Ganigumo Posted November 19, 2020 Share Posted November 19, 2020 6 hours ago, novakai said: I will say that without warscroll changes it would be hard since that what really hurts the spider right now Their is stuff they can do on the top of my head through allegiance abilities. MW trigger on bow shot either hits or wounds of unmodified roll of 6 CA to improve venom Bites by +1 (basically the old ability) Maybe might makes right on big spiders for better objective securing mount traits of course I feel like with WD supplements they tend to be more safer and thematic rules then on the competitive side (with the sole exception of maybe the one for Slaanesh) I think its pretty doable to fix spiders if the subfaction is strong enough. Multiplicative buffs are pretty rare, and while it can be tough to get the mortal wound double spell, and the 5+ spider venom they actually hit super hard if you do. What I'd like to see: Spider venom applies to crooked spear attacks (although write the description of the single mortal wound version so arachnarok spears don't do d3 mortals) & arachnarok spiders can run 2d6" CA: Pick a spiderfang unit wholly within 18", that unit's spider venom ability triggers on an unmodified roll of 5 or 6. CT: Spiderfang Wizard Hero: anything really, so we can choose between the scuttleboss command traits, or giving one to our webspinner Artifact: something to buff casting if the command trait doesn't Battalions: Skitterstrand Ambush Party: 0-1 Scuttleboss, 1 Skitterstrand Arachnarok, 1 Spider Riders: When you choose to hold the skitterstrand arachnarok from this battalion in reserve you may keep the other units from this battalion in reserve as well. When you set up the Skitterstrand Arachnarok up using it's Ambush from Beyond ability you may set up the other units from this battalion in reserve wholly within 3" of the Skitterstrand Arachnarok from this battalion, if you don't or can't those units are destroyed. I also think spider riders should get a point drop and unit size change. 30 spider riders is insanity, it should be 5-20 90/320 If they want spiderfang to be REALLY good they should also make the spider venom effect the bow shots somehow. 1 Quote Link to comment Share on other sites More sharing options...
Grim Beasties Posted November 30, 2020 Share Posted November 30, 2020 The Tome Celestial: The Grimscuttle Tribes Quote Link to comment Share on other sites More sharing options...
Nezzhil Posted November 30, 2020 Share Posted November 30, 2020 Three battalions only... We have four so one of them will not be changed. Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted November 30, 2020 Share Posted November 30, 2020 Entirely new battalions would be cool, but skitterstrand nest is pretty good as is. It wouldn't be awful if the spider rider skitterswarm isn't changed either, as long as the subfaction or superbattalion buff spider riders appropriately. Quote Link to comment Share on other sites More sharing options...
novakai Posted November 30, 2020 Share Posted November 30, 2020 My bet is on Skitterstrand nest is the one that is left, since it the one that optional in the mega battalion. though I think they need to change the composition of Stalktribe since it too much cost just to one drop and reroll save rolls Quote Link to comment Share on other sites More sharing options...
Deadend Posted January 31, 2021 Share Posted January 31, 2021 Does anyone see any benefit to the new WD warscrolls and rules? Could spider army be in any way competitive now? Has anyone tried out any new builds? Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted February 1, 2021 Share Posted February 1, 2021 19 hours ago, Deadend said: Does anyone see any benefit to the new WD warscrolls and rules? Could spider army be in any way competitive now? Has anyone tried out any new builds? No, spiders are nowhere close to being competitive, even with the new rules. That said I did a show with AosCoach going over the new stuff and some lists. The new rules are definitely a buff to spiders overall though, and what we need is either significant point drops (to the point where spider riders are cheap wounds) or some new warscrolls. I'll try to summarize my thoughts on the WD stuff though Battalions: Grimscuttle nest: Avoid this, a free teleport every turn would be good on a unit that can reasonably take points, but on a monster with a 160mm base and no charge bonuses that can already deploy anywhere once per game its not worth it. If you want to run skitterstrands stick with the skitterstrand nest from the battletome (which we still keep access to in the subfaction) Grimscuttle Spider Cluster: Great unit composition, allowing us to take multiple webspinners on arachnaroks in a single battalion, sadly arachnaroks don't get a huge benefit from +1 to hit, it adds up to about ~1.2 damage on the top bracket. The fangs naturally hit on 2s at the top bracket too which doesn't help. Grimscuttle Skitterswarm: Amazing, this battalion has great unit composition, and a great effect. The only downside is that you need to roll for the number of units to redeploy, You could fit 2 of these in an army. Remember that you can ignore sub-titles for units in battalions, so you can bring the webspinner on arachnarok in this. Abilities: 5+ spell negate: not at all what we needed, but a good effect. Just don't forget about it. Skitterstrands reroll hits against wizards and priests: very situational, skitterstrands should normally tear through foot wizards but it will help them against monster wizards Command Ability: Powerful effect but we're made of paper anyways, most of the time when we're in a position to use this our unit has already been clobbered beyond being useful. Still stay on the lookout for good opportunities. Command Trait: Amazing, this is the main reason to run this subfaction (and the reason why I think you should always have a webspinner general now). Turning on the moon effect once per game just adds a bit more consistency to our buffs. Important to note its Webspinner shaman general only, which means if you did take a scuttleboss general you could still pick from the battletome command traits (although none of those come to this one in utility) Artefact: meh, basically a tax, give it to your webspinner general to turn his +2 bravery aura into a +3 one, and get some bravery 9 spider riders. Luckily spiderfang battalions are great, so its easy to make lists with more artefacts than we know what to do with. Loonshrine Update: While technically available to all subfactions if they have a spiderfang general this is really good for us. Spider riders are made of paper, and will die so getting some back makes it hurt less. Overall amazing abilities from the white dwarf for us spiderfang players, but it didn't address our problems of doing no damage, low bulk, and being hyper reliant on inconsistent buffs. 1 Quote Link to comment Share on other sites More sharing options...
PlasticCraic Posted February 1, 2021 Share Posted February 1, 2021 Very good analysis @Ganigumo, I agree with pretty much everything there. I did a write up on it too, with a proposed list: https://plasticcraic.blog/2020/12/17/spiders-baby-white-dwarf-leaks-and-analysis/ I'll make sure I check out your episode of Coach's show too. Quote Link to comment Share on other sites More sharing options...
danimo Posted March 29, 2021 Share Posted March 29, 2021 for my first AoS game in a year I went with the Grimscuttle Tribes Spiderfang, up against a Lumineth Realm-Lords army that did well at a local tournament recently. The mission was Forcing the Hand and it was pretty close. I made a few goofs early on, notably losing 13 riders to battleshock because I did not pay attention to what exactly a Scinari Cathallar can do if I kill half a unit of spear-elves and burned my CP when I should have held it. Fun game. The White Dwarf rules go a long way toward fixing the issues I had with this army when the Gloomspite book came out. 7 Quote Link to comment Share on other sites More sharing options...
PlasticCraic Posted March 29, 2021 Share Posted March 29, 2021 That's awesome! Glad you had a good game, and are enjoying the rules. Quote Link to comment Share on other sites More sharing options...
Newtype_Zero Posted May 3, 2021 Share Posted May 3, 2021 (edited) Grimscuttle Tribes called out specifically during Warhammer Fest today for BR: Kragnos. Hopefully some buffs to make our boys better! Edited May 3, 2021 by Newtype_Zero typo 2 Quote Link to comment Share on other sites More sharing options...
Nezzhil Posted May 4, 2021 Share Posted May 4, 2021 10 hours ago, Newtype_Zero said: Grimscuttle Tribes called out specifically during Warhammer Fest today for BR: Kragnos. Hopefully some buffs to make our boys better! The time of the spider has come! 😍 3 Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted May 4, 2021 Share Posted May 4, 2021 Anyone else think this could be a spiderfang spear? Might even come with BR Kragnos if we haven't already seen everything given grimscuttle are showing up 1 Quote Link to comment Share on other sites More sharing options...
Verminlord Posted May 4, 2021 Share Posted May 4, 2021 That looks too forged to be a spiderfang bit. That is probably from the 40k beast snaggas line. I could potentially see a plastic scuttleboss being released though. Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted May 4, 2021 Share Posted May 4, 2021 41 minutes ago, Verminlord said: That looks too forged to be a spiderfang bit. That is probably from the 40k beast snaggas line. I could potentially see a plastic scuttleboss being released though. Yeah my thought is mostly that the spear is a bit reminiscent of a spider leg. Quote Link to comment Share on other sites More sharing options...
PlasticCraic Posted May 4, 2021 Share Posted May 4, 2021 Super excited to see what we get! I'm hoping it's more than just a reprint of the WD rules. 1 Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted June 2, 2021 Share Posted June 2, 2021 Me thinks I'm gonna buy back into Spiderfang. I ran them for a while, but sold all my Gloomspite when I moved again. They were fun and almost nobody runs them. Not that they'll win too much but I can ally and add a few legs to Kragnos to make a Arackragnosarok 1 Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted June 5, 2021 Share Posted June 5, 2021 Back on the horse, or spider so to speak! Got an Arachnarok Shaman, foot Shaman, 30 spider-riders, Arachnarok Warparty and a Skitterstrand version, plus endless spells and a finecast Scuttleboss. Even after whatever adjustments come with the 3.0 and GHB2021 I think I'll be in good shape. Not sure if the battalions will still be usable in Matched Play though, that's a rumor I am hoping is incorrect (those White Dwarf rules look to be pretty sneaky and fun). But with a Fungoid Shaman or two, and deepstriking giant spiders, this can be my tricksy army, painted in metallic Lisa Frank colors. One of my friends expects a points increase in many units due to a rumored decrease in table size; he said that happened in 40k. I don't think Spiderfang will get that though, except maybe a little on the big ones, as the riders are a bit overcosted currently. But with monsters doing more stuff they might get a hike. Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted June 5, 2021 Share Posted June 5, 2021 30 minutes ago, Lord Krungharr said: Back on the horse, or spider so to speak! Got an Arachnarok Shaman, foot Shaman, 30 spider-riders, Arachnarok Warparty and a Skitterstrand version, plus endless spells and a finecast Scuttleboss. Even after whatever adjustments come with the 3.0 and GHB2021 I think I'll be in good shape. Not sure if the battalions will still be usable in Matched Play though, that's a rumor I am hoping is incorrect (those White Dwarf rules look to be pretty sneaky and fun). But with a Fungoid Shaman or two, and deepstriking giant spiders, this can be my tricksy army, painted in metallic Lisa Frank colors. One of my friends expects a points increase in many units due to a rumored decrease in table size; he said that happened in 40k. I don't think Spiderfang will get that though, except maybe a little on the big ones, as the riders are a bit overcosted currently. But with monsters doing more stuff they might get a hike. Welcome to the stalktribe! I'm not sure how strong we'll be in the next edition, our units are pretty weak overall but we do prey on high armor elite units, so if the game moves towards higher saves (which it looks like it might) we might be in a good spot. Potential loss of our battalioms will hurt though. Nothing in spiderfang should get an increase, but that doesn't mean a whole lot. Something else to keep in mind with the 40k comparison is that 40k armies tended to be bigger anyways. 1 Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted June 6, 2021 Share Posted June 6, 2021 Yeah I got the spiders again for funzies rather than competition. And being spiders I can make a really weird display using magnets, since they can climb on anything 🕷 sometimes players make mistakes when facing something they have never seen before. Good spoiler effect Quote Link to comment Share on other sites More sharing options...
Nimbaway Posted June 14, 2021 Share Posted June 14, 2021 Hello everyone, a soon to be new AoS player here. I'll probably be making the full plunge once the new edition hits, but aiming to go for a Spiderfang based army when I do. So far this thread has been an interesting read and bookmarked it for the future for sure. I had a curiosity question ahead of things, mostly for those some more experience with running these lists already. How viable would it be running a list that also runs some Fanatics. I just love the look of those models and wondered how well they mix into a list. Though if it comes to it, I'm already thinking about using them decoratively on the bigger spiders. Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted June 14, 2021 Share Posted June 14, 2021 In order to bring Loonsmasha fanatics you need to bring some grots to hide them in. It wouldn't be bad to bring a unit as an anvil, and fanatics can put out some pretty solid damage. I typically bring a unit of troggs for that purpose, but the reinforcement limit might change things up a bit. Sporesplattas are mostly just to block LoS and buff grots. 1 1 Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted June 15, 2021 Share Posted June 15, 2021 The changes to coherency are kinda bad for our spider-riders, as they need units of 10 for the drummer and icon don't they? Feels like most of them won't get to bite. But should be easy to fill out some core battalions, though I'm bummed about not having the Skitterstrand Nest anymore for Matched Play. Anybody have some strategies brewing in their minds about the new edition? Thought I read somewhere Gitz were on the forefront of the batteltome update list. Frankly I might just go endless spell heavy with like 3 Webspinner A-roks. That's a change I've been liking the looks of. Scuttletide can be twice as annoying for people! And I think Emerald Lifeswarm will be very useful as well. Can't remember what Malevolent Moon does but looks so cool I'll paint it up for sure. Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted June 18, 2021 Share Posted June 18, 2021 I think we're in good shape! Looks like only the A-rok Shaman went up by 15 points. Possibly the Warparty A-Rok a bit but I'm more interested in running 2 big Shaman, 2 Skitterstrands, 6x5 Spiderriders, 2 Fungoid Shamans, and a little Web Shaman, plus a couple endless spells. This will be a thinking arachnid's army now with all the CA/CP business, plus monsters and magic stuff. Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted June 18, 2021 Share Posted June 18, 2021 The increase to scuttletide hurt, and stuff went up that had no business going up (some cities monsters did go down) but its not a crippling change. The list I'm looking to shift to is one running a command entourage and a battke regiment and looks something like: Allegiance: Gloomspite GitzLeadersWebspinner Shaman on Arachnarok Spider (295)- General- Command Trait: Prophet of da Spider God- Artefact: Shyishan Spider-sigils- Lore of the Spiderfangs: Gift of da Spider GodWebspinner Shaman on Arachnarok Spider (295)- Artefact: Totem of the Spider God- Lore of the Spiderfangs: Sneaky DistractionWebspinner Shaman (85)- Lore of the Spiderfangs: Scuttling TerrorsScuttleboss on Gigantic Spider (105)Fungoid Cave-Shaman (95)- Lore of the Moonclans: The Hand of GorkBattleline15 x Spider Riders (300)10 x Spider Riders (200)5 x Spider Riders (100)5 x Spider Riders (100)BehemothsArachnarok Spider with Spiderfang Warparty (225)Endless Spells / Terrain / CPsScrapskuttle's Arachnacauldron (50)Scuttletide (85)Chronomantic Cogs (45)Total: 1990 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 126 Quote Link to comment Share on other sites More sharing options...
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