Gdead909 Posted September 30, 2018 Share Posted September 30, 2018 Hey guys I have a question about Royal Menagerie. So as far as i understand it, in a battalion if the named thing is not in bold then anything with that keyword counts. So if i take AGK on a zombie dragon that should count toward the battalion correct? 1 Quote Link to comment Share on other sites More sharing options...
deynon Posted September 30, 2018 Share Posted September 30, 2018 1 hour ago, Gdead909 said: Hey guys I have a question about Royal Menagerie. So as far as i understand it, in a battalion if the named thing is not in bold then anything with that keyword counts. So if i take AGK on a zombie dragon that should count toward the battalion correct? it's the opposite. Only if in the box of the units they are written in bold they are keywords. In royal managerie they are not bold, so no GKoDZ\TG allowed. Quote Link to comment Share on other sites More sharing options...
Gdead909 Posted September 30, 2018 Share Posted September 30, 2018 Well boo, but thanks for the quick clarification. Quote Link to comment Share on other sites More sharing options...
Honk Posted September 30, 2018 Share Posted September 30, 2018 Yes, after that got clearified, the battalion went from yay to nay... Quote Link to comment Share on other sites More sharing options...
deynon Posted September 30, 2018 Share Posted September 30, 2018 15 minutes ago, Honk said: Yes, after that got clearified, the battalion went from yay to nay... it has always been such. Thd faq simply killed the hopes Quote Link to comment Share on other sites More sharing options...
Moogypies Posted September 30, 2018 Share Posted September 30, 2018 (edited) 2 Days ago I took a combined Ghoul Patrol/Menagerie to a 2k TournamentAllegiance: Flesh Eater Courts- Delusion: Crusading ArmyMortal Realm: GhurAbhorrant Ghoul King on Terrorgheist (400)- General- Trait: Magestic Horror - Artefact: Gryph-feather Charm Crypt Ghast Courtier (80)- Artefact: The Flayed Pennant 10 x Crypt Ghouls (100)10 x Crypt Ghouls (100)10 x Crypt Ghouls (100)Terrorgheist (300)Terrorgheist (300)Zombie Dragon (300)Ghoul Patrol (180)Royal Menagerie (140)Total: 2000 / 2000I managed third place (albeit a small tournament) with 1 wound in the third game keeping me from 2nd.As pointed out above, the menagerie battalion is....eh at most (Not helped my dragons abilities to fluff almost every roll) and I used it purely for the 6" bonus move turn 1 and after that it pretty much never mattered again, I would probably drop it next time and take 3 GKoTG instead, purely for the extra summons, guaranteed d3 healing instead of 1 and the situational d3 and another 240 to invest elsewhere. Edited September 30, 2018 by Moogypies 1 Quote Link to comment Share on other sites More sharing options...
Honk Posted October 1, 2018 Share Posted October 1, 2018 (edited) Extra CPs and artifacts is nice, but just not worth the points. Triple ghoulking on mount is just so much better... Edited October 1, 2018 by Honk Quote Link to comment Share on other sites More sharing options...
N.I.B. Posted October 1, 2018 Share Posted October 1, 2018 On 9/14/2018 at 5:21 PM, JCar09 said: I think he gryph- Feahter is much better than ethereal amulet for save 4+. Quote Gryph-feather Charm Subtract 1 from hit rolls for attacks that target the bearer. In addition, add 1" to the bearer’s Move characteristic. As written it works against all attacks (both cc and shooting). Nice. Quote Link to comment Share on other sites More sharing options...
nuttyknatty Posted October 1, 2018 Share Posted October 1, 2018 I took this list to a small one dayer (2000pts, 3 games) at the weekend. No realm rules in effect. Delusion: Crusading Army General : AGK on TD - Majestic Horror, Blood River Chalice AGK on Terror - Grim Garland AGK on Terror Crypt Ghast Courtier 20, 20, 10 Ghouls Ghoul Patrol 3 games, 3 Major wins, and took 1st place! Played Stormcast, Sylvaneth and DoK. Summoned 2 Varghulfs and a unit of Horrors turn 1 (always gave my opponent first turn- but never got a double turn!) to tie up their advance, threw the three big monsters into the middle, and used the Ghouls to score objectives. None of my monsters lasted more then 2 turns, but that was enough time to let my troops score. Ghoul Patrol seems really strong. 1 1 Quote Link to comment Share on other sites More sharing options...
Rekmeister Posted October 1, 2018 Share Posted October 1, 2018 Gryph Feather Charm is my go to artefact if I'm not looking to abuse a specific rules interaction. Every army has to make hit rolls; and it's the first roll an enemy unit makes to determine whether or not it is going to wound your hero. Quote Link to comment Share on other sites More sharing options...
XReN Posted October 1, 2018 Share Posted October 1, 2018 1 minute ago, Rekmeister said: Gryph Feather Charm is my go to artefact if I'm not looking to abuse a specific rules interaction. Every army has to make hit rolls; and it's the first roll an enemy unit makes to determine whether or not it is going to wound your hero. Skaven Skryre Warpfire Throwers & Warp Lightning Cannon crews: <Hold my beer> :D 1 Quote Link to comment Share on other sites More sharing options...
Rekmeister Posted October 1, 2018 Share Posted October 1, 2018 @XReN Two fringe warscrolls having contrarian rules doesn't stop Gryph Feather Charm from being the best artefact in the realms. Quote Link to comment Share on other sites More sharing options...
XReN Posted October 1, 2018 Share Posted October 1, 2018 (edited) 38 minutes ago, Rekmeister said: @XReN Two fringe warscrolls having contrarian rules doesn't stop Gryph Feather Charm from being the best artefact in the realms. I was just being funny, that's all Also they aren't the only ones who don't need to roll. SCE have Evocator's arch lightnings and Paladin's SS Maces and many other ways to deal MW without hit rolls. Also there is offensive magic, prayers and other stuff. GF Charm is by far not the best artefact, it's just great on 4+ monsters and foot characters who does not heve better defence options For monters with 3+ it will be Etherial amulet which is insane and it's introduction is one big mistake. For SCE Star Drake Ignax's Scales is the best, because of the best saves in the game And that was only defensive options, somebody might even throw out defence and go offence with blade of judgement, runeblade (as well as it's ulgu collegue) and ghyrstrike. It might be the best defence option for FEC, not the best realm artefact Edited October 1, 2018 by XReN Quote Link to comment Share on other sites More sharing options...
Towenaar Posted October 1, 2018 Share Posted October 1, 2018 The Gryph Feather probably is the most effective in terms of overall damage mitigation, but if you're running Royal Family I think the Aetherquartz Brooch is too good to pass up on. With so much summoning its a real help getting the command points back so you can get the Crypt Ghouls on the board quicker, or just for giving units battleshock immunity. If you're going this way you still get the Mirrored Cuirass to block 33% of mortal wounds, and can even deflect a few back if you get lucky. Sidenote question: Does anyone know if the Mirrored Cuirass combines with Deathless Courtiers (giving you a 5+/6+ against mortal wounds)? Or do you lose Deathless Courtiers by taking this artifact? Quote Link to comment Share on other sites More sharing options...
XReN Posted October 1, 2018 Share Posted October 1, 2018 4 minutes ago, Towenaar said: Sidenote question: Does anyone know if the Mirrored Cuirass combines with Deathless Courtiers (giving you a 5+/6+ against mortal wounds)? Or do you lose Deathless Courtiers by taking this artifact? You always roll all your preventive abilities Quote Link to comment Share on other sites More sharing options...
Towenaar Posted October 1, 2018 Share Posted October 1, 2018 Thanks, its also worth noting how many factions have ways to give +1 to hit to a certain unit or ability, which can make the Gryph Feather less useful. Quote Link to comment Share on other sites More sharing options...
Honk Posted October 1, 2018 Share Posted October 1, 2018 1 hour ago, The Nameless One said: None of my monsters lasted more then 2 turns, but that was enough time to let my troops score. Distraction Carnifex Galore... teach them to play the objective game!!! and of course: All hail to the victor!!! 1 Quote Link to comment Share on other sites More sharing options...
deynon Posted October 1, 2018 Share Posted October 1, 2018 2 hours ago, Rekmeister said: @XReN Two fringe warscrolls having contrarian rules doesn't stop Gryph Feather Charm from being the best artefact in the realms. it's not the only one. Ulgu has one similar and other good artifacts too Quote Link to comment Share on other sites More sharing options...
Gdead909 Posted October 3, 2018 Share Posted October 3, 2018 I really like the doppelganger cloak and miasmic blade from ulgu Quote Link to comment Share on other sites More sharing options...
deynon Posted October 3, 2018 Share Posted October 3, 2018 I like also rhe spelmirror sincerely^^ Quote Link to comment Share on other sites More sharing options...
mrbedlam Posted October 3, 2018 Share Posted October 3, 2018 My local SCE player has started to learn that he should Ballista the GK on Terrorghiest off the board as fast as possible. Its gotten bad enough that if I don't get the first turn I have to rely on die rolls to keep the thing alive long enough to summon anything. Time to start taking 2! 2 1 Quote Link to comment Share on other sites More sharing options...
Honk Posted October 3, 2018 Share Posted October 3, 2018 Strong shooting vs. depending on heroes... I remember a „game“ against a skyfire spam (3x6), 3 kings on mounts in two rounds, still wake up screaming some nights Quote Link to comment Share on other sites More sharing options...
mrbedlam Posted October 3, 2018 Share Posted October 3, 2018 Most games it evens out ok but when he rolls and drops 15 hits on that Ballista I cry a little bit. 1 Quote Link to comment Share on other sites More sharing options...
XReN Posted October 4, 2018 Share Posted October 4, 2018 9 hours ago, mrbedlam said: Most games it evens out ok but when he rolls and drops 15 hits on that Ballista I cry a little bit. Get the ones per game artefact that makes unit untargetable in shooting phase then Quote Link to comment Share on other sites More sharing options...
Gwendar Posted October 4, 2018 Share Posted October 4, 2018 Been looking at this army for awhile and reading through it seems most go for Crypt Ghoul units of 10-20 for Battleline. Is it at all viable to go purely Flayer or Horror with their respective battalions + a GKoTG & GKoZD? Was thinking something along the lines of this:Allegiance: Flesh Eater CourtsCrypt Infernal Courtier (140)- GeneralAbhorrant Ghoul King on Terrorgheist (400)Abhorrant Ghoul King on Zombie Dragon (440)6 x Crypt Flayers (320)6 x Crypt Flayers (320)3 x Crypt Flayers (160)Deadwatch (170)Total: 1950 / 2000 Maybe drop a King in order to bring more Flayers and another Courtier or something? The SC boxes would give me Ghouls to summon in as well if I had a regular GK or two...could be good for objective camping? I expected this to be another type of Horde army but most of the lists I'm seeing do not go above 30-40 Crypt Ghouls total, I just really enjoy more MSU's of elite troops for armies. 1 Quote Link to comment Share on other sites More sharing options...
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