lare2 Posted March 11, 2019 Share Posted March 11, 2019 Had a couple of awesome games. Got utterly steamrollered the first but won the second. Same opponent both times. My list: VLZD - Ethereal Amulet, Mastery of Death, Pinions Necromancer - Soul Harvest WK, mounted - Azyrbane Standard WK 2x40 skellies, spears 1x10 skellies, swords 10 BK 5 GG Balewind Vortex Deathmarch I wasn't expecting such an alpha strike from trees the first game! Started with both big blobs of skellies in the ground and... bam! First turn steamroller from some very big hitters! Made me chuckle. The next game, expecting the alpha strike, I bubble wrapped everything in a circle of 80 skellies. Those skellies munched through everything that came their way. Once I'd broken out of deployment, I moved forward to claim objectives and the game. Was thinking about a few things after: the nature of the list is very reliant on 'I go you go'. Even if I outdrop, I'd give first turn away to control the double drop and to ensure maximum regeneration for my boney boys. With that in mind, it needs to know if I'm gonna be hit by an alpha strike. If so, then the big blobs need to wrap but if not, they can start in the grave, allowing my necro and WK to move forward and pop them up in an advanced position. I now know trees can alpha with a particular battalion but what big alpha strikes are out there? I know new shiney stormcast and our bed-sheet enclosed cousins can. Suppose my knowledge of the wider game and armies just isn't that grand. Another thing, Mastery of Death and its free movement... would I be able to use this when locked in combat? This would give me the chance to pull out with the VLZD, for example, fly off elsewhere, then charge again. Same principle with the BK, who are utterly savage on the charge. These bad lads popped Alarielle for me on Friday! Quote Link to comment Share on other sites More sharing options...
miguel_fernan Posted March 11, 2019 Share Posted March 11, 2019 Hi there to all! Not a regular here because Im mainly Nighthaunt player and only recently started playing LoN and Sacrament in particular, but had a mini tournament this weekend (12 participants) 1.5k and was able to finish 3-0 pretty happy with my result, the list was pretty straightforward with Arkhan, VLoZD, abhorrand allied and chainrasps and reapers units. Truth to be told I also was lucky to face armies with low mobility and won all games by points (round 1 Khorne, round 2 ironjawz and round 3 nurgle). But Im liking the army a lot this far! 1 Quote Link to comment Share on other sites More sharing options...
Honk Posted March 11, 2019 Share Posted March 11, 2019 13 hours ago, lare2 said: but what big alpha strikes are out there? Funny enough those bloated nurgle boys can really do a decent sprint... Blightkings with Bell, the Wheel and the Bell from the Great unclean, then run and charge from a tree... Quote Link to comment Share on other sites More sharing options...
lare2 Posted March 13, 2019 Share Posted March 13, 2019 Tbh, I'm starting to lean on the side of caution. I know a fair few armies and if i don't... bubble wrap. Really like how the army works though. I've been running Nagash lists for about a year now and really wanted to move away from that style. Having a ridiculous amount of skellies on the board is hilarious good fun. They are brutally savage little stabby things. 1 Quote Link to comment Share on other sites More sharing options...
Thorsten Posted March 25, 2019 Share Posted March 25, 2019 Hey, I am relatively new to Death. I plan on building a legions of sacrament army. Do you use wolves and skellis as battleline or only the grimghast reaper? I am rly not into ghosts but they seem to be core. Are skellis that bad in comparison? What are the pros and cons? Thanks in advance. Cheers 1 Quote Link to comment Share on other sites More sharing options...
Sneedlewoods Posted March 25, 2019 Share Posted March 25, 2019 Hi Mate, since Reapers are a pretty strong unit at LoN they seem to be a core unit in most of the lists. But they aren't battleline units at LoN at all. The three choices for LoN battleline are Skeletons, Dire Wolves and Zombies. Reapers: 4+ ethernal save, 2 attacks (3+ Hit/3+ Wound/-1 Rend) and 8" movement Skeletons (Spears): 6+ save, depending on the model Count up to 3 attacks (4+ Hit if there's a hero nearby/4+ Wound/ - ) and 4" movement Guess if Reapers would be battleline you wouldn't see anything else on the field. Quote Link to comment Share on other sites More sharing options...
Honk Posted March 25, 2019 Share Posted March 25, 2019 7 hours ago, Sneedlewoods said: But they aren't battleline units at LoN at all. Please do consider the most recent faq... https://whc-cdn.games-workshop.com/wp-content/uploads/2018/12/age_of_sigmar_legions_of_nagash_errata_en-1.pdf 1 Quote Link to comment Share on other sites More sharing options...
Sneedlewoods Posted March 25, 2019 Share Posted March 25, 2019 (edited) 17 minutes ago, Honk said: Please do consider the most recent faq... https://whc-cdn.games-workshop.com/wp-content/uploads/2018/12/age_of_sigmar_legions_of_nagash_errata_en-1.pdf Well as Units not as battleline. 👨🎓 Edited March 25, 2019 by Sneedlewoods 1 Quote Link to comment Share on other sites More sharing options...
Honk Posted March 25, 2019 Share Posted March 25, 2019 1 minute ago, Sneedlewoods said: Really? 😂 GW can't be serious. 🕵️♂️ I was still correcting that!!! 1 Quote Link to comment Share on other sites More sharing options...
Honk Posted March 25, 2019 Share Posted March 25, 2019 (edited) Chainrasp horde are battleline, reapers are just a strong horde choice with high damage output, unrendable save and the fly rule...same kinda goes for the horde, but not as strong in comparison to skellis imo but I wouldn’t let powergaming choices ruin your moral high ground 🤪 I‘m not using stupid bedsheets... zombies are only the fluff choice, but fun to field 60 strong skellis are powerful and deal a lot of damage in a 40 strong unit, 10 only if needed for battalions or other considerations Wolves are mean little beasts, with their speed, slightly better save and resilient against battleshock (2hp models). And dirt cheap! Edited March 25, 2019 by Honk Quote Link to comment Share on other sites More sharing options...
Sartxac Posted March 27, 2019 Share Posted March 27, 2019 Allegiance: Legion of SacramentMortal Realm: ShyishLeadersArkhan the Black Mortarch of Sacrament (320)- General- Lore of the Dead: Fading Vigour (Deathmages)Coven Throne (260)- Artefact: Ethereal Amulet - Lore of the Vampires: Vile TransferenceNecromancer (110)- Lore of the Deathmages: Overwhelming DreadBattleline40 x Skeleton Warriors (280)- Ancient Spears10 x Zombies (60) Units2 x Morghast Harbingers (220)- Spirit Swords10 x Black Knights (240)Total: 1490 / 2000 My list vs 1500p of nightaunt. Quote Link to comment Share on other sites More sharing options...
kenshin620 Posted March 28, 2019 Share Posted March 28, 2019 I dont care that this is an endless spell, this is my new Legion of Sacrament Corpse Cart! 1 1 Quote Link to comment Share on other sites More sharing options...
Honk Posted March 28, 2019 Share Posted March 28, 2019 (edited) 8 hours ago, kenshin620 said: I dont care that this is an endless spell, this is my new Legion of Sacrament Corpse Cart! Shut up and take my money... 💸💸💸 damn you Gdubs!!! I hope that Nagash peek-a-boo Head is worth it 🤗 Edited March 28, 2019 by Honk 1 Quote Link to comment Share on other sites More sharing options...
Sartxac Posted March 28, 2019 Share Posted March 28, 2019 21 hours ago, Sartxac said: Allegiance: Legion of SacramentMortal Realm: ShyishLeadersArkhan the Black Mortarch of Sacrament (320)- General Extraordinary exit. Major victory vs nightuant army: Allegiance: DeathLeadersLord Executioner (80)Knight of Shrouds on Ethereal Steed (140)Tomb Banshee (80)Tomb Banshee (80)Spirit Torment (120)Spirit Torment (120)Battleline20 x Chainrasp Horde (160)20 x Chainrasp Horde (160)Units10 x Grimghast Reapers (140)10 x Grimghast Reapers (140)10 x Bladegheist Revenants (180)2 x Chainghasts (80)Total: 1480 / 2000 My best unit was Covern Throne. Very good for only 260 points, she kill 10 Grimghast that didn't any wound because of hypnotism and the CP a 12" for re-roll results of 1 in hit, wound and save was very strong in the Harbingers and Black Knights. 1 1 Quote Link to comment Share on other sites More sharing options...
knightish Posted April 1, 2019 Share Posted April 1, 2019 Hey Eveyone Toying with a Legions of Sacrament List. What do you think of this one? Allegiance: Legion of Sacrament Mortal Realm: Ulgu Leaders Arkhan the Black Mortarch of Sacrament (320) - General - Lore of the Dead: Fading Vigour (Deathmages) Necromancer (110) - Lore of the Deathmages: Spectral Grasp Necromancer (110) - Artefact: Shroud of Darkness - Lore of the Deathmages: Fading Vigour Guardian of Souls with Mortality Glass (140) Vampire Lord (140) - Mount: Flying Horror - Artefact: Sword of Judgement - Lore of the Vampires: Amaranthine Orb Battleline 20 x Chainrasp Horde (160) 5 x Dire Wolves (60) 5 x Dire Wolves (60) Units 30 x Grimghast Reapers (360) 1 x Corpse Cart (80) Behemoths Mortis Engine (180) Battalions Lords of Sacrament (130) Endless Spells Geminids of Uhl-Gysh (40) Quicksilver Swords (20) Soulsnare Shackles (20) Malevolent Maelstrom (20) Total: 1950 / 2000 Extra Command Points: 2 Allies: 0 / 400 Wounds: 119 Quote Link to comment Share on other sites More sharing options...
Sartxac Posted April 12, 2019 Share Posted April 12, 2019 (edited) On 4/2/2019 at 12:59 AM, knightish said: Hey Eveyone Toying with a Legions of Sacrament List. What do you think of this one? Allegiance: Legion of Sacrament Mortal Realm: Ulgu Leaders Arkhan the Black Mortarch of Sacrament (320) - General - Lore of the Dead: Fading Vigour (Deathmages) Necromancer (110) - Lore of the Deathmages: Spectral Grasp Necromancer (110) - Artefact: Shroud of Darkness - Lore of the Deathmages: Fading Vigour Guardian of Souls with Mortality Glass (140) Vampire Lord (140) - Mount: Flying Horror - Artefact: Sword of Judgement - Lore of the Vampires: Amaranthine Orb Battleline 20 x Chainrasp Horde (160) 5 x Dire Wolves (60) 5 x Dire Wolves (60) Units 30 x Grimghast Reapers (360) 1 x Corpse Cart (80) Behemoths Mortis Engine (180) Battalions Lords of Sacrament (130) Endless Spells Geminids of Uhl-Gysh (40) Quicksilver Swords (20) Soulsnare Shackles (20) Malevolent Maelstrom (20) Total: 1950 / 2000 Extra Command Points: 2 Allies: 0 / 400 Wounds: 119 I think that lack more units for attack. The chainrasp horde can work as screen fot the wizards. I change 140 points of vampire lor + 60 of 5 wolves and 80 of the corpse cart for 280 points of 40 skeletons. For my part.My list for a 1500p battle vs FEC in aleatory type of battle (of the 6 missions of general handbooks): List 1 Allegiance: Legion of SacramentMortal Realm: ShyishLeadersVampire Lord on Zombie Dragon (440)- Deathlance & Shield & Chalice- Artefact: Ethereal Amulet - Lore of the Vampires: Amaranthine OrbNecromancer (110)- Lore of the Deathmages: Overwhelming DreadArkhan the Black Mortarch of Sacrament (320)- General- Lore of the Dead: Fading Vigour (Deathmages)Battleline40 x Skeleton Warriors (280)- Ancient Spears10 x Chainrasp Horde (80)Units10 x Black Knights (240) Edited April 12, 2019 by Sartxac Quote Link to comment Share on other sites More sharing options...
phlp Posted April 17, 2019 Share Posted April 17, 2019 (edited) helllooooooo, on saturday my first 2k point game is scheduled – and im super excited! i will play against a friend who's playing stormcast. most of his is stuff is from the 'new' sacrosanct chamber – but he also has some of this fancy dragon-mount guys (desolators?). the first games we played with the soul wars box the games were pretty even but somehow the nighthaunt didn't do what i was hoping they would – purely form a 'how it feels' not a pure performance standpoint. so i switched over to legion of sacrament! here's the list i came up with (i guess it's pretty standard?!). never the less some advice would be nice – the second artifact on a necromancer feels kind of wasted? should i go down on the grimghast and stock up the skellies? what about the spells? units i also own are: more skellies 4 x morghast hexwraiths black knights grave guard spirit hosts no dogs Allegiance: Legion of SacramentMortal Realm: ShyishArkhan the Black Mortarch of Sacrament (320)- General- Lore of the Dead: Overwhelming Dread (Deathmages)Necromancer (110)- Lore of the Deathmages: Fading VigourNecromancer (110)- Artefact: Shroud of Darkness - Lore of the Deathmages: Prison of GriefVampire Lord on Zombie Dragon (440)- Deathlance & Shield & Chalice- Artefact: Ethereal Amulet - Lore of the Vampires: Vile Transference20 x Chainrasp Horde (160)10 x Skeleton Warriors (80)- Ancient Blades10 x Skeleton Warriors (80)- Ancient Blades30 x Grimghast Reapers (360)Mortis Engine (180)Lords of Sacrament (130)Total: 1970 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 117 thanks for any help! Edited April 17, 2019 by phlp Quote Link to comment Share on other sites More sharing options...
Honk Posted April 17, 2019 Share Posted April 17, 2019 4 hours ago, phlp said: never the less some advice would be nice Looks good to me... depending on his list the „anti-shooting“ thing might be a brilliant idea (ballista or longstrikes are mean)... maybe grab shackles or the palisade to max out on points and block a flank or prevent shooting. for the bad brutal fulminators, maybe think about total debuff, like decrepify. Also soulharvest with Arkhans command can be devastating, 9“ d3 mortals, double cast on 9+... make a plan, stick to it, pray to Nagash! Quote Link to comment Share on other sites More sharing options...
phlp Posted April 18, 2019 Share Posted April 18, 2019 uhh. i like the idea of the shackles. they also block line of sight, right? 11 hours ago, Honk said: for the bad brutal fulminators, maybe think about total debuff, like decrepify. but decrepify only works an heroes? Quote Link to comment Share on other sites More sharing options...
Honk Posted April 18, 2019 Share Posted April 18, 2019 48 minutes ago, phlp said: they also block line of sight, right? Nö, they don’t... they just block one flank. The palisade blocks LoS. with a casting of 5, they can get disspelled pretty easily thou 52 minutes ago, phlp said: but decrepify only works an heroes? True... 🤭 so only useful if he has attacking heroes. but overwhelming dread and fading vigor leaves them where they belong. the third spell is kinda tricky. If he fields shootcast (ballista+longstrikes) slowing him down with spectral grasp or prison of grief (stupid short range and works only on an additional 5+) is not going to help you. I‘d suggest some offensive power with soul harvest for arkhan... but I guess that’s just me. Also pinions and the orb are also things I consider, since the VloZd is supposed to be in the thick of it Quote Link to comment Share on other sites More sharing options...
phlp Posted April 21, 2019 Share Posted April 21, 2019 well… that was a strange game. somehow i won by one point. but i'm kind of frustrated/clueless how to deal with stormcast. he played the cleansing phallanx battalion and buffed his 10 squitors to 2+ saves, rerollable. my 30 grimghast did nothing. in return they destroyed at least 8 reapers. is there any way to deal with such a blob of sigmarines? or is the gameplan to avoid the superbuffed unit and go for the rest of his army? Quote Link to comment Share on other sites More sharing options...
Yamarahj34 Posted April 21, 2019 Share Posted April 21, 2019 (edited) Mortal wounds are great against Sigmarines, I personally have found that aethervoid pendulum/ geminids are particularly poweful against these elite lists with high saves. Edited April 21, 2019 by Yamarahj34 Quote Link to comment Share on other sites More sharing options...
phlp Posted April 21, 2019 Share Posted April 21, 2019 i will definitely get the endless spells and try to dish out a lot of MW with them... :D Quote Link to comment Share on other sites More sharing options...
Yamarahj34 Posted April 21, 2019 Share Posted April 21, 2019 They are a great investment. Pendulum+ spell portal in particular is a great combo that dishes out some early mortal wounds and can't be used against you. Quote Link to comment Share on other sites More sharing options...
Kyyn Posted April 22, 2019 Share Posted April 22, 2019 Can you use Pendulum with Spell Portal ? I mean I know that when you finish a movement you can place it in the other portal in 6', but I believed you were not able to use it when you cast it I mean before moving it according to the notes in the FAQ. Quote Link to comment Share on other sites More sharing options...
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