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AoS 2 - Legion of Sacrament Discussion


RuneBrush

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Had a couple of awesome games. Got utterly steamrollered the first but won the second. Same opponent both times. My list: 

VLZD - Ethereal Amulet, Mastery of Death, Pinions

Necromancer - Soul Harvest 

WK, mounted - Azyrbane Standard

WK

2x40 skellies, spears

1x10 skellies, swords

10 BK

5 GG

Balewind Vortex

Deathmarch

I wasn't expecting such an alpha strike from trees the first game! Started with both big blobs of skellies in the ground and... bam! First turn steamroller from some very big hitters! Made me chuckle. The next game, expecting the alpha strike, I bubble wrapped everything in a circle of 80 skellies. Those skellies munched through everything that came their way. Once I'd broken out of deployment, I moved forward to claim objectives and the game.  

Was thinking about a few things after: the nature of the list is very reliant on 'I go you go'. Even if I outdrop, I'd give first turn away to control the double drop and to ensure maximum regeneration for my boney boys. With that in mind, it needs to know if I'm gonna be hit by an alpha strike. If so, then the big blobs need to wrap but if not, they can start in the grave, allowing my necro and WK to move forward and pop them up in an advanced position. 

I now know trees can alpha with a particular battalion  but what big alpha strikes are out there? I know new shiney stormcast and our bed-sheet enclosed cousins can. Suppose my knowledge of the wider game and armies just isn't that grand. 

Another thing, Mastery of Death and its free movement... would I be able to use this when locked in combat? This would give me the chance to pull out with the VLZD, for example, fly off elsewhere, then charge again. Same principle with the BK, who are utterly savage on the charge. These bad lads popped Alarielle for me on Friday!  

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Hi there to all! Not a regular here because Im mainly Nighthaunt player and only recently started playing LoN and Sacrament in particular, but had a mini tournament this weekend (12 participants) 1.5k and was able to finish 3-0 :) pretty happy with my result, the list was pretty straightforward with Arkhan, VLoZD, abhorrand allied and chainrasps and reapers units. Truth to be told I also was lucky to face armies with low mobility and won all games by points (round 1 Khorne, round 2 ironjawz and round 3 nurgle). But Im liking the army a lot this far!

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13 hours ago, lare2 said:

but what big alpha strikes are out there?

Funny enough those bloated nurgle boys can really do a decent sprint...

Blightkings with Bell, the Wheel and the Bell from the Great unclean, then run and charge from a tree...

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Tbh, I'm starting to lean on the side of caution. I know a fair few armies and if i don't... bubble wrap. Really like how the army works though. I've been running Nagash lists for about a year now and really wanted to move away from that style. Having a ridiculous amount of skellies on the board is hilarious good fun. They are brutally savage little stabby things. 

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  • 2 weeks later...

Hey,

 

I am relatively new to Death. I plan on building a legions of sacrament army. Do you use wolves and skellis as battleline or only the grimghast reaper? I am rly not into ghosts but they seem to be core. Are skellis that bad in comparison? What are the pros and cons?

Thanks in advance.

Cheers

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Hi Mate,

since Reapers are a pretty strong unit at LoN they seem to be a core unit in most of the lists.  

But they aren't battleline units at LoN at all. The three choices for LoN battleline are Skeletons, Dire Wolves and Zombies. 

Reapers: 4+ ethernal save, 2 attacks (3+ Hit/3+ Wound/-1 Rend) and 8" movement
Skeletons (Spears): 6+ save, depending on the model Count up to 3 attacks (4+ Hit if there's a hero nearby/4+ Wound/ - ) and 4" movement

Guess if Reapers would be battleline you wouldn't see anything else on the field. -_-

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Chainrasp horde are battleline, reapers are just a strong horde choice with high damage output, unrendable save and the fly rule...same kinda goes for the horde, but not as strong in comparison to skellis imo

but I wouldn’t let powergaming choices ruin your moral high ground 🤪 I‘m not using stupid bedsheets...

zombies are only the fluff choice, but fun to field 60 strong

skellis are powerful and deal a lot of damage in a 40 strong unit, 10 only if needed for battalions or other considerations 

Wolves are mean little beasts, with their speed, slightly better save and resilient against battleshock (2hp models). And dirt cheap!

Edited by Honk
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Allegiance: Legion of Sacrament
Mortal Realm: Shyish

Leaders
Arkhan the Black Mortarch of Sacrament (320)
- General
- Lore of the Dead: Fading Vigour (Deathmages)
Coven Throne (260)
- Artefact: Ethereal Amulet 
- Lore of the Vampires: Vile Transference
Necromancer (110)
- Lore of the Deathmages: Overwhelming Dread

Battleline
40 x Skeleton Warriors (280)
- Ancient Spears
10 x Zombies (60) 

Units
2 x Morghast Harbingers (220)
- Spirit Swords
10 x Black Knights (240)

Total: 1490 / 2000

My list vs 1500p of nightaunt.

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8 hours ago, kenshin620 said:

I dont care that this is an endless spell, this is my new Legion of Sacrament Corpse Cart! 

 

AdepticonReveals-Mar27-Spells14uchsfhvxd

 

Shut up and take my money...

💸💸💸

damn you Gdubs!!!

 

I hope that Nagash peek-a-boo Head is worth it 🤗

Edited by Honk
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21 hours ago, Sartxac said:

Allegiance: Legion of Sacrament
Mortal Realm: Shyish

Leaders
Arkhan the Black Mortarch of Sacrament (320)
- General

Extraordinary exit. Major victory vs nightuant army:

Allegiance: Death

Leaders
Lord Executioner (80)
Knight of Shrouds on Ethereal Steed (140)
Tomb Banshee (80)
Tomb Banshee (80)
Spirit Torment (120)
Spirit Torment (120)

Battleline
20 x Chainrasp Horde (160)
20 x Chainrasp Horde (160)

Units
10 x Grimghast Reapers (140)
10 x Grimghast Reapers (140)
10 x Bladegheist Revenants (180)
2 x Chainghasts (80)

Total: 1480 / 2000

 

My best unit was Covern Throne. Very good for only 260 points, she kill 10 Grimghast that didn't any wound because of hypnotism and the CP a 12" for re-roll  results of 1 in hit, wound and save was very strong in the Harbingers and Black Knights.

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Hey Eveyone

Toying with a Legions of Sacrament List.

What do you think of this one?

 

 

Allegiance: Legion of Sacrament
Mortal Realm: Ulgu

Leaders
Arkhan the Black Mortarch of Sacrament (320)
- General
- Lore of the Dead: Fading Vigour (Deathmages)
Necromancer (110)
- Lore of the Deathmages: Spectral Grasp
Necromancer (110)
- Artefact: Shroud of Darkness 
- Lore of the Deathmages: Fading Vigour
Guardian of Souls with Mortality Glass (140)
Vampire Lord (140)
- Mount: Flying Horror
- Artefact: Sword of Judgement 
- Lore of the Vampires: Amaranthine Orb

Battleline
20 x Chainrasp Horde (160)
5 x Dire Wolves (60)
5 x Dire Wolves (60)

Units
30 x Grimghast Reapers (360)
1 x Corpse Cart (80)

Behemoths
Mortis Engine (180)

Battalions
Lords of Sacrament (130)

Endless Spells
Geminids of Uhl-Gysh (40)
Quicksilver Swords (20)
Soulsnare Shackles (20)
Malevolent Maelstrom (20)

Total: 1950 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 119

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  • 2 weeks later...
On 4/2/2019 at 12:59 AM, knightish said:

Hey Eveyone

Toying with a Legions of Sacrament List.

What do you think of this one?

 

 

Allegiance: Legion of Sacrament
Mortal Realm: Ulgu

Leaders
Arkhan the Black Mortarch of Sacrament (320)
- General
- Lore of the Dead: Fading Vigour (Deathmages)
Necromancer (110)
- Lore of the Deathmages: Spectral Grasp
Necromancer (110)
- Artefact: Shroud of Darkness 
- Lore of the Deathmages: Fading Vigour
Guardian of Souls with Mortality Glass (140)
Vampire Lord (140)
- Mount: Flying Horror
- Artefact: Sword of Judgement 
- Lore of the Vampires: Amaranthine Orb

Battleline
20 x Chainrasp Horde (160)
5 x Dire Wolves (60)
5 x Dire Wolves (60)

Units
30 x Grimghast Reapers (360)
1 x Corpse Cart (80)

Behemoths
Mortis Engine (180)

Battalions
Lords of Sacrament (130)

Endless Spells
Geminids of Uhl-Gysh (40)
Quicksilver Swords (20)
Soulsnare Shackles (20)
Malevolent Maelstrom (20)

Total: 1950 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 119

I think that lack more units for attack. The chainrasp horde can work as screen fot the wizards. 

I change 140 points of vampire lor + 60 of 5 wolves and 80 of the corpse cart for 280 points of 40 skeletons.

 

For my part.My list  for a 1500p battle vs FEC in aleatory type of battle (of the 6 missions of general handbooks):

 

List 1

Allegiance: Legion of Sacrament
Mortal Realm: Shyish

Leaders
Vampire Lord on Zombie Dragon (440)
- Deathlance & Shield & Chalice
- Artefact: Ethereal Amulet 
- Lore of the Vampires: Amaranthine Orb
Necromancer (110)
- Lore of the Deathmages: Overwhelming Dread
Arkhan the Black Mortarch of Sacrament (320)
- General
- Lore of the Dead: Fading Vigour (Deathmages)

Battleline
40 x Skeleton Warriors (280)
- Ancient Spears
10 x Chainrasp Horde (80)

Units
10 x Black Knights (240)

 

Edited by Sartxac
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helllooooooo,

on saturday my first 2k point game is scheduled – and im super excited! i will play against a friend who's playing stormcast. most of his is stuff is from the 'new' sacrosanct chamber – but he also has some of this fancy dragon-mount guys (desolators?). 

the first games we played with the soul wars box the games were pretty even but somehow the nighthaunt didn't do what i was hoping they would – purely form a 'how it feels' not a pure performance standpoint. so i switched over to legion of sacrament!

here's the list i came up with (i guess it's pretty standard?!). never the less some advice would be nice – the second artifact on a necromancer feels kind of wasted? should i go down on the grimghast and stock up the skellies? what about the spells? 

units i also own are:

  • more skellies
  • 4 x morghast
  • hexwraiths
  • black knights
  • grave guard
  • spirit hosts
  • no dogs

Allegiance: Legion of Sacrament
Mortal Realm: Shyish
Arkhan the Black Mortarch of Sacrament (320)
- General
- Lore of the Dead: Overwhelming Dread (Deathmages)
Necromancer (110)
- Lore of the Deathmages: Fading Vigour
Necromancer (110)
- Artefact: Shroud of Darkness 
- Lore of the Deathmages: Prison of Grief
Vampire Lord on Zombie Dragon (440)
- Deathlance & Shield & Chalice
- Artefact: Ethereal Amulet 
- Lore of the Vampires: Vile Transference
20 x Chainrasp Horde (160)
10 x Skeleton Warriors (80)
- Ancient Blades
10 x Skeleton Warriors (80)
- Ancient Blades
30 x Grimghast Reapers (360)
Mortis Engine (180)
Lords of Sacrament (130)

Total: 1970 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 117
 

 

thanks for any help!

Edited by phlp
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4 hours ago, phlp said:

never the less some advice would be nice 

Looks good to me... 

depending on his list the „anti-shooting“ thing might be a brilliant idea (ballista or longstrikes are mean)... maybe grab shackles or the palisade to max out on points and block a flank or prevent shooting.

for the bad brutal fulminators, maybe think about total debuff, like decrepify.

Also soulharvest with Arkhans command can be devastating, 9“ d3 mortals, double cast on 9+...

make a plan, stick to it, pray to Nagash!

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uhh. i like the idea of the shackles. they also block line of sight, right?

11 hours ago, Honk said:

 for the bad brutal fulminators, maybe think about total debuff, like decrepify.

 

but decrepify only works an heroes? 

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48 minutes ago, phlp said:

they also block line of sight, right?

Nö, they don’t... they just block one flank. The palisade blocks LoS.

with a casting of 5, they can get disspelled pretty easily thou 

 

52 minutes ago, phlp said:

but decrepify only works an heroes? 

True... 🤭 so only useful if he has attacking heroes.

but overwhelming dread and fading vigor leaves them where they belong.

the third spell is kinda tricky. If he fields shootcast (ballista+longstrikes) slowing him down with spectral grasp or prison of grief (stupid short range and works only on an additional 5+) is not going to help you. 

I‘d suggest some offensive power with soul harvest for arkhan... but I guess that’s just me. Also pinions and the orb are also things I consider, since the VloZd is supposed to be in the thick of it

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well…

that was a strange game. somehow i won by  one point.

but i'm kind of frustrated/clueless how to deal with stormcast.

he played the cleansing phallanx battalion and buffed his 10 squitors to 2+ saves, rerollable. my 30 grimghast did nothing. in return they destroyed at least 8 reapers. is there any way to deal with such a blob of sigmarines? or is the gameplan to avoid the superbuffed unit and go for the rest of his army?

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Can you use Pendulum with Spell Portal ? I mean I know that when you finish a movement you can place it in the other portal in 6', but I believed you were not able to use it when you cast it I mean before moving it according to the notes in the FAQ.

image.png.15a3c7e0a503f1359a5dac3ae0f44212.png

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