Saxon Posted November 18, 2018 Share Posted November 18, 2018 6 minutes ago, NurglesFirstChosen said: Don’t think I’ve ever seen squall do any damage Took about 8 wounds in 4 turns with bloab and rotigus casting it the other day. Quote Link to comment Share on other sites More sharing options...
Saxon Posted November 19, 2018 Share Posted November 19, 2018 7 hours ago, LordRogalDorn said: Sounds like your opponent thought plague squall was deluge of nurgle. That on it's own is extremely unpleasant. Very painful on a big table where only line of site is required to cast. Quote Link to comment Share on other sites More sharing options...
NurglesFirstChosen Posted November 19, 2018 Share Posted November 19, 2018 (edited) 8 hours ago, Saxon said: Took about 8 wounds in 4 turns with bloab and rotigus casting it the other day. Bloab and rotigus casting it in turn 4?? It’s a mortal spell and can be cast once a turn. Think you may be a bit confused. If what you mean is you’ve cast it alongside Bloab and rotigus signiature spell, that’s not a great evidence base, because the two other spells you’re talking about can easily do 8 wounds without squall. In my exp I’ve seen it do very little. 6’s on 7 dice is statistically poor. Plus the casting value of 7 means it’s gonna fail more than it goes off, and that’s not even taking unbinding into account. Like I said, in the dozen games I’ve tested it, it’s done nothing. Although I’ve heard it be ok for some people, I think it’s a waste of a spell (compared to nurgle lore and realm spell options). Edited November 19, 2018 by NurglesFirstChosen Quote Link to comment Share on other sites More sharing options...
Dreadmund Posted November 19, 2018 Share Posted November 19, 2018 1 hour ago, NurglesFirstChosen said: Plus the casting value of 7 means it’s gonna fail more than it goes off, and that’s not even taking unbinding into account. On the contrary! Out of 36 possible outcomes to rolling two 6 sided dice, 7 is the most statistically likely outcome with 6 out of 36 potential outcomes resulting in 7. In fact, 21 of the 36 possible outcomes result in a 7 or higher - roughly 58% chance of success. It's true that unbinding rolls make things more complicated, but don't look down on the humble 7. It is our sacred number after all! 3 Quote Link to comment Share on other sites More sharing options...
NurglesFirstChosen Posted November 19, 2018 Share Posted November 19, 2018 (edited) 40 minutes ago, Dreadmund said: On the contrary! Out of 36 possible outcomes to rolling two 6 sided dice, 7 is the most statistically likely outcome with 6 out of 36 potential outcomes resulting in 7. In fact, 21 of the 36 possible outcomes result in a 7 or higher - roughly 58% chance of success. It's true that unbinding rolls make things more complicated, but don't look down on the humble 7. It is our sacred number after all! Fair enough. But even with that in mind, 7 is not a strong casting value. You’re right about unbinding, as your helpful tool shows, the opponents chances of unbinding is good (not even taking into account unbinding buffs). An important point to remember also is our lack of casting buffs. Unfortunately magic is not something that nurgle dominates. When the tome first came out the strength of squall was its unlimited range meaning you were often out of unbinding range. With the release of aos2’s 30’’ unbinding bubble that strength has been removed. Even deluge of nurgles power has been diminished, and I think squall has become really quite useless. Edited November 19, 2018 by NurglesFirstChosen 1 Quote Link to comment Share on other sites More sharing options...
Dreadmund Posted November 19, 2018 Share Posted November 19, 2018 2 minutes ago, NurglesFirstChosen said: Fair enough. But even with that in mind, 7 is not a strong casting value. You’re right about unbinding, as your helpful tool shows, the opponents chances of unbinding is good (not even taking into account unbinding buffs). An important point to remember also is our lack of casting buffs. Unfortunately magic is not something that nurgle dominates. I never implied it was a strong casting value, simply that it was not likely to fail as you said. I just wanted to correct a common misconception in case anyone took it as read. 7 is a common value in Nurgle abilities. People struggle with probability for the outcome of more than 1 dice and I think an understanding of it can be helpful to weighing the actual value of a spell, command ability or warscroll trait. I wouldn't take plague squall over the other available lore spells either - but it's important to understand why and not just copy "the meta" blindly imo. 1 Quote Link to comment Share on other sites More sharing options...
NurglesFirstChosen Posted November 19, 2018 Share Posted November 19, 2018 (edited) 2 hours ago, Dreadmund said: I never implied it was a strong casting value, simply that it was not likely to fail as you said. I just wanted to correct a common misconception in case anyone took it as read. 7 is a common value in Nurgle abilities. People struggle with probability for the outcome of more than 1 dice and I think an understanding of it can be helpful to weighing the actual value of a spell, command ability or warscroll trait. I wouldn't take plague squall over the other available lore spells either - but it's important to understand why and not just copy "the meta" blindly imo. I do appreciate the correction, thank you. If I’m honest I try not to rely too much on averages because every dice roll is unique. I agree, understanding the whys js important. Edited November 19, 2018 by NurglesFirstChosen 1 Quote Link to comment Share on other sites More sharing options...
peasant Posted November 19, 2018 Share Posted November 19, 2018 yesterday I played 3 games with GUO with ethereal amulet plus breathe and It was a blast won 2 games and lost 1 (but it was because the time we stpped at T2). And won best painted army 4 Quote Link to comment Share on other sites More sharing options...
Saxon Posted November 19, 2018 Share Posted November 19, 2018 13 hours ago, NurglesFirstChosen said: Bloab and rotigus casting it in turn 4?? It’s a mortal spell and can be cast once a turn. Think you may be a bit confused. If what you mean is you’ve cast it alongside Bloab and rotigus signiature spell, that’s not a great evidence base, because the two other spells you’re talking about can easily do 8 wounds without squall. In my exp I’ve seen it do very little. 6’s on 7 dice is statistically poor. Plus the casting value of 7 means it’s gonna fail more than it goes off, and that’s not even taking unbinding into account. Like I said, in the dozen games I’ve tested it, it’s done nothing. Although I’ve heard it be ok for some people, I think it’s a waste of a spell (compared to nurgle lore and realm spell options). Sorry I dont play nurgle I played against nurgle. Over 4 turns casting every turn it did about 8 wounds. Quote Link to comment Share on other sites More sharing options...
Zplash Posted November 19, 2018 Share Posted November 19, 2018 Plague squall can be usefull in combination with rotigus and our wheel. Sometimes its exactly the last 1 or 2 dmg you need to kill the enemy support hero. Sadly like mentioned before Magic is not the strong side of nurgle in the current meta but at least i would place us upper midfield in the Magic game which isnt that bad Quote Link to comment Share on other sites More sharing options...
NurglesFirstChosen Posted November 19, 2018 Share Posted November 19, 2018 1 hour ago, Saxon said: Sorry I dont play nurgle I played against nurgle. Over 4 turns casting every turn it did about 8 wounds. @Saxon That’s absolutely incredible. @Zplash I’m surprised if it does 1. But I’m pleased for you if it does helps you to kill off a hero. It appears that my experience is very different from you guys. Fair enough though, everyone has their own experiences. But my own personal judgement is already made Quote Link to comment Share on other sites More sharing options...
Saxon Posted November 19, 2018 Share Posted November 19, 2018 26 minutes ago, Zplash said: Plague squall can be usefull in combination with rotigus and our wheel. Sometimes its exactly the last 1 or 2 dmg you need to kill the enemy support hero. Sadly like mentioned before Magic is not the strong side of nurgle in the current meta but at least i would place us upper midfield in the Magic game which isnt that bad I play freeguild and nurgle magic + cycle of corruption and trees do enough damage to ruin my to hit bonuses! If you want to do well as nurgle play on big boards with little terrain to hide units. The unlimited range of those spells can be horrible if you roll well. Quote Link to comment Share on other sites More sharing options...
cplhicks Posted November 20, 2018 Share Posted November 20, 2018 (edited) Hey guys I'm making a Maggotkin army with STD mini's. I'm using warscroll builder but it will not allow me to add in a Nurgle Warlord trait or Nurgle spell. The tournament I'm going to needs EVERYTHING to be printed out on my list. I don't have any of the paid apps and can only use wars warscroll builder. How do I add these options in? Thanks! Allegiance: Nurgle Mortal Realm: Aqshy Leaders Chaos Sorcerer Lord (160) - General - Mount: Steed - Runestaff - Artefact: Ignax's Scales - Mark of Chaos: Nurgle Exalted Hero Of Chaos (80) - Mark of Chaos: Nurgle Battleline 20 x Chaos Marauders (120) - Axes & Shields - Mark of Chaos: Nurgle 30 x Chaos Warriors (480) - Hand Weapon & Shield - Mark of Chaos: Nurgle Units 5 x Chaos Knights (160) - Ensorcelled Weapons - Mark of Chaos: Nurgle Total: 1000 / 1000 Extra Command Points: 0 Allies: 0 / 200 Wounds: 105 Edited November 20, 2018 by cplhicks Quote Link to comment Share on other sites More sharing options...
LordRogalDorn Posted November 20, 2018 Share Posted November 20, 2018 Choose the maggot kin selection from the add units drop down for all of your units and you should be able to add a command trait and lore spells. 1 Quote Link to comment Share on other sites More sharing options...
Easytyger Posted November 21, 2018 Share Posted November 21, 2018 (edited) Looks like a beautiful army! Could we get some close up pics for inspiration? oops double post Edited November 21, 2018 by Easytyger Quote Link to comment Share on other sites More sharing options...
Easytyger Posted November 21, 2018 Share Posted November 21, 2018 (edited) On 11/19/2018 at 7:41 AM, peasant said: yesterday I played 3 games with GUO with ethereal amulet plus breathe and It was a blast won 2 games and lost 1 (but it was because the time we stpped at T2). And won best painted army Looks like a beautiful army! Could we get some close up pics? Edited November 21, 2018 by Easytyger Quote Link to comment Share on other sites More sharing options...
Kharneth Posted November 21, 2018 Share Posted November 21, 2018 Hey, what's good with Maggotkin? I recently got some Blades of Khorne and I think my friend is considering starting Maggotkin. What units/battalions are seeing a lot of action and is there anything to avoid or that's a must have? Are army lists typically demonic, mortal, mixed, or is there a variety? Quote Link to comment Share on other sites More sharing options...
peasant Posted November 22, 2018 Share Posted November 22, 2018 22 hours ago, Easytyger said: Looks like a beautiful army! Could we get some close up pics? sorry to be so late some pics! 4 Quote Link to comment Share on other sites More sharing options...
Easytyger Posted November 22, 2018 Share Posted November 22, 2018 7 hours ago, peasant said: sorry to be so late some pics! I really like that more "human" flesh tone for your guys especially on the Great Unclean One. It gives him an . . . . unsettling effect. Quote Link to comment Share on other sites More sharing options...
peasant Posted November 22, 2018 Share Posted November 22, 2018 52 minutes ago, Easytyger said: I really like that more "human" flesh tone for your guys especially on the Great Unclean One. It gives him an . . . . unsettling effect. thanks I feel green matches well with pinky flesh. Quote Link to comment Share on other sites More sharing options...
grungolah Posted November 23, 2018 Share Posted November 23, 2018 I agree, pink and green is just the right touch of yuck. I just finished this bad boy, cept for some nurglings and basing. 1 Quote Link to comment Share on other sites More sharing options...
peasant Posted November 23, 2018 Share Posted November 23, 2018 (edited) I want to paint a fun Nurgle list to the top of my skills, and I thought of the tallyband of Nurgle; See, one great Unclean One (combat configuration) with ethereal amulet and a Slopitty Bilepiper with the Witherstave I feel it would require a lot of attention to take it down!! My list so far something like that LEADERS Great Unclean One (340) - General - Command Trait : Pestilent Breath - Plaue Flail & Massive Bilesword - Artefact : Ethereal Amulet - Lore of Virulence : Sumptuous Pestilence Sloppity Bilepiper Herald of Nurgle (100) - Artefact : The Witherstave UNITS 10 x Plaguebearers (120) 10 x Plaguebearers (120) 10 x Plaguebearers (120) 3 x Plague Drones (200) BATTALIONS Tallyband of Nurgle (220) TOTAL: 1220/1250 Edited November 23, 2018 by peasant Quote Link to comment Share on other sites More sharing options...
Hannibal Posted November 24, 2018 Share Posted November 24, 2018 9 hours ago, peasant said: I want to paint a fun Nurgle list to the top of my skills, and I thought of the tallyband of Nurgle; See, one great Unclean One (combat configuration) with ethereal amulet and a Slopitty Bilepiper with the Witherstave I feel it would require a lot of attention to take it down!! My list so far something like that LEADERS Great Unclean One (340) - General - Command Trait : Pestilent Breath - Plaue Flail & Massive Bilesword - Artefact : Ethereal Amulet - Lore of Virulence : Sumptuous Pestilence Sloppity Bilepiper Herald of Nurgle (100) - Artefact : The Witherstave UNITS 10 x Plaguebearers (120) 10 x Plaguebearers (120) 10 x Plaguebearers (120) 3 x Plague Drones (200) BATTALIONS Tallyband of Nurgle (220) TOTAL: 1220/1250 10 men units melt away like butter in the sun. You won't be able to get anything worthy out of your battalion's healing. In addition I feel that you severly lack damage output. Played against some Tzeentch Daemons a couple weeks back and they drowned me in Horrors. Couldn't reach their highly mobile heroes, which is another drawback of your list. 1 Quote Link to comment Share on other sites More sharing options...
Tasman Posted November 24, 2018 Share Posted November 24, 2018 (edited) nvm Edited November 24, 2018 by Tasman Quote Link to comment Share on other sites More sharing options...
peasant Posted November 24, 2018 Share Posted November 24, 2018 5 hours ago, Hannibal said: 10 men units melt away like butter in the sun. You won't be able to get anything worthy out of your battalion's healing. In addition I feel that you severly lack damage output. Played against some Tzeentch Daemons a couple weeks back and they drowned me in Horrors. Couldn't reach their highly mobile heroes, which is another drawback of your list. ooh so sad our battallions and battlelines are so.expensive. 10 man units are not good enough. Maybe in next ghb 19 we get some discounts, Ill paint them anyway, bur keep using my mortals Quote Link to comment Share on other sites More sharing options...
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