrasp Horde (160)Units4 x Glaivewraith Stalkers (60)Endless SpellsGeminids of Uhl-Gysh (40)Soulsnare Shackles (20)Total: 1000 / 1000Extra Command Points: 0Allies: 0 / 200Wounds: 63 Initially went for midnight tome, then switched to lens of refraction, then switched back to midnight tome. Knight of shrouds as a wizard is an excelent objective grabber in some missions. You can replace him with Reikenor if you wish (and remove geminids), and that would allow you to get lens of refraction instead of the tome. You lose the command ability, but to be completely honest, with this list i had been using it 80% of the time for guaranteed 6"run rolls because i am very liberal about retreating from combat to reform the chainrasp horde to screen and guarantee objectives. Chainrasps have very good damage when properly buffed and are very durable. Spirit hosts do what spirit hosts do, whiff their MWs in the charge, but the enemy gets in combat with them forever, and eventually you get that roll that destroys the enemy unit while you are reviving 1d3 in your hero phase plus healing 1d3 wounds per bravery phase with the spirit torment (i never get the guardian of souls spell off...) Nighthaunt heroes are specially good in combat thanks to the new pile in rules + flying, it allows you to stop the enemy from getting the most damage he can unto them, and they are very durable (outside of mortal wounds obviously). But as i said, i retreat a freaking lot to negate damage in opponent's turn, not sure if it has been a case of the list or outplaying my opponents. The list i am going to try now since in August we have a 1250 event is this: Allegiance: NighthauntMortal Realm: HyshLeadersLord Executioner (80)- General- Trait: Ruler of the Spirit Hosts - Artefact: Pendant of the Fell Wind Reikenor the Grimhailer (180)- Lore of the Underworlds: LifestealerGuardian of Souls with Nightmare Lantern (140)- Artefact: Lens of Refraction - Lore of the Underworlds: ShademistBattleline6 x Spirit Hosts (240)6 x Spirit Hosts (240)6 x Spirit Hosts (240)BattalionsExecution Horde (100)Endless SpellsPrismatic Palisade (30)Total: 1250 / 1250Extra Command Points: 1Allies: 0 / 200Wounds: 71 This one is for the lols mostly. I have no hope in dealing with hordes in objective missions where you have to contest them in no man's territory. The other option is to change some spirit hosts, lord executioner and battallion for a 360 grimghast reaper unit (which would be more optimal to have ways to deal with hordes), but i want to bring it all painted ? Some may wonder why execution horde when it's a terrible battallion. It certainly is, but since the list is built that way, i see it as 100 points for pendant of fell wind + 1 CP, plus a little more durable lord executioner. 2 Quote Link to comment Share on other sites More sharing options...
I_usually_just_lurk Posted July 20, 2018 Share Posted July 20, 2018 7 hours ago, Congratz said: Have you guys had any success in 1k and 1,5k games? if so can i see your lists Had great success playing against DoK in a 1k battle (with proxies) with this list: - Guardian of Souls (general). +1 to casting rolls artefact. - Lady Olynder - Spirit Torment - 1x 3 Spirit Hosts - 1x 10 Grimghast Reapers - 1x 10 Bladedude Revenants - Geminids of Uhl-Gysh We played the scenario where an objective appears on the center line on turn 2 and an additional objective appears in each player’s zone on turn 3, and the objectives are worth more points the later in the game you are. I basically deployed my three heroes and my Bladedudes as a Death Star, and kept them hidden / uncommitted to avoid spell sniping by my opppnent. Got the Geminids down which did crazy damage (hit four units with the two balls, so 8D3 MW). I let my opponent commit and capture all three objectives, then immediately grabbed the two side objectives from him (deep striking my Grimghasts, chomping through units with my buffed Bladedudes, and holding up mobile units with my Hosts). I then converged to his center with everything. My opponent quit before getting tabled. I only lost one hero (Spirit Torment). The spells I used were the two healing ones (the one that heals D3 and the one that siphons D3). My GoS had the trait where you bring back D3 models. One of our biggest strengths is mobility, and it’s not an intuitive advantage — but our combination of reliable deep striking, flying, moving 6 and 8, and teleporting (through our Command ability) makes us crazy mobile and flexible. I was able to keep my units away from his hard hitters, was able to debuff and focus on specific units... it was a joy to play. 2 1 Quote Link to comment Share on other sites More sharing options...
I_usually_just_lurk Posted July 20, 2018 Share Posted July 20, 2018 (edited) (Double post sorry) Edited July 20, 2018 by I_usually_just_lurk Double post Quote Link to comment Share on other sites More sharing options...
Garxia Posted July 21, 2018 Share Posted July 21, 2018 I have 30 spare point on my list, which Endless Spell would be better? Soulsnare Shackles or Quicksilver Swords? This is the list: LeadersKnight of Shrouds on Ethereal Steed (140) - (General, Trait: Ruler of the Spirit Hosts , Artefact: Midnight Tome, Lore of the Underworlds: Spectral Theter)Guardian of Souls with Nightmare Lantern (140)- (Infernal Lantern (Artefact): Beacon of NagashizzarLore of the Underworlds: Soul Cage)Guardian of Souls with Nightmare Lantern (140)- (Lore of the Underworlds: Shademist)Spirit Torment (120)Battleline40 x Chainrasp Horde (280)5 x Hexwraiths (160)6 x Spirit Hosts (240)Units20 x Bladegheist Revenants (320)20 x Bladegheist Revenants (320)BattalionsShroudguard (110)Endless SpellsSoulsnare Shackles or Quicksilver Swords (20)Total: 1990 / 2000 Extra Command Points: 1 Wounds: 129 Would you change Bladegheist to 15 and 15 to get a Dreadblade Harrow? Quote Link to comment Share on other sites More sharing options...
Neck-Romantic Posted July 21, 2018 Share Posted July 21, 2018 (edited) Harrows definitely seem worthwhile... and the models rock Edited July 21, 2018 by Neck-Romantic Quote Link to comment Share on other sites More sharing options...
Chunk Posted July 22, 2018 Share Posted July 22, 2018 Forgive me if this is a stupid question, but I can't see the point in the benefit given by the Nighthaunt Procession megabattalion. Isn't it identical to the benefit we already receive from Deathless Spirits? Or am I missing something obvious? Quote Link to comment Share on other sites More sharing options...
Spooked Posted July 22, 2018 Share Posted July 22, 2018 30 minutes ago, Chunk said: Forgive me if this is a stupid question, but I can't see the point in the benefit given by the Nighthaunt Procession megabattalion. Isn't it identical to the benefit we already receive from Deathless Spirits? Or am I missing something obvious? It isn't totally within. Quote Link to comment Share on other sites More sharing options...
Chunk Posted July 22, 2018 Share Posted July 22, 2018 1 hour ago, Spooked said: It isn't totally within. Thanks for the reply! Due to how Bound Beneath Indomitable Will is worded though, I'm not sure how big a benefit it is? Since it works on a per-model basis rather than a per-unit basis like Deathless Spirits. With Deathless Spirits, when a model from a unit wholly within 12" is allocated a wound, you get to try to save it. With BBIW, the model itself needs to be within 12" to get the extra save, so practically speaking it still needs to be close to a Hero. Maybe that is a bigger deal than I rate it, but it seems pretty insignificant considering the requirements to get it. Quote Link to comment Share on other sites More sharing options...
Spooked Posted July 22, 2018 Share Posted July 22, 2018 It's bad. That's it, Not likely you would use that many point for a match play game anyway Quote Link to comment Share on other sites More sharing options...
CoffeeGrunt Posted July 22, 2018 Share Posted July 22, 2018 Yeah it's a marginal bonus at best for a huge battalion. The smaller battalions are pretty excellent though. Quote Link to comment Share on other sites More sharing options...
Keldaur Posted July 22, 2018 Share Posted July 22, 2018 On 7/21/2018 at 7:21 PM, Garxia said: I have 30 spare point on my list, which Endless Spell would be better? Soulsnare Shackles or Quicksilver Swords? Shackles. No contest. About the harrows, i would say no. You are already pretty strechted thin on wounds and you are using a battallion to improve them. What i am missing are ways to improve your spirit torment buff coverage for those bladegheists. Quote Link to comment Share on other sites More sharing options...
lord_blackfang Posted July 22, 2018 Share Posted July 22, 2018 Coach and push-fit Chainrasps will be on preorder on Saturday https://www.warhammer-community.com/2018/07/22/coming-next-week/ 1 1 Quote Link to comment Share on other sites More sharing options...
SleeperAgent Posted July 22, 2018 Share Posted July 22, 2018 8 minutes ago, lord_blackfang said: Coach and push-fit Chainrasps will be on preorder on Saturday https://www.warhammer-community.com/2018/07/22/coming-next-week/ Finally! I really hope this means next week they put Bladegheists up too. Seems ridiculous to keep them for another week as the last unit. Depending on price I will be ordering up to two Black Coachs though. Quote Link to comment Share on other sites More sharing options...
CDM Posted July 22, 2018 Share Posted July 22, 2018 Hi guys. I'm trying to find out if the only difference between tempest of souls and storm strike is the models? Do they have the same booklets, rules etc but different models?? Quote Link to comment Share on other sites More sharing options...
kenshin620 Posted July 22, 2018 Share Posted July 22, 2018 1 hour ago, CDM said: Hi guys. I'm trying to find out if the only difference between tempest of souls and storm strike is the models? Do they have the same booklets, rules etc but different models?? Yup same rule books. Quote Link to comment Share on other sites More sharing options...
comma44 Posted July 23, 2018 Share Posted July 23, 2018 4 hours ago, SleeperAgent said: Finally! I really hope this means next week they put Bladegheists up too. Seems ridiculous to keep them for another week as the last unit. Depending on price I will be ordering up to two Black Coachs though. The dreadscythe harridans haven't been released yet either so I'm guessing those will be with the bladegheists. I'm hoping those go up for preorder the week after the coach. Was really hoping to get the bladegheists into my 1.5k escalation league list for August. Quote Link to comment Share on other sites More sharing options...
Evil Bob Posted July 23, 2018 Share Posted July 23, 2018 Is anyone else converting spare Spirit of Torments from the box set to Chainghasts? I am, it will save me buying a whole Chainghast box and keep down what would have been a stupid oversupply of a Hero option. 1 Quote Link to comment Share on other sites More sharing options...
stickybluetoffee Posted July 23, 2018 Share Posted July 23, 2018 6 hours ago, Evil Bob said: Is anyone else converting spare Spirit of Torments from the box set to Chainghasts? I am, it will save me buying a whole Chainghast box and keep down what would have been a stupid oversupply of a Hero option. With the spare heads from the chainghast box and a few spare maces this is definitely something I’m doing. Quote Link to comment Share on other sites More sharing options...
Ahn-ket Posted July 23, 2018 Share Posted July 23, 2018 15 hours ago, SleeperAgent said: Finally! I really hope this means next week they put Bladegheists up too. Seems ridiculous to keep them for another week as the last unit. Depending on price I will be ordering up to two Black Coachs though. It's not only the bladegheist which isn't out yet dreadscytch Harridans and a alternative lord executioner are missing after the blackcoach Quote Link to comment Share on other sites More sharing options...
Neck-Romantic Posted July 23, 2018 Share Posted July 23, 2018 Yeah that alt executioner is better imo Probably still wont use him tho Quote Link to comment Share on other sites More sharing options...
Nevar Posted July 23, 2018 Share Posted July 23, 2018 Community site just says Black Coach and Chainrasps next week. They are -really- stretching out this AoS release aren't they. 1 Quote Link to comment Share on other sites More sharing options...
Neck-Romantic Posted July 23, 2018 Share Posted July 23, 2018 (edited) What do you guys think about taking an extra GoSouls, and 1 or 2 instances of soulsnare shackles to block charge routes, deepstrikers, and use as unbind-bait? You could claim an objective, move off and surround it with chain bases, forcing them to leave it to you spend their time dispelling it *after* their movement phase.. Once it's served it's purpose you can even unbind it yourself with your Myrmourns for the +1 attack, and you have the extra GoS to heal them... and the shackles ready to reposition! As I understand it, unbinding an endless spell takes away one of your own spellcasts for a turn, so in the early game, since all your wizards know every endless spell you take...you could conceivably spam shackles and be win-win. Either you get the spell off and saturate a strategic area with bullcrap, or you bait one of their unbinds AND one of their own spells. Follow up; can you take multiples of a specific endless spell? Edited July 23, 2018 by Neck-Romantic Quote Link to comment Share on other sites More sharing options...
Nevar Posted July 23, 2018 Share Posted July 23, 2018 23 minutes ago, Neck-Romantic said: What do you guys think about taking an extra GoSouls, and 1 or 2 instances of soulsnare shackles to block charge routes, deepstrikers, and use as unbind-bait? You could claim an objective, move off and surround it with chain bases, forcing them to leave it to you spend their time dispelling it *after* their movement phase.. Once it's served it's purpose you can even unbind it yourself with your Myrmourns for the +1 attack, and you have the extra GoS to heal them... and the shackles ready to reposition! As I understand it, unbinding an endless spell takes away one of your own spellcasts for a turn, so in the early game, since all your wizards know every endless spell you take...you could conceivably spam shackles and be win-win. Either you get the spell off and saturate a strategic area with bullcrap, or you bait one of their unbinds AND one of their own spells. Follow up; can you take multiples of a specific endless spell? You can only ever have one of each endless spell model on the table from your army. You can however, constantly cast and dispel the same Endless Spell over and over. The best way to think of it, is you are summoning a named character to the table. There can only be one 'Purple Sun' on the table belonging to your army. If he is 'killed' with a dispel, you can resummon him for free. Quote Link to comment Share on other sites More sharing options...
Neck-Romantic Posted July 23, 2018 Share Posted July 23, 2018 Hmm. Is the idea still sound? Essentially "mining" an ojective so it cant be claimed without removing the surrounding shackles first? If it is close to terrain you could essentially wall it off from enemies getting close enough.. Quote Link to comment Share on other sites More sharing options...
AverageBoss Posted July 23, 2018 Share Posted July 23, 2018 (edited) 1 hour ago, Nevar said: You can only ever have one of each endless spell model on the table from your army. You can however, constantly cast and dispel the same Endless Spell over and over. The best way to think of it, is you are summoning a named character to the table. There can only be one 'Purple Sun' on the table belonging to your army. If he is 'killed' with a dispel, you can resummon him for free. They are not listed as unique, so as long as you pay for multiple, you could have multiple. The example in MS even talks about going to summon a 3rd Balewind Vortex when you only own 2. Edited July 23, 2018 by AverageBoss Quote Link to comment Share on other sites More sharing options...
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