Fluttershy Posted March 1, 2019 Share Posted March 1, 2019 thank god it's friday! Q: Some abilities allow you to return a slain model to a unit. When you do so, does the slain model have to originally have come from the unit that it is returned to? A: Yes. 1 Quote Link to comment Share on other sites More sharing options...
Fotta Posted March 1, 2019 Share Posted March 1, 2019 Huh. I really didn't expect a Gristlegore buff. Quote Link to comment Share on other sites More sharing options...
Charlo Posted March 1, 2019 Share Posted March 1, 2019 9 minutes ago, Fluttershy said: Q: In a Pitched Battle, Royal Terrogheists and Royal Zombie Dragons from a Gristlegore army are Battleline. Are they still counted Behemoths as well? A: No. 😲 w00t? Daaaaaaaaaaaaaamn. That's absolutely gnarly! Quote Link to comment Share on other sites More sharing options...
KoalaSnok Posted March 1, 2019 Share Posted March 1, 2019 (edited) Are people really going to cram 5+ of our monsters into a 2k list though? AGKoRTG AGKoRTG Archregent RTG RTG RTG Chalice 1CP ....Hrmmm well.. Edited March 1, 2019 by KoalaSnok 1 Quote Link to comment Share on other sites More sharing options...
Charlo Posted March 1, 2019 Share Posted March 1, 2019 2 AGK on TG Archreagent 3 TG/ZD is 1900pts......... 🦇🐉😈 1 Quote Link to comment Share on other sites More sharing options...
lord_blackfang Posted March 1, 2019 Share Posted March 1, 2019 Sad about the Medal not working on Feeding Frenzy but it was expected. But what is with that random Chalice nerf tho. Quote Link to comment Share on other sites More sharing options...
Charlo Posted March 1, 2019 Share Posted March 1, 2019 5 minutes ago, lord_blackfang said: But what is with that random Chalice nerf tho. I don't think it's too bad. They still have to choose FEC units until all of the wounds are healed up. It's not like they get to ignore them. Sure it's not perfect but you will still be healed! Quote Link to comment Share on other sites More sharing options...
Fluttershy Posted March 1, 2019 Share Posted March 1, 2019 1 minute ago, lord_blackfang said: But what is with that random Chalice nerf tho. i don't see a big impact instead of a mirror matching, the fec units are still getting healed/restored. the only "nerf" it's your opponent choosing wich of your units are effected. conciderating Mirror matches - two chalice on the board both under control of 1 player, wow; double turns quadriple profit.. lol Quote Link to comment Share on other sites More sharing options...
PUFNSTUF Posted March 1, 2019 Share Posted March 1, 2019 Did you see that you can duplicate mount traits? So you can have two buffed up maws... Quote Link to comment Share on other sites More sharing options...
Metaphysicsofevil Posted March 1, 2019 Share Posted March 1, 2019 Page 55 – Feeding Frenzy Change the first sentence of the rule to: ‘You can use this command ability in the combat phase after a friendly Flesh-eater Courts unit has fought for the first time in that phase and is wholly within 12" of a friendly Flesh-eater Courts Hero, or wholly within 18" of a friendly Flesh-eater Courts Hero that is a general.’ Does this change simply clarify/confirm that Deadwatch can use Feeding Frenzy even if they have fought in the Hero phase? I can't see any relevant other changes to the text. Quote Link to comment Share on other sites More sharing options...
lord_blackfang Posted March 1, 2019 Share Posted March 1, 2019 Just now, Metaphysicsofevil said: Page 55 – Feeding Frenzy Change the first sentence of the rule to: ‘You can use this command ability in the combat phase after a friendly Flesh-eater Courts unit has fought for the first time in that phase and is wholly within 12" of a friendly Flesh-eater Courts Hero, or wholly within 18" of a friendly Flesh-eater Courts Hero that is a general.’ Does this change simply clarify/confirm that Deadwatch can use Feeding Frenzy even if they have fought in the Hero phase? I can't see any relevant other changes to the text. No, it's because some people thought the previous wording meant each unit could only use Feeding Frenzy once per game. Don't ask me why. 3 Quote Link to comment Share on other sites More sharing options...
Metaphysicsofevil Posted March 1, 2019 Share Posted March 1, 2019 6 minutes ago, lord_blackfang said: No, it's because some people thought the previous wording meant each unit could only use Feeding Frenzy once per game. Don't ask me why. Really!!!! I had seen some Qs regarding it only triggering the first time a unit fought in the game but didn't realise it had got to the point of needing a clarification. Do you think, RAW, that Deadwatch unit can now benefit from Feeding Frenzy even if it had previously fought in the Hero phase? I'm interested as I'm taking a Deadwatch batallion to my first game on Wednesday and want to make sure I'm understanding the rules correctly. Quote Link to comment Share on other sites More sharing options...
lord_blackfang Posted March 1, 2019 Share Posted March 1, 2019 26 minutes ago, Metaphysicsofevil said: Do you think, RAW, that Deadwatch unit can now benefit from Feeding Frenzy even if it had previously fought in the Hero phase? Absolutely. Quote Link to comment Share on other sites More sharing options...
NoobhammerN8 Posted March 1, 2019 Share Posted March 1, 2019 I think they might just be trolling everyone who was calling for those two rules to be nerfed. I mean, my gaming group is already considering banning Gristlegore in tournaments we host. Apparently attacking twice with two GKoT’s before anyone else is just going too far. Our local Nagash players have already gone out and cleaned out all of the Start Collecting boxes from the FLGS. Lol. 1 Quote Link to comment Share on other sites More sharing options...
Peegee Posted March 1, 2019 Share Posted March 1, 2019 Everyone is focusing on Gristlegore/Monsters no-limit but the Morgaunt Grand Court ability to repop a unit hasn't been FAQ'ed. So basically and unlike the Hammers of Sigmar's one, you can spend as many CP as you like when you loose a unit and for each 4+ you create a clone unit identical to the one destroyed. That's brutal even if you setup it on the edge of the board. 1 Quote Link to comment Share on other sites More sharing options...
walheim Posted March 1, 2019 Share Posted March 1, 2019 (edited) Posted my list but it was illegal 😛 Reposting when fixed! Edited March 1, 2019 by walheim failed Quote Link to comment Share on other sites More sharing options...
NoobhammerN8 Posted March 1, 2019 Share Posted March 1, 2019 Just had a discussion with gaming group, is it clear that summoned units can use the grand court rules? They argue that the grand court rules are added after building the army but before you summon units. I think they should because it says in the summon unit text that they are added to the army, but there is some disagreement. Quote Link to comment Share on other sites More sharing options...
Evil Bob Posted March 1, 2019 Share Posted March 1, 2019 (edited) 23 hours ago, GeneralZero said: Too bad is only available on flailcast, not that big and expensive (compared to the rest of the army). (and honestly, really ugly compared to the other units) The old metal one from the old Vampire Counts looks cool. Wishing I had more than one. That and a spare 60mm base, time to go rummaging through the bitz boxes. Edited March 1, 2019 by Evil Bob Quote Link to comment Share on other sites More sharing options...
deynon Posted March 1, 2019 Share Posted March 1, 2019 Q: In a Pitched Battle, Royal Terrogheists and Royal Zombie Dragons from a Gristlegore army are Battleline. Are they still counted Behemoths as well? A: No Ok, 6 Terrorgheistincominc. *-* Quote Link to comment Share on other sites More sharing options...
XReN Posted March 1, 2019 Share Posted March 1, 2019 3 hours ago, PUFNSTUF said: Did you see that you can duplicate mount traits? So you can have two buffed up maws... That's how mount traits always worked, now you have some of SCE fun Quote Link to comment Share on other sites More sharing options...
PUFNSTUF Posted March 1, 2019 Share Posted March 1, 2019 1 minute ago, XReN said: That's how mount traits always worked, now you have some of SCE fun I always thought you get to choose another, as long as its not the same one. Quote Link to comment Share on other sites More sharing options...
XReN Posted March 1, 2019 Share Posted March 1, 2019 1 hour ago, NoobhammerN8 said: I think they might just be trolling everyone who was calling for those two rules to be nerfed. I mean, my gaming group is already considering banning Gristlegore in tournaments we host. Apparently attacking twice with two GKoT’s before anyone else is just going too far. Our local Nagash players have already gone out and cleaned out all of the Start Collecting boxes from the FLGS. Lol. Are you serious? WTF people? 1 Quote Link to comment Share on other sites More sharing options...
Fluttershy Posted March 1, 2019 Share Posted March 1, 2019 sorry for bringing up that one again the new FAQ states Q: If my general has the Savage Strike command trait, does it fight before Idoneth Deepkin units using the High Tide ability from the Tides of Death battle trait? A: Yes. The High Tide ability does not say Idoneth units fight ‘at the start of the combat phase’; therefore, they fight after anything that is noted as fighting ‘at the start of the combat phase’. their High Tide ability states they "fight before any other units in the combat phase". So isn't GW stating some kind of sequence here? [at the start of the combat phase] - happens right before the combat phase and does not belong to the combat phase [in the combat phase] - the combat phase itself [at the end of the combat phase] - happen right after the combat phase and does not belong to the combat phase If [at the start of the combat phase] would be (belong to) [in the combat phase] they would be able to attack first, doesn't they? If their ability "fight before any other units in the combat phase" doesn't work why should feeding frenzy work [at the start of the combat phase]? Quote Link to comment Share on other sites More sharing options...
XReN Posted March 1, 2019 Share Posted March 1, 2019 Why wouldn't beginning and end of combat phase belong to combat phase? It should have been called "start of the combat phase" phase and "end of the combat phase" phase then Man I wish it was still Fantasy, no one ever been confused about Impact-ASF-Initiative-ASL-Stomp sequence, right? 1 Quote Link to comment Share on other sites More sharing options...
deynon Posted March 1, 2019 Share Posted March 1, 2019 36 minutes ago, NoobhammerN8 said: Just had a discussion with gaming group, is it clear that summoned units can use the grand court rules? They argue that the grand court rules are added after building the army but before you summon units. I think they should because it says in the summon unit text that they are added to the army, but there is some disagreement. So they don't apply also the battle traits and the delusion? Ok, I go to say it to the deamons, so as the revived units for the Stormcasts eternal, idem about the seraphons, and so on... 11 minutes ago, Fluttershy said: sorry for bringing up that one again the new FAQ states Q: If my general has the Savage Strike command trait, does it fight before Idoneth Deepkin units using the High Tide ability from the Tides of Death battle trait? A: Yes. The High Tide ability does not say Idoneth units fight ‘at the start of the combat phase’; therefore, they fight after anything that is noted as fighting ‘at the start of the combat phase’. their High Tide ability states they "fight before any other units in the combat phase". So isn't GW stating some kind of sequence here? [at the start of the combat phase] - happens right before the combat phase and does not belong to the combat phase [in the combat phase] - the combat phase itself [at the end of the combat phase] - happen right after the combat phase and does not belong to the combat phase If [at the start of the combat phase] would be (belong to) [in the combat phase] they would be able to attack first, doesn't they? If their ability "fight before any other units in the combat phase" doesn't work why should feeding frenzy work [at the start of the combat phase]? Wha'ts the problem about it when it exist from the beginning of AoS about the Hero Phase and the Movement Phase the same? Quote Link to comment Share on other sites More sharing options...
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