Fluttershy Posted March 22, 2019 Share Posted March 22, 2019 (edited) 7 minutes ago, Nullius said: Hey all, if this question has been addressed elsewhere I extend my apologies: the Charnel Throne, rules as written, seems to suggest that it would confer the ability (within 1”) to use the Summon Men at Arms command ability to any ABORRANT GHOUL KING. Both the fella on the terrorgiest and the one on the zombie dragon have precisely that keyword. Do you all think they should be able to summon ten ghouls to a battlefield edge when near the throne? Or was this wording an oversight? no. Abhorrant Ghoul King (on foot) & Abhorrant Archregent within 1" can use their Command Ability for free. Ruler of All He Surveys: An ABHORRANT ARCHREGENT that is within 1" of this terrain feature can use the Summon Imperial Guard command ability without a command point being spent. [added/changed by Flesh-eater Courts, Errata Page 1] ‘In addition, an Abhorrant Ghoul King that is within 1" of this terrain feature can use the Summon Men-at-arms command ability without a command point being spent.’ (i.e. Remove the keyword formatting from ‘Abhorrant Ghoul King’ in the rule; the rule should only affect models from the Abhorrant Ghoul King warscroll.) Edited March 22, 2019 by Fluttershy Quote Link to comment Share on other sites More sharing options...
Nullius Posted March 22, 2019 Share Posted March 22, 2019 9 minutes ago, Fluttershy said: no. Abhorrant Ghoul King (on foot) & Abhorrant Archregent within 1" can use their Command Ability for free. Ruler of All He Surveys: An ABHORRANT ARCHREGENT that is within 1" of this terrain feature can use the Summon Imperial Guard command ability without a command point being spent. [added/changed by Flesh-eater Courts, Errata Page 1] ‘In addition, an Abhorrant Ghoul King that is within 1" of this terrain feature can use the Summon Men-at-arms command ability without a command point being spent.’ (i.e. Remove the keyword formatting from ‘Abhorrant Ghoul King’ in the rule; the rule should only affect models from the Abhorrant Ghoul King warscroll.) Ok got it. Is that from the faq? Thanks! Quote Link to comment Share on other sites More sharing options...
Fluttershy Posted March 22, 2019 Share Posted March 22, 2019 1 minute ago, Nullius said: Ok got it. Is that from the faq? Thanks! https://whc-cdn.games-workshop.com/wp-content/uploads/2019/03/age_of_sigmar_flesh-eater_courts_errata_en.pdf Page 61 – Ruler of All He Surveys Change the second sentence to: ‘In addition, an Abhorrant Ghoul King that is within 1" of this terrain feature can use the Summon Men-at-arms command ability without a command point being spent.’ Quote Link to comment Share on other sites More sharing options...
Kimbo Posted March 22, 2019 Share Posted March 22, 2019 Hi everyone! Just curious...what do you think about the endless spells for the Flesh eater army? Would love to hear how you've used them! Cheers! Quote Link to comment Share on other sites More sharing options...
Fluttershy Posted March 22, 2019 Share Posted March 22, 2019 i like all of them.. chalice >> barricade > horses Quote Link to comment Share on other sites More sharing options...
Zaffersimo Posted March 22, 2019 Share Posted March 22, 2019 Hi everyone ! I do not know if this is the right topic,but I will give a try 😃 I wish understand how much could be difficult&expensive converting some of the FEC units like both of the Horrors/Flayers and the others heroes. I will trying to explain a bit better : my idea is to themed the army around Chamon,the realm of Metal( or maybe Ghur but I am not too sure) ,and I do not like the thing to own many similar models.... Here there are few questions: 1) how big are the heads of the Crypt Horrors/Flayer and which I could use as alternative? 2) Which kits/sprues can "get along" with that ones of FEC ? Especially when comes to armors pieces? ( Even 40k ) 3) Any suggestions about a "non canonical " scheme of colour than could match Chamon ? 4) Just the bases could be enough for " unify " the army ? p.s. thank you in advance for yours answers p.s.s. sorry but the English is not my first language p.s.s.s .I do apologise in case the is not the appropriate topic. Quote Link to comment Share on other sites More sharing options...
kenshin620 Posted March 22, 2019 Share Posted March 22, 2019 I imagine most "ogre/terminator sized" stuff works fine Quote Link to comment Share on other sites More sharing options...
flamingwalnut Posted March 22, 2019 Share Posted March 22, 2019 54 minutes ago, Zaffersimo said: Hi everyone ! I do not know if this is the right topic,but I will give a try 😃 I wish understand how much could be difficult&expensive converting some of the FEC units like both of the Horrors/Flayers and the others heroes. I will trying to explain a bit better : my idea is to themed the army around Chamon,the realm of Metal( or maybe Ghur but I am not too sure) ,and I do not like the thing to own many similar models.... Here there are few questions: 1) how big are the heads of the Crypt Horrors/Flayer and which I could use as alternative? 2) Which kits/sprues can "get along" with that ones of FEC ? Especially when comes to armors pieces? ( Even 40k ) 3) Any suggestions about a "non canonical " scheme of colour than could match Chamon ? 4) Just the bases could be enough for " unify " the army ? p.s. thank you in advance for yours answers p.s.s. sorry but the English is not my first language p.s.s.s .I do apologise in case the is not the appropriate topic. Was thinking of an alternative myself to Horrors and such. Ogors would be the right size, but have little to NO dynamic poses, making them look stiff. Up to you on that one. Terminators I think are way too small. Stormcast as well, though Stormcast shoulder pads and other armor bits might fit in a few places. Quote Link to comment Share on other sites More sharing options...
Zaffersimo Posted March 22, 2019 Share Posted March 22, 2019 Nice to hearing that I wasn't the only one XD Btw I was thinking to use maybe just few weapons/the gut armor and similar bits...but I was not so sure about the difference in size ^^'' Anyway the general ideas is to use this kind of scrappy bits left/right for give the general aspect of something "took at random" and "used someway/somehow"I hope that what I am trying to say will have some sense... What about different heads? Like the wolf from the Fenrisian wolf or maybe the Gryph hound? O r are them too small? Quote Link to comment Share on other sites More sharing options...
Kaz Posted March 23, 2019 Share Posted March 23, 2019 (edited) my bad, didn’t see the other responses there Edited March 23, 2019 by Kaz Quote Link to comment Share on other sites More sharing options...
kenshin620 Posted March 23, 2019 Share Posted March 23, 2019 (edited) Well I googled conversion Crypt Horrors and here are a few that I like. This one uses modified blightkings Spoiler Someone on TGA made Skin Wolves which could be werewolves Spoiler Actual mounted horror Spoiler These were for 40k but mostly used crypt horrors+minotaur arms (and a decent chunk of GS) Spoiler Some ogre+horror stuff. If you get really creative, I think good stuff can happen. You know fluffwise I'm pretty sure Gutbusters that spend too much time eating flesh and in the realm of death may turn into half-undead eating machine! Spoiler If you're allowed non gw stuff, could use mantic stuff, or titan forge flesh rippers, and other undead ogre/troll types. Spoiler Edited March 23, 2019 by kenshin620 3 1 Quote Link to comment Share on other sites More sharing options...
kore5022 Posted March 23, 2019 Share Posted March 23, 2019 Does the turn sequence changes on warhammer community affect us ? It seems like that now the gristlegore general will go first only on our turn when against idoneth and the new khorne stuff or have i read it incorrectly? Quote Link to comment Share on other sites More sharing options...
Fluttershy Posted March 23, 2019 Share Posted March 23, 2019 (edited) 9 minutes ago, kore5022 said: Does the turn sequence changes on warhammer community affect us ? It seems like that now the gristlegore general will go first only on our turn when against idoneth and the new khorne stuff or have i read it incorrectly? yes. haven't read the khorne stuff yet, but in case of idoneth that's correct Edited March 23, 2019 by Fluttershy Quote Link to comment Share on other sites More sharing options...
kore5022 Posted March 23, 2019 Share Posted March 23, 2019 3 minutes ago, Fluttershy said: yes. haven't read the khorne stuff yet, but in case of idoneth that's correct Thanks that what i thought, Khorne has some stuff allowing bloodthirsters to attack first and multiple times itr seems Quote Link to comment Share on other sites More sharing options...
Fluttershy Posted March 23, 2019 Share Posted March 23, 2019 1 minute ago, kore5022 said: Khorne has some stuff allowing bloodthirsters to attack first and multiple times itr seems will depend on it's wording. if they fight "at the start of the combat phase" - then yes, if they attack first in the "normal" routine during the combat phase - no Quote Link to comment Share on other sites More sharing options...
Honk Posted March 23, 2019 Share Posted March 23, 2019 43 minutes ago, kore5022 said: Does the turn sequence changes on warhammer community affect us ? Of course, it is the direct clarification of „how does savage strike work“ and „how would two savage strike generals fight against each other“... the splitting of the phases was already established, but not really critical. Set up „at the end of the movement phase“ if you set things up, nobody really complained if you did this out of order (except Tony Grippando 😘👍). Same goes for some things happening at the start of the hero phase. In some cases it mattered (LoNagash) but mostly not that tricky. now this special rule interacts drastically with some established mindsets (fishthings go first 3.turn) that the whole concept needed to be clarified and brought to attention to minimize nerd rage and b-hurt. Quote Link to comment Share on other sites More sharing options...
hughwyeth Posted March 23, 2019 Share Posted March 23, 2019 (edited) 12 hours ago, kenshin620 said: Well I googled conversion Crypt Horrors and here are a few that I like. This one uses modified blightkings Hide contents Dam the blightkings ones are great! The small amount of armour compared to exposed flesh really works with the rest of the army. Only thing is I also collect Nurgle and using blightkings kit (a really really nice kit) to just cut up feels wrong! Edited March 23, 2019 by hughwyeth Quote Link to comment Share on other sites More sharing options...
Nephthys Posted March 23, 2019 Share Posted March 23, 2019 Hey, Wanted to open up some discussion on how to counter FEC as I've been having some troubles as of late. I'm a LoN player, specifically Legion of Blood. Played my first game vs my friends FEC last night at 1000pts. He was using the gristle gore allegiance with 2 terrorgheists and they flattened me with their auto 6 mortal wound malarkey. I run fairly usual LON armies. Unit of 40 skeles, some wolves, archai, necro, vampire Lord, Wight King. 1 Quote Link to comment Share on other sites More sharing options...
Fluttershy Posted March 23, 2019 Share Posted March 23, 2019 1 hour ago, Nephthys said: Wanted to open up some discussion on how to counter FEC as I've been having some troubles as of late. try or 1 4 Quote Link to comment Share on other sites More sharing options...
Nephthys Posted March 23, 2019 Share Posted March 23, 2019 Are you suggesting I blow my nose and smash his minis with a hammer? 1 1 Quote Link to comment Share on other sites More sharing options...
Evil Bob Posted March 23, 2019 Share Posted March 23, 2019 1 hour ago, Nephthys said: Are you suggesting I blow my nose and smash his minis with a hammer? Legit move for ultra-competitive play. Ranged-Alpha-Strike won LVO even before the new Battletomb came out. With your book options his mounted guys are soft to two things. Massed dice against his 4+ save and GHoN Morghasts putting their spirit halberds where-the-sun-don’t-shine. Horde armies are a strong counter, putting monster lists in a quagmire where the compared cost to attacks and wounds becomes painfully apparent. You might need to cut back on heroes to fit more bodies. It’s a delicate balance for sure. 2 Quote Link to comment Share on other sites More sharing options...
Kimbo Posted March 24, 2019 Share Posted March 24, 2019 Hi again! Just bought 3x packs of Horrors/Flayers...so 12x models. Im not sure what i want to build. If anyone can give me some insight on the units and why i should build them a certain way would be awesome! Or just make 6 of each? Thanks in advance 😊 Quote Link to comment Share on other sites More sharing options...
Fluttershy Posted March 24, 2019 Share Posted March 24, 2019 28 minutes ago, Kimbo said: Hi again! Just bought 3x packs of Horrors/Flayers...so 12x models. Im not sure what i want to build. If anyone can give me some insight on the units and why i should build them a certain way would be awesome! Or just make 6 of each? Thanks in advance 😊 Quote Link to comment Share on other sites More sharing options...
kenshin620 Posted March 24, 2019 Share Posted March 24, 2019 (edited) Also on the topic of different models to use for FEC, theres the upcoming bloodborne boardgame that has miniatures. Be interesting to have a FEC themed army based around lynchanthropy. Especially since Bloodborne also touches on the topics of madness and "perceiving the world in a different manner" Though funny that BB ended up being less Van Helsing and more Call of Cthulhu in the end. Edited March 24, 2019 by kenshin620 1 1 Quote Link to comment Share on other sites More sharing options...
Kimbo Posted March 24, 2019 Share Posted March 24, 2019 5 hours ago, Fluttershy said: OH sorry i forgot to mention that i do not want to magnetize the models 😂 how would you do then? 2 Quote Link to comment Share on other sites More sharing options...
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