Evil Bob Posted June 10, 2022 Share Posted June 10, 2022 A warscroll update or two might be nice like the KO Admiral. But seriously probably our own set of VP sources and a Core Battalion or two. Updated Path to Glory. Maybe if we’re lucky an Anvil of Apotheosis bonus. Quote Link to comment Share on other sites More sharing options...
Tomplex Posted June 10, 2022 Share Posted June 10, 2022 The FEC white dwarf update will replace the BoK update as the least impactful WD update to date. The throne gains an inhibit battleshock immunity within 12. there's a heroic action to muster on a die roll in 10 inches. 6 dice, 2+ for serfs, 5+ fur knights a grand strategy that needs 3 summoned units alive at the end 3 battle tactics, scream something to death kill a monster that has had less than 5 wounds allocated to it (bonus point for doing it with an abhorrent) conquer an objective with a serf, knight and courier all together. It is no feast, only famine. 1 1 Quote Link to comment Share on other sites More sharing options...
JackStreicher Posted June 10, 2022 Share Posted June 10, 2022 Does the anti battleshock also work vs Ossiarchs? (Faq needed?) Quote Link to comment Share on other sites More sharing options...
Tomplex Posted June 10, 2022 Share Posted June 10, 2022 22 minutes ago, JackStreicher said: Does the anti battleshock also work vs Ossiarchs? (Faq needed?) Ghoulish Landmark While an enemy unit is within 12" of any terrain features with this scenery rule, it cannot be affected by any abilities that allow units to ignore battleshock tests. Quote Link to comment Share on other sites More sharing options...
bonzai Posted June 11, 2022 Share Posted June 11, 2022 23 hours ago, Blair said: Morning all Any idea what will be in our upcoming white dwarf update Snagged these off of facebook. The new heroic action is nice. 1 Quote Link to comment Share on other sites More sharing options...
Maddpainting Posted June 11, 2022 Share Posted June 11, 2022 WD rules are out being leaked in shortThrone: Enemies within 12" rules to stop battleshock are not allowed. If you have a hero Garrisoning it then any hero wholly within 12" don't spend CP to summon (all summoning added from all leaders)Heroic Action: Any FeC hero can do instead of other heroic actions, Roll 6 dice, for each 2+ return 1 slain serfs model to any unit within 10". For each 5+ return 1 slain knights model to any unit within 10"Grand Strategies: End of battle you get this if 3 FeC units are still alive that did not start in your starting army.Battle Tactics Score if you killed a unit with missiles weapons Pick an enemy monster that has not suffered more than 5 wounds, kill it and gain a VP, gain a bonus VP if an Abhorrant killed it. Pick 1 objective enemy controls, you score this if you control it and have at least 1Serfs, 1 Knight, and 1 Courtier unit contesting it. Over all the Throne is much better, the Heroic Action is very good, the Battle tactics are very meh, 2 of them I can see being used for sure, 1 a lot more than the other 2. The Grand Strategy is not very good. 1 Quote Link to comment Share on other sites More sharing options...
JackStreicher Posted June 11, 2022 Share Posted June 11, 2022 11 hours ago, Tomplex said: Ghoulish Landmark While an enemy unit is within 12" of any terrain features with this scenery rule, it cannot be affected by any abilities that allow units to ignore battleshock tests. I know. Is there a definition for Abilities? Because, you know „Allegiance Abilities „ grand the BS-Immunity to Ossiarchs. ^^ Quote Link to comment Share on other sites More sharing options...
Tomplex Posted June 11, 2022 Share Posted June 11, 2022 8 hours ago, JackStreicher said: I know. Is there a definition for Abilities? Because, you know „Allegiance Abilities „ grand the BS-Immunity to Ossiarchs. ^^ My gut says it should affect bonereapers because of 1.6.3. The allegiance ability is granted first and the contradictory ability only applies later when entering 12 inches of the terrain, but I'm not a rules guy. 1 Quote Link to comment Share on other sites More sharing options...
Evil Bob Posted June 12, 2022 Share Posted June 12, 2022 On 6/11/2022 at 12:31 AM, Maddpainting said: Heroic Action: Any FeC hero can do instead of other heroic actions, Roll 6 dice, for each 2+ return 1 slain serfs model to any unit within 10". For each 5+ return 1 slain knights model to any unit within 10" I’m seriously stoked about this tidbit. Royals being able to return models is a big deal which breaks a serious design feature of the army. They didn’t even include the “wholly within” hate that is a signature move the Devs like to hit Death stuff with. 1 1 Quote Link to comment Share on other sites More sharing options...
Honk Posted June 16, 2022 Share Posted June 16, 2022 On 6/12/2022 at 2:39 PM, Evil Bob said: I’m seriously stoked about this tidbit. Yes, that opens up some interesting options… not sure how that balances the varghulf vs infernal (vs Gk), but when a (6 flayer) unit gets lit, you don’t really need two courtiers for regen 🤔 Quote Link to comment Share on other sites More sharing options...
Nqshou Posted June 16, 2022 Share Posted June 16, 2022 (edited) So we've got many new rules with the WD update and the new GHB 2022-2023 Galletian Veteran keyword. Have you already though about new list ideas? Do you plan to include 6 pack Flayers as they can now fight on two rows? Do you plan to skip on the Vargulf as our GK/AA can now return model with that sweet new heroic action? What about an infernal courtier that can now return model two times in the hero phase? I'm quite excited with all the changes, but I am still a novice player, so I'm keen to know what you guys have in mind. Edit: Spelling mistakes. Edited June 16, 2022 by Nqshou 1 Quote Link to comment Share on other sites More sharing options...
bonzai Posted June 18, 2022 Share Posted June 18, 2022 On 6/16/2022 at 4:22 AM, Nqshou said: So we've got many new rules with the WD update and the new GHB 2022-2023 Galletian Veteran keyword. Have you already though about new list ideas? Do you plan to include 6 pack Flayers as they can now fight on two rows? Do you plan to skip on the Vargulf as our GK/AA can now return model with that sweet new heroic action? What about an infernal courtier that can now return model two times in the hero phase? I'm quite excited with all the changes, but I am still a novice player, so I'm keen to know what you guys have in mind. Edit: Spelling mistakes. I was already using 6 packs of flayers. It was pretty common to lose one to shooting or something, so coherency wasn't that bad. Having the heroic action is very nice, but I don't think it will cause me to shelve my varghulf, as it doesn't change the reasons for taking him at all. I do like that my abhorrents can return models now, and it makes our recovery mechanics that much more resilient. I am wondering if the upcoming changes might be enough to make bricks of 30 crypt ghouls worth while, or if they are still just too fragile. Quote Link to comment Share on other sites More sharing options...
Evil Bob Posted June 20, 2022 Share Posted June 20, 2022 (edited) On 6/16/2022 at 3:16 AM, Honk said: Yes, that opens up some interesting options… not sure how that balances the varghulf vs infernal (vs Gk), but when a (6 flayer) unit gets lit, you don’t really need two courtiers for regen 🤔 Some people were already of the mindset to only go GKoTG. They’ve just been thrown a major bone. If I didn’t like playing different force compositions every time I would consider it. Aside with the threat of always strikes last from other large veteran mobs six Crypt Flayers might be the only option now. I may even deploy nine with my old fav of Blisterskin. Finally justification for having eighteen of these models in AoS 3.0. But seriously unless there are major point hikes sometime this year I’ll pull a Blisterskin force of Two GKoTG and Three units of 6x Crypt Flayers for 1970 points. Lords of the Burning Sky’s CA could come in extra handy. My regrets are no Feast Day and the force will be stuck at four drops if I want all the Flayers to be in the same battalion for +1D on other veterans. What a crazy time to be playing this game… Edited July 2, 2022 by Evil Bob Tried to will a delusion. 1 Quote Link to comment Share on other sites More sharing options...
Nqshou Posted June 22, 2022 Share Posted June 22, 2022 Balance update: https://www.warhammer-community.com/wp-content/uploads/2022/06/yviFjtzHMd1fG6iG.pdf FLESH-EATER COURTS Change the Deathless Courtiers battle trait to: ‘Friendly Flesh‑eater Courts units have a ward of 6+.’ Does that mean that all our units have a 6+ ward even outside 12" of a hero? 1 Quote Link to comment Share on other sites More sharing options...
Sutek Posted June 22, 2022 Share Posted June 22, 2022 Yes. It's the same rule Nighthaunt have now. Will also work if you summon a unit. Quote Link to comment Share on other sites More sharing options...
Neil Arthur Hotep Posted June 22, 2022 Share Posted June 22, 2022 1 hour ago, Sutek said: Yes. It's the same rule Nighthaunt have now. Will also work if you summon a unit. I hope the other two Death armies also get their ward made unconditional. It functionally already is, anyway, but it would lighten the mental load. 1 Quote Link to comment Share on other sites More sharing options...
Evil Bob Posted June 23, 2022 Share Posted June 23, 2022 6 hours ago, Neil Arthur Hotep said: I hope the other two Death armies also get their ward made unconditional. It functionally already is, anyway, but it would lighten the mental load. Seconded, here is to hoping. I don’t know about you Neil but if the Devs are actually realizing “mistakes were made” this is big news. More so with Jervis gone and retired. 1 Quote Link to comment Share on other sites More sharing options...
Honk Posted June 24, 2022 Share Posted June 24, 2022 On 6/22/2022 at 8:23 PM, Neil Arthur Hotep said: ut it would lighten the mental load. It sure would, but on the other hand, I like the challenge 😁 although I ****** it up a lot of times. The whole switch from within to wholly within made positioning a lot more demanding. One overexcited pile in and things blow up. I declare pushing around 4 megas and calling a redeploy not really playing a game. rather loose by forgetting to activate my coven throne CA during Hero Phase or having uncontrollably bloodthirsty flying Bretonian knights 1 Quote Link to comment Share on other sites More sharing options...
Sception Posted June 29, 2022 Share Posted June 29, 2022 On 6/22/2022 at 2:23 PM, Neil Arthur Hotep said: I hope the other two Death armies also get their ward made unconditional. It functionally already is, anyway, but it would lighten the mental load. I don't mind mental load, but yeah, it needs to be proportional to the effect on the game. A 6+ ward is almost nothing, you shouldn't have to expend effort maintaining it. 1 Quote Link to comment Share on other sites More sharing options...
Honk Posted June 30, 2022 Share Posted June 30, 2022 10 hours ago, Sception said: it needs to be proportional to the effect on the game. That would be an interesting thing… 6+ without, 5+ within , 4+ wholly within 🤣 1 Quote Link to comment Share on other sites More sharing options...
Evil Bob Posted June 30, 2022 Share Posted June 30, 2022 12 hours ago, Honk said: That would be an interesting thing… 6+ without, 5+ within , 4+ wholly within 🤣 Pitch this to the GW rules email. Devs totally need to see this. I’m dead serious. Quote Link to comment Share on other sites More sharing options...
bonzai Posted July 1, 2022 Share Posted July 1, 2022 Got a game in today, and tried out the new heroic action. Being able to return models during my opponents hero phase was really clutch. It really upped my units survivability helped me win the war of attrition. Quote Link to comment Share on other sites More sharing options...
angrycontra Posted July 2, 2022 Share Posted July 2, 2022 4 hours ago, bonzai said: Got a game in today, and tried out the new heroic action. Being able to return models during my opponents hero phase was really clutch. It really upped my units survivability helped me win the war of attrition. The heroic action can only be used in your hero phase. It says "at the start of your hero phase, you can carry out this heroic action instead blaa blaa" Quote Link to comment Share on other sites More sharing options...
bonzai Posted July 2, 2022 Share Posted July 2, 2022 19 hours ago, angrycontra said: The heroic action can only be used in your hero phase. It says "at the start of your hero phase, you can carry out this heroic action instead blaa blaa" Doh! I read the action it's self, not the paragraph above it. Your right. Thats a bummer. It's still nice, but not nearly as strong. 1 Quote Link to comment Share on other sites More sharing options...
Honk Posted July 3, 2022 Share Posted July 3, 2022 11 hours ago, bonzai said: read the action it's self, not the paragraph above it. Keep it for extra friendly games 😇😈 but I loved the double healing for abhorrents, I‘m sure a double muster will find uses. it might even make a 9+3 model units more viable, instead of my usual 6+6 approach, because regenerating 4-6 models is possible. Quote Link to comment Share on other sites More sharing options...
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