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AoS 2 - Nighthaunt Discussion


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So your opponent's always have their general's perfectly bubblewrapped throughout the entire game and are never ever left open at any point? Come on, that's some nonsense right there. Also, it's some snooty elitist language claiming that the your standard of play is consistently so high that errors, such as general's being left exposed, are so below the level that you play at. Seriously, what good does it do to flaunt that kind of attitude, especially regarding one of the worst performing armies in the game. It's some proper upperty nonsense. 

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7 hours ago, Sception said:

If digital content can't be allowed because 'what if people run out of batteries?' then you shouldn't even be able to use official errata, which are exclusively published digitally.  Individual tournament organizers can do what they like, but it's a ludicrous position to take.

The expectation is that you would print out the faqs/errata for your books. Whereas printing a copy of digital content you bought is not allowed (according to the front page of every gw publication)

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4 hours ago, Aaranis said:

Did you like the Spirit Hosts ? I have 9 as well (from when we could give the anti-monster Ulgu relic to the Lord Executioner) and while they're really tanky, their DPS was always super random for me.

Spirit Hosts are great at doing spike damage. But yeah, they're super random. You can offset this inconsistency by running a large mob and get the most number of models into combat with the Pendant. It's best to use them in a double/triple charge in order to burst down the enemy unit.

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4 hours ago, EnixLHQ said:

It's Reikenor that went down to 160, and that makes him a steal! My version of Mortal Rein has him with the Hexwraiths to be a fast calvary with magic support.

I'm definitely going to try this out - the candle ability is amazing plus an extra deny attempt. It definitely suits my play style more. The only reason I include Kurdoss is for the Aetherquartz Brooch ability but I'm not sure it's worth it.

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44 minutes ago, Tropical Ghost General said:

So your opponent's always have their general's perfectly bubblewrapped throughout the entire game and are never ever left open at any point? Come on, that's some nonsense right there. Also, it's some snooty elitist language claiming that the your standard of play is consistently so high that errors, such as general's being left exposed, are so below the level that you play at. Seriously, what good does it do to flaunt that kind of attitude, especially regarding one of the worst performing armies in the game. It's some proper upperty nonsense. 

Okay... I didn't mean to I offended you. My own experiences do not, apparently, match your own. I even conceded the point to you based on knowing my experiences don't match yours. Also wasn't aware of my flaunting. I'll do better because that is not the type of presence I want to be.

No, of course every player I have ever played with has perfectly protected their general. I don't recall claiming that was the case. What I claimed was I just don't ever have an opponent leaves their general exposed. And I don't. Not since we learned, anyway. Surely there's acceptance for learning.

My Cities friend. My Stormcast friend. My KO friend. My Sylvaneth friend. The OBR player I matched up twice randomly over Tabletop Simulator. The other random online match I had that was some sort of demons but not Tzeentch (I don't actually remember because I was so scared at the brand new matchup I've never had before that I literally panicked). No, I don't recall any of them putting their general in harms way without proper screens or other protections. Or, if they did, the general itself wasn't a target I wanted to attack in that scenario or matchup.

One of our players, that Cities player I keep referencing? He plays 40k and hosts a mini work tournament every month where the reward is paid time off. Better believe that is cutthroat. He's a tactically sound opponent and a vicious one. He's also my main opponent in AoS. He's the one that wipes me in 1 to 2 turns if I don't rise to his level. I'm not bragging, but getting tabled four, five, six times in a row, you will learn things. If a list I make can beat him in at least 4 different matchups, only then do I post it here for others to try. Mortal Reign, for example, has gone 4-0 if I don't include him, but specifically against him has gone 1-2, which is why I haven't included it yet. It needs work, or I do, and so it's not ready.

But, here's the thing! After your last comment, that I agreed with, mind you, I reached out to that very Cities/40K friend and asked him his opinion on if I brought Kurdoss instead of Olynder. Or if I brought them both and trimmed the list elsewhere. He hates my list as is because it's come down to tactical choices that got him his close wins and not sheer power of one army over the other. So if he hates Kurdoss I'll know he's a threat. I'll know later.

I hope this clears up any misunderstandings between us. I am not your advisary here. I think we can agree that we want Nighthaunt to rise and be a respected army. It's the people that tear us down that are the ones we should be fighting against. And woe to them if we get a new book soon.

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45 minutes ago, BrokenArtefact said:

I'm definitely going to try this out - the candle ability is amazing plus an extra deny attempt. It definitely suits my play style more. The only reason I include Kurdoss is for the Aetherquartz Brooch ability but I'm not sure it's worth it.

Reikenor has low-key become one of my favorite heroes. Right after Spirit Torment and before Olynder. He's just so useful.

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3 hours ago, Joseph Mackay said:

The expectation is that you would print out the faqs/errata for your books. Whereas printing a copy of digital content you bought is not allowed (according to the front page of every gw publication)

Where do you play? I've only done small tournaments in the midwest (US), but have never encountered this and didn't know it was a thing. 

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2 hours ago, dmorley21 said:

Where do you play? I've only done small tournaments in the midwest (US), but have never encountered this and didn't know it was a thing. 

New Zealand. Every tournament organiser has their own rules for what’s allowed, but all of them respect gw IP and would refuse anything that isn’t a legitimate copy/can’t verify you actually own a legitimate copy (for example, I have a teams event coming up that has flat-out banned digital, but I wouldn’t be allowed to just print out my digital copy even though I can prove I own it legitimately because you actually aren’t allowed to make copies of gw books)

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7 hours ago, Joseph Mackay said:

New Zealand. Every tournament organiser has their own rules for what’s allowed, but all of them respect gw IP and would refuse anything that isn’t a legitimate copy/can’t verify you actually own a legitimate copy (for example, I have a teams event coming up that has flat-out banned digital, but I wouldn’t be allowed to just print out my digital copy even though I can prove I own it legitimately because you actually aren’t allowed to make copies of gw books)

I'm just glad it's not like that at the small local tournaments I play in the US. I've bough all my books on the app for my phone, and wouldn't be able to print if I wanted. 

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15 hours ago, Tropical Ghost General said:

So your opponent's always have their general's perfectly bubblewrapped throughout the entire game and are never ever left open at any point? Come on, that's some nonsense right there. Also, it's some snooty elitist language claiming that the your standard of play is consistently so high that errors, such as general's being left exposed, are so below the level that you play at. Seriously, what good does it do to flaunt that kind of attitude, especially regarding one of the worst performing armies in the game. It's some proper upperty nonsense. 

This is way too harsh, man. I don't think @EnixLHQ is implying he is the ultimate Nighthaunt player at all. They might have opinions and I do diasagree with some of them myself at times[1] but that's no good reason to jump on them like that.

Re: Kurdoss. I too think he's not worth the points. Here's, in my very humble opinion, why:

- I think we can all agree that Kurdoss'  job is to kill an enemy hero, preferably the general - given his ability. Problem: he is horrible at doing that, because (a.) he is very slow, with a 6" move; sure, you can use From the Underworld They Come but (without Chronomantic Cogs) it's a slim chance to get it there and if you fail you risk to lose it straight off the bat because... (b.) he is squishy; 7 wound on a 4+ ethereal and a 6+ shrugh? That's laughable for most enemy generals. Examples? Frostlord on Stonehorn, Vampire Lords on Zombie Dragon, Megaboss on Maw-Krusha,  Nagash, Runefather on Magmadroth, Keeper of Secret... the list goes on. All of these will wipe Kurdoss out in one go. And, (c.) he is not killy at all. Against a 4+ save, he dishes out, on average, (assuming he's re-rolling failed hits because he's targeting the enemy general)  6.79 (sceptre) + 1.5 (heralds) =  8.29 points of damage. Not nearly enough to do the job.

- He is not a caster and, more importantly, he does nothing for your army. He is not a support piece at all. Stealing a CP on a 5+? Not cool in a competitive list, a 11% chance every enemey's hero phase is not reliable at all.

- He comes at 180 pts (give or take, apparently points are a bit up in the air). Lady Olynder is only 20 pts more (again, if I'm getting the points correctly?) and she is a double caster that deals a ton of mortal wounds: Lifting the Veil + Gravesands of Time + Wail of the Damned + two spells (one of which is the dog's bollocks [Grief-stricken])! She is equally slow and equally squishy, but she deals more damage than Kurdoss, at range, in mortal wounds. She also has a very useful command ability. For 20 pts more? Absolute no-brainer in my opinion.

- Yes, good players will either bubble wrap their general if squishy (how many people have managed to get to Kroak?) or just proceed as Kurdoss was not there at all (a Megaboss on Maw-Krusha does not care about puny Kurdoss - also, he can just fly away from him if need be, he moves so much faster). I don't think this has anything to do with attitude - it's what you'll see when playing against the majority of players at any given tournament. 

[1] 

14 hours ago, EnixLHQ said:

Reikenor has low-key become one of my favorite heroes. Right after Spirit Torment and before Olynder. He's just so useful.

I disagree. Personal opinion: Reikenor is pivotal to very specific builds, while Lady Olynder is always useful. Kurdoss should come down at 120-130 pts and have a proper command ability. Having said that, his +3 to cast, as opposed to Kurdoss' CP stealing on a 5, is quite reliable. Sadly, I fear we are heading toward a meta where even a +3 to cast might prove not-so-useful... I love Reiki's model and I did play it quite a bit. I have also included him in a Soulblight a couple of times, where he can get a silly +5 to cast (happy days)...

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@Thamalys what can I say? An upperty statement was made, I felt it needed calling out as it was verging on 'gatekeeper' territory, so I called it out (maybe a bit strongly,) and it's been acknowledged and we hopefully just move on. It's the Internet and disagreements happen, it's part of the joys of modern global communication. Do I dislike @EnixLHQ because of the statement, of course not, it's a forum for one of the most sub par armies, with one of the most poorly written and boring books, for a game with toy soldiers that has tiny global audience, this forum is not a device used to measure the moral integrity and allround decent-ness of a person. But when I see statements that come across as snobbish I call it out. To invalidate someone's opinion, because you claim that when you play your opponent's never make obvious errors, and therefore your opinion holds more authority over another person's, who you perceive isn't on the same expertise level, is basically gatekeeping BS and I call it out. It's not the first time and it won't be the last. The more in depth response that was given, was soooooooo much better as a method of expressing the reasons why @EnixLHQ held a different opinion to my own on Mr.K and it didn't come across sounding like an upperty numpty, which the initial response did, and I think the humbleness shown in that latter response is due merit, so well done @EnixLHQ

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We should move on.

"We’ll be previewing both Battletome: Stormcast Eternals and Battletome: Nighthaunt in more detail next week, but we can safely say these are some of the best battletomes EVER." - Warhammer Community post June 24th, 2018. Boy, time was not kind to these tomes, was it?

The battletome was released June 30th, 2018.

Various murmurs both on these forums and in a few Discords (AoS Coach's in particular) are suggesting that the meager release of points for GHB2020, the slowness to confirm if our December offerings are still legal, and passing the our 2nd birthday are all classic GW indicators that we might be having a new tome just over the horizon.

What do you guys think? What would you like to see? What would make NH competitive in the current meta, and even better, what would make it a bit more future-proof than it currently is?

Personally, I would love to see the following changes:

  • Legion of Grief's ability for the general to spend a CP to bring back a destroyed unit. We won't be able to complain too much about being evaporated in a single shooting phase if we can bring that unit back.
  • Wave of Terror changed to either be on a CP spent during the charge phase but can only be activated once per unit, OR, the first unit to make a successful charge move gets to immediately pile in and attack. Either would make WoT a tactical choice, and a reliable one that requires resource management or planning a couple moves ahead, instead of it being totally random and likely to shaft us.
  • Ethereal, when applied to Nighthaunt, incurs a -1 to hit penalty from ranged attacks beyond 6". We're ghosts, fluttering in and out of phase with the plane. We should be harder to hit at a distance.
  • More ways to get casting/unbind bonuses. Or just casting since we have Banshees (who should have a longer range on that ability).
  • And perhaps most importantly remove "wholly" from our 12" Deathless save!
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21 minutes ago, EnixLHQ said:

What do you guys think? What would you like to see?

- hosts: looking at newer tomes they all have great diversity depending on what host, lodge or whatever you pick. The competitive tournement crowd will probably still favour a single host but what I find cool when fighting against Seraphon or factions of more recent tomes Is that I never know if I will meet a monster list? A teleporting summoning list, or a melee based Saurus horde list. 
It would be absolutely awesome if NH could switch powers like that. Say I pick the spookyboohface host these guys are based on reviving lost models. If I instead choose the bedsheet badass host these are alpha strike specialists. I could also pick the Legion of Grief host to go next level bravery debuff and so on.

Thats the kinda army I hope the NH will turn into. It should also help GW sell a lot more ghosts to happy customers.

- Endless spells: models look cool. How about actually make them do stuff?

- Lord Executioner and Stalkers: make them woth it. Wonderful models that never sees any play.

- Faction Scenery would be cool, but mostly because I really wanna see what they would look like.

Edited by Greasygeek
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33 minutes ago, EnixLHQ said:

 

What do you guys think? What would you like to see? What would make NH competitive in the current meta, and even better, what would make it a bit more future-proof than it currently is?

Personally, I would love to see the following changes:

  • Legion of Grief's ability for the general to spend a CP to bring back a destroyed unit. We won't be able to complain too much about being evaporated in a single shooting phase if we can bring that unit back.
  • Wave of Terror changed to either be on a CP spent during the charge phase but can only be activated once per unit, OR, the first unit to make a successful charge move gets to immediately pile in and attack. Either would make WoT a tactical choice, and a reliable one that requires resource management or planning a couple moves ahead, instead of it being totally random and likely to shaft us.
  • Ethereal, when applied to Nighthaunt, incurs a -1 to hit penalty from ranged attacks beyond 6". We're ghosts, fluttering in and out of phase with the plane. We should be harder to hit at a distance.
  • More ways to get casting/unbind bonuses. Or just casting since we have Banshees (who should have a longer range on that ability).
  • And perhaps most importantly remove "wholly" from our 12" Deathless save!

Agree with all of these, but I think the first one is the most crucial. Give us gravesites, and most of our problems go away. I'd also love to see our heroes go up a few wounds and go to a 3 up save. It doesn't make sense that ghostly heroes are so easy to kill. 

I also want Stormhosts. Give us buffs and reward us for picking certain combos of units. Give us a reason to use all the units in the book. 

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4 hours ago, Thamalys said:

I disagree. Personal opinion: Reikenor is pivotal to very specific builds, while Lady Olynder is always useful. Kurdoss should come down at 120-130 pts and have a proper command ability. Having said that, his +3 to cast, as opposed to Kurdoss' CP stealing on a 5, is quite reliable. Sadly, I fear we are heading toward a meta where even a +3 to cast might prove not-so-useful... I love Reiki's model and I did play it quite a bit. I have also included him in a Soulblight a couple of times, where he can get a silly +5 to cast (happy days)...

I do think Reikenor could use a second cast or command ability or some kind of bubble effect to fully justify his use. However, his speed often gets overlooked. At 14", he's the fastest hero in our army. My opponents typically don't target him once my endless spells are on the board, so he's great at flying around and grabbing objectives. 

1 hour ago, EnixLHQ said:

We should move on.

"We’ll be previewing both Battletome: Stormcast Eternals and Battletome: Nighthaunt in more detail next week, but we can safely say these are some of the best battletomes EVER." - Warhammer Community post June 24th, 2018. Boy, time was not kind to these tomes, was it?

The battletome was released June 30th, 2018.

Various murmurs both on these forums and in a few Discords (AoS Coach's in particular) are suggesting that the meager release of points for GHB2020, the slowness to confirm if our December offerings are still legal, and passing the our 2nd birthday are all classic GW indicators that we might be having a new tome just over the horizon.

What do you guys think? What would you like to see? What would make NH competitive in the current meta, and even better, what would make it a bit more future-proof than it currently is?

Personally, I would love to see the following changes:

  • Legion of Grief's ability for the general to spend a CP to bring back a destroyed unit. We won't be able to complain too much about being evaporated in a single shooting phase if we can bring that unit back.
  • Wave of Terror changed to either be on a CP spent during the charge phase but can only be activated once per unit, OR, the first unit to make a successful charge move gets to immediately pile in and attack. Either would make WoT a tactical choice, and a reliable one that requires resource management or planning a couple moves ahead, instead of it being totally random and likely to shaft us.
  • Ethereal, when applied to Nighthaunt, incurs a -1 to hit penalty from ranged attacks beyond 6". We're ghosts, fluttering in and out of phase with the plane. We should be harder to hit at a distance.
  • More ways to get casting/unbind bonuses. Or just casting since we have Banshees (who should have a longer range on that ability).
  • And perhaps most importantly remove "wholly" from our 12" Deathless save!

Honestly, I'd be very surprised to see a new Nighthaunt battletome at this point. I think a campaign book along the lines of Wrath of the Everchosen is more likely that will offer different rules for Nighthaunt - sort of like Legion of Grief. Then I think Nighthaunt will receive a battletome in AoS 3.0 that will be a hybrid of those three things. 

As for what I'd love... well quite a bit. The first though is to continue to allow Nighthaunt to be Nighthaunt. They're an army that relies on movement shenanigans, which always makes for interesting games win or lose IMO. If they lost that identity, I think I'd lose my passion for them as an army. So, while I hope they're made battle, I hope that part doesn't go away. It's what drew me to them in the first place. 

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Since I enjoy a good round of wishlisting:

1. Rules for a version Nagash specific to Nighthaunts.

2. -1 shooting at Nighthaunts when a certain distance away. 

3. Fix the battalions to not have minimum model counts and includes the WD ones. 

4. Change allies to Flesheater, legions and OBR, since two of them have freaking models that draw on Nighthaunt imagery.  As for flesh-eater courts,  I am just being selfish.  Now that I think about it,  GW could do sub-factions of Nighthaunts and each one has access to a different ally.   

5.  Personally I like WoT as is, but I wouldn't mind a command ability that makes it an automatic success once a round.   

 

Edited by Equinox
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My wishlist
-Nagash remains unable to be taken in Nighthaunt. Leave that for Legion Of Grief.
-give the battalions abilities that don’t just replace the allegiance abilities (ie give Deathriders a mortal wounds when charging instead).
-Wave Of Terror remains as it is (I fear that if it’s changed it’ll become a once per turn Fights First ability instead), or drop it to unmodified 9+
-Bladeghiest Revenants and Dreadscythe Harridans get 2 wounds (I’d settle for just Bladeghiests though).
-Kurdoss and Olynder at least change to 3+ save, but some of the other heroes would be nice too.
-Dreadblade Harrows become a unit rather than heroes (make them the Nighthaunt equivalent of Varanguard).
-Crawlocke The Jailor gets a unique warscroll.
-Chainghasts get a seperate box so you don’t end up with a million Spirit Torments.
-if Legion Of Grief goes away, then Nighthaunt get Gravesites.
-Hexwraiths gain Reaped Like Corn ability.
-Black Coach gets both the Reaper Scythe and Soulreach Grasp weapons instead of having to choose. Maybe make it a hero too. Make it replace the Legions Of Nagash one too, I really don’t understand why they didn’t do that originally.
-Mortis Engine gains Nighthaunt keyword.
-heroes gain Deathly Invocation as an allegiance ability.
-Lord Executioner needs more attacks. If he kills a hero, immediately triggers battleshock tests for enemy units within 8” or something.
-Spectral Tether heals a Nighthaunt unit instead of only heroes.
-battalions that allow 1-drop armies rather than the very fixed number of units they currently allow.
-units arriving from The Underworlds give a aura of -1 bravery within 12” the turn the arrive (stacks with Aura Of Dread for -2 if within 6”).
-Spectral Summons not tied to your general, so you can teleport a unit towards any hero instead.

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I doubt I’d ever do it due to the financial cost, but thoughts on this random list I came up with?

Allegiance: Nighthaunt

Leaders
Dreadblade Harrow (90)
Dreadblade Harrow (90)
Reikenor the Grimhailer (160)

Battleline
5 x Hexwraiths (130)
5 x Hexwraiths (130)
5 x Hexwraiths (130)
5 x Hexwraiths (130)

Behemoths
Black Coach (220)
Black Coach (220)
Black Coach (220)
Black Coach (220)

Battalions
Deathriders (130)
Deathriders (130)

Total: 2000 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 105
 

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14 hours ago, dmorley21 said:

I think a campaign book along the lines of Wrath of the Everchosen is more likely that will offer different rules for Nighthaunt

I'd love that. It has been said before: many of us will enjoy being able to play with different hosts/covens/guilds (whatever you want to call them). The thing is, really, that substantial changes to warscrolls are really rare - even in the latest books we have seen, it's not so much about different warscrolls (ok, with some exceptions) but it's about the additional layer provided by these sub-factions, which offer bespoke sets of powerful rules that synergise with the existing warscrolls, resulting in a net boost of the faction power level as a whole.

Heck, you could even keep the Stalkers' warscroll as it is (I think we can all agree we have never seen any of those pointy guys in any competitive list, ever) but come up with a specific host which gives them -1 to hit if charged and -1 rend if charged. Suddenly, they become a good unit (as they re-roll failed hits if they get charges as well, already). 

Having said that, I do acknowledge that there are some core mechanics that have to be revised faction-wide. Namely (and this is mostly fishing from what has been said already)...

- Bring our deathless save in line with the rest of the DEATH factions (i.e. within 6" instead of the flipping' wholly within 12"). This just has to happen, what we have now is a leftover and everyone knows it.

- Our heroes should be -1 to hit if targeted in the shooting phase. This is sensible, in my opinion, as if they end up in melee it's probably your own fault. What we don't want is for them to be wiped out by ranged attacks we cannot counter as our heroes as to be close to our units so it's very difficult to cut line of sight. Yes, this would stack with the -1 for Look out Sir, but it's not too much to ask at all - you can still remove them via mortal wounds after all.

- Our named heroes should have 9 wounds. I'd love Lady Olynder to have 11 (she's a Mortarch, come on!) but then she'll have to increase in points for sure.

- Wave of terror should be a command ability accessible army-wide by any of our heroes. No it's not overpowered, as (1.) we don't have access to that many CPs and (2.) even a free round of combat is not enough for our puny ghosts to deal massive amount of damage. This is to bring us in the game, not to become massively powerful.

- One of the "hosts" should give a +2 to charge to some specific units or the ability for them to come up 6" away from enemy units instead of 9". 

- Spectral Summons available to all of our heroes. I feel about this one. It still costs CPs, so it's not overpowered and it fits so incredibly well with the army!

Changes I would be against:

- Gravesites and/or Endless legions. If you bring them into the picture, not only that's a bit too much, but we basically become another Legion of Nagash. I want Nighthaunt to remain Nighthaunt.

Edited by Thamalys
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How do you guys play Reikenor corpse candle ability with deathless spirits? 

The corpse candle ability suggests that the model need to have taken the wound to work. 

"if the mortal wound was suffered by this model,..." 

While deathless spirits more or less say that when you allocate a wound or mortal wound, roll i dice, on a 6 ignore. (I'm out traveling so can't quote directly) 

My  interpretation is that deathless spirits isn't optional and therefore can Reikenor, on a 6, manage to ignore the damage leading to the ability not working. Is there anyone who interpret this the same? 

Edited by Sauriv
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48 minutes ago, Sauriv said:

How do you guys play Reikenor corpse candle ability with deathless spirits? 

He needs to suffer the mortal wound. If it gets negated with a ward save then he hasn't suffered the mortal wound. A similar example would be Arkhan the Black's Curse of Years spell. Originally it wasn't FAQ'd that ward saves could stop the amount of dice that rolled, so if you roll three 6s, you then roll 3 dice to fish for the 5s. Then the FAQ change to mortal wounds suffered, so if any of those three 6's that were rolled were saved using ward saves, then you roll less dice, so for example if you rolled three 6s, they save one of them, you only roll two dice to fish for the 5s. The same principle applies here. It's mortal wounds suffered in order to get the casting bonus

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9 hours ago, Joseph Mackay said:

I doubt I’d ever do it due to the financial cost, but thoughts on this random list I came up with?

Allegiance: Nighthaunt

Leaders
Dreadblade Harrow (90)
Dreadblade Harrow (90)
Reikenor the Grimhailer (160)

Battleline
5 x Hexwraiths (130)
5 x Hexwraiths (130)
5 x Hexwraiths (130)
5 x Hexwraiths (130)

Behemoths
Black Coach (220)
Black Coach (220)
Black Coach (220)
Black Coach (220)

Battalions
Deathriders (130)
Deathriders (130)

Total: 2000 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 105
 

I remember there was someone who had  success running a double Death Riders list at some tournaments in the US. 

As for the list, I'd say there's no reason for the third and fourth Black Coach. They don't fit into the battalions and thus don't really serve a role. If you're going for double battalion, I'd guess you'd want enough leaders to take the three artefacts it gives you. But that list would be a lot of fun to play. 

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On 7/23/2020 at 6:23 AM, dmorley21 said:

I'm just glad it's not like that at the small local tournaments I play in the US. I've bough all my books on the app for my phone, and wouldn't be able to print if I wanted. 

Yeah down here in Texas several of our TOs have basically said, if it's got a pitched battle profile and points then use it.

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