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AoS 2 - Moonclan Discussion


Chris Tomlin

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2 hours ago, novakai said:

actually I feel I little less optimistic that the Moonclan release is going to happen this year now with all the new chaos releases and how clutter GW release schedule looks, Maybe November is the month they get release but it could easily be in February.

 

Jeah. My optimism was also decreasd. 

I also always fear that all the rumors about new Moonclan Grots will turn out to be false and that we will instead "only" get a Moonclan shadespire warband instead of a full new army. 

I mean this would still be better than not getting anything, but I still think I would be very disappointed.

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6 minutes ago, Infeston said:

Jeah. My optimism was also decreasd. 

I also always fear that all the rumors about new Moonclan Grots will turn out to be false and that we will instead "only" get a Moonclan shadespire warband instead of a full new army. 

I mean this would still be better than not getting anything, but I still think I would be very disappointed.

I think the new warband, only strengthens the theory that we will get a new moonclan release. Remember the tzaangors from silver tower? Tzeentch got their own release. Moonclan have to come soon, as Gw have already shown they have ideas for new units such as the fungoid troggoth and flying squigs.

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7 minutes ago, Infeston said:

Jeah. My optimism was also decreasd. 

I also always fear that all the rumors about new Moonclan Grots will turn out to be false and that we will instead "only" get a Moonclan shadespire warband instead of a full new army. 

I mean this would still be better than not getting anything, but I still think I would be very disappointed.

Eh I feel the Moonclan rumors are true and that the Shadespire warband  and the Fungoid Shaman confirms they are coming, but GW seems to have push them back to fit these Chaos, Orks and specialist games release that they either want to push out sooner or have delay until now (Speed freaks, Ork Codex and Rogue trader). Sadly that leaves destruction player in the dust again with these schedule changes despite giving us hope of confirmation at Adepticon that New destruction models where in the workshop.

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it be neat to see how this warband work, if it just one big warscroll unit like previous shadespire warbands or are they separate units all together.

it be cool if the squig bats have the same ability as Fanatic where they hide themselves in the warband and are released during the charge phase.

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As huge of a fan as I am of Night Goblins, 40k Orks are a much bigger release for GW as a whole and monetarily.  The existing Ork player-base is quite large and very dedicated - probably more dedicated than almost any other 40k army as a whole.  Those guys are the players that will happily fill in holes in their model range with crazy kit-bashes of other GW model ranges, kids toys, or just house-hold junk.  And they are the same group that goes bonkers when GW finally gets around to remembering that they exist.  And the only reason they probably don't spend more time making stuff for Ork players is that they don't really have to (as much as it pains me to say it).  Ork players will keep buying most of the existing range and happily turn it into the things that GW has not bothered to release.

So I am not at all surprised to see that when GW finally gets around to doing an Ork release wave for 40k 8th edition that it takes up a big chunk of the release cycle and it is probably the one release during this quarter that is fairly locked in place and everything else is slotted around.

I am as eager as everyone else for AoS Destruction releases and especially anything Moonclan or Spiderfang related - but GW has yet to really disappoint me with an AoS release so far.  I might not care for the aesthetics of a release, or have some nitpicks about specific rules, but overall each major release has been fantastic.  So I am pretty optimistic that whatever they do for us will be worth the wait - and the rumors seem to heavily indicate that it is indeed coming.

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1 hour ago, novakai said:

it be cool if the squig bats have the same ability as Fanatic where they hide themselves in the warband and are released during the charge phase.

That was how Squig Hoppers used to function.  They were included in a squig herd unit and then you bounced them out at some point and they started hopping all over the board and bouncing on people's heads.

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4 hours ago, Skabnoze said:

As huge of a fan as I am of Night Goblins, 40k Orks are a much bigger release for GW as a whole and monetarily.  The existing Ork player-base is quite large and very dedicated - probably more dedicated than almost any other 40k army as a whole.  Those guys are the players that will happily fill in holes in their model range with crazy kit-bashes of other GW model ranges, kids toys, or just house-hold junk.  And they are the same group that goes bonkers when GW finally gets around to remembering that they exist.  And the only reason they probably don't spend more time making stuff for Ork players is that they don't really have to (as much as it pains me to say it).  Ork players will keep buying most of the existing range and happily turn it into the things that GW has not bothered to release.

So I am not at all surprised to see that when GW finally gets around to doing an Ork release wave for 40k 8th edition that it takes up a big chunk of the release cycle and it is probably the one release during this quarter that is fairly locked in place and everything else is slotted around.

I am as eager as everyone else for AoS Destruction releases and especially anything Moonclan or Spiderfang related - but GW has yet to really disappoint me with an AoS release so far.  I might not care for the aesthetics of a release, or have some nitpicks about specific rules, but overall each major release has been fantastic.  So I am pretty optimistic that whatever they do for us will be worth the wait - and the rumors seem to heavily indicate that it is indeed coming.

Orks - fair enough, they deserve the support.  No qualms there and it's going to be hard not to buy some, even though I've already got 40K armies lying around unused.

I'm finding it hard not to feel screwed that ANOTHER Chaos Battletome is coming out first though.  It would be easier to live with if GW hadn't kicked sand in our faces with consecutive General's Handbook beatdowns.  There is no good reason why we were ignored for Allegiance Abilities, while two armies who got them over a year ago have gone on to get books since.

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Are you talking about Beasts of Chaos or the Wrath and Rapture thing that was just announced at Nova?  Beasts of Chaos I think is just something very small that they were probably sitting on to pad out a release window.

Slaanesh is a bigger thing if that is indeed what Wrath and Rapture is going to lead up to.  If that is the case then my guess is that they have story implications and a releases planned for both AoS and 40k.  With Orks out of the way that puts all of the major 40k codexes out.  They will just have Genestealer Cults and then they will probably start padding out subfactions - which means Emperor's Children and World Eaters will probably find themselves with a codex at some point.

But I have no explanation for the lack of Allegiance Abilities in the General's Handbook for Destruction factions.  That really is garbage and it should have not been that much trouble to add 2-4 pages of allegiance abilities into the GHB to cover Moonclan, Greenskinz, Gutbusters, and maybe either Gitmob or Spiderfang.  If they can be bothered to make abilities for Wanderers or Brayherd then they could have done some for those factions as well.

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I am quite amaze though of how people have made Moonclan, Spiderfang, and to some extent Gutbuster work without Allegiance ability. (Though a contributing factor is probably destruction having a good FW range and some luck of the draw)

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I feel there is a moonclan release coming, but that may be it for destruction for a while. 

I am hoping that once the death are the big baddie story line is done the next major story to come will be about a massive WAAAGH threatening the realms and we will see a big shift towards Destruction focus (though Slannesh seems to be the likely next big bad)  Hopefully that does not take until 3rd edition though  :S 

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5 hours ago, Skabnoze said:

But I have no explanation for the lack of Allegiance Abilities in the General's Handbook for Destruction factions.  That really is garbage and it should have not been that much trouble to add 2-4 pages of allegiance abilities into the GHB to cover Moonclan, Greenskinz, Gutbusters, and maybe either Gitmob or Spiderfang.  If they can be bothered to make abilities for Wanderers or Brayherd then they could have done some for those factions as well.

It might be because of all the releases shifts during the year. Maybe the Grot battletome should have already been released .

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1 hour ago, Tali182 said:

I feel there is a moonclan release coming, but that may be it for destruction for a while. 

I am hoping that once the death are the big baddie story line is done the next major story to come will be about a massive WAAAGH threatening the realms and we will see a big shift towards Destruction focus (though Slannesh seems to be the likely next big bad)  Hopefully that does not take until 3rd edition though  :S 

At least I hope AoS 3.0 is a Destruction vs Stormcast Chamber starter set where Gorkamorka invades Space Station Sigmar 

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Excited about the potential for Moonclan based on the Shadespire previews. Looks like we can expect flyers as well as some big guys to go with our small Grots. From a gameplay perspective, I'm feeling optimistic that Moonclan will feel like a full and varied faction.

 I would argue that none of the existing Destruction factions feel complete.

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5 hours ago, Warboss Gorbolg said:

Excited about the potential for Moonclan based on the Shadespire previews. Looks like we can expect flyers as well as some big guys to go with our small Grots. From a gameplay perspective, I'm feeling optimistic that Moonclan will feel like a full and varied faction.

 I would argue that none of the existing Destruction factions feel complete.

I agree, I wonder what the flying unit will be like, how many wounds? Will they have random movement? How many in a box? Etc. I would also like to see specialist squig squads( maybe razor squigs, fire squigs or acid squigs) , that do misssle damage, so as I hold off the enemy with grots and fanatics, acid and fire rain down upon the enemy , and the flyers go off to pick off wizards and warmachines.

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Given how fluff-based Age of Sigmar has been, and how much the releases have coincided with what is happening in the background, I am wondering if something similar to Death is going to happen to Destruction.  What I mean by that is that the Death releases have been pushed along by Nagash's story and involvement.

GorkaMorka has been notably absent from almost all of the background fluff.  He only really shows up in the Age of Myth and then he is absent from anything after that.  Just like Death the entire Destruction faction is made up of the followers of GorkaMorka.  While he does not really seem to have an agenda of any sort aside from whatever amuses him at that moment, it would make perfect sense for GW to bring him roaring back at some point on a colossal rampage of some sort.  If that happened then you could expect that just about every Destruction tribe would set off on a huge Waaagh! with him.

GW does not really need to give GorkaMorka an agenda or an end-goal to do this.  Being the god of primal ferocity they have any number of ways that they could set him off.  They could easily concoct a storyline where another god seeks him out and manipulates him into going on a rampage.  It could be something that Morathi does if the current Slaanesh storyline does not work out well for her with Tyrion & Teclis.  Or Alarielle could encounter him since she is sort of on the Warpath.  The chaos gods could do something that sets him off, or even Nagash could try to manipulate him for his own ends. 

Imagine what would happen if GorkaMorka happened to be split into the aspects of Gork and Mork and one of the other gods captured and imprisoned one of his aspects.  What would the other one do?  My guess is that they would go absolutely ballistic and it might result in them actively engaging with it's followers - which they generally don't do.  I can imagine that the destructive trail from this would be immsense.  From the little background in the Age of Myth that exists for GorkaMorka he is described as being immensely powerful to the point where only Sigmar seemed to be his rival or superior in regards to pure destructive power.

I keep seeing people discuss Destruction as if there cannot be any real fluff involvement and so it makes sense to ignore the faction and that just does not really seem to make sense to me.  Phil Kelly and the rest of the AoS writers are pretty inventive and if I can spitball a couple plot-line possibilities in a couple minutes of brainstorming I am sure they can come up with something much better.

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Yeah this Great Waaagh! seems like something they could pull off almost anytime they wanted.  Like, if you read the story of that Bonesplitters dude in Path to Glory, and then leading on in to Malign Portents - that, only turned up just the slightest amount by making it Gordrakk rather than a Bonesplitter, could overrun multiple Realms, with almost zero notice.

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1 minute ago, amysrevenge said:

Yeah this Great Waaagh! seems like something they could pull off almost anytime they wanted.  Like, if you read the story of that Bonesplitters dude in Path to Glory, and then leading on in to Malign Portents - that, only turned up just the slightest amount by making it Gordrakk rather than a Bonesplitter, could overrun multiple Realms, with almost zero notice.

Exactly.  Now imagine if they tied GorkaMorka into it.  You could have something akin to the Necroquake or worse.  I imagine that GorkaMorka on a rampage, which in turn would bring almost all of the destruction tribes out to join in, would be immensely tough to stop - even for the other gods.

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11 minutes ago, amysrevenge said:

Yeah this Great Waaagh! seems like something they could pull off almost anytime they wanted.  Like, if you read the story of that Bonesplitters dude in Path to Glory, and then leading on in to Malign Portents - that, only turned up just the slightest amount by making it Gordrakk rather than a Bonesplitter, could overrun multiple Realms, with almost zero notice.

Out of topic but I do hope that GW does something with Gulgaz and stoneklaw gutstompa. He  probably destruction most colorful lore character beside  Gordrakk ATM.

though I think before the great waaagh! Begin we probably need to find out  who  the Fist of Mork is (hopefully a super sneaky demigod gobbo) 

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23 hours ago, novakai said:

it be neat to see how this warband work, if it just one big warscroll unit like previous shadespire warbands or are they separate units all together.

it be cool if the squig bats have the same ability as Fanatic where they hide themselves in the warband and are released during the charge phase.

Well under the assumption that Shadespire Bands are unique versions of "parent" units, I'm sure there will be proper units later. Heck one problem about some warbands is that the models look only barely different from the original unit, especially the Stormcast.

 

8 hours ago, Warboss Gorbolg said:

 

 I would argue that none of the existing Destruction factions feel complete.

It still baffles me to this day why Start Collecting Greenskins exists when they lack a allegiance and are basically Ally material. I mean I'm all for making sure the original orcs don't disappear, but this is imo almost disrespectful to old orc players. And then theres the stupid Beastclaw Raider problem of "oh yea, lets NOT give them foot ogors".

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3 hours ago, kenshin620 said:

Well under the assumption that Shadespire Bands are unique versions of "parent" units, I'm sure there will be proper units later. Heck one problem about some warbands is that the models look only barely different from the original unit, especially the Stormcast.

Looking at the previews for the Moonclan Shadespire band I think it will end up like Magore's Fiends in AoS.  That warband has 3 Khorne chaos warriors and then the named Flesh Hound.  The warscrolls for those are split with one for the Flesh Hound and one for the unit.  I would not be surprised to see something similar for the moonclan warband.

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@amysrevenge I agree with you completely.  Skarsnik is still probably my all-time favorite character in Warhammer.  Nagash is a close second as I started the game with Undead in the 90s and his awesome background was a very big reason.  Nagash's story has only got cooler and more interesting over the time since then and into Age of Sigmar, but there is just something about Skarsnik and Gobbla that I just love.  That pair has a fairly limited amount of fluff, but they just ooze with character (and squig drool).  If there was a single character that I could pull out of the Old World and bring into Age of Sigmar it would be that pair which I guess means two characters and not a single one (damn you math!...).

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20 minutes ago, Gdead909 said:

I am honestly hoping that moonclan becomes the summoning faction for destruction. Like maybe spores based.

I do like how the Colossal squig  summon squig on the battlefield when it dies, Maybe they will dial that aspect up to 11 in the future with other ways of summoning squigs

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