amysrevenge Posted February 8, 2019 Share Posted February 8, 2019 I'm unapologetically stoked for all this. I've been sitting on a repainting project (I bought back a demo SC army I painted for my buddy's store that went out of business and I need to repaint it to match my own FEC army) that I'll probably jump in to, and I'll probably be sharing a Carrion Empire box with a local rat fancier, and I'll pick up the spells and maybe the throne (unless I convert something for it). It's all rainbows and lollipops* here in Big Mike land. *Your delusion may vary. Quote Link to comment Share on other sites More sharing options...
mrbedlam Posted February 8, 2019 Share Posted February 8, 2019 Is anyone low key amused at the savagery GW is directing towards Bretonnia fans with this battletome? 2 Quote Link to comment Share on other sites More sharing options...
lord_blackfang Posted February 8, 2019 Share Posted February 8, 2019 The Throne is a disappointment to me, it just somewhat mitigates the command point tax we shouldn't even be burdened with in the first place to do our army's main shtick, and doesn't even work for GKOZD and GKOTG for some random reason - probably because they're mobile enough that bunching them all around the Throne during deployment isn't "enough of a drawback" to pay for the CP discount. Spells are fine - horses are brutal but then again just another Jaws clone with no secondary. Grail is completely redundant. Fence is actually amazing, unlike shackles it has no chance to fail, it's just a straight up free turn vs. stuff like BCR. Quote Link to comment Share on other sites More sharing options...
Fluttershy Posted February 8, 2019 Share Posted February 8, 2019 barricade halfes the distance of all moves! ❤️ 1 Quote Link to comment Share on other sites More sharing options...
Overread Posted February 8, 2019 Share Posted February 8, 2019 7 minutes ago, mrbedlam said: Is anyone low key amused at the savagery GW is directing towards Bretonnia fans with this battletome? It won't be full until they put undead ghouls atop undead horses! 1 Quote Link to comment Share on other sites More sharing options...
TheWilddog Posted February 8, 2019 Share Posted February 8, 2019 9 minutes ago, Overread said: It won't be full until they put undead ghouls atop undead horses! How about holding undead horses? 3 1 Quote Link to comment Share on other sites More sharing options...
Overread Posted February 8, 2019 Share Posted February 8, 2019 that also works! 1 Quote Link to comment Share on other sites More sharing options...
Shroud Of Night Posted February 8, 2019 Share Posted February 8, 2019 33 minutes ago, Fluttershy said: barricade halfes the distance of all moves! ❤️ This is very interesting, RAW it does seem to hit charge and retreat moves as well. This does amp up the power level quite a bit. Quote Link to comment Share on other sites More sharing options...
Fluttershy Posted February 8, 2019 Share Posted February 8, 2019 (edited) 7 minutes ago, Shroud Of Night said: This is very interesting, RAW it does seem to hit charge and retreat moves as well. This does amp up the power level quite a bit. RAW it states "move" not "normal move" move = normal move / charge-move / pile-in move ❤️❤️❤️ Edited February 8, 2019 by Fluttershy Quote Link to comment Share on other sites More sharing options...
mrbedlam Posted February 8, 2019 Share Posted February 8, 2019 So question, if they start their move within 3" but end their move outside of 3. Does it recheck to see if they are in when they charge? or does it count for the entire round? Quote Link to comment Share on other sites More sharing options...
TheWilddog Posted February 8, 2019 Share Posted February 8, 2019 5 minutes ago, mrbedlam said: So question, if they start their move within 3" but end their move outside of 3. Does it recheck to see if they are in when they charge? or does it count for the entire round? I would say the moves are different and it checks at the start of each. However, for charge blocking it seems real easy to put it in front of a unit 3 inches away, then after it takes its reduced movement forward its still within 3 inches in the charge phase to get shafted again. 1 Quote Link to comment Share on other sites More sharing options...
mrbedlam Posted February 8, 2019 Share Posted February 8, 2019 21 minutes ago, TheWilddog said: I would say the moves are different and it checks at the start of each. However, for charge blocking it seems real easy to put it in front of a unit 3 inches away, then after it takes its reduced movement forward its still within 3 inches in the charge phase to get shafted again. That's my thought on it as well. The Wall will be a solid defensive spell as long as its cheap. I was really hoping that the throne helped our casting out when we were near it, but we are still gonna be outmatched by some armies. (read: popular armies atm. Gitz and LoN) Quote Link to comment Share on other sites More sharing options...
choocheelo Posted February 8, 2019 Share Posted February 8, 2019 i hope with new summon they dont take away vargulf and ghast healing.. if not we are never be realy dead... and i think they dont remove "summon once per game" so we dont care about CP with throne or without.. Quote Link to comment Share on other sites More sharing options...
TheWilddog Posted February 8, 2019 Share Posted February 8, 2019 7 minutes ago, mrbedlam said: That's my thought on it as well. The Wall will be a solid defensive spell as long as its cheap. I was really hoping that the throne helped our casting out when we were near it, but we are still gonna be outmatched by some armies. (read: popular armies atm. Gitz and LoN) Yea getting our spells off will be key. I am seriously thinking about taking an allied corpse cart for the +1 to cast. It's cheap (80) and fits aesthetically and narratively with the army. Quote Link to comment Share on other sites More sharing options...
TheWilddog Posted February 8, 2019 Share Posted February 8, 2019 8 minutes ago, choocheelo said: i hope with new summon they dont take away vargulf and ghast healing.. if not we are never be realy dead... and i think they dont remove "summon once per game" so we dont care about CP with throne or without.. I am not sure about the not caring about CPs. With all our summoning and the new Feeding Frenzy I think our army will be super Command point hungry. Quote Link to comment Share on other sites More sharing options...
XReN Posted February 8, 2019 Share Posted February 8, 2019 5 minutes ago, TheWilddog said: Yea getting our spells off will be key. I am seriously thinking about taking an allied corpse cart for the +1 to cast. It's cheap (80) and fits aesthetically and narratively with the army. Same with me, I want to try and reproduse this cart with huge beast from our warscroll cards 1 Quote Link to comment Share on other sites More sharing options...
TheWilddog Posted February 8, 2019 Share Posted February 8, 2019 10 minutes ago, XReN said: Same with me, I want to try and reproduse this cart with huge beast from our warscroll cards That would be a great conversion, lots of good ways to take it. Quote Link to comment Share on other sites More sharing options...
flamingwalnut Posted February 8, 2019 Share Posted February 8, 2019 Well, color me stoked. I always loved FEC since I read their lore. My last Death project fell flat due to lack lustet Blood Knights conversions. But my lore I had brewing could fit FEC perfectly. One thing I wanted to say....am I just dumb or is everyone misreading the throne. One, it is keyworded so all the people thinking the mounted Ghoul kings can't use it are missing that. Two, it has no limitations on the number of dudes using it. So, I am thinking 4 Kings on Dragons and an Arch Reagent all cuddled around the throne turn 1. Summom a new freakin' army and then dive bomb away. Bam. 5 free command points and nearly 500 points of free dudes. Seeeeems good. Given I planned a Dragon heavy death from the start, this sounds awesome. (Good will depend on testing, but it is at least promising. lol After that, a few general thoughts. Couriers: The converter in me loves the opportunity to do unique heroes! I am getting kinda sick of all the stock heroes released these days, everyone's armies look so similar. But I understand. You should always have a stock option that is easy and clean. Converting should be an open possibility. I did have a thought on a fix. What if Couriers become unit upgrades? So, you build the box normally and have the buffs baked into the unit. Would NOT help unit variety and they'd have to nerf courtier abilities as they'd be near unkillable. lol Or not. Anyways, eager to get the book. So scared for my current painting projects, BUT I will get them done! 2 Quote Link to comment Share on other sites More sharing options...
lord_blackfang Posted February 8, 2019 Share Posted February 8, 2019 1 minute ago, flamingwalnut said: One, it is keyworded so all the people thinking the mounted Ghoul kings can't use it are missing that. The names of the two command abilities it can be used with are spelled out. 2 Quote Link to comment Share on other sites More sharing options...
XReN Posted February 8, 2019 Share Posted February 8, 2019 @flamingwalnut dude, you really should have read the old tome and FAQ for FEC Quote Link to comment Share on other sites More sharing options...
lord_blackfang Posted February 8, 2019 Share Posted February 8, 2019 NZ preorders are up. This book contains: - 13 warscrolls, 3 Endless Spell warscrolls and a warscroll for the Charnel Throne terrain piece. - 9 warscroll battalions that reward themed armies with special rules Confirmed for no new units besides the Archregent. Quote Link to comment Share on other sites More sharing options...
Charlo Posted February 8, 2019 Share Posted February 8, 2019 Warscrolls must be being updated as the links on the site don't work to them currently Quote Link to comment Share on other sites More sharing options...
flamingwalnut Posted February 9, 2019 Share Posted February 9, 2019 (edited) 2 hours ago, lord_blackfang said: The names of the two command abilities it can be used with are spelled out. ....so close. Here's to hoping they change the command ability name? lol Ok, so I guess that's on the "I am being dumb" side. Oh well. Still works I guess with a group of Archreagents, which still seem super strong... Oh well, we shall see. 2 hours ago, XReN said: @flamingwalnut dude, you really should have read the old tome and FAQ for FEC Did I miss something else? I mean, I skinmed through the tome and kept relatively up to date with FAQs...what is this in reference to? Edited February 9, 2019 by flamingwalnut Quote Link to comment Share on other sites More sharing options...
Neinball Posted February 9, 2019 Share Posted February 9, 2019 The stampede is a lot better than I originally gave it credit for. It has such a high movement you can get it behind enemy units and then if you lose control of it, they have to risk moving it back through their own forces to try and punish you with it. With how many horde armies there are in the meta right now you could potentially get a pretty devastating 'charge' with it on the turn you set it up. The wall I put on par with Shackles, perfect filler if it's only 20pts. Not that useful if it's anything more than that. I'm not quite sold on the chalice, sure it has the potential of providing a lot of healing, but on your turn you're likely not going to charge a king into a combat that's going to leave it reeling while at the same time having killed a ton of models to heal it back up at the end of the turn. It will at least cause your opponent to question whether or not they want to engage one of our big guys if they can't kill it in one go. For the throne, I like the model and I think Archregent's will be mandatory, so it's at least always a free command point. Nothing flashy, but at least it's reliable. Quote Link to comment Share on other sites More sharing options...
Pangu Posted February 9, 2019 Share Posted February 9, 2019 1 hour ago, Neinball said: For the throne, I like the model and I think Archregent's will be mandatory, so it's at least always a free command point. Nothing flashy, but at least it's reliable. I have a hard time getting hyped on the Archregent. The problem is the majority of his support comes from spellcasting and currently FEC's magic phase is pretty garbage. I don't like relying on spells in such a magic heavy meta. Looking at him in a vacuum id much rather spend my points towards a mounted hero who can contribute in combat. It really will depend on his cost and whether or not we can get a casting bonus. Quote Link to comment Share on other sites More sharing options...
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