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AoS 2 - Bonesplitterz Discussion


Chris Tomlin

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6 minutes ago, hurben said:

Volley fire ? 🧐

Its one of the new generic command abilities from the most recent GH. You can spend 1 to reroll 1s to hit in shooting, melee, or saves, depending on the phase. Still need a hero in range.

Edited by Belmail
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1 minute ago, Belmail said:

Its one of the new generic command abilities from the most recent GH. You can spend 1 to reroll 1s to hit in shooting, melee, or saves, depending on the phase. Still need a hero in range.

Ooooh OK nice, that's indeed a must to have.

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7 hours ago, hurben said:

Do you know a good way to improve the hit of the arrowboys instead of Brutal Beast Spirits which gives them a +1 to hit. I'de like to play a really competitive list in 1k for a tournament 2x1000 and Kunnin' Rukk looks pretty cool with Drakkfoot. The idea to play against armies with a lot of possibilities to negate wounds is a charm 😛 

Maybe consider leaving the Krukk at home for 1k? Just take a unit of 30 behind a 10 man screen? Give them the spell +1 to hit. Maybe something like this?

Allegiance: Bonesplitterz
- Warclan: Drakkfoot

Leaders
Maniak Weirdnob (120)

Battleline
30 x Savage Orruk Arrowboys (360)
10 x Savage Orruks (120)
- Chompas

Behemoths
Rogue Idol (400)

Total: 1000 / 2000

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That's interesting. I'de like to use a battalion because the deal is to hit from T1/T2...the end of the game is not a problem because my game partner will assure it.
I'll be deeply focused on sniping heros and make as much MW as possible. I also have to reduce the number of poses as much as possible.

My potential list :

Allegiance: Bonesplitterz
Warclan: Drakkfoot

Leaders
Savage Big Boss (100)
- General
- Artefact : Burnin' Tattooz 


Wurrgog Prophet (160)
- Artefact : Big Wurrgog Mask
- Lore of the Savage Beast : Brutal Beast Spirits


Wardokk (80)
- Lore of the Savage Beast : Kunnin' Beast Spirits

Battleline
20 x Savage Orruk Arrowboys (240)
20 x Savage Orruk Arrowboys (240)


Battalion
Kunnin Rukk (140)

Endless Spell
Balewind Vortex (40)

TOTAL: 1000/1000     EXTRA COMMAND POINTS: 1       WOUNDS: 98

Edited by hurben
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On 10/14/2019 at 8:23 AM, hurben said:

That's interesting. I'de like to use a battalion because the deal is to hit from T1/T2...the end of the game is not a problem because my game partner will assure it.
I'll be deeply focused on sniping heros and make as much MW as possible. I also have to reduce the number of poses as much as possible.

My potential list :

Allegiance: Bonesplitterz
Warclan: Drakkfoot

Leaders
Savage Big Boss (100)
- General
- Artefact : Burnin' Tattooz 


Wurrgog Prophet (160)
- Artefact : Big Wurrgog Mask
- Lore of the Savage Beast : Brutal Beast Spirits


Wardokk (80)
- Lore of the Savage Beast : Kunnin' Beast Spirits

Battleline
20 x Savage Orruk Arrowboys (360)
20 x Savage Orruk Arrowboys (360)


Battalion
Kunnin Rukk (140)

Endless Spell
Balewind Vortex (40)

TOTAL: 1000/1000     EXTRA COMMAND POINTS: 1       WOUNDS: 98

That's actually 920 pts

100+160+240+240+140+40. Room for a wardokk in there. Arrowboys are 240 for 20.

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42 minutes ago, Walrustaco said:

That's actually 920 pts

100+160+240+240+140+40. Room for a wardokk in there. Arrowboys are 240 for 20.

Sorry I think we are both a bit blind haha.
I put the wardokk and also I wrote 360 pts for 20 arrowboys contrary to 240 ^^

Update for the points of the arrowboys

Edited by hurben
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Stealing a lot of ideas from others but here is my 2k Rogue Idol list. I'm not sure if it needs the Big Stabbas. It might be better to trade them in for a Warchanter and a unit of Ardboys or Wardokk (warchanter on Idol is really good). That being said Big Stabbas are really good and are a decent way of dealing with Mawcrushas and other monsters. The strengths of the list is that it can still alpha really hard but it also has board control with the 60 boys. Boarboys don't necessarily need buffs and they can be solid flankers. A little light on heros, i'd like 2 Wardokks, but you have to cut points somewhere.

Wurrgog Prophet (160)
Maniak Weirdnob (120)
Savage Big Boss (100)
Wardokk (80)

30 x Savage Orruk Arrowboys (360)
30 x Savage Orruks (Stikkas) (300)
10 x Savage Boarboy Maniaks (280)
4 x Savage Big Stabbas (200)
BEHEMOTHS
Rogue Idol (400)

2,000 points - 206 wounds

 

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Looks good man. I love my RI but I’m not bringing him yet, wanna try this mix of big blobs and speedy flankers first:

Allegiance: Bonesplitterz

Leaders
Wurrgog Prophet (160)
- General
- Trait: Master of the Weird  
- Artefact: Glowin' Tattooz  
- Lore of the Savage Beast: Brutal Beast Spirits
Savage Big Boss (100)
Maniak Weirdnob (120)
- Lore of the Savage Beast: Breath of Gorkamorka
Maniak Weirdnob (120)
- Lore of the Savage Beast: Brutal Beast Spirits
Wardokk (80)
- Lore of the Savage Beast: Kunnin' Beast Spirits

Battleline
30 x Savage Orruks (300)
- Chompas
30 x Savage Orruk Arrowboys (360)
10 x Savage Boarboy Maniaks (280)
10 x Savage Boarboy Maniaks (280)

Units
4 x Savage Big Stabbas (200)

Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 226
 

Wurrgog and Big Boss buff Arrowboys, Weirdnob gets one unit of Boarboys moving 24” turn one, Wardokk dances and spells Savages to a 3+ save in combat. 2nd Weirdnob is a mobile buff giverouterer as needed. Big Stabbas as run and charge assassins for monsters etc. Also, stupid amounts of wounds. 

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Out of curiosity, am I the only one to find that Maniak just seem strickly superior to regular boarboys for just 10 extra points? 

2 extra attack just seem better than a save increase from 6 to 5. The only utility would be using them as a small anvil with Kunning best spirit / wardock dance but spearman can just do that for cheaper

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Remember the Boarboys get + to hit and wound on the charge.  Their output is identical to Maniaks if they charged,

And like you said, they have a better save.

Maniaks are better offensively if you stack the buffs (more dice = more exploding hits) but Boarboys have their place at 10 points cheaper.

Especially if you are stacking saves on them and using them as a mobile tarpit.

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Yeah I've them set up with Chompa tough, but spear seem better now suck a bit for me lol. Maniak will still put more damage if they are 5 model of more, even on the charge! Also I guess the +1 save is much better now that our ability allow the save after save (as we get double 6+ against rend 1)

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I'm running this next week at The Howling, got my first practice game against Daughters tonight should be a fun list to push around the table.

Allegiance: Bonesplitterz
- Warclan: Icebone

Leaders
Wurrgog Prophet (160)
- General
- Trait: Master of the Weird
- Lore of the Savage Beast: Breath of Gorkamorka
Maniak Weirdnob (120)
- Artefact: Kattanak Pelt
- Lore of the Savage Beast: Breath of Gorkamorka
Wardokk (80)
- Lore of the Savage Beast: Gorkamorka's War Cry
Wardokk (80)
- Lore of the Savage Beast: Brutal Beast Spirits
Wardokk (80)
- Lore of the Savage Beast: Kunnin' Beast Spirits

Battleline
30 x Savage Orruks (300)
- Stikkas
30 x Savage Orruks (300)
- Stikkas
20 x Savage Orruk Arrowboys (240)
20 x Savage Orruk Arrowboys (240)

Behemoths
Rogue Idol (400)

Total: 2000 / 2000

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3 minutes ago, Malakithe said:

Icebone general has to take Pure-bred War Boar from the Icebone warclan abilities

Nope, that's only if you have a Maniak Weirdnob as the general. As it doesn't say Icebone has to have a Maniak Weirdnob as the general, any other general can take whatever command trait they want.

image.png.69c94041d44d7cecf988a8f47894f0fb.png

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6 minutes ago, TalesOfSigmar said:

Nope, that's only if you have a Maniak Weirdnob as the general. As it doesn't say Icebone has to have a Maniak Weirdnob as the general, any other general can take whatever command trait they want.

image.png.69c94041d44d7cecf988a8f47894f0fb.png

Ooooooh. Well it’s definitely RAW. RAI however is up for debate. 

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27 minutes ago, TalesOfSigmar said:

Nope, that's only if you have a Maniak Weirdnob as the general. As it doesn't say Icebone has to have a Maniak Weirdnob as the general, any other general can take whatever command trait they want.

True. This is only in the case you have a weirdnob as the general.

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This is a true Green Tide list. Or meat grinder. I like the idea of Icebone for more exploding 6s fun. 

Allegiance: Bonesplitterz
- Warclan: Icebone

Leaders
Wurrgog Prophet (160)
- General
- Trait: Master of the Weird
- Lore of the Savage Beast: Breath of Gorkamorka
Maniak Weirdnob (120)
- Artefact: Kattanak Pelt
- Lore of the Savage Beast: Breath of Gorkamorka
Savage Big Boss (100)
Wardokk (80)
- Lore of the Savage Beast: Brutal Beast Spirits

Battleline
30 x Savage Orruk Arrowboys (360)
10 x Savage Boarboy Maniaks (280)
10 x Savage Boarboy Maniaks (280)
30 x Savage Orruks (300)
- Stikkas
30 x Savage Orruks (300)
- Stikkas

Total: 1980 / 2000
Wounds: 264
 

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14 hours ago, DestructionFranz said:

Brutal Rukk Battalion. 

Units from this battalion that are wholly within 12" of  the same battalion’s Big Boss at the start of the charge phase can run and still charge later in the same turn.

It means that I can run even in the opponent Charge Phase?

Would love to have a reply for this post too :) 

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1 minute ago, hurben said:

Would love to have a reply for this post too :) 

It's pretty bad wording. You'd think it should read: 

"Units from this battalion that are wholly within 12" of  the same battalion’s Big Boss at the start of the charge phase can charge even if they ran in the preceding movement phase."

I think it's just supposed to be run and charge in your turn if wholly within 12 of your SBB. 

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