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AoS 2 - Blades of Khorne Discussion


Gaz Taylor

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Interested in some feedback on this army please, is it viable? Think I've covered the bases, also, ideas on artifacts to give would be helpful as I've no idea where to start; 

+++ New Roster (Age of Sigmar) [2000pts] +++

++ **Pitched Battle** 2,000 (Chaos - Khorne) [2000pts] ++

+ Leader +

Bloodsecrator

Bloodstoker

Mighty Lord of Khorne ]: General

Slaughterpriest : 5. Killing Frenzy, Hackblade & Wrath-hammer

Slaughterpriest: 1. Bronzed Flesh, Bloodbathed Axe

+ Battleline +

Blood Warriors : 2x 5 Blood Warriors, Goreaxe and Gorefist

Blood Warriors : 2x 5 Blood Warriors, Goreaxe and Gorefist

Bloodletters : 2x 10 Bloodletters, Hornblower, Icon Bearer

Bloodreavers : 2x 10 Bloodreavers, Hornblowers, Icon Bearers, Meatripper Axes

Flesh Hounds : 2x 5 Flesh Hounds, Gore Hounds

+ Other +

Mighty Skullcrushers : 2x 3 Mighty Skullcrushers, Ensorcelled Axe, Hornblowers, Standard Bearers

Battalion: Gore Pilgrims : Gore Pilgrims

Allegiance: Khorne

 

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23 hours ago, Bjornas said:

On the topic of summoning, are there any special rules regarding command groups (musician, banner champ) in newly summoned units? I'm assembling my first unit of Bloodletters and wonder if I should bother with the command parts. The trumpet would be nice I guess but I'm not sure I can be bothered with the banner.

Nothing has been specified about them so most people assume it follows the same rules as if you were setting them up at the start of the game.

Personally I like having the banner just in case. Rolling a 1 on battleshock and getting d6 back doesn't happen often but when it does it is awesome.

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8 hours ago, zombiepiratexxx said:

Interested in some feedback on this army please, is it viable? Think I've covered the bases, also, ideas on artifacts to give would be helpful as I've no idea where to start; 

+++ New Roster (Age of Sigmar) [2000pts] +++

++ **Pitched Battle** 2,000 (Chaos - Khorne) [2000pts] ++

+ Leader +

> Bloodmaster

Bloodsecrator + brazen rune artifact

Bloodstoker 

Mighty Lord of Khorne ]: General + Mark of the Destroyer artifact

Slaughterpriest : 5. Killing Frenzy, Hackblade & Wrath-hammer

Slaughterpriest: 1. Killing Frenzy, Bloodbathed Axe

+ Battleline +

Blood Warriors : 1x 10 Blood Warriors, goreaxes+1 goreglaive per 10 models)

Blood Warriors : 1x 10 Blood Warriors, goreaxes + 1 goreglaive per 10 models)

Bloodletters :  1x20  Bloodletters, Hornblower, Icon Bearer

Bloodreavers : 2x 10 Bloodreavers, Hornblowers, Icon Bearers, Reaver blades 

Flesh Hounds : 1 x 5 Flesh Hounds, Gore Hounds

+ Other +

Mighty Skullcrushers : 2x 3 Mighty Skullcrushers, Ensorcelled Axe, Hornblowers, Standard Bearers

1 x Khorgorath

1x Khorgorath

1x Khorgorath

 

Quote

Battalion: Gore Pilgrims : Gore Pilgrims

Allegiance: Khorne

 

Some tweaks! As already said in post above, you have no real damage dealers. I would rework the list to allow for 1 WoK bloodthirster. You could cut out the bloodletters and work in some skullreapers.

Edited by kcmerc
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Hi !

I tried to figure out what's best between:

  • roll 3d6 for charge and take the 2 best rolls" (Mighty Lord of Khorne's Command Ability) ;
  • classic reroll charges.

I made a little code to use here https://anydice.com/ where I tried a few codes:

  • Classic 2D6 roll
  • Charge 7" : Roll 2D6 and reroll if you have less than 7
  • Charge 8" : Roll 2D6 and reroll if you have less than 8
  • Charge 9" : Roll 2D6 and reroll if you have less than 9
  • Charge 10" : Roll 2D6 and reroll if you have less than 10
  • Roll 3D6 and take the 2 best

The tab "At least" show the percentage of chance to get a result better than # (left column).

The result is "3D6 and take the 2 best" has a better result if you want to charge more than 7.

For a summoning charge move of 9", you have 47.84% chance with a classic reroll, and 52.31% with a "best of 3d6".

Stats for 3D6 choosing 2 bests :

  • 2+: 100%
  • 3+: 99,5%
  • 4+: 98,2%
  • 5+: 94,9%
  • 6+: 89,3%
  • 7+: 80,6%
  • 8+: 68%
  • 9+: 52,3%
  • 10+: 35,6%
  • 11+: 19,9%
  • 12+: 7,4%

 

Ok it's just stats, but at least that answered my own question ;) Mighty Lord of Khorne 's ability is better than just rerolling charges.
By the way, a 3d6 taking the 2 best, and reroll that 3d6 and take the new 2 best is always the best option 😜

Here is the code to insert in anydice.com

function: roll A:n if less than C:n reroll B:n {
 if A < C { result: B }
 result: A
}

output 2d6 named "CLASSIC CHARGE MOVE AT 2D6"

output [roll 2d6 if less than 6 reroll 2d6] named "TRY TO CHARGE 6 WITH REROLL AVAILABLE"
output [roll 2d6 if less than 7 reroll 2d6] named "TRY TO CHARGE 7 WITH REROLL AVAILABLE"
output [roll 2d6 if less than 8 reroll 2d6] named "TRY TO CHARGE 8 WITH REROLL AVAILABLE"
output [roll 2d6 if less than 9 reroll 2d6] named "TRY TO CHARGE 9 WITH REROLL AVAILABLE"
output [roll 2d6 if less than 10 reroll 2d6] named "TRY TO CHARGE 10 WITH REROLL AVAILABLE"

output {1,2}@3d6 named "2 BEST OF 3"

 

P.S. : the problem with the classic "reroll charge" ability is that if you succeed to do a 7" charge move you can't reroll it to try to make a better roll, as it only allow the reroll FAILED charge moves.

Edited by Beulettor
added a post scriptum note ;)
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Following on from feedback, made some tweaks, what do folks make of this revision? Seems a little light on bodies IMO. 

 

+++ New Roster (Age of Sigmar) [1940pts] +++

++ **Pitched Battle** 2,000 (Chaos - Khorne) [1940pts] ++

+ Leader +

Bloodsecrator : The Brazen Rune

Bloodstoker

Mighty Lord of Khorne : Mark of the Destroyer, General

Slaughterpriest : Killing Frenzy, Hackblade & Wrath-hammer

Slaughterpriest : Killing Frenzy, Bloodbathed Axe

Wrath of Khorne Bloodthirster

+ Battleline +

Blood Warriors : 10 Blood Warriors, 1 Goreglaives, Icon Bearer, Paired Goreaxes

Bloodreavers : 20 Bloodreavers, Hornblowers, Icon Bearers, Meatripper Axes

Flesh Hounds : 5 Flesh Hounds, Gore Hound

+ Other +

Khorgoraths : Khorgorath

Khorgoraths : Khorgorath

Khorgoraths : Khorgorath

Skullreapers : 5 Skullreapers, Daemonblades

+ Battalion +

Battalion: Gore Pilgrims : Gore Pilgrims

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1 hour ago, zombiepiratexxx said:

Following on from feedback, made some tweaks, what do folks make of this revision? Seems a little light on bodies IMO. 

 

+++ New Roster (Age of Sigmar) [1940pts] +++

++ **Pitched Battle** 2,000 (Chaos - Khorne) [1940pts] ++

+ Leader +

Bloodsecrator : The Brazen Rune

Bloodstoker

Mighty Lord of Khorne : Mark of the Destroyer, General

Slaughterpriest : Killing Frenzy, Hackblade & Wrath-hammer

Slaughterpriest : Killing Frenzy, Bloodbathed Axe

Wrath of Khorne Bloodthirster

+ Battleline +

Blood Warriors : 10 Blood Warriors, 1 Goreglaives, Icon Bearer, Paired Goreaxes

Bloodreavers : 20 Bloodreavers, Hornblowers, Icon Bearers, Meatripper Axes

Flesh Hounds : 5 Flesh Hounds, Gore Hound

+ Other +

Khorgoraths : Khorgorath

Khorgoraths : Khorgorath

Khorgoraths : Khorgorath

Skullreapers : 5 Skullreapers, Daemonblades

+ Battalion +

Battalion: Gore Pilgrims : Gore Pilgrims

Looks better, it has less bodies but you make up for that in killing power. I'd split the bloodreavers for an extra bloodtithe point and a bit more flexibility. 

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Think I've settled on a list to take to Justice Series end of the month, it's the Stop Hitting Yourself Build along with Gorepilgrims for a 3 drop army.

Basically the 2 x 10 Blood Warriors are in the Bloodforged batallion so ignore Rend 1 and have a chance to make enemies within 3" of them in the Hero Phase attack themselves on a roll of a 6.

The small unit of 5 are more to fill the Gore Pilgrims requirement.

Skarr Bloodwrath is there to charge into hordes and smash stuff up, die and then resurrect and do it all over again.

3 Units of Wrathmongers to boost attacks and make opponent hit themselves when they kill the Wrathmongers.

Opinions?

Allegiance: Khorne

Leaders
Bloodsecrator (140)
Slaughterpriest (100)
Slaughterpriest (100)
Skullgrinder (80)
Skarr Bloodwrath (80)

Battleline
10 x Blood Warriors (200)
- Goreaxes
10 x Blood Warriors (200)
- Goreaxes
10 x Bloodreavers (70)
- Reaver Blades
5 x Blood Warriors (100)
- Goreaxe & Gorefist

Units
5 x Wrathmongers (180)
5 x Wrathmongers (180)
5 x Wrathmongers (180)

Battalions
Gore Pilgrims (200)
Bloodforged (160)

Total: 1970 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 132

 
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On 3/6/2019 at 4:02 PM, Zamik said:

What do you all think Khorne’s worst match-ups are? I haven’t played against many other factions, but I just cannot crack Seraphon for the life of me. What are your tough Khorne match-ups?

I have a really hard time against Sacrosanct Chamber Stormcasts, they have deep striking, great range (Ballista and Raptors), good defense (Staunch Defender) and high damage (Evocators).

A bit of shame that Khorne has good tools against magic, hordes and monsters but almost nothing against ranged combat and elite units, e.g. Wrathmongers are one of our best units but suck against Sequitors and Evocators.

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Full article:

https://www.warhammer-community.com/2019/03/10/coming-soon-new-khorne-models/

Sounds like priests are going to be even more valuable after this book! New terrain piece lets them reroll prayers and judgements. Which also makes it sound like the judgements might not be linked to bloodtithe.

It will be interesting to see.

Edited by Retro
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10 minutes ago, ledha said:

I miss the time when Khorne was the god of warriors, not of religious fanatics

everything about priests and prayers, nothing about our good old armored-clad warriors

Low key I still believe this is what the army is about. 

The only reason they included the terrain piece, I think, is both Bloodsecrator and Slaughterpriest. Just like the previous Chaos Castle used to be really functional with some of out pieces.

By looking at the tokens, I still hope the grand battalion rules will be our 'clan rules'.

Cheers,

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2 minutes ago, Warfiend said:

I hope they'll add the priest rules to one of the demon heroes otherwise going by the description going on the community page this release is going to be pretty lame for demon focused armies.

I think the Blood Throne should have had it from the getgo.

Having said that, the grand battalion that is Bloodletter focused could do wonderful things for Bloodletters if those effects arn't tied to 3+ Battalions being required ;) 

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12 minutes ago, Killax said:

I think the Blood Throne should have had it from the getgo.

Having said that, the grand battalion that is Bloodletter focused could do wonderful things for Bloodletters if those effects arn't tied to 3+ Battalions being required ;) 

Very true, and if pure demons can't have a priest I'll have to convert a few.

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Really looking forward to this release. Trying to keep my rules expectations low.
It looks like Slaughterpriests will be even more important than they are now. The Altar, assuming it's 'free' is a bit of a fix for priests, and suggests that Pilgrims is done, which is a good thing. Assuming the Altar is static...then hopefully that means a change for the Bloodsecrator otherwise were looking at two key pieces that can't move (much).

Edited by Rumblefish
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