peasant Posted July 11, 2018 Share Posted July 11, 2018 13 minutes ago, Snezzley said: Where in the U.K. u from? I’m an Essex boy currently living in Kent. Unfortunately i avoid facebook like like the plague these days In this place We dont run from plagues 2 Quote Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted July 11, 2018 Share Posted July 11, 2018 43 minutes ago, Tasman said: You can still take GA Chaos command traits and artifacts, yes? Yup! You can use all the abilities and rules for nurgle unit's warscrolls. You cannot use any of the allegiance abilities. So thi includes the feculant gnarlmaw BEFORE THE GAME STARTS (pro tip: horticulous still allows you to drop one tree..nice little work around here), summoning, nurgle artifacts, lores and command traits. GA Chaos command traits, artifacts and allegiance ability (+1 hit on units near general.. GREAt for kings!) are your options. Quote Link to comment Share on other sites More sharing options...
Luke1705 Posted July 11, 2018 Share Posted July 11, 2018 58 minutes ago, sal4m4nd3r said: Yup! You can use all the abilities and rules for nurgle unit's warscrolls. You cannot use any of the allegiance abilities. So thi includes the feculant gnarlmaw BEFORE THE GAME STARTS (pro tip: horticulous still allows you to drop one tree..nice little work around here), summoning, nurgle artifacts, lores and command traits. GA Chaos command traits, artifacts and allegiance ability (+1 hit on units near general.. GREAt for kings!) are your options. Giving up the spells is really what kills me. Blades of putrefaction is so important on the all-popular marauder bomb. Giving them an additional +1 to hit sounds dandy until you remember that it doesn't matter if they hit on 6+ if they don't have blades on them. Definitely something I'm going to try going back and forth with, as being a 1 drop (and -1 to hit in combat) is still pretty bonkers, and the realm-specific artifacts do give back some of the power lost from the carrion dirge/witherstave. Tbh I'm just hoping that GW totally reinstate the ability to have your allegiance be any keyword common to all units in a battalion. Oh and also the command traits are from the 2017 GHB for GA Chaos right? I don't see them re-printed in a newer publication. Quote Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted July 11, 2018 Share Posted July 11, 2018 3 hours ago, Luke1705 said: Giving up the spells is really what kills me. Blades of putrefaction is so important on the all-popular marauder bomb. Giving them an additional +1 to hit sounds dandy until you remember that it doesn't matter if they hit on 6+ if they don't have blades on them. Definitely something I'm going to try going back and forth with, as being a 1 drop (and -1 to hit in combat) is still pretty bonkers, and the realm-specific artifacts do give back some of the power lost from the carrion dirge/witherstave. Tbh I'm just hoping that GW totally reinstate the ability to have your allegiance be any keyword common to all units in a battalion. Oh and also the command traits are from the 2017 GHB for GA Chaos right? I don't see them re-printed in a newer publication. Well its certainly a shift. You can use the plague priest to have enemy units do mortals back on 5s. I would also take a harbinger automatically with plaguetouched because taking saves does not reduce the damage reflected.. so that becomes the schtik. mystic shield and oracular visions from CSL. I also think Warriors would be a better fit than marauders because of leaps and bound more durable they are. The only reason to take marauders was the mortal wound bomb. Knights on the flank would be dope as well. GA: chaos traits and artifacts are in core book. Also note you give up the tamurkhans abilities with PTWB as well. Quote Link to comment Share on other sites More sharing options...
ZaelART Posted July 11, 2018 Share Posted July 11, 2018 6 hours ago, peasant said: In this place We dont run from plagues Well this made me laugh more than it should. 6 hours ago, Snezzley said: Where in the U.K. u from? I’m an Essex boy currently living in Kent. Unfortunately i avoid facebook like like the plague these days Leicester currently, always been around the midlands. I think the FB groups are decent, have only just joined though. 1 Quote Link to comment Share on other sites More sharing options...
Luke1705 Posted July 11, 2018 Share Posted July 11, 2018 2 hours ago, sal4m4nd3r said: Well its certainly a shift. You can use the plague priest to have enemy units do mortals back on 5s. I would also take a harbinger automatically with plaguetouched because taking saves does not reduce the damage reflected.. so that becomes the schtik. mystic shield and oracular visions from CSL. I also think Warriors would be a better fit than marauders because of leaps and bound more durable they are. The only reason to take marauders was the mortal wound bomb. Knights on the flank would be dope as well. GA: chaos traits and artifacts are in core book. Also note you give up the tamurkhans abilities with PTWB as well. Does the plague priest have the mortal keyword? This is a requirement of the battalion Marauders are very important in my list in particular because I can still make them stupidly durable. I can simply no longer use them offensively. I also really really miss making Archaon eat things on a 5 or a 6 with the nurgle wheel. Quote Link to comment Share on other sites More sharing options...
peasant Posted July 11, 2018 Share Posted July 11, 2018 Is The fecund rituculturalists legal in matched Play? Quote Link to comment Share on other sites More sharing options...
Tasman Posted July 11, 2018 Share Posted July 11, 2018 33 minutes ago, peasant said: Is The fecund rituculturalists legal in matched Play? That's a new one on me. Must've missed it. What/where is this? Quote Link to comment Share on other sites More sharing options...
Xasz Posted July 11, 2018 Share Posted July 11, 2018 7 minutes ago, Tasman said: That's a new one on me. Must've missed it. What/where is this? It's from Blightwar afaik and seemingly has no points currently. Quote Link to comment Share on other sites More sharing options...
peasant Posted July 11, 2018 Share Posted July 11, 2018 1 minute ago, Xasz said: It's from Blightwar afaik and seemingly has no points currently. Yes It has, 180 in gh18 Quote Link to comment Share on other sites More sharing options...
peasant Posted July 11, 2018 Share Posted July 11, 2018 11 minutes ago, Tasman said: That's a new one on me. Must've missed it. What/where is this? 1 horti 1 plaguebearers 1 Plague drones 1 nurglings A) reroll 1s B) resurrect 1d3 Alain plaguebearers This skills Work if 7" inches from horti Quote Link to comment Share on other sites More sharing options...
Xasz Posted July 11, 2018 Share Posted July 11, 2018 7 minutes ago, peasant said: Yes It has, 180 in gh18 Where exactly? As it stands it's not in the paper version, or I'm just blind. Both are equally possible. Quote Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted July 11, 2018 Share Posted July 11, 2018 44 minutes ago, Xasz said: Where exactly? As it stands it's not in the paper version, or I'm just blind. Both are equally possible. The warscroll is in the Blightwar box. It has points in ghb so it is matched play viable Quote Link to comment Share on other sites More sharing options...
sorokyl Posted July 12, 2018 Share Posted July 12, 2018 49 minutes ago, sal4m4nd3r said: The warscroll is in the Blightwar box. It has points in ghb so it is matched play viable What ghb are you looking at? I'm looking at 2018 and it's not there under nurgle. 100% certain Quote Link to comment Share on other sites More sharing options...
James Fiend Posted July 12, 2018 Share Posted July 12, 2018 (edited) 1 hour ago, sorokyl said: What ghb are you looking at? I'm looking at 2018 and it's not there under nurgle. 100% certain It's in the Additional Pitched Battle Profiles on page 86. Edited July 12, 2018 by James Fiend Typo Quote Link to comment Share on other sites More sharing options...
Luke1705 Posted July 12, 2018 Share Posted July 12, 2018 7 hours ago, sal4m4nd3r said: Well its certainly a shift. You can use the plague priest to have enemy units do mortals back on 5s. I would also take a harbinger automatically with plaguetouched because taking saves does not reduce the damage reflected.. so that becomes the schtik. mystic shield and oracular visions from CSL. I also think Warriors would be a better fit than marauders because of leaps and bound more durable they are. The only reason to take marauders was the mortal wound bomb. Knights on the flank would be dope as well. GA: chaos traits and artifacts are in core book. Also note you give up the tamurkhans abilities with PTWB as well. Which core book? The core rules? Am I blind? Or do you mean the old GA chaos book? Quote Link to comment Share on other sites More sharing options...
Injuryprone Posted July 12, 2018 Share Posted July 12, 2018 I don't see the big deal with Plague Squall. You still have to be successful with your cast, not have it be dispelled ( at 30" with no LOS), and THEN hit at least one 6 on 7 die. Quote Link to comment Share on other sites More sharing options...
Darkfine Posted July 12, 2018 Share Posted July 12, 2018 32 minutes ago, Injuryprone said: I don't see the big deal with Plague Squall. You still have to be successful with your cast, not have it be dispelled ( at 30" with no LOS), and THEN hit at least one 6 on 7 die. No range, no unbind. Quote Link to comment Share on other sites More sharing options...
Injuryprone Posted July 12, 2018 Share Posted July 12, 2018 Just now, Darkfine said: No range, no unbind. Can't it still be unbound if your wizard is within 30"? Quote Link to comment Share on other sites More sharing options...
Avvien Posted July 12, 2018 Share Posted July 12, 2018 24 minutes ago, Injuryprone said: I don't see the big deal with Plague Squall. I think you're underestimating how quickly the tide turns, and how little it takes sometimes. Last tournament I played, I came up against a Deathrattle list. Lots of skeletons and grave guards, plus a couple of heroes. This was a 1000 point game. At 1000 points, there's only so much you can bring. I was using one of my usual blightking-heavy lists, very killy and very resilient, but still not killy enough to fight an army that can return that many units/models, that frequently, and not resilient enough to outlast such a list either. For the first three battle-rounds, it felt compeltely hopeless. Anything I killed simply resurrected, while he was slowly grinding me down. A single plague squall cast changed that. Took out his necromancer, and just like that his entire army crumbled the following combat phase. At 1k points, I had no other means of reaching him. My kings could not get through his skeletons, my heroes could not reach his. I had no flyers, and shooting was not an option. That spell won me the tournament! 1 Quote Link to comment Share on other sites More sharing options...
Darkfine Posted July 12, 2018 Share Posted July 12, 2018 9 minutes ago, Injuryprone said: Can't it still be unbound if your wizard is within 30"? Absolutely, but with no range requirement you can literally have a caster off in lala land casting Squall and mucking with the wheel unopposed. To Squalls effectiveness it’s true it doesn’t hit terribly hard most of the time but if has huge burst damage potential and entire games can come down to one mortal wound. 1 Quote Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted July 12, 2018 Share Posted July 12, 2018 (edited) 8 hours ago, Luke1705 said: Which core book? The core rules? Am I blind? Or do you mean the old GA chaos book? No I mean he new core book that was released lol. Not the core rules. Edited July 12, 2018 by sal4m4nd3r Quote Link to comment Share on other sites More sharing options...
peasant Posted July 12, 2018 Share Posted July 12, 2018 But fecund ritucult. doensnt seen Very good maybe is Better to Throw in an epidemius Quote Link to comment Share on other sites More sharing options...
ZaelART Posted July 12, 2018 Share Posted July 12, 2018 (edited) Are Plaguebearers worth it? It seems for 40 points more 5 Putrid Blightkings get a lot more done? +10 wounds and more offensive capability. I’ve only just ordered my minis so haven’t played with either yet. How do people use Plaguebearers? Edited July 12, 2018 by ZaelART Quote Link to comment Share on other sites More sharing options...
Luke1705 Posted July 12, 2018 Share Posted July 12, 2018 1 hour ago, sal4m4nd3r said: No I mean he new core book that was released lol. Not the core rules. Thanks. This plethora of places to find rules is a little silly right now Quote Link to comment Share on other sites More sharing options...
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