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AoS 2 - Hosts of Slaanesh Discussion


Gaz Taylor

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Here is the new thread for discussing Hosts of Slaanesh. With the imminent release of AoS 2 (and a lot of the info already being out there), now is the time for us to start afresh on TGA.

Moving forward, this will be the main thread to chat about and discuss Hosts of Slaanesh in the new edition. I still wholly encourage people to keep their own threads/army blogs within this sub forum and I also think those are a great place to share some photos as I know not everyone frequents the Painting & Modelling section. But this thread is purely for discussion around the faction, things such as (but not limited to) tactics and list building etc. You all know the drill, we've been doing it on this forum since inception!

For newer players, I would say the older thread could still be worth perusal and whilst it is now locked for further replies, you can find it here - http://www.tga.community/forums/topic/9324-lets-chat-slaanesh/

Really excited to see what we can come up with as a community and I look forward to reading all your ideas and thoughts.

 

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  • Chris Tomlin changed the title to AoS 2 - Hosts of Slaanesh Discussion

Okay, here's a starting off question. I just watched Stormcast 12, which has one of the designers say that killing a keeper of secrets in one combat phase rewards slaanesh with no points, but this is counter to what has been seen, such as a Keeper murdering a squad of liberators in one go, giving 5 points. 

Edit: If this is how it is intended, how does this make you feel about summoning? Cause under the way it is described in the GHB, it is done very well as slaanesh wants to now max out heroes. If it's done this way, where if we lose heroes, we score no points, a lot of heroes become non-choices again. I can't see the point of taking the foot/mount herald or the masque as they are too squishy to even give points. Same with mortal slaanesh, it'll be hard pressed to take 5 wound models as they are less likely to return their points.

Edited by carnith
no question was asked on me end.
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2 minutes ago, carnith said:

Okay, here's a starting off question. I just watched Stormcast 12, which has one of the designers say that killing a keeper of secrets in one combat phase rewards slaanesh with no points, but this is counter to what has been seen, such as a Keeper murdering a squad of liberators in one go, giving 5 points. 

I suppose if he's dead he can't get all the kinky fun from the pain?

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True, but rereading the page, it seems like the guy got his info wrong. It's for each wound that hurts the hero but does not slay them. If you did 15 wounds to my keeper of secrets, 9 of them did not kill my keeper, it should stand to reason, I should still get 9 points.

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3 hours ago, carnith said:

True, but rereading the page, it seems like the guy got his info wrong. It's for each wound that hurts the hero but does not slay them. If you did 15 wounds to my keeper of secrets, 9 of them did not kill my keeper, it should stand to reason, I should still get 9 points.

I think this is the way to go and I think it’s written clearly on the slaanesh summoning page in the GH18

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19 hours ago, carnith said:

True, but rereading the page, it seems like the guy got his info wrong. It's for each wound that hurts the hero but does not slay them. If you did 15 wounds to my keeper of secrets, 9 of them did not kill my keeper, it should stand to reason, I should still get 9 points.

Apparently a guy called Ben (I think he may be Warhammer Community) confirmed that this was in the case of Hand of Dust, or another instant kill ability that doesn't do any wounds. Otherwise the example given in the general's handbook wouldn't make any sense as there's no way a keeper of secrets can get 5 points from 5 liberators in one combat phase without killing them. 

Edit: found the picture

FB_IMG_1529664652212.jpg

Edited by Enoby
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Oh, I'm totally fine with that. That makes sense. Models being outright removed should generate no points. But if I get bonezone'd, I'm getting dealt those wounds. 

Currently, my plan is how to shove as many depravity points into my list. Right now, I'm at around 51 from just my heroes dying. 

A Seeker's list I created has everything that can move more than 12" getting a +4 to move with casting cogs, has 3 heralds on exalted chariots, keeper, chaos sorc on manticore, and a daemon prince. the rest of the units of just a bunch of fast moving units like hellstriders and seekers of slaanesh. 

A different list is for pretenders. Im trying to get those same 51 wounds in. 60 daemonettes and 10 hellstriders as my base. But im running into about 160 to 200 points unused if I move my chaos sorc on manticore to regular chaos sorc. But im losing out on 7 depravity points. I still need to fit in cogs. and depending on if Exalted gets a buff in points, maybe just switching out the keeper for exalted might be a good bet.

Edited by carnith
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I had a few test games using depravity points, both against Sylvaneth at 2000pts. 

My list was:

Pretenders 

- exalted greater daemon (with devotee of torment and allure of Slaanesh, as well as a new realm of light artifact which adds 1 to the damage of its sword)

- a daemon Prince of Slaanesh

- a chaos sorcerer of Slaanesh

- a chaos sorcerer of Slaanesh on Manticore

- an exalted seeker chariot of Slaanesh

- 30 daemonettes

- 30 daemonettes

- 1 unit of hellstriders 

- chromatic cogs

- rolling grave tide 

- gemnids 

In the first game, I got 56 depravity points within the first 3 turns, and in the second game I got 60 in the same amount of time. It should be noted that the Sylvaneth lists pretty much entirely consisited of multi wound models besides battleline tax, so this number is likely inflated from normal. However, I'd still say it was a pretty good number and we should be able to do a lot with our newfound points. 

 

Edit: I should also note that the depravity points were the only reason I won the last game as I swarmed my objectives with summoned daemonettes. 

Edited by Enoby
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Are the allegiance abilities and traits more or less the same as before? I'm thinking about taking part in a release tournament next sunday and would probably buy the ghb from there. Still, general idea of the abilities would be nice while making the list. :)

My initial list I had in mind for 1500 is:

Keeper

Sorcerer lord

Slaanesh lord on steed

2x20 daemonettes

2x5 seekers

5 knights

5 warriors

Extra command point. 

 

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Slaanesh is going to love any army that brings multi wound models. Part of things will be bringing quite a few beefy monsters. If you bring any exalted chariots, you should absolutely make them a herald. It gives you Locus procs, also it gives 8 Depravity points. Some lists I thought of gave around 51 depravity, assuming all starting heroes died. I might change my list to be 3 Exalted Chariot Heralds. When all of them die, it gives me another keeper of secrets (Which i'll proxy using an orruk megaboss, same base size, and my current keeper is a conversion). 

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Looking at running this list as i think all the daemon princes will hopefully rack up points, any thoughts?

Allegiance: Slaanesh

Leaders
Keeper Of Secrets (280)
Daemon Prince Of Slaanesh (160)
Daemon Prince Of Slaanesh (160)
Herald Of Slaanesh (60)
The Masque Of Slaanesh (80)
Daemon Prince Of Slaanesh (160)

Battleline
30 x Daemonettes Of Slaanesh (270)
30 x Daemonettes Of Slaanesh (270)
5 x Hellstriders Of Slaanesh (100)
- Hellscourge & Shield
5 x Hellstriders Of Slaanesh (100)
- Hellscourge & Shield

Units
10 x Seekers Of Slaanesh (240)

Total: 1880 / 2000
Allies: 0 / 400
Wounds: 144
 

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1 hour ago, Cyanid32600 said:

 

Looking at running this list as i think all the daemon princes will hopefully rack up points, any thoughts?

Allegiance: Slaanesh

Leaders
Keeper Of Secrets (280)
Daemon Prince Of Slaanesh (160)
Daemon Prince Of Slaanesh (160)
Herald Of Slaanesh (60)
The Masque Of Slaanesh (80)
Daemon Prince Of Slaanesh (160)

Battleline
30 x Daemonettes Of Slaanesh (270)
30 x Daemonettes Of Slaanesh (270)
5 x Hellstriders Of Slaanesh (100)
- Hellscourge & Shield
5 x Hellstriders Of Slaanesh (100)
- Hellscourge & Shield

Units
10 x Seekers Of Slaanesh (240)

Total: 1880 / 2000
Allies: 0 / 400
Wounds: 144
 

Herald and Masque are low scoring depravity. Take heralds on Exalted Chariots. They are the same price as daemon princes for +1 depravity. Also based on the rules for mortal wounds, they are treated as wounds for rules purposes, they should grant depravity if mortal wounds were done on the charge by a chariot. If depravity gets errata'd to be only wounds and not mortal wounds, I think you'll have a better time with DP's as the chariots throw out a bunch of attacks but with no rend. YMMV overall. 

Your battleline is exactly what I take in my battleline for pretenders. Also remember, keeper of secrets are 20 points less. You have 140 points leftover.  You could take 3 endless spells, not really worth it as your keeper is your only caster. 

Overall, your depravity for your own heroes dying is 38.  Look for maybe higher wound heroes instead of herald and masque. If MW's cause Depravity, then chariots could be a better bet (though a pain to assemble). Also if this is the case, wounds caused by spells would be a great source of depravity, as a chaos sorc on manticore can cause a fair number of wounds without retaliation. If you leave points for spells, take cogs or geminids. Geminids can outpace your army, with being set up 18" away from caster and move 8" the turn they are set up, allowing you hit your enemy with 2d3 mortal wounds on some squads. If you get double turned, you can throw the geminids around with impunity, hurting your enemy more. If you get priority turn 2, the geminids cannot hurt you unless you manage to get into combat turn 1. Mortal wounds done this way can in no way generate depravity as it is not from a hero, so be careful about not losing depravity, unless the batter is heavily in your favor. 

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11 minutes ago, S133arcanite said:

Unfortunately we don't gain depravity points from dead marauders.?

Heralds are 4 depravity points for 60

Heralds on Regular chariots are 5 depravity for 100

Heralds on Exalted Chariots are 8 depravity for 160

Daemon princes are 7 depravity for 160

Keeper of Secrets are 9 depravity for 260

Chaos Lords on Manticore are 11 points for 240

Sorc Lords on Manticore are 11 points for 200

 

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I think it should also be considered damage done by heroes; when doing a few tester games, I found that the chariot did very little damage besides from its initial charge, whereas the daemon prince could keep going with its combat. It's also why I prefer an exalted greater daemon over two keepers - it does an insane amount of damage, whereas the standard keeper is more variable with its sword so you can't guarantee you'll get the damage you'll need. 

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18 minutes ago, Cyanid32600 said:

Thanks guys ill probably remove the herald and add a sorcerer on manticore, i love the masque for the move reduction and all the rerolls so i cant get rid of her lol

Yeah, the Masque isn't great for depravity points, but she's so good elsewhere that she's worth keeping - just being able to deny your opponent a crucial charge because they can't move fast enough is a good enough reason to take her. 

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Mind you the masque only slows movement and not runs and charges. It'll be good for shoving the masque up to make your opponents move slower. 

Perhaps a bunch of daemon princes will help instead of chariots. I wonder if the exalted keeper will see a points drop. 

What artefacts are you guys looking at for new edition? Taking the trait for +1 hit and a relic from the realm list that activates on 6+ hits is an obvious good choice. The cloak from Chamon is good for moving over models. 60mm is small enough to hop over enemy models for a 3+ to do d3 MW. The Lens from Hysh for -d3 mw from spells is good, or the brooch of 5+ command point. Cause whats better than getting 1 squad double pile in? MORE SQUADS WITH DOUBLE PILE IN! If my opponent doesn't want realm artefacts or malign sorceries, then good ol' breathtaker. 

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1 hour ago, carnith said:

Mind you the masque only slows movement and not runs and charges. It'll be good for shoving the masque up to make your opponents move slower

Yeah, sorry, should have clarified this better - she's good for denying charges because they can't move fast enough to get in reasonable charge range. E.g. cavalry with 12" move and important friendly models that are 18" away: the masque turns the required 6" charge into a 12" charge because the Calvary can only move 6" so will be 12" away from the important friendly unit - sure, they can go into her, but by that point she's done her job. 

1 hour ago, carnith said:

What artefacts are you guys looking at for new edition?

I like the look of the +1 to damage weapon from Hysh on the exalted keeper to make his sword do 4 damage. That said, I tend to run very alpha strike heavy lists that have little to no defence and aim to overwhelm and pick off important pieces (which depravity points really help with as it means I can reinforce later on), so this means that I don't tend to look for defensive artifacts. 

1 hour ago, carnith said:

I wonder if the exalted keeper will see a points drop. 

I really hope this happens. She's great, but a tad too pricy as she can be shot off the board before she can do anything. That said, I kind of hope they update his warscroll to be more 'exalted'; she is better than the standard KoS, but I feel that she lacks a special extra rule that the other doesn't have to make her feel more like a unique creature (afaik there are only 6 of them in the lore). I'm not sure how to properly put it into words, but he lacks the umph that a creature that could fight Sigmar should have. 

7ba0b82b833903f75fcc570e0cf99b51.jpg

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21 minutes ago, carnith said:

i like the Blade from Shyish to give +2 dmg on hit. You can put that on the blade or claws for either 4 or 5 damage swings. Really would bring down many foes quickly. 

I was thinking of putting that one on a Lord of Slaanesh and go hero hunting with a Daemon Prince for backup.

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I don't believe getting heroes just for their ability to generate depravity points (i. e. Die) is very valid strategy as it's like in a casino. The house always wins. You'll lose more points than you're able to summon. Daemon princes on the other hand look good as do kippers. I wish I had a second of them. 

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