sandlemad Posted October 21, 2019 Share Posted October 21, 2019 40 minutes ago, Gareth 🍄 said: Hunter and kitties will likely be getting new plastic models via Beastgrave, right? Yup. The question is when though. The next Beastgrave warband to be released is probably the gobbo wolf riders so he could be after that. Odds are we'll see what the hunter and cats look like in the battletome though. Quote Link to comment Share on other sites More sharing options...
Luzgurbel Posted October 21, 2019 Share Posted October 21, 2019 I would be extremely happy if they release some new plastic Yethees and/or cats. Quote Link to comment Share on other sites More sharing options...
DestructionFranz Posted October 21, 2019 Share Posted October 21, 2019 8 hours ago, Luzgurbel said: I would be extremely happy if they release some new plastic Yethees and/or cats. I don't want that any models will be quitted, and I hope to have new models to invest my money . 🙂 Quote Link to comment Share on other sites More sharing options...
Thalassic Monstrosity Posted October 21, 2019 Share Posted October 21, 2019 10 hours ago, Gareth 🍄 said: Hunter and kitties will likely be getting new plastic models via Beastgrave, right? What? Really? Quote Link to comment Share on other sites More sharing options...
Laststand Posted October 21, 2019 Share Posted October 21, 2019 On 7/20/2019 at 11:50 PM, Luzgurbel said: I am totally convinced that Ogors and BCR will be together in the same book, just as the Cities of Sigmar new battletlome does. And lo and behold you were right! 1 Quote Link to comment Share on other sites More sharing options...
Gareth 🍄 Posted October 22, 2019 Share Posted October 22, 2019 (edited) 2 hours ago, Thalassic Monstrosity said: What? Really? Yeah they appeared on the Beastgrave cards: Edited October 22, 2019 by Gareth 🍄 1 Quote Link to comment Share on other sites More sharing options...
Thalassic Monstrosity Posted October 22, 2019 Share Posted October 22, 2019 1 hour ago, Gareth 🍄 said: Yeah they appeared on the Beastgrave cards: Holy ******, that's awesome! I like the Hunter well enough but I'd be all over a new model! Quote Link to comment Share on other sites More sharing options...
Luzgurbel Posted October 22, 2019 Share Posted October 22, 2019 10 hours ago, Laststand said: And lo and behold you were right! Haha, I was a Farseer 1 Quote Link to comment Share on other sites More sharing options...
HostilSpike Posted October 23, 2019 Share Posted October 23, 2019 Finally boys... Finally! 1 Quote Link to comment Share on other sites More sharing options...
DestructionFranz Posted October 24, 2019 Share Posted October 24, 2019 On 10/23/2019 at 5:53 PM, HostilSpike said: Finally boys... Finally! This is great. Another good news is that the Yeethees are save! Quote Link to comment Share on other sites More sharing options...
Fabint Posted October 26, 2019 Share Posted October 26, 2019 Tried to quickly crib these from the GMG video before I have to duck out this morning. Mount traits! Stonehorn +1 to hit rolls with horns d6 mortals to an enemy with a 4 or better save Treat rolls under 7 for charge as a 7 to determine dice to roll for mortal wounds Rend of crushing hooves +1 +1 wound Add 1 to charge rolls for stonehorn and mournfangs within 12" Thundertusks Reroll dice when making charge rolls When eating can heal a wound +1 save vs rend +1 wound +1 to charge rolls for thundertusks If didn't charge, start of combat phase enemy models within 3" fight last !!!! Quote Link to comment Share on other sites More sharing options...
Malakithe Posted October 27, 2019 Share Posted October 27, 2019 10 hours ago, Fabint said: Tried to quickly crib these from the GMG video before I have to duck out this morning. Mount traits! Stonehorn +1 to hit rolls with horns d6 mortals to an enemy with a 4 or better save Treat rolls under 7 for charge as a 7 to determine dice to roll for mortal wounds Rend of crushing hooves +1 +1 wound Add 1 to charge rolls for stonehorn and mournfangs within 12" Thundertusks Reroll dice when making charge rolls When eating can heal a wound +1 save vs rend +1 wound +1 to charge rolls for thundertusks If didn't charge, start of combat phase enemy models within 3" fight last !!!! Wow those Stonehorn ones are good Quote Link to comment Share on other sites More sharing options...
Fabint Posted October 27, 2019 Share Posted October 27, 2019 Don't sell the thundertusks short. The fight last ability on them is super strong, and if you run Winterbite the command ability lets you fight first (select one hero, and one unit of yetis and one unit of Sabres wholly within 12" of the hero. These three all fight first). Quote Link to comment Share on other sites More sharing options...
Malakithe Posted October 27, 2019 Share Posted October 27, 2019 53 minutes ago, Fabint said: Don't sell the thundertusks short. The fight last ability on them is super strong, and if you run Winterbite the command ability lets you fight first (select one hero, and one unit of yetis and one unit of Sabres wholly within 12" of the hero. These three all fight first). True but TTusks arent usually taken for their outstanding combat capabilities compared to the mighty Stonehorn. They were almost always taken for the straight 6 MW. I dont look at a TTusk and think I should be charging it into stuff Quote Link to comment Share on other sites More sharing options...
Bademeister Posted October 28, 2019 Share Posted October 28, 2019 I like the Damage Buff Mounrfang Packs get. Their Clubs now hit on 3+. i did the math for average damage to enemy units with a 4+ save. now the clubs and the gargant hackers do the same amount of damage. Plus the Clubs have Iron fists which send back 1 Mortal Wound each on a saveroll of 6. That way Clubs and Iron Fiss will do more Damage than Gargant Hackers. Quote Link to comment Share on other sites More sharing options...
Pitloze Posted October 28, 2019 Share Posted October 28, 2019 On 10/27/2019 at 4:37 AM, Fabint said: Don't sell the thundertusks short. The fight last ability on them is super strong, and if you run Winterbite the command ability lets you fight first (select one hero, and one unit of yetis and one unit of Sabres wholly within 12" of the hero. These three all fight first). I actually think Thundertusks are great if you use them with a fierce aggression. If you add the Stampede rolls to the snowball it actually turns into something decent. I also think the Frostlord on Thundertusk is actually a pretty good pick now with the enemy fight last mount trait. The frostlord himself might do enough damage to hurt the horde unit you are fighting bad enough that they can't hurt him on the swing back. I do think boulderhead is better if you bring two other thundertusk with you to support him. You do need to make sure you get both the snowball AND the charge in though. So extra movement is key here. Quote Link to comment Share on other sites More sharing options...
Walrustaco Posted October 28, 2019 Share Posted October 28, 2019 (edited) On 10/27/2019 at 3:37 AM, Fabint said: Don't sell the thundertusks short. The fight last ability on them is super strong, and if you run Winterbite the command ability lets you fight first (select one hero, and one unit of yetis and one unit of Sabres wholly within 12" of the hero. These three all fight first). I dont think that CA lets the hero you select fight first. The hero is just selected to measure from. Unfortunately. Edited October 28, 2019 by Walrustaco Quote Link to comment Share on other sites More sharing options...
Pitloze Posted October 28, 2019 Share Posted October 28, 2019 6 minutes ago, Walrustaco said: I dont think that CA lets the hero you select fight first. The hero is just selected to measure from. Unfortunately. It says hero, unit of cats, unit of yethee's. So he can. Quote Link to comment Share on other sites More sharing options...
Walrustaco Posted October 28, 2019 Share Posted October 28, 2019 2 minutes ago, Pitloze said: It says hero, unit of cats, unit of yethee's. So he can. Look at what it says: "Pick 1 friendly Winterbite Hero. Friendly Winterbite Frost Sabres units and Winterbite Icefall Yhetees units wholly within 12" of that Winterbite Hero can fight at the start ..." It's just wilful misinterpretation to say otherwise. 1 Quote Link to comment Share on other sites More sharing options...
Pitloze Posted October 28, 2019 Share Posted October 28, 2019 I thought I read a comma after friendly hero. Nvm then. Quote Link to comment Share on other sites More sharing options...
Jmason Posted October 28, 2019 Share Posted October 28, 2019 7 hours ago, Walrustaco said: Look at what it says: "Pick 1 friendly Winterbite Hero. Friendly Winterbite Frost Sabres units and Winterbite Icefall Yhetees units wholly within 12" of that Winterbite Hero can fight at the start ..." It's just wilful misinterpretation to say otherwise. This sounds like it might combine well with a second FL on stonehorn with the doppelgänger’s cloak? Seems like a potential answer for the activation wars...? Quote Link to comment Share on other sites More sharing options...
Pitloze Posted October 28, 2019 Share Posted October 28, 2019 8 minutes ago, Jmason said: This sounds like it might combine well with a second FL on stonehorn with the doppelgänger’s cloak? Seems like a potential answer for the activation wars...? or you could drop a hunter and a big unit of cats and use the CP to fight a keeper or something. If something fights first while also having to fight last that just counteracts each other right? Quote Link to comment Share on other sites More sharing options...
Jmason Posted October 28, 2019 Share Posted October 28, 2019 I might be thinking about this wrong but if you have 2 FLSHs , use the command ability on one and the cloak on the second. Use the command ability first on a target, then the one with the cloak second. Quote Link to comment Share on other sites More sharing options...
Frowny Posted October 28, 2019 Share Posted October 28, 2019 The challenge with it is yetis already do well in activation wars. You can retreat and leave them 5 inches out, to pile in from out of reach. And Frost sabres, while certainly interesting for their strike potential, but maybe more for assassination than for taking on main threats by themselves. Apparently math says it takes 17 Frost sabers with the +1 wound artifact to average kill a keeper of secrets. Not totally impossible, but a bit unlikely. Not a terribly return on investment though I guess. That being said, I think it might be good on your opponents turn. Prevents them from hitting you back. And now I'm taking myself into trying it..... That being said I think mawtribes will have a horrid matchup against slaanesh so it might not be worth planning around too much. All those 4 wound models.... Quote Link to comment Share on other sites More sharing options...
Pitloze Posted October 29, 2019 Share Posted October 29, 2019 11 hours ago, Frowny said: The challenge with it is yetis already do well in activation wars. You can retreat and leave them 5 inches out, to pile in from out of reach. And Frost sabres, while certainly interesting for their strike potential, but maybe more for assassination than for taking on main threats by themselves. Apparently math says it takes 17 Frost sabers with the +1 wound artifact to average kill a keeper of secrets. Not totally impossible, but a bit unlikely. Not a terribly return on investment though I guess. That being said, I think it might be good on your opponents turn. Prevents them from hitting you back. And now I'm taking myself into trying it..... That being said I think mawtribes will have a horrid matchup against slaanesh so it might not be worth planning around too much. All those 4 wound models.... Hunter has a command ability to give +1 attack to cats. There is also a way for him to get D3 CP every turn he is not on the table. If you get lucky you can spend like 2 or 3 cp and get get a bunch of extra attacks for the cats. I have 10 cats myself so I'm going to try that out for sure. Quote Link to comment Share on other sites More sharing options...
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