ClockworkGeo91 Posted August 21, 2018 Share Posted August 21, 2018 Hey guys, can someone suggest a 1000pt list? Are ZD and TG too much for a list of this level? My Plan was: GKoZD (440) -General, Majestic Horror (Artefact?) 3 X Crypt Horrors (160) 20 x Crypt Ghouls (200) 20 x Crypt Ghouls (200) W/ 2 x Varghulf being summoned in. Thoughts? Advice? Quote Link to comment Share on other sites More sharing options...
Honk Posted August 21, 2018 Share Posted August 21, 2018 (edited) At 1k I usually go for a „pure“ horror list... At that level, there is little that can withstand a charge from 6 horrors with black hunger and a king nearby... ghast goes with the summoned ghouls to one flank, the other horrors to another. Straightforward into your face, with courtier and varghulf keeping them in play (~4 regaining), so if you get more than 16 wounds per round into that unit things get messy... Your list is pretty cool too, but that ZD really has to work, for the ghouls to secure objectives. As artifact I would recommend the chalice for max healing, since he will get the heat. So just play it and see how it works, kinda depends on your opponents too ?? And: NO DOUBLETURN!!! Edited August 21, 2018 by Honk 1 Quote Link to comment Share on other sites More sharing options...
Fluttershy Posted August 21, 2018 Share Posted August 21, 2018 (edited) like Honks list thinking ghoul patrol could be an option, too head start with 2x artefacts, 2x CP, 2x Varghulf and 3d6 ghoul unit reinforcement (every turn). sure, ghoul units are weak till they reach 20, but your opponent will probably fixate on killing the 3 couriters and the dragon, so your ghoul units should rise above 20 Edited August 21, 2018 by Fluttershy 2 Quote Link to comment Share on other sites More sharing options...
Furious Robert Posted August 21, 2018 Share Posted August 21, 2018 I can't look beyond 2 GKoTg and 2 x 10 Ghouls. Plenty of summoning with the option between Crypt Flayers and Horrors depending on enemy. That's an additional 420 points with flexibility to come on any table edge. 1 Quote Link to comment Share on other sites More sharing options...
Honk Posted August 21, 2018 Share Posted August 21, 2018 50 minutes ago, Fluttershy said: thinking ghoul patrol could be an option, too the likeage goes right back! ghoul patrol at 1k starts weak, but every round the ghouls survive, they gain killing power... and maybe with the chalice and a bit of careful play you can keep your king alive till turn three and you opponent busy chasing him ( by then your ghouls should be going strong 10+3+4+3...) 1 Quote Link to comment Share on other sites More sharing options...
Honk Posted August 21, 2018 Share Posted August 21, 2018 6 minutes ago, Furious Robert said: I can't look beyond Maybe sneak in a Dragon... while your general summons 2x3 H/F he could bring in a much needed regaining hero (varghulf) otherwise the list looks brutal, depending if the ghouls can do the work aka holding objectives... surely got target saturation ;-D 2 Quote Link to comment Share on other sites More sharing options...
ClockworkGeo91 Posted August 21, 2018 Share Posted August 21, 2018 Loving the 1k suggestions here guys Thanks so much. What a great FEC community we have down here! I'll need to give them all a go really. 2 Quote Link to comment Share on other sites More sharing options...
Furious Robert Posted August 21, 2018 Share Posted August 21, 2018 25 minutes ago, Honk said: Maybe sneak in a Dragon... while your general summons 2x3 H/F he could bring in a much needed regaining hero (varghulf) I'd love a dragon in that list. The shooting attack is very good. Only a roll of a 2 misses a single hero. Great at snipping. Problem is that Ghouls are 100. Our cheapest battleline. Just about get 2 GKoTg and 2 units. But I think it is a strong as it gets. Not many other factions can summon 420 points in a 1,000 game. 1 Quote Link to comment Share on other sites More sharing options...
Honk Posted August 21, 2018 Share Posted August 21, 2018 Nobody told me there was Math involved... darn, 40 over, yes *rolleyes 1 2 Quote Link to comment Share on other sites More sharing options...
Glaurung Posted August 21, 2018 Share Posted August 21, 2018 I'd try: King on dragon, with chalice Infernal courtier, with dark wizardry 10 ghoul 6 Flayers Fast and punchy. Flayers on the charge can decimate almost every unit, if they have black unger or feeding frenzy on them. You cn fly, move them wher eyou want and charge where you want. 2 Quote Link to comment Share on other sites More sharing options...
Fluttershy Posted August 21, 2018 Share Posted August 21, 2018 (edited) 1 hour ago, Glaurung said: I'd try: King on dragon, with chalice Infernal courtier, with dark wizardry 10 ghoul 6 Flayers Fast and punchy. Flayers on the charge can decimate almost every unit, if they have black unger or feeding frenzy on them. You cn fly, move them wher eyou want and charge where you want. missing second battleline overlooked your infernal general, sry Edited August 21, 2018 by Fluttershy Quote Link to comment Share on other sites More sharing options...
Honk Posted August 21, 2018 Share Posted August 21, 2018 (edited) 2 hours ago, Fluttershy said: missing Nope... infernal has dark wizardry, meaning s/he is general making flayers BL sooo, lots and lots of options for FEC to rock a 1k list Edited August 21, 2018 by Honk 1 Quote Link to comment Share on other sites More sharing options...
JCar09 Posted August 21, 2018 Share Posted August 21, 2018 MMm i dont like mass ghouls units, but i cant see anything better. Im trying to fit Gkot and Gkozd but i dont like the lits Quote Link to comment Share on other sites More sharing options...
Honk Posted August 22, 2018 Share Posted August 22, 2018 (edited) 7 hours ago, JCar09 said: i dont like mass ghouls units, Triple 30 ghouls with 2 ghasts and a king... 1200 points of fun and will hold on to objectives like bubblegum under your sneakers or 40/10/10 with ghoul patrol for 1180 that leaves you with 800 points for double GkoTg, who could summon in 3 units of elites. ooor GkoZd with 6 horrors, summoning in two varghulf (with the patrol even an extra CP) and as usual, the way I play FEC... ghouls hold objectives, the rest is smoke and mirrors Edited August 22, 2018 by Honk 1 Quote Link to comment Share on other sites More sharing options...
Mr. White Posted August 22, 2018 Share Posted August 22, 2018 At 1K...I need a suggestion on what best to summon....a 3rd unit of ghouls or a 2nd varghulf? My current list is: 2 units of ghouls 1 unit of horrors 1 varghulf 1 ghast and a ghoul king/terrorgheist/zombie dragon in whatever combo I need. Quote Link to comment Share on other sites More sharing options...
KTHXBYE Posted August 22, 2018 Share Posted August 22, 2018 Allegiance: Flesh Eater Courts- Delusion: Crusading ArmyMortal Realm: UlguLeadersAbhorrant Ghoul King on Zombie Dragon (440)- General- Trait: Magestic Horror - Artefact: Blood River Chalice Abhorrant Ghoul King on Terrorgheist (400)- Artefact: Doppelganger Cloak Crypt Ghast Courtier (80)Crypt Ghast Courtier (80)Battleline20 x Crypt Ghouls (200)20 x Crypt Ghouls (200)10 x Crypt Ghouls (100)Units6 x Crypt Horrors (320)BattalionsGhoul Patrol (180)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 114 thats my list, destroying people with it. your welcome turn 1 double varghulf summon and 3 flayers next to them to wreck backline stuff(if needed) and give the varghulf look out sir rule, if not jut summon them with your main army use the ZD to give them reroll hits AND wounds and let them just cause havoc bringing literally everything back to life. crusading army to re roll charges doppleganger cloak to do some dirty tricks with the TG making him invincible in melee chalice to give my ZD 2-9 wound regen in one turn (including his D3) 2 units of 20 so that it is easy to keep the +1 attack buff with ghoul patrol giving them over starting size. 1 unit of 10 to hold back objective and progessivley grow with ghoul patrol 2 ghast courtiers to get all your ghouls back to full every turn (with the varghulfs and ghoul patrol) if your units are full strenght just ghoul patrol them, if they are weakened them use your courtiers first in hero phase to replenish them back to full then ghoul patroll after that in hero phase to boost starting size even more 2 2 Quote Link to comment Share on other sites More sharing options...
Mr. White Posted August 22, 2018 Share Posted August 22, 2018 @KTHXBYE on your first turn are you summoning 2 vargulfs then having them summon flayers? The varghulf can summon on the same turn they're summoned? Quote Link to comment Share on other sites More sharing options...
Gdead909 Posted August 22, 2018 Share Posted August 22, 2018 Varghulfs dont summon they return slain models. Surprised you dont have an AGK on foot to help those ghouls. I am trying to build something similiar but using royal family as well. Quote Link to comment Share on other sites More sharing options...
KTHXBYE Posted August 22, 2018 Share Posted August 22, 2018 no i have 2 command points in turn one, GKZD spawns to 2 varghulfs with 1 command point and the GKTG summons the flayers Quote Link to comment Share on other sites More sharing options...
Fluttershy Posted August 22, 2018 Share Posted August 22, 2018 34 minutes ago, KTHXBYE said: doppleganger cloak to do some dirty tricks with the TG making him invincible in melee invincible? keepin' track on 2 (unit of yours) on 1 (enemy unit) situations so he can't be attacked? otherwise he would still be attackable after he attacked!? or did i miss something? Quote Link to comment Share on other sites More sharing options...
KTHXBYE Posted August 22, 2018 Share Posted August 22, 2018 EXactly that, make sure u have more units in combat that opposition so he can’t be attacked Quote Link to comment Share on other sites More sharing options...
KTHXBYE Posted August 22, 2018 Share Posted August 22, 2018 Just make sure u will have the last activation basically Quote Link to comment Share on other sites More sharing options...
amysrevenge Posted August 22, 2018 Share Posted August 22, 2018 Yeah, it's not 2:1, it's last activation. On your opponent's turn, if you have the same number of units fighting you're still last. On your own turn, you need to have one more than your opponent. Quote Link to comment Share on other sites More sharing options...
James S Posted August 22, 2018 Share Posted August 22, 2018 Got a quick question guys. How is the Feeding Frenzy ability used effectively? I can't seem to wrap my head around it. Quote Link to comment Share on other sites More sharing options...
Honk Posted August 23, 2018 Share Posted August 23, 2018 I think it is just fluff and a nice bonus firework if it goes of. after destroying an enemy unit it triggers on a 6+ so more or less once a game if you table your opponent. And while it triggers for a second pile in and attack there needs to be a second unit for the attacks. so yeah, might be interesting for a deadwatch who charge in wide and start murdering..., but nothing to write home about 1 Quote Link to comment Share on other sites More sharing options...
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