PlasticCraic Posted October 3, 2019 Share Posted October 3, 2019 (edited) One thing I'm quite excited by is the potential for the following: - Pre-game move your Arrow Boys 5" / 8" with Tireless Trackers - Buff them up with BBS etc and give them Hand of Gork - Hero Phase shoot with Kunnin Rukk - Move them 10" and fly - Shooting phase shoot with generic CA rerolls Have your cake and eat it, by double-moving and double-shooting turn 1! Nothing is safe. Shoot off the chaff screen first to remove Lookout Sir, then shoot off the support Heroes they were protecting. The more I think about it, Tireless Trackers accompanies Kunnin Rukk, it doesn't replace it. Can't. Wait. Edited October 3, 2019 by PlasticCraic 2 Quote Link to comment Share on other sites More sharing options...
svnvaldez Posted October 3, 2019 Share Posted October 3, 2019 Until someone wins a GT with Clans (then I will just net list ) I am starting every list like this! Throw the 30 away and get board coverage. Krukk in the back field for later. 100 Sav boss 120 Boar mage Breath of Gorkamorka 120 Boar mage Bone Spirit 120 Boar mage Brutal Beast Spirits 360 30 Sav arrowz out of Krukk 240 20 Sav arrowz in Krukk 240 20 Sav arrowz in Krukk 140 Krukk Drakkfoot clan 1440 1 1 Quote Link to comment Share on other sites More sharing options...
broche Posted October 3, 2019 Share Posted October 3, 2019 Yeah we need to enjoy the glory days for the time they'll last. Will it be 6 month, a year, who know but we are gonna see some orruk at the top table soon enough. We have lots of sick stuff, but i think Warchanter and Arrowboys will be the most nasty 2 Quote Link to comment Share on other sites More sharing options...
PlasticCraic Posted October 3, 2019 Share Posted October 3, 2019 My own starting point is: Savage Big Boss 100 Boar Wizard 120 Boar Wizard 120 20 Arrow Boys 280 20 Arrow Boys 280 20 Arrow Boys 280 Kunnin Rukk 140 3 drops, 138 wounds, 1200 points and all your Battleline sorted 800 points for some fun choppy stuff / extra magic / a big hard to shift unit I'm not saying that 3x 20 will be the final, optimised version - but it's a solid start to any list I think. 1 Quote Link to comment Share on other sites More sharing options...
Ecko Posted October 3, 2019 Share Posted October 3, 2019 Guy you are all forgetting that in the Kunnin Rukk, you can't have more then 20 boyz per unit ! Which is tough and really impact this bataillon having no 30 man bloab is maybe not worth it ! 1 Quote Link to comment Share on other sites More sharing options...
PlasticCraic Posted October 3, 2019 Share Posted October 3, 2019 6 minutes ago, Ecko said: Guy you are all forgetting that in the Kunnin Rukk, you can't have more then 20 boyz per unit ! Which is tough and really impact this bataillon having no 30 man bloab is maybe not worth it ! I just listed out a Kunnin Rukk with 3x 20 Arrow Boys for that reason? And @svnvaldez specified that his 30x block would be separate to the Rukk ("Krukk in the backfield for later"). I don't think anyone in this thread is forgetting that - however you are right, it is definitely something to consider. There are upsides and downsides to both approaches (20s in the Rukk, or 30s outside of it), or like Sam you could take a hybrid approach. 1 Quote Link to comment Share on other sites More sharing options...
Ecko Posted October 3, 2019 Share Posted October 3, 2019 3 hours ago, PlasticCraic said: I just listed out a Kunnin Rukk with 3x 20 Arrow Boys for that reason? And @svnvaldez specified that his 30x block would be separate to the Rukk ("Krukk in the backfield for later"). I don't think anyone in this thread is forgetting that - however you are right, it is definitely something to consider. There are upsides and downsides to both approaches (20s in the Rukk, or 30s outside of it), or like Sam you could take a hybrid approach. My bad then ! 2 Quote Link to comment Share on other sites More sharing options...
Fuggorf Posted October 3, 2019 Share Posted October 3, 2019 6 hours ago, broche said: We have lots of sick stuff, but i think Warchanter and Arrowboys will be the most nasty Even though those two things aren't actually synergistic? 😉 Quote Link to comment Share on other sites More sharing options...
Walrustaco Posted October 3, 2019 Share Posted October 3, 2019 Thoughts on this for a list? (First time Bonesplitterz player, just bought all this stuff so don’t tell me it sucks haha) Allegiance: Bonesplitterz DrakkfootLeadersWurrgog Prophet (160)- General- Artefact: Mork's Boney Bitz - Lore of the Savage Waaagh: Gorkamorka's War CryManiak Weirdnob (120)- Artefact: Mystic Waaagh! Paint - Lore of the Savage Waaagh: Breath of GorkamorkaSavage Big Boss (100) - Artefact: Burnin’ TattoosSavage Big Boss (100)Battleline20 x Savage Orruk Arrowboys (240)20 x Savage Orruk Arrowboys (240)10 x Savage Boarboy Maniaks (280)Units6 x Savage Big Stabbas (300)2 x Savage Big Stabbas (100)BattalionsKunnin' Rukk (140)Teef Rukk (140)Total: 1970 / 2000Extra Command Points: 3Allies: 0 / 400Wounds: 167 2 Quote Link to comment Share on other sites More sharing options...
Requizen Posted October 3, 2019 Share Posted October 3, 2019 I can confirm that units of Big Stabbas can still be up to 8, per the earlier discussion. 2 Quote Link to comment Share on other sites More sharing options...
Belmail Posted October 3, 2019 Share Posted October 3, 2019 So I have a game versus slaanesh today and wanted to know how the big boss ability to fight with another unit interacts. If it's just my big boss and another unit of mine and that unit has to fight last if I fight with my boss first can I select that unit or not? Quote Link to comment Share on other sites More sharing options...
pseudonyme Posted October 3, 2019 Share Posted October 3, 2019 No expert, but it would seem logical to me that you can pick a unit that was meant to combat last. It's like your big boss ability is redefining the priority order on that unit. Quote Link to comment Share on other sites More sharing options...
Belmail Posted October 3, 2019 Share Posted October 3, 2019 I thought the same thing but I could see an argument for not being able to pick the second unit because it has to fight last. Quote Link to comment Share on other sites More sharing options...
Miscast Posted October 3, 2019 Share Posted October 3, 2019 Anyone planning on a green horde style army? something like Allegiance: BonesplitterzWardokk (80)Wardokk (80)Savage Big Boss (100)Maniak Weirdnob (120)- GeneralSavage Big Boss (100)30 x Savage Orruks (300)- Stikkas30 x Savage Orruks (300)- Stikkas30 x Savage Orruks (300)- Stikkas20 x Savage Orruk Morboys (240)20 x Savage Orruk Morboys (240)Kop Rukk (140)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 288 That's alot of wounds to shift and everything is a lot more fighty now, also I like that the rukks are almost all the same cost so you can switch them and units quite easily as you see fit. i.e Kopp Rukk could easily be swapped for Brutal Rukk for more movement on the Anvil units, or the Morboys swapped out for Arrow boys and the Kunnin Rukk. P.S i have no way enough Savage Orruks to actually play this list 2 Quote Link to comment Share on other sites More sharing options...
pseudonyme Posted October 3, 2019 Share Posted October 3, 2019 You should send an email to AoSFAQ@gwplc.com withe hope it will be answered in the upcoming FAQ Quote Link to comment Share on other sites More sharing options...
Unter Posted October 3, 2019 Share Posted October 3, 2019 10 hours ago, broche said: Yeah we need to enjoy the glory days for the time they'll last. Will it be 6 month, a year, who know but we are gonna see some orruk at the top table soon enough. We have lots of sick stuff, but i think Warchanter and Arrowboys will be the most nasty Doesn't his +1 damage buff only affect Ironjawz? Quote Link to comment Share on other sites More sharing options...
broche Posted October 3, 2019 Share Posted October 3, 2019 8 minutes ago, Unter said: Doesn't his +1 damage buff only affect Ironjawz? Yes, i meant overall in the book the 2 strongest mechanic are the warchanter, and the Arrowboys. This is what will push both allegeance at the top of T1 army. Quote Link to comment Share on other sites More sharing options...
cplhicks Posted October 3, 2019 Share Posted October 3, 2019 I was just thinking about a 90 savage orruk boyz blob list as well on my morning commute lolol. 180 wounds for 900pts is a heck of a deal lol. Combine with Bonegrinz so they can't retreat. We're going to be best friends till the end...forever... 1 Quote Link to comment Share on other sites More sharing options...
svnvaldez Posted October 3, 2019 Share Posted October 3, 2019 (edited) 1 hour ago, cplhicks said: I was just thinking about a 90 savage orruk boyz blob list as well on my morning commute lolol. 180 wounds for 900pts is a heck of a deal lol. Combine with Bonegrinz so they can't retreat. We're going to be best friends till the end...forever... 4 hours ago, Miscast said: Anyone planning on a green horde style army? something like Be ready to have your soul crushed painting! It legit took me 2 years from start to finish with my 90 boyz. Do not be the fool who decides to try your best painting a Bonesplitterz army. I was averaging a boy a month... darkest days of my hobby life lol. Edited October 3, 2019 by svnvaldez 2 1 1 Quote Link to comment Share on other sites More sharing options...
cplhicks Posted October 3, 2019 Share Posted October 3, 2019 I literally started my bonesplitterz project as a painting project and to up my overall quality in army wide painting lololol 😆😆😅 1 Quote Link to comment Share on other sites More sharing options...
Incredebilis Posted October 3, 2019 Share Posted October 3, 2019 Would it be worth taking Big Stabbas if you're fighting someone without any "Monsters" 1 Quote Link to comment Share on other sites More sharing options...
svnvaldez Posted October 3, 2019 Share Posted October 3, 2019 (edited) 2 hours ago, Incredebilis said: Would it be worth taking Big Stabbas if you're fighting someone without any "Monsters" As long as you have a solid plan for them, have built buff spells into the list, and have enough CP and characters to keep IP up I think they are super solid. Assuming we can have them in 8s I’ll be taking them for a bit. I like the idea of pre game moving them up in a sideways line with 30 arrows behind. You can then either buff the arrow or the stabbas and alpha. The arrows can fly over the stabbas with the spell if you need to get into firing position. Edited October 3, 2019 by svnvaldez 2 Quote Link to comment Share on other sites More sharing options...
broche Posted October 3, 2019 Share Posted October 3, 2019 1 hour ago, Incredebilis said: Would it be worth taking Big Stabbas if you're fighting someone without any "Monsters" Absolutly. They still hit super hard, have 3'' to get hiding character and can now run and charge. 1 Quote Link to comment Share on other sites More sharing options...
PlasticCraic Posted October 3, 2019 Share Posted October 3, 2019 (edited) Agreed. That rend -2 is still a great nutcracker against a lot of non-Monster units, e.g. Dracoth cav which seem to be making a bit of a resurgence. It's not hard to get them doing 7 or 8 (!) attacks each: 3 base +1 for Teef Rukk +1 from Savage Big Boss CA +1 from MWN Spell +1 / +2 from the Waaagh CA And that's off the top of my head, there may be more? Hitting on 2s, flying 15" with Breath of Gork (including pre-game move), running and charging at +1 to both from Brutal Beast Spirits Moving like lightening and hitting like a freight train, attacking 3" over the top of screens, then splashing back mortals on the way down. If you invest that deep it obviously restricts what you can do with your Arrow Boys, but these guys will be a lot of fun. Yes @Incredebilis I think they are worth taking! Edit: just realised that in my excitement, I'm mashing together extra attacks with exploding 6s! You get the idea though, these things can be a real murderball. Edited October 4, 2019 by PlasticCraic 1 1 1 Quote Link to comment Share on other sites More sharing options...
Warbossironteef Posted October 4, 2019 Share Posted October 4, 2019 5 hours ago, svnvaldez said: Be ready to have your soul crushed painting! It legit took me 2 years from start to finish with my 90 boyz. Do not be the fool who decides to try your best painting a Bonesplitterz army. I was averaging a boy a month... darkest days of my hobby life lol. Airbrush + contrast + inks and you can paint these boys up pretty quickly 2 1 Quote Link to comment Share on other sites More sharing options...
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