MitGas Posted June 16, 2019 Share Posted June 16, 2019 Points can be seen here: LoC still seems too expensive IMO but that might just be me. Screamers can't be seen in the video but I guess they didn't get changed. They certainly need a new warscroll or a big reduction as else there's no reason to take them (unless your opponent fields lots of monsters). 1 Quote Link to comment Share on other sites More sharing options...
Gutpile Posted June 16, 2019 Share Posted June 16, 2019 2 hours ago, PUFNSTUF said: Can someone explain to me how a changehost list should work? Just flood the enemy with horrors? Quote Link to comment Share on other sites More sharing options...
Asimov Posted June 16, 2019 Share Posted June 16, 2019 Changeling at 180 + purple sun of shyish at 50 For 230 points you get à really deadly trick, instead of 300 before 1 1 Quote Link to comment Share on other sites More sharing options...
CyderPirate Posted June 17, 2019 Share Posted June 17, 2019 On 6/14/2019 at 4:45 PM, MattyP said: My Overall Thoughts. I'm really not sure if anything different I could do. I suppose my biggest mistake was putting those 6 Enlightened out in the open with the GKoTG being in rang e, not thinking he one shot them.…..but I didn’t premeasure as I usually don’t and don’t know everything that other armies can do (Tzeenthch is a lot to remember) so didn't think to premeasure, also I wanted them in combat because they are THE combat unit I have, but I should have screened them somewhat. I've only played one match against the FEC so far, but I gather they're pretty strong at the moment. Like the Idoneth, they seem to break a lot of the fundamental rules of the game, too, so you have to be careful playing against them - forewarned is forearmed. Or four-armed, as we're Tzeentchy 😁 If that was a regular opponent, just ask them to take a bit of time to run through what his army can do, so you don't get caught with your pants down. You already noted the move with your enlightened was too aggressive. Keep them back and use them to counterattack against an aggressive army like FEC. Try positioning them about 2" behind the acolytes, so that anything charging them drags them into combat, but can't attack them directly - that allows you to pile-in with them, and makes sure that an enemy unit within 3" has already attacked, so they get all the re-rolls. It's also worth noting you got some bad luck with your magic turn 2. We really suffer if our casting dice ****** us, and turn 2 is often pivotal. Thats usually when everything's in range for us to throw out some serious mortal wounds. Hope that helps! 2 Quote Link to comment Share on other sites More sharing options...
frostfire Posted June 17, 2019 Share Posted June 17, 2019 Quick question: Locus of Transmogrification of the Flamer says "roll a dice each time a model in this unit is slain within 9'' of a Hero", so if I have multiple Heroes in range, let's say 4 heroes are within 9'' of the slain model, do I roll 4 dice for adding models? Quote Link to comment Share on other sites More sharing options...
Magnus The Blue Posted June 17, 2019 Share Posted June 17, 2019 1 minute ago, frostfire said: Quick question: Locus of Transmogrification of the Flamer says "roll a dice each time a model in this unit is slain within 9'' of a Hero", so if I have multiple Heroes in range, let's say 4 heroes are within 9'' of the slain model, do I roll 4 dice for adding models? If only, max out heros behinds an ever growing screen of flamers. Unfortunately you check for heros once each time a model is slain and then roll A dice if the condition is fulfilled. Only slain once, so only one roll. Still a nice (if crazy random) rule, the look on someones face when you roll 2+ 6s and spawn a big unit of them is hilarious. So instead of killing my inoffensive unit of 3, they have grown to 9 models and will now roast your army to smithereens. Quote Link to comment Share on other sites More sharing options...
Reezark_SP Posted June 17, 2019 Share Posted June 17, 2019 In one of the videos I've seen where they talk about point changes they say the points for Skyfires has changed to 200 for 3. But it's always been that cost? Quote Link to comment Share on other sites More sharing options...
Asimov Posted June 17, 2019 Share Posted June 17, 2019 47 minutes ago, Reezark_SP said: In one of the videos I've seen where they talk about point changes they say the points for Skyfires has changed to 200 for 3. But it's always been that cost? Since the release of BoC battletome. That is why there is an asterisc for tzeentch as it is an update since last ghb Quote Link to comment Share on other sites More sharing options...
Reezark_SP Posted June 17, 2019 Share Posted June 17, 2019 On 6/16/2019 at 5:05 AM, Asimov said: Changeling at 180 + purple sun of shyish at 50 For 230 points you get à really deadly trick, instead of 300 before I just started playing with this combo for fun and found it to be really disruptive for my opponent plus it's not that hard to pull off. Now at a 70 point discount I'll happily try incorporating this in my more competitive lists. 1 Quote Link to comment Share on other sites More sharing options...
Hannibal Posted June 17, 2019 Share Posted June 17, 2019 On 6/16/2019 at 2:05 PM, Asimov said: Changeling at 180 + purple sun of shyish at 50 For 230 points you get à really deadly trick, instead of 300 before What is that really deadly trick? Quote Link to comment Share on other sites More sharing options...
Asimov Posted June 17, 2019 Share Posted June 17, 2019 2 hours ago, Hannibal said: What is that really deadly trick? You can set your changeling in your enemy's territory at the beginning of the game. Then you cast a nasty endless spell in the middle of his troops packed together for a maximum damage. As a bonus, it is blocking the troops move if you can place it in front of them. The sun is big and does not go far, but with this trick you don't have to bother to see it come back to you (at least soon) It works with the pendulum or any spell that does damage. To evaluate the efficiency of this move we need to consider how many points worth of units we can kill regarding the cost of the combo. It is hard to get your money back, but as it also ****** up with your opponents strategy it sets you ahead in the mind game.... Very Tzeentchian strategy ^^ 3 Quote Link to comment Share on other sites More sharing options...
Olmdebil Posted June 18, 2019 Share Posted June 18, 2019 Need enemys like an SC when they drop from the sky the 9z distance to a changeling? Quote Link to comment Share on other sites More sharing options...
minthras Posted June 18, 2019 Share Posted June 18, 2019 best weapons option for set a units of 20 tzaangor? Quote Link to comment Share on other sites More sharing options...
Grimrock Posted June 18, 2019 Share Posted June 18, 2019 Has anyone tried out the new point costs in a daemon focused list yet? I built a simple changehost with a LoC, scribes, gaunt summoner, 3 pinks, 2 flamers, screamers, blues, a portal and the pendulum. Quite a bit cheaper than 2018 and seems like it could have some potential if you're willing to buy enough blues/brims to take advantage of the piles of summoning generated by 3 pinks. Quote Link to comment Share on other sites More sharing options...
Pestilens Posted June 18, 2019 Share Posted June 18, 2019 I will try the following list tomorrow: Loc Gaunt summoner Blu scribes 3x10 pink horror 3x30 blu horror 1x10 brimstone Pendolum, spell portal, purple son. Lots of spell and shooting, and huge summoning from horrors. What do u think? Quote Link to comment Share on other sites More sharing options...
Grimrock Posted June 19, 2019 Share Posted June 19, 2019 5 hours ago, Pestilens said: I will try the following list tomorrow: Loc Gaunt summoner Blu scribes 3x10 pink horror 3x30 blu horror 1x10 brimstone Pendolum, spell portal, purple son. Lots of spell and shooting, and huge summoning from horrors. What do u think? Well, looks like it's well above 2000 points, but in not sure what you were aiming for. Otherwise it looks like an absolute mountain of bodies so that should be fun. Quote Link to comment Share on other sites More sharing options...
Sigwarus Posted June 19, 2019 Share Posted June 19, 2019 (edited) I will play with list changehost this weekend: LoC, changeling, gaunt summoner, blue scribes. 2x10 pink horrors, 10 blue horrors, 2x10 brimstone, 3 flamers, 10 acolytes Pendulum, geminidis, Purple sun Changehost 3 drops and a nasty combo. Opinions? Edited June 19, 2019 by Sigwarus Spelling Quote Link to comment Share on other sites More sharing options...
Asimov Posted June 19, 2019 Share Posted June 19, 2019 1 hour ago, Sigwarus said: I will play with list changehost this weekend: LoC, changeling, gaunt summoner, blue scribes. 2x10 pink horrors, 10 blue horrors, 2x10 brimstone, 3 flamers, 10 acolytes Pendulum, geminidis, Purple sun Changehost 3 drops and a nasty combo. Opinions? I would maybe try to squeeze the cogs. It is one additional spell, but also, if you are summoning a lot, it can gives you 2" to charge, letting you charge at 7+ Not a fan of the acolytes here, I prefer blues for the cost and they will fit in your batallion, reducing the drops by one. Quote Link to comment Share on other sites More sharing options...
Iron Fist Posted June 19, 2019 Share Posted June 19, 2019 (edited) without acolyte he misses a line LeadersLord of Change (380)The Blue Scribes (140)Gaunt Summoner and Chaos Familiars (160)The Changeling (180)Battleline10 x Pink Horrors of Tzeentch (180)10 x Pink Horrors of Tzeentch (180) 10 x Pink Horrors of Tzeentch (180)Units10 x Blue Horrors of Tzeentch (90)10 x Blue Horrors of Tzeentch (90) 10 x Brimstone Horrors of Tzeentch (60)BattalionsChangehost (180)Endless Spells / TerrainGeminids of Uhl-Gysh (60)Purple Sun of Shyish (50)Aethervoid Pendulum (50) Total: 1980/ 2000 ??? Edited June 19, 2019 by Iron Fist 1 Quote Link to comment Share on other sites More sharing options...
Sigwarus Posted June 19, 2019 Share Posted June 19, 2019 Thats problebly a better version of the list , I need to collect 10 more pink horrors. Cogs costs80 now and even if i summon I dont think that I want to charge that much. Quote Link to comment Share on other sites More sharing options...
Paniere Posted June 19, 2019 Share Posted June 19, 2019 are we sure that the Gaunt summoner WITH FAMILIARS is now 160? I'm afraid he stays at 180 Quote Link to comment Share on other sites More sharing options...
Asimov Posted June 19, 2019 Share Posted June 19, 2019 3 minutes ago, Paniere said: are we sure that the Gaunt summoner WITH FAMILIARS is now 160? I'm afraid he stays at 180 I am even more afraid the version with familiars is nor longer present in the GHB and thus no longer available. For now I have not seen it in the Everchosen and Tzeentch sections... Quote Link to comment Share on other sites More sharing options...
Iron Fist Posted June 19, 2019 Share Posted June 19, 2019 I have a question about the changehost .. Can we switch 1 unit that has been invoked? Quote Link to comment Share on other sites More sharing options...
Pestilens Posted June 19, 2019 Share Posted June 19, 2019 1 hour ago, Iron Fist said: without acolyte he misses a line LeadersLord of Change (380)The Blue Scribes (140)Gaunt Summoner and Chaos Familiars (160)The Changeling (180)Battleline10 x Pink Horrors of Tzeentch (180)10 x Pink Horrors of Tzeentch (180) 10 x Pink Horrors of Tzeentch (180)Units10 x Blue Horrors of Tzeentch (90)10 x Blue Horrors of Tzeentch (90) 10 x Brimstone Horrors of Tzeentch (60)BattalionsChangehost (180)Endless Spells / TerrainGeminids of Uhl-Gysh (60)Purple Sun of Shyish (50)Aethervoid Pendulum (50) Total: 1980/ 2000 ??? I think that u really need spell portal innsead of geminids, so u can Cast purple sun from changeling and then u can switch him with something, and u can cast gaunt summoner spell throw the portal. Quote Link to comment Share on other sites More sharing options...
Asimov Posted June 19, 2019 Share Posted June 19, 2019 6 minutes ago, Iron Fist said: I have a question about the changehost .. Can we switch 1 unit that has been invoked? No, because the swap happens at the beginning of the hero phase and the summon at the end of the mvt phase Quote Link to comment Share on other sites More sharing options...
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