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Gaz Taylor

AoS 2 - Blades of Khorne Discussion

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1 hour ago, Warbossironteef said:

Does anyone here have experience trying to make Dark Feast work? It's a cheap battalion and the new Goretide rules seem to help it out. The Bloodsecrator becomes so important but the reavers are actually threats and they generate a ton of BloodTithe so your BT or Manticore can attack twice.

I've used the new dark feast and think it's quite good, but I don't think it's something that you can really 'make work'.  The reavers are so squishy that they'll usually die before they fight, and the slaughterpriest can get sniped. What I do like about it is it bunches all your screening units into a single drop, gives you an artifact and command point, and just maaaybe gives you a few extra attacks, all for a low low price. It combos well with a lot of other battalions if you do 4 reaver units for a total of 570 points. 

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Posted (edited)

FAQ is out.

Mage Eater allows an additional unbind. Only the first unbinding roll can inflict mortal wounds.

Wrathmongers changed to buff melee attacks only. There goes the Khorne gunline. Sucks for those who bought multiple skull cannons already :(

Korgos Kuls command ability got fixed (used in combat phase, not charge phase).

Aspiring Deathbringer +1 attack can't be stacked.

Edited by Agent of Chaos
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Glad I dodged the Skullcannon trap. Now that horrendous model can stay away from my collection without feeling like I'm gimping myself. 

I don't have my book handy, but what Battalion allows Bloodletters to get MWs off on 5+ now? Reference Errata for Pg. 94

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1 minute ago, THUNDERFISTS said:

Glad I dodged the Skullcannon trap. Now that horrendous model can stay away from my collection without feeling like I'm gimping myself. 

I don't have my book handy, but what Battalion allows Bloodletters to get MWs off on 5+ now? Reference Errata for Pg. 94

It’s part of that ultra super Battalion that would only work in apocalypse games. 

Its the bonus for taking the Warscroll Battalion: Blood Legion. 

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I wonder why they walked back their claim after one of the rules designers claimed it was intentional. 

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Posted (edited)

Well I'm glad I didn't buy anything before the faq came out but I am bummed that GW still seems to hate the thought of workable mixed arms factions.

I like the balance updates, but honestly they're making me not want to bother buying anything that seems good. Like I could get skarbrand, but I'm pretty sure he'll be nerfed this summer. Which is just enough time for me to build, paint, and use him like twice. Is anyone else feeling the same way?

Edited by Grimrock
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Just going to wait for all the salt to come pouring into this thread again from the Wrathmonger nerf.

 

Anyone got any popcorn? 😂

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Ehhh, cannons are still okay I think.  The reasons for using them were long range and some melee capability, those reasons still stand.

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Thank god. I hated the cannon thing. I can now just buy a bunch of cockatrices for more blood boil spam, because that is somehow thematically better to me ._.

Sarcasm aside I really didn't like the cannons

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23 minutes ago, Darksteve said:

I wonder why they walked back their claim after one of the rules designers claimed it was intentional. 

Streams should never be taken as official rules, regardless of who is speaking. The rules writer for DoT said Destiny Dice could be used on mortal wound rolls (they can't), the writers for Thousand Sons and Death Guard said the Daemon Primarchs could deep strike via Daemon strategems (they can't). This is not the first time this has happened and wont be the last. The book itself and the FAQ are all that matters.

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I do like the clarification that when blood warriors are under Relentless Fury they get to pile in and attack twice since they also have no respite!

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Hahahahahahahahaha

I bought 2 Cannons yesterday from another club member. (luckily there was more to the deal than the cannons, I'll just resell them)

The GW back-paddle is real.

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Yay, Khorne is now melee centered again. I still like the canons, nice summoning piece to shoot something.

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17 minutes ago, Broken Netcode said:

Just going to wait for all the salt to come pouring into this thread again from the Wrathmonger nerf.

 

Anyone got any popcorn? 😂

Whaaattt, its an absolute outrage!!

Why if I ever get my hands on...

 

..meh😔

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3 minutes ago, Fredster001 said:

Whaaattt, its an absolute outrage!!

Why if I ever get my hands on...

 

..meh😔

🎶 When you try your best but you don't succeed... 🎶

 

Genuinely though, I'm surprised that there isn't any outrage at all! Cannon spam isn't very thematic anyway so I'm glad that its been nerfed. 

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So what exacty happened to the cannons? They went from what, to what? 

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1 minute ago, Mayple said:

So what exacty happened to the cannons? They went from what, to what? 

They cannot be buffed by Wrathmongers anymore as they now specifically target melee weapons.

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Just now, Xasz said:

They cannot be buffed by Wrathmongers anymore as they now specifically target melee weapons.

Oh. Completely missed the memo that they could do that to begin with. Yeah, that would have been bonkers. I assume they still benefit from their battalion? 

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1 minute ago, Xasz said:

They cannot be buffed by Wrathmongers anymore as they now specifically target melee weapons.

Which was also buffing the wrath of khorne BT enormously

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6 minutes ago, Mayple said:

Oh. Completely missed the memo that they could do that to begin with. Yeah, that would have been bonkers. I assume they still benefit from their battalion? 

If you mean the Gorethunder Cohort, yeah but it's not that interesting to begin with.

The problem with Skull Cannons is the lack of attacks, they already hit and wound pretty decently.

I'm mildly pissed about this, especially as they said it was intended before (yea yea, I know not a reliable source). In the end it's whatever, there is always someone buying on ebay and I can instead focus on the 3 Thirster they came with. :D

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Just now, Xasz said:

If you mean the Gorethunder Cohort, yeah but it's not that interesting to begin with.

The problem with Skull Cannons is the lack of attacks, they already hit and wound pretty decently.

I'm mildly pissed about this, especially as they said it was intended before (yea yea, I know not a reliable source). In the end it's whatever, there is always someone buying on ebay and I can instead focus on the 3 Thirster they came with. :D

For sure :) I have a gonna-maybe-do-it-eventually pirate-ship "broadside" army concept that requires that battalion, so I'm happy there's no additional nerfs beyond the removal of an added buff. Won't be competitive, but will look good on the field.  

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Posted (edited)

I'm loving that Karanak is still not a Leader, I think he's very close to an auto-include in heavy Daemon armies as a result.

Edited by AresX8

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28 minutes ago, Mayple said:

Oh. Completely missed the memo that they could do that to begin with. Yeah, that would have been bonkers. I assume they still benefit from their battalion? 

The issue is that when the cannons were able to be buffed they weren't nuts, just playable. Now they get to be bad again which is sad. I would personally like to have more models where fielding them doesn't feel like I'm just taking a worse unit from another army.

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Just now, Darksteve said:

The issue is that when the cannons were able to be buffed they weren't nuts, just playable. Now they get to be bad again which is sad. I would personally like to have more models where fielding them doesn't feel like I'm just taking a worse unit from another army.

Hm. 

By using the battalion to it's full effect, you'd then be firing essentially 4 shots per cannon, right? I don't know how the wrathmonger buff worked for them, so there's the element of doubt. If my presumption is correct, then you're looking at 32 shots at 3+, 3+, -2, d6 damage every round, at range. Pretty much what qualifies as bonkers by my definition ;)

If that is not the case, then it's less so, and I agree, but you'd still be able to spam cannons that were then far superior to any other cannon in the game, while also being able to ignore the normal 4 maximum artillery limitation that normal cannons abide by. 

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