Korvak Posted July 15, 2018 Share Posted July 15, 2018 Hey all, My local store has a 1000 point tournament coming up soon and I'm contemplating taking Blades of Khorne (my main army is Everchosen, which isn't all that great at 1k.) I've read through all 16 pages of this thread, and came up with this list. I'm not sure if it's ridiculous enough to work, or just plain ridiculous. The idea is to just jam forward with a sea of bodies in small sized units, try and wrack up Tithe points and get to summoning. Would love to know people's thoughts! Leaders: Aspiring Deathbringer General Trait: Violent Urgency Bloodsecrator Artefact: Verdant Mantle Slaughterpriest Prayer: Blood Sacrifice Slaughterpriest Prayer: Blood Sacrifice Battleline: Bloodreavers x10 Bloodreavers x10 Bloodreavers x10 Bloodreavers x10 Bloodreavers x10 Bloodreavers x10 Bloodreavers x10 Other: Garrek's Reavers 990 points. Quote Link to comment Share on other sites More sharing options...
Agent of Chaos Posted July 16, 2018 Share Posted July 16, 2018 Very interesting concept for 1000 points. In theory you should have quite a few blood tithe by turn 2. Do you have the full range of daemons available to summon? Remember that summoned units must be wholly within 12" of a khorne hero so think carefully about your placement of the deathbringer and slaughter priests as they move up field. I would spread them out as they move up to give yourself options for placing summoned units. Also I believe you cant take Garrek's Reavers without also taking Riptooth as well, making it 120 points in total, although they are still separate units. Havent done the math on your list so dont know if you have allowed for theextra 40 points. Quote Link to comment Share on other sites More sharing options...
kenshin620 Posted July 16, 2018 Share Posted July 16, 2018 13 minutes ago, Agent of Chaos said: Also I believe you cant take Garrek's Reavers without also taking Riptooth as well, making it 120 points in total, although they are still separate units. Havent done the math on your list so dont know if you have allowed for theextra 40 points. Garrek isn't the one who comes with Riptooth, thats Magore. 1 Quote Link to comment Share on other sites More sharing options...
Agent of Chaos Posted July 16, 2018 Share Posted July 16, 2018 My mistake. Move along, nothing to see here... 1 Quote Link to comment Share on other sites More sharing options...
Praecautus Posted July 16, 2018 Share Posted July 16, 2018 (edited) 9 hours ago, Korvak said: Hey all, My local store has a 1000 point tournament coming up soon and I'm contemplating taking Blades of Khorne (my main army is Everchosen, which isn't all that great at 1k.) I've read through all 16 pages of this thread, and came up with this list. I'm not sure if it's ridiculous enough to work, or just plain ridiculous. The idea is to just jam forward with a sea of bodies in small sized units, try and wrack up Tithe points and get to summoning. Would love to know people's thoughts! Leaders: Aspiring Deathbringer General Trait: Violent Urgency Bloodsecrator Artefact: Verdant Mantle Slaughterpriest Prayer: Blood Sacrifice Slaughterpriest Prayer: Blood Sacrifice Battleline: Bloodreavers x10 Bloodreavers x10 Bloodreavers x10 Bloodreavers x10 Bloodreavers x10 Bloodreavers x10 Bloodreavers x10 Other: Garrek's Reavers 990 points. It feels somewhat risky. Without gore pilgrims your priests are going off on a 4, the most blood tithe you will generate per turn this way is 3; two from prayers and hope the unit breaks. So unless you kill a lot or have other units killed, a blood thirster wont appear until turn 3. The other daemons maybe not so good in small units so possibly not adding anything that the dead units of reavers could not already do. Although hounds give you more unbind, but w two priests and a secrator I doubt you will need more. i would probably keep heros as they are but will just put bezerker lord on your radar for the additional 5+ combat save. I would think about some more duarable units e.g. Khorgoraths are nasty and blood warriors or a unit of skull reapers would give people pause for thought especially with bronze flesh or killing frenzy stacked on them. Edited July 16, 2018 by Praecautus Quote Link to comment Share on other sites More sharing options...
Ravinsild Posted July 16, 2018 Share Posted July 16, 2018 I asked this in Slaves to Darkness, but I'll ask here, for all Khorne players to see and get their opinions: Is there any situation in which one might take Chaos Warriors or Chaos Knights? (Or any of the other dudes, like a basic Lord of Chaos, etc..) For me, personally, I'm having trouble figuring out Blood Warriors place in Khorne Bloodbound. I like the models a lot, I think they're really cool, but I find they're slow and often don't really make it into combat, and I'm not sure what to do with them. I've also learned to respect mortal wounds and things like Skaven with lots of mortal wound generation, the Chaos Warriors with their shields seem like a really tasty defensive objective holding unit. Thoughts or opinions on normal chaos boys place in a Khorne list as opposed to the strictly dedicated? (I don't play demons so I have no comment on any of the demon units.) PS: Is there any shooting or artillery units worth it for Khorne? 2 Quote Link to comment Share on other sites More sharing options...
tamthethird Posted July 16, 2018 Share Posted July 16, 2018 I’m also interested in putting together a mixed mortal Khorne force. To me the warriors and knights are still the classic image of a chaos army - and I’d love to paint up some Khorne knights. I have some of the Bloodbound from the starter box so they will be in there, but Slaves to Darkness with Khorne keyword is where my black and twisted heart is at. Quote Link to comment Share on other sites More sharing options...
Oldshrimpeyes Posted July 16, 2018 Share Posted July 16, 2018 I'll be following this thread with interest regarding mortal units in Khorne. I have a legion of grey chaos warriors that need something to do. Quote Link to comment Share on other sites More sharing options...
TheOtherJosh Posted July 16, 2018 Share Posted July 16, 2018 (edited) The Khorne marked Marauders on Horseback actually would give a ranged attack option. They have Javelins with a 9” range. Though they’re not cheap at 90 points for 5. Edited July 16, 2018 by TheOtherJosh Quote Link to comment Share on other sites More sharing options...
Praecautus Posted July 16, 2018 Share Posted July 16, 2018 (edited) Knights provide some fast anti magic, their shields absorb wounds from spells. There is a really good list on this forum where someone built a list designed for antimagic and took on and beat a tzeentch army. He had at least 2 units of knights. I can't speak for warriors but they are a great anvil unit w shields and halberds, but lack punch I do run a warshrine w khorne mark, gives a fourth blood blessing, second totem word and another prayer. It has a ward but that has not done much for me to date. Gorecahriots synergies well with the mighty lord and lord on juggernaut Edited July 16, 2018 by Praecautus 2 Quote Link to comment Share on other sites More sharing options...
Oldshrimpeyes Posted July 16, 2018 Share Posted July 16, 2018 I'd love to see that knight based anti magic list Quote Link to comment Share on other sites More sharing options...
Praecautus Posted July 16, 2018 Share Posted July 16, 2018 (edited) 3 hours ago, Oldshrimpeyes said: I'd love to see that knight based anti magic list I did not come up with this, the thread is somewhere on this forum. It worked by switching of magic and then murdering the wizards. Note it is an AoS 1 list Edited July 16, 2018 by Praecautus 1 Quote Link to comment Share on other sites More sharing options...
TheOtherJosh Posted July 16, 2018 Share Posted July 16, 2018 It doesn’t look like the knights are specifically geared to anti-spell ... they just happen to ignore mortal wounds on rolls of 5 or 6 due to their shields. Quote Link to comment Share on other sites More sharing options...
Lazaris Posted July 16, 2018 Share Posted July 16, 2018 Any input on the following 1k points list? Allegiance: KhorneLeadersWrath Of Khorne Bloodthirster (320)- General- Trait: Immense Power - Artefact: Behemoth's Bane Bloodsecrator (140)Slaughterpriest (100)- Blood Blessing: Bronzed FleshSlaughterpriest (100)- Blood Blessing: Bronzed FleshBattleline10 x Bloodreavers (70)- Reaver Blades10 x Bloodreavers (70)- Reaver Blades5 x Blood Warriors (100)- GoreaxesUnits1 x Khorgoraths (90)Total: 990 / 2000Extra Command Points: 20Allies: 0 / 400Wounds: 69 I'm usually playing with the same 3 people, 2 of them bring some nasty behemoths like Drycha Hamadreth + Treelord Ancient, hence the Behemoth's Bane on my WoK BT. I don't know if I should remove a Slaughterpriest to add a Bloodstoker, considering that I can't have Gore Pilgrims at that point level... But I just love Slaughterpriests. ? I guess the alternative is to remove the Khorgy, or ignore the Bloodstoker altogether and add 5 more Blood Warriors. Quote Link to comment Share on other sites More sharing options...
Praecautus Posted July 16, 2018 Share Posted July 16, 2018 Yes stop spells casting or any that do reduce their effectiveness. It's a list I am keen to try ? Quote Link to comment Share on other sites More sharing options...
Praecautus Posted July 16, 2018 Share Posted July 16, 2018 @Lazaris I think the list looks good. Wok by is a threat that cant be ignored. I would say try w the two priests but you can consider dropping one to a stoker and adding in more warriors. Maybe see how the dice gods favour your priests. i would keep the khorgy, I find it to be a sleeper unit thy gets ignored until it destroys something. With two bronzed flesh it's a real killer at that level. Quote Link to comment Share on other sites More sharing options...
gertat Posted July 16, 2018 Share Posted July 16, 2018 Hi blood drinkers Today I played my first game of AoS 2 This is the list I played Allegiance: KhorneMortal Realm: UlguLeadersWrath Of Khorne Bloodthirster (320)- General- Trait: Slaughterborn - Artefact: Doppelganger Cloak Karanak (90) Bloodsecrator (140)- Artefact: The Brazen Rune auto dispelSlaughterpriest (100)- Artefact: Dimensional Blade- Blood Blessing: Blood SacrificeSlaughterpriest (100)- Blood Blessing: Blood SacrificeSlaughterpriest (100)- Blood Blessing: Blood SacrificeBattleline5 x Flesh Hounds (100) 5 x Flesh Hounds (100)5 x Flesh Hounds (100)5 x Blood Warriors (100)- Goreaxes 10 x Bloodreavers (70)- Meatripper Axe10 x Bloodreavers (70)- Meatripper AxeUnits5 x Wrathmongers (180) BattalionsBlood Hunt (180) Gore Pilgrims (200) My opponent played: Allegiance: Slaanesh Leaders Chaos Lord On Daemonic Mount (140) Chaos Sorcerer Lord (160) - Runestaff Keeper Of Secrets (260) Lord Of Slaanesh On Daemonic Mount (140) Units 5 x Chaos Warriors (90) - Hand Weapon & Shield 30 x Daemonettes Of Slaanesh (270) 10 x Chaos Knights (320) - Ensorcelled Weapons - Mark of Chaos: Slaanesh 10 x Hellstriders Of Slaanesh (200) - Claw spear Soul Grinder (260) - Mark of Chaos: Slaanesh Endles spells Chronomantic Cogs (60) Total: 1900 / 2000 Extra Command Points: 2 Allies: 0 / 400 Wounds: 135 We played the scenario: Total commitment Lost the game on points 24-23 I houseruled myself that Karanack had to choose an enemy units as its quarry Think this will come in a FAQ later. We re not competetive players but here are some thoughts - Karanack with my selfimposted houserule isnt worth it - Bloodhunt is still good but not used in this scenario - Do to the summoning points I feel the games with not competetive players go back and forth even more than before. - 8 Dispells is a bit overkill but it totally shut down magic, Not a single spell went of during the game. - Wrathmongers is great if yo can get them to fight - killed half a Soulgrinder and a Lord of Slaansh on daemonic mount Got to use the bloodtithe points to do the following: - Summon a Bloodthirster - Summon a 5 Bloodletters - Summon a 5 Bloodletters - Summon a 5 Fleshhounds - Murderlust - Crimson Rain I'm still so so on Khornes summoning meqanic Have to play more to decide what I think but for a none competive game it looks ok. Sheers gertat 3 Quote Link to comment Share on other sites More sharing options...
Praecautus Posted July 16, 2018 Share Posted July 16, 2018 What would you take instead of Karanak? Skarr, death bringer, something else? Quote Link to comment Share on other sites More sharing options...
gertat Posted July 16, 2018 Share Posted July 16, 2018 Next time I will test out Skaar 1 Quote Link to comment Share on other sites More sharing options...
Oldshrimpeyes Posted July 16, 2018 Share Posted July 16, 2018 2 hours ago, Praecautus said: I did not come up with this, the thread is somewhere on this forum. It worked by switching of magic and then murdering the wizards. Note it is an AoS 1 list Was kinda hoping for more knights but thanks for digging that list out. Quote Link to comment Share on other sites More sharing options...
Agent of Chaos Posted July 16, 2018 Share Posted July 16, 2018 @Oldshrimpeyes @Ravinsild @tamthethird That was me :-) Here is the link to the battle report; In AOS2 the flesh hounds are battle line so I wouldnt have to split the blood warriors into 2 units of 5 however with point adjustments the list would need further tweaking. I played another game against Tzeentch on the wknd and am about to put together another battle report however didn't use Knights this time. 1 1 Quote Link to comment Share on other sites More sharing options...
Ravinsild Posted July 16, 2018 Share Posted July 16, 2018 (edited) 5 minutes ago, Agent of Chaos said: @Oldshrimpeyes @Ravinsild @tamthethird That was me ? Here is the link to the battle report; In AOS2 the flesh hounds are battle line so I wouldnt have to split the blood warriors into 2 units of 5 however with point adjustments the list would need further tweaking. I played another game against Tzeentch on the wknd and am about to put together another battle report however didn't use Knights this time. But..my inquiry wasn't about how to defeat Tzeentch It was how to effectively use Chaos Knights and Chaos Warriors or any of the other Mortal Units with Khorne Bloodbound, including the Chariots or any of the leaders. They just have some cool models and I was curious about their place or viability within a Khorne army. As I understand it, Khorne is probably in the same place as Ironjawz: Middle Tier. Not the worst, but definitely not the best. Just somewhere in the middle, aka "fine". In other words: for an army that's already not amazing, do normal Chaos units offer enough to bring or in any way enhance our list to boost them and make them stronger, or is it more dead weight to an already weakish faction? Edited July 16, 2018 by Ravinsild Quote Link to comment Share on other sites More sharing options...
Agent of Chaos Posted July 16, 2018 Share Posted July 16, 2018 Well I guess the idea is for you to see how the chaos knights were used in that game to help you gauge if you want to try them out. There is way more to them then a 5+ mortal wound save. They respond very well to the many buffs available in khorne armies and I certainly prefer them over our juggernaut riding options. 1 1 Quote Link to comment Share on other sites More sharing options...
Agent of Chaos Posted July 16, 2018 Share Posted July 16, 2018 For anyone interested, here is the link to my latest battle report for a 2000 point game against Tzeentch, my first in AOS2. There were no endless spells but we both summoned units with mixed results. Enjoy! 1 Quote Link to comment Share on other sites More sharing options...
tamthethird Posted July 17, 2018 Share Posted July 17, 2018 6 hours ago, Agent of Chaos said: Well I guess the idea is for you to see how the chaos knights were used in that game to help you gauge if you want to try them out. There is way more to them then a 5+ mortal wound save. They respond very well to the many buffs available in khorne armies and I certainly prefer them over our juggernaut riding options. Thanks for posting your list! Certainly some food for thought there. I’m wondering if I would now take Karanak as well as the flesh hounds, but definitely sold on the idea of using the knights. Juggers are something I think you need to be all in with and going for Brass Stampede. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.