5kaven5lave Posted July 2, 2018 Share Posted July 2, 2018 Not yet I’m afraid, was running a fat stack of Spirit Hosts instead of Morghasts but then the battalion went up and Endless Spells happened so I’m adjusting by bringing the Morghasts as bodyguards for Arkhan and Mortis Engine in case of deepstrike shenanigans while they’re he’s sitting at the back chucking out spells. Quote Link to comment Share on other sites More sharing options...
choocheelo Posted July 2, 2018 Share Posted July 2, 2018 Allegiance: Legion of SacramentLeadersArkhan The Black Mortarch of Sacrament (320)Necromancer (110)Necromancer (110) Kurdoss Valentian(220)- AlliesBattleline40 x Skeleton Warriors (280)- Ancient Blades40 x Chainrasp Horde (280)5 x Dire Wolves (60)Units6 x Spirit Hosts (240)BehemothsMortis Engine (180)BattalionsLords of Sacrament (130)Endless SpellsUmbral Spellportal (60)Total: 1990 / 2000Extra Command Points: 1Allies: 220 / 400Wounds: 148 any thoughts? Kurdoss for stealing CP and his awsome combat profile Quote Link to comment Share on other sites More sharing options...
Lemon Knuckles Posted July 2, 2018 Share Posted July 2, 2018 19 minutes ago, choocheelo said: Allegiance: Legion of SacramentBattleline40 x Skeleton Warriors (280)- Ancient Blades I'm curious if the new pile-in rules make blades a better option than spears now. Was that intentional? Quote Link to comment Share on other sites More sharing options...
choocheelo Posted July 2, 2018 Share Posted July 2, 2018 34 minutes ago, Lemon Knuckles said: I'm curious if the new pile-in rules make blades a better option than spears now. Was that intentional? of course spears... Quote Link to comment Share on other sites More sharing options...
Vortumnas Posted July 2, 2018 Share Posted July 2, 2018 Does Arkhan's command trait affect endless spells? Quote Link to comment Share on other sites More sharing options...
Honk Posted July 2, 2018 Share Posted July 2, 2018 5 minutes ago, Vortumnas said: Does Arkhan's command trait affect endless spells? Well, they are spells, and the ability says : ...can increase the range of their spells by 6“... so yes, it should be affected Quote Link to comment Share on other sites More sharing options...
Vortumnas Posted July 3, 2018 Share Posted July 3, 2018 3 hours ago, Honk said: Well, they are spells, and the ability says : ...can increase the range of their spells by 6“... so yes, it should be affected Thank you, this was my interpretation as well, but I didn't want to take it for granted. So, in theory, Arkhan could be 7" away from an Umbral Spellportal, place the other end of the portal 24" away, and then gain +6" to whatever spell he casts through the portal? If I'm interpreting that right, that's insane. Quote Link to comment Share on other sites More sharing options...
Lemon Knuckles Posted July 3, 2018 Share Posted July 3, 2018 47 minutes ago, Vortumnas said: Thank you, this was my interpretation as well, but I didn't want to take it for granted. So, in theory, Arkhan could be 7" away from an Umbral Spellportal, place the other end of the portal 24" away, and then gain +6" to whatever spell he casts through the portal? If I'm interpreting that right, that's insane. I think he still has to be 1" from the portal, and the 2nd portal must be set up within 18" of the first. But yes, whatever he casts through the portal would have it's range extended by 6". 1 1 Quote Link to comment Share on other sites More sharing options...
Teuchter Posted July 4, 2018 Share Posted July 4, 2018 Whats your thoughts on this list guys? Is it overkill running the VLoZD and 4x Harbringers? Arkhan the Black, Overwhelming Dread VLoZD Lance, Sheild and Chalice, Vile Transference (Wristbands of Black Gold) Vampire Lord (Flying), Amaranthine Orb Necromancer, Fading Vigor 40x Skeletons (Spears) 20x Chainrasp Horde 5x Dire Wolves 4x Morghast Harbringers with Halbards 1950 points I have a variation on this list which uses a Guardian of Souls in place of the Vampire Lord, and bumps the chainrasps up to 40, and drops the Harbingers for 30 Grimghasp Reapers. Lots more bodies but not sure if the reapers will pack as much of a punch. Much more resilient list in theroy however. Happy to hear your thoughts Quote Link to comment Share on other sites More sharing options...
Vortumnas Posted July 4, 2018 Share Posted July 4, 2018 My only hesitation with morghasts now it's that they're not summonable, so once they're gone, they're gone. Personally, I'd drop them and go for grimghasts or spirit hosts: have the VLoZD bring em out of the grave upfield and use his command ability on them. A 360pt squad of either would leave 80pts and you could then bump your chainrasps up to 30. Just my 2 cents. 1 Quote Link to comment Share on other sites More sharing options...
Ahn-ket Posted July 4, 2018 Share Posted July 4, 2018 Hey guys I have a question as all of us know we could integrate the soul wars unit's in our legions And all of us know the battletrait that our wizards could choose a spell from the lore of death Now to my question how could my GoS choose a spell if he didn't have the vampire, deathmages or deathlords keyword same goes for the dark acolyte trait if I take a Cairn Wraith a tomb banshee or a wight king and gave them the trait Could I say for the choice of spell they are deathlords and could choose from both Quote Link to comment Share on other sites More sharing options...
Vortumnas Posted July 4, 2018 Share Posted July 4, 2018 This is what I'm currently building towards, just need a few more spirit hosts and the endless spells. C&C appreciated! LeadersArkhan The Black Mortarch of Sacrament (320)- General- Lore of the Dead: Soul Harvest (Deathmages)Necromancer (110)- Lore of the Deathmages: Overwhelming DreadNecromancer (110)- Lore of the Deathmages: Fading VigourVampire Lord On Zombie Dragon(440)- Deathlance & Shield & Chalice- Artefact: Wristbands of Black Gold - Lore of the Vampires: Amethystine PinionsBattleline40 x Skeleton Warriors (280)- Ancient Spears5 x Dire Wolves (60)5 x Dire Wolves (60)Units9 x Spirit Hosts (360)Endless SpellsUmbral Spellportal (60)Purple Sun of Shyish (100)Total: 1900 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 122 i was considering chainrasps for their save and movement, but settled on skellies for their better damage output, and because I already have them. Leaves me without use for the Soul Wars NH I just got though... Quote Link to comment Share on other sites More sharing options...
Vortumnas Posted July 4, 2018 Share Posted July 4, 2018 4 minutes ago, Ahn-ket said: Hey guys I have a question as all of us know we could integrate the soul wars unit's in our legions And all of us know the battletrait that our wizards could choose a spell from the lore of death Now to my question how could my GoS choose a spell if he didn't have the vampire, deathmages or deathlords keyword same goes for the dark acolyte trait if I take a Cairn Wraith a tomb banshee or a wight king and gave them the trait Could I say for the choice of spell they are deathlords and could choose from both GoS i believe will get a spell from the new NH lore, which looks decent. I don't believe a non-wizard character gets an additional spell from one of lores if it takes dark acolyte, just AB and MS, could be wrong but that's how I've played it Quote Link to comment Share on other sites More sharing options...
Ahn-ket Posted July 4, 2018 Share Posted July 4, 2018 (edited) This are the points that bother me Edited July 4, 2018 by Ahn-ket Quote Link to comment Share on other sites More sharing options...
Vortumnas Posted July 4, 2018 Share Posted July 4, 2018 (edited) I stand corrected, a dark acolyte can take a lore spell, I got it confused with the DGA trait that is similar. So, if the general is neither a deathtmage or vampire, maybe it can choose either lore? Or maybe, if it's NH, it has to choose from the NH lore? They might have to faq that Edited July 4, 2018 by Vortumnas Quote Link to comment Share on other sites More sharing options...
Sception Posted July 4, 2018 Share Posted July 4, 2018 Right now, a spellcaster who is neither a deathmage nor a vampire nor a deathlord can take spells from either lore, but while it's a clear reading, it's also a rather tenuous one that could come down either way in future errata/faq updates. Quote Link to comment Share on other sites More sharing options...
KoalaSnok Posted July 4, 2018 Share Posted July 4, 2018 (edited) Seeing as all heros with deathmages or vampire keyword are already wizards, the part of that trait which grants the general a spell from the lores would be completely unnecessary unless heros with none of those keywords could actually get a spell from it. See the rule specifying the lores this way instead: deathmages CANT pick from lore of the vampires, and vampire CANT pick from lore of the deathmages. This is what the rules actually say, just worded different ly. Edited July 4, 2018 by KoalaSnok Quote Link to comment Share on other sites More sharing options...
Carnelian Posted July 4, 2018 Share Posted July 4, 2018 Why do people pick a VLoZD over Prince Vhordrai who seems much better for only 40 extra points? Quote Link to comment Share on other sites More sharing options...
kenshin620 Posted July 4, 2018 Share Posted July 4, 2018 4 minutes ago, Carnelian said: Why do people pick a VLoZD over Prince Vhordrai who seems much better for only 40 extra points? Can take an artifact and if the vampire is a general, then he can take a Trait. Plus you can always take both! Quote Link to comment Share on other sites More sharing options...
Vortumnas Posted July 5, 2018 Share Posted July 5, 2018 Im opting for VLoZD over vhordrai because his role is to zoom 19" upfield and take the focus of enemy shooting off Arkhan. With the wristbands, he's more resilient than V, cheaper, and can buff next turn whatever he summons. I like Vhordrai, and use him in my 1k list, but in my 2k list he doesn't quite fit my needs. He's a loner/hero-buffer and I needed a force-multiplier/tank. Quote Link to comment Share on other sites More sharing options...
Carnelian Posted July 5, 2018 Share Posted July 5, 2018 Interesting thoughts. I'd quite like to try both out. 11 hours ago, kenshin620 said: Can take an artifact and if the vampire is a general, then he can take a Trait. Can't have a trait as I have Arkhan in my list so he must be general . Feels a shame to be penalised to have Arkhan as general but there we are Quote Link to comment Share on other sites More sharing options...
Boombatty80 Posted July 5, 2018 Share Posted July 5, 2018 Any thoughts on this guys? Really maxing out on my nighthaunt stuff & I sincerely think that chain rasps are the best battleline in the game now. Allegiance: Legion of SacramentMortal Realm: ShyishLeadersArkhan The Black Mortarch of Sacrament (320)Vampire Lord On Zombie Dragon (440)- Vampiric Sword & Shield & Chalice- Artefact: Wristbands of Black Gold Necromancer (110)Spirit Torment (120)Battleline30 x Chainrasp Horde (240)30 x Chainrasp Horde (240)5 x Dire Wolves (60)5 x Dire Wolves (60)BehemothsMourngul (300)- AlliesEndless SpellsGeminids of Uhl-Gysh (40)Soulsnare Shackles (20)Total: 1950 / 2000Extra Command Points: 1Allies: 300 / 400Wounds: 125 Quote Link to comment Share on other sites More sharing options...
Wraith Posted July 5, 2018 Share Posted July 5, 2018 12 minutes ago, Boombatty80 said: Any thoughts on this guys? Really maxing out on my nighthaunt stuff & I sincerely think that chain rasps are the best battleline in the game now. Allegiance: Legion of SacramentMortal Realm: ShyishLeadersArkhan The Black Mortarch of Sacrament (320)Vampire Lord On Zombie Dragon (440)- Vampiric Sword & Shield & Chalice- Artefact: Wristbands of Black Gold Necromancer (110)Spirit Torment (120)Battleline30 x Chainrasp Horde (240)30 x Chainrasp Horde (240)5 x Dire Wolves (60)5 x Dire Wolves (60)BehemothsMourngul (300)- AlliesEndless SpellsGeminids of Uhl-Gysh (40)Soulsnare Shackles (20)Total: 1950 / 2000Extra Command Points: 1Allies: 300 / 400Wounds: 125 How do you plan to play the list? With a VLoZD and a Mourngul, surely you’d want to attack with those two. Arkan is a good distraction that you could try to keep just out of reach. The Spirit Torment is good support for the Mourngul. The necromancer would want to hide behind the ‘rasps and support them. But do you need two high model count units? Maybe you need more fast stuff to attack with beside the VLoZD and Mourngul? You could replace one unit of ‘rasps with 4x5 Dire doggies or 3x2 bats for mobility plus board control. Or drop the endless spells as well and add a terrorgheist to get total threat overload. Quote Link to comment Share on other sites More sharing options...
Boombatty80 Posted July 5, 2018 Share Posted July 5, 2018 The hordes are there to attack too really. I'm convinced they'll be underestimated and at that size they're almost always going to get their re-rolls. Tweaked a bit though to take on board comments about objectives. At those sizes I ought to be able to summon them repeatedly from my grave sites. LeadersArkhan The Black Mortarch of Sacrament (320)Vampire Lord On Zombie Dragon (440)- Vampiric Sword & Shield & Chalice- Artefact: Wristbands of Black Gold Necromancer (110)Spirit Torment (120)Battleline30 x Chainrasp Horde (240)5 x Dire Wolves (60)5 x Dire Wolves (60)5 x Dire Wolves (60)5 x Dire Wolves (60)20 x Chainrasp Horde (160)BehemothsMourngul (300)- AlliesEndless SpellsGeminids of Uhl-Gysh (40)Soulsnare Shackles (20) Quote Link to comment Share on other sites More sharing options...
GeneralZero Posted July 5, 2018 Share Posted July 5, 2018 I like those kind of list. But I'd like to add a Goul king on terrorgheist (as allied?) Can this GKoTH summon some let say Crypt Flayers if he is allied? it is unclear to me. And is this once per battle or what? Quote Link to comment Share on other sites More sharing options...
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