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I think i already know the answer to this but i thought I’d ask...

so, in my head my mighty khorne host follows a bloodthirsty bull and his beefy retinue in the form of the brass despoilers battalion.

the doombull would be my general but what artefacts and traits can he take?

hes in limbo as he’s not beasts of chaos allegience but he’s not khorne- mortal keywords either :( 

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Consensus seems to be that in a khorne army the Doombull would not have access to the khorne command traits and artifacts on account of not having any of the required keywords (mortal, bloodbound or daemon). It would also mean that Bullgors would not count as battleline as that only applies under Beasts of Chaos allegiance. Gors are generic battleline and so would count if taken in the Brass Despoilers battalion. 

If you took Brass Despoilers but in Beasts of Chaos allegiance, the Doombull can have a trait/artifact but you then couldn't take any khorne stuff as allies such as a bloodstoker or bloodsecrator. 

Its like GW heard us all saying we wanted to mark our beasts and so provided a way to do that but without actually remembering how the rest of their rules intertwine or thinking the whole thing through from start to finish (as evidenced by the FAQ having to clarify the battalions do in fact work with the god allegiance). Its actually stunning how the player base is always several steps ahead of GW on this stuff... 

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18 hours ago, Agent of Chaos said:

Its like GW heard us all saying we wanted to mark our beasts and so provided a way to do that but without actually remembering how the rest of their rules intertwine or thinking the whole thing through from start to finish

Well this has been the case for Skaven Pestilens in Nurgle armies. Anything other than the Verminlord (since the Verminlord is a Daemon) can't take items or traits and GW seems fine with that.

Though I suppose to be fair Skaven being in Nurgle was a more recent development whereas marked beasts are an old concept.

Edited by kenshin620
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Why do people like Blood Warriors so much? I think they are one of the worst Khorne unit. Offensive power is joke with 2 attacks each and no rend, even with Goreglaive. Bloodsecrator buff helps them a little but helps other units much more. For 200 points you can bring:

two Khorgoraths, which will hit harder

16 Bloodletters , which will hit much harder

30 Blood Reavers, which will hit much harder

Some say to bring 30 of them in one unit, but why? It's only worse, because they don't benefit from it, they have bad Bravery, harder to keep in cover, reach is only 1'' and from my experience Blades of Khorne army is best played as a MSU and summon as much Bloodletters or Fleshhounds as possible. If I wanted to bring a big unit defensive, then Chaos Warriors are much better, because they are cheaper and have a bonus on 20+ modules and also against mortal wounds and also reach of 2''.

I am seeing them in every list, but why? Am I missing something? I know that they look great, I have a lot of them, but in competitive army there is no place for them, except min unit in Gore Pilgrims.

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Yeah I dont run blood warriors outside gore pilgrims but when I do I run the full 10 for the goreglaive, give them gorefists and use them as bodyguards for the priests and bloodsecrator. Outside of that, as you said there are other units that can perform the same jobs for less points. Dam they do look nice though!

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One big problem is that they only built the box with one special weapon. And GW REALLY has been pretty serious about "build from the box" mentality. Would have been nice if BW could have a Goreglaive per 5 models and the leader himself can have one for more choppyness. Maybe also cost the same as chaos warriors.

Plus BW are basically the Khorne Counterpart to Liberators...and Liberators aren't exactly exemplary units either!

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2 hours ago, Agent of Chaos said:

But even Liberators get one special weapon per 5 models! I think the 5 man blood warrior unit would see a lot more action if it could take a goreglaive. 

Thats because the Liberator box comes with 2 of each special weapon! ?

 

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2 hours ago, phizzco said:

But chaos warriors are so dated looking :(. Don't forget the Rule of Cool!

Chaos Warriors are probably the single best aging GW model ever.

They are pretty much timeless and work great in AoS despite being from 6th edition WHFB.

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19 hours ago, Xasz said:

Chaos Warriors are probably the single best aging GW model ever.

They are pretty much timeless and work great in AoS despite being from 6th edition WHFB.

Can't imagine standard skeletons aging much either, not much you can do with bones + weapons haha.

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Hello I'm going to the Sweden's biggest tournament and I've thought about taking the big battalion Goretid with Slaughterborn and Gore Pilgrims so that it's nice to move D6 in hero phases, especially for Bloodsectror before using Portal of Skulls. Fun is that Mighty Lord of Khorne can pile in 8" and attack in hero phase, when he's in combat phase he will usually be safe by Doppelganger Cloak (I don't know if he will be alived during the magic and shooting phase..), and possible for Slaughterborn units to charge and attack in hero phase with a single attack of their weapons.

However I'm most unsure which one Exalted Deathbringer's weapon I'll take, as you can see I've chosen Sword of Judgement so that he will hunt heroes and monsters if possible and hoping to stay within 12" of khorne general, with shield he has strong to shield against magic mws and with 6 attacks +2 by general + 1 by banner so he has 9 attacks so that Sword of Judgement's chance will be increased, however he can still be improved hits by Killing Frenzy by Priests.

If I take the Impaling Spear one I'll lose an attack but he has also a good ability to chance doing extra mws. Which one of Deathbringers I'll bring..? Take a check on my army list! What do you think about this? I've tried to play two games against Fyreslayers and Legions of Sacrament and I won two matches, not so very strong list but very effective for the mobility and strategy for objectives.

Allegiance: Khorne
Mortal Realm: Ulgu

Leaders
Mighty Lord Of Khorne (120)
- General
- Trait: Disciple of Khorne 
- Artefact: Doppelganger Cloak 
Exalted Deathbringer with Bloodbite Axe & Shield or Exalted Deathbringer with Impaling Spear (?) (80)
- Bloodbite Axe & Shield
- Artefact: Sword of Judgement 
Bloodsecrator (140)
- Artefact: The Blood-forged Armour 
Slaughterpriest (100)
- Artefact: Talisman of the Watcher 
- Blood Blessing: Killing Frenzy
Slaughterpriest with Hackblade and Wrathhammer (100)
- Blood Blessing: Killing Frenzy
Slaughterpriest with Hackblade and Wrathhammer (100)
- Blood Blessing: Killing Frenzy

Battleline
10 x Blood Warriors (200)
- Goreaxes
- 1x Goreglaives
10 x Blood Warriors (200)
- Goreaxes
- 1x Goreglaives
5 x Blood Warriors (100)
- Goreaxe & Gorefist
10 x Bloodreavers (70)
- Reaver Blades
5 x Blood Warriors (100)
- Goreaxe & Gorefist

Units
5 x Skullreapers (170)
- Goreslick Blades

Battalions
The Goretide (130)
Slaughterborn (160)
Gore Pilgrims (200)

Total: 1970 / 2000
Extra Command Points: 3
Allies: 0 / 400
Wounds: 119

Thanks!
Kind regards

Fredrik A

Edited by Overtyrant of Destruction
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Unfortunately this list is a non starter, for several reasons.  Firstly, and most importantly, the Goretide battalion can't be taken in Matched Play as it did not receive a Pitched Battle profile in the General's Handbook 2018.  Secondly,  I believe the Slaughterborn battalion requires 2 units of Skullreapers. and you only have one. 

Edit: Thanks @Xasz, that's what I get for rushing through the book!

Edited by relic456
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1 hour ago, relic456 said:

Firstly, and most importantly, the Goretide battalion can't be taken in Matched Play as it did not receive a Pitched Battle profile in the General's Handbook 2018.

It has points, GHB2018 p64. 8th from the bottom.

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On 11/5/2018 at 10:52 PM, mangaramb said:

Why do people like Blood Warriors so much? I think they are one of the worst Khorne unit. Offensive power is joke with 2 attacks each and no rend, even with Goreglaive. Bloodsecrator buff helps them a little but helps other units much more. For 200 points you can bring:

two Khorgoraths, which will hit harder

16 Bloodletters , which will hit much harder

30 Blood Reavers, which will hit much harder

Some say to bring 30 of them in one unit, but why? It's only worse, because they don't benefit from it, they have bad Bravery, harder to keep in cover, reach is only 1'' and from my experience Blades of Khorne army is best played as a MSU and summon as much Bloodletters or Fleshhounds as possible. If I wanted to bring a big unit defensive, then Chaos Warriors are much better, because they are cheaper and have a bonus on 20+ modules and also against mortal wounds and also reach of 2''.

I am seeing them in every list, but why? Am I missing something? I know that they look great, I have a lot of them, but in competitive army there is no place for them, except min unit in Gore Pilgrims.

Just looking at them I have to agree, but the 10 I bring when playing Gore Pilgrims end up doing really well so offen I'm considering buying 10 more.

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On 11/6/2018 at 8:52 AM, mangaramb said:

Why do people like Blood Warriors so much? I think they are one of the worst Khorne unit. Offensive power is joke with 2 attacks each and no rend, even with Goreglaive. Bloodsecrator buff helps them a little but helps other units much more.

Well, when I have them on the field, they've usually got 4 attacks each. And then when they die, 4 attacks again of course. Also, they've got a decent armour save, unlike the other units you mentioned. If they're in cover, they're pretty horrible for most units in contact with them.

I don't think there's anything particularly wrong with them. They're just not as specialised as other units. A bit bland, but can also be buffed to the nines like most Khorne units. Their main thing is No Respite obviously. Also, a Goreglaive pumping out (eg:) 4 attacks again and again until the unit is completely dead is nothing to sniff at. He's like an invulnerable combat character.

I don't really take them outside of Gore Pilgrims and Bloodforged though.

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3 hours ago, relic456 said:

Unfortunately this list is a non starter, for several reasons.  Firstly, and most importantly, the Goretide battalion can't be taken in Matched Play as it did not receive a Pitched Battle profile in the General's Handbook 2018.  Secondly,  I believe the Slaughterborn battalion requires 2 units of Skullreapers. and you only have one. 

Edit: Thanks @Xasz, that's what I get for rushing through the book!

Oh true! I must have missed that battalion requires 2 units of Skullreapers. All right, if I just drop 2 units of 10 blood warriors to 5 then I'll able to add another unit of Skullreapers and the battalion require is solved, 1940/2000p.

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On paper Blood Warriors aren't anything special, but in every game I run them they perform well. I've recently tried dropping them down to four units of 5 but I find that amount underwhelming. They get wiped out too quickly and, while they bite back a little, the damage isn't significant. When I was running them in two units of 10 with Goreglaives they would always be devastating to the unit that approached them and the 20 wounds meant they could weather an initial assault and/or grind down an enemy unit by themselves.

Khorgoraths have the monster keyword and aren't mortals but do a ton of damage, Bloodletters aren't mortals and require you build around them potentially doing a ton of damage, and Blood Reavers' are similar to Bloodletters in that they need outside help to reach scary levels. You could argue that you're already bringing the outside help for all of the above to work, but if your focus is on summoning instead of buffing than Blood Warriors become very appealing as a "plug'n'play" unit.

edit: a word

Edited by andysonic1
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1 hour ago, Overtyrant of Destruction said:

Oh true! I must have missed that battalion requires 2 units of Skullreapers. All right, if I just drop 2 units of 10 blood warriors to 5 then I'll able to add another unit of Skullreapers and the battalion require is solved, 1940/2000p.

Throw Daemonblades and Soultearer on your Skullreapers, you want them dealing those Mortal wounds ?

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On 11/3/2018 at 1:45 AM, Roark said:

Oh man... @Killax is gonna be cranky about this one. I think he's rebased twice...

Yeah :( I also pinned them for this reason and as we speak are pulling them off the base.

My backlog is way too massive though, so no paintjobs where damaged, but man, this confuses me... However I will say, this base absolutely adds more tactical flexability to them.

What made me happy is the new Karanak reveal though!

On 11/3/2018 at 3:07 AM, kenshin620 said:

Well not sure about unit leaders but another piece of art has Karanak front and center, maybe they're also making a plastic version of him?

1541202792122.jpg

 

 

Notice how different his Frills are from his original model (the new art has his frills on his side heads being UNDER the head rather than over)

 

  Reveal hidden contents

99809915022_KaranakNEW02WHF.jpg

 

I feel Karnak will be looking awesome if they also really have him fired up like that!

It could even mean we're seeing updated rules if he is so massive and IF GW wants to make him more unique/powerful to match his actual fav pet status of Khorne.

All in all looking very much forward to this!

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Hi gang,

Ran two Skullcannons yesterday, because I can't seem to quit them.  They look awesome, in theory fill a gap in our gameplan, yet on the table are . . . uninspiring, at least in my experience.

I know we've got the battalion, but I'm not really looking to sink a whole pile of money into a gimmick list.  I would, however, like to know if other people have found ways to get good use out of them.  I tend to play casually, so am not too worried about super-competitive efficacy, but I would like to feel I've gotten good use out of them.  Has anyone had good experiences, and what did you do with them to get them?

FMB

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I think the problem with the Skullcanon is that you're not just paying for the cannon, but the hellblade wielding bloodletters on it and the possibility of shooting again if you manage to hurt something with the maw attack. So it has a range of 30, but also wants to get stuck into combat (granted it was designed in 1.0 when shooting was far more free). And another problem with artillery is that you can whiff and do 1 damage with the cannon. So you have 1 shot that might do 1 wound.

Maybe if it had a Loci that made its gun more reliable, like maybe it can cause a guaranteed damage of 3, or perhaps change the roll to 2D3, or just even a reroll.

 

Also the blood Throne needs something too! How come a THRONE has no command ability! Meanwhile an 80pt mortal can give his buddies +1 Attack.

 

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18 minutes ago, andysonic1 said:

I'm debating taking two units I've never used before: a Mighty Lord of Khorne and a Slaughterbrute. Anyone have any playtime with these two?

I've had a rollicking good time with the Mighty Lord as a hero-hunter, especially with the command trait Slaughterborn (to reroll hits) and the Heart Seeker artefact (to reroll wounds).  One game I managed to trigger the reality-splitting axe against both a Lord Executioner and a Knight of Shrouds! The built-in unbind is decent enough too in that it can keep a magic user from completely running roughshod over the boys.

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