bonzai Posted August 2, 2021 Share Posted August 2, 2021 5 hours ago, Bonesplitterz said: Strange… Savage Orruk Boar Boys, Brutes and Mega-Boss on Maw-Crusher are listed as “No longer available online”… You think it’s for repackaging ? I certainly hope so. Our armies are small enough already, we can't afford to lose any. Quote Link to comment Share on other sites More sharing options...
Magnus The Blue Posted September 9, 2021 Share Posted September 9, 2021 Is anyone else worried about what's going to happen to Arrow Boyz in the new tomb? In 3.0 they are probably our biggest winners, Unleash hell is amazing with Brutal Beast Spirits and All out attack can make a full unit bring some serious pain. But so far the few things we know about Savages Orruks 3.0 aren't looking good for them. The bonus attack seems to be locked into Bonegrins (so no more Drakkfoot or Icebone arrow fun) and brutal Beast spirits looks to be replaced with Power of the Were-boar, which stops you using missile weapons. Feels like our shooting game is going the way of the Dodo! Quote Link to comment Share on other sites More sharing options...
Gitzdee Posted September 9, 2021 Share Posted September 9, 2021 I actually am hoping we get more access to shooting with the ranged options of the kruleboyz in the big waaagh. Quote Link to comment Share on other sites More sharing options...
JanGret Posted September 9, 2021 Share Posted September 9, 2021 I honestly think that Kruleboyz will be the new shooting army of the Warclans - and I kinda think that Bonesplitters will be just be somewhere in the middle between the smashy and the shooty Orruks... 1 Quote Link to comment Share on other sites More sharing options...
bonzai Posted September 9, 2021 Share Posted September 9, 2021 13 hours ago, Magnus The Blue said: Is anyone else worried about what's going to happen to Arrow Boyz in the new tomb? In 3.0 they are probably our biggest winners, Unleash hell is amazing with Brutal Beast Spirits and All out attack can make a full unit bring some serious pain. But so far the few things we know about Savages Orruks 3.0 aren't looking good for them. The bonus attack seems to be locked into Bonegrins (so no more Drakkfoot or Icebone arrow fun) and brutal Beast spirits looks to be replaced with Power of the Were-boar, which stops you using missile weapons. Feels like our shooting game is going the way of the Dodo! Yep, that was my read as well. Taking away our ability to hit on 4's is a huge nerf, as well as the bonus from large units. Being shoe horned into taking Bone grins gets your extra attack back, and let's msu arrowboys be more effective, but it doesn't solve the issue of hitting on 5's. So far I haven't been happy with the Bonesplitterz specific previews that I have seen. But I am hoping that there are great things coming that we are missing. I know that they will be pushing Kruelboyz and Big Waaagh this edition, but I am hoping that we at least get a little love. Quote Link to comment Share on other sites More sharing options...
AlmGandix3 Posted September 11, 2021 Share Posted September 11, 2021 so after watching the video from gmg im quite happy with most changes sure some are not that great but im happy to try the new rules. I find it weird that all the specific command abillities are gone, so only the generic ones now or am I missing something? Quote Link to comment Share on other sites More sharing options...
Orkmann Posted September 11, 2021 Share Posted September 11, 2021 Just watched The Man Read Book review. I think we got hit very badly. Icebone might be a bit of a saving grace, but it's not looking good. 2 Quote Link to comment Share on other sites More sharing options...
Malakithe Posted September 11, 2021 Share Posted September 11, 2021 So the monster hunter faction lost all the monster hunting stuff...makes sense 1 1 Quote Link to comment Share on other sites More sharing options...
Magnus The Blue Posted September 11, 2021 Share Posted September 11, 2021 Initial impression is that we are a bit worse. Are units are generally better but more expensive (especially in Icebone) but heros are worse but cheaper. Video I saw wasn't clear, am I right that normal Savage Orruks are up to 165 points for 10??!? On the plus side we have a hilarious combo: Waggog Prophet with Glowing Tatoos (+2 ward). Activate bonesplittas Waaagh and the Mask and nuke basically any unit in the game off the board. On average you do about 50 mortal wounds before melting your brains out Quote Link to comment Share on other sites More sharing options...
Orkmann Posted September 11, 2021 Share Posted September 11, 2021 1 hour ago, Magnus The Blue said: On the plus side we have a hilarious combo: Waggog Prophet with Glowing Tatoos (+2 ward). Activate bonesplittas Waaagh and the Mask and nuke basically any unit in the game off the board. On average you do about 50 mortal wounds before melting your brains out Oh I misread, though you can only take the tatoo on a savage boss. It's pretty nice on the wurrgog, but the waaagh works sadly in combat only. Still a great combo for sure 😁 Quote Link to comment Share on other sites More sharing options...
Belmail Posted September 11, 2021 Share Posted September 11, 2021 I am really sad to see breath of gorkamorka go... I felt like it was a very defining spell for our army. Why does GW keep spells like squiggly curse in the book but cut things like fly or +1 to save. I've never used squiggly ever. Quote Link to comment Share on other sites More sharing options...
bonzai Posted September 11, 2021 Share Posted September 11, 2021 3 hours ago, Magnus The Blue said: On the plus side we have a hilarious combo: Waggog Prophet with Glowing Tatoos (+2 ward). Activate bonesplittas Waaagh and the Mask and nuke basically any unit in the game off the board. On average you do about 50 mortal wounds before melting your brains out How is he getting a 2+ save? The item ads +2 to the bearer. The Wurrgog lost his 4+ ward, so the item would make it a 3+, which is still pretty good. Over all I agree. Icebones are the winners. I am not happy with the changes. We aren't unplayable, but it feels like we lost a lot of very important stuff for very small gains here and there. Quote Link to comment Share on other sites More sharing options...
skinko Posted September 11, 2021 Share Posted September 11, 2021 We're supposed to buy new Kruleboyz for Big Waaagh apparently. 1 Quote Link to comment Share on other sites More sharing options...
Magnus The Blue Posted September 11, 2021 Share Posted September 11, 2021 1 hour ago, Belmail said: I am really sad to see breath of gorkamorka go... I felt like it was a very defining spell for our army. Why does GW keep spells like squiggly curse in the book but cut things like fly or +1 to save. I've never used squiggly ever. It is a shame that we've gone from one of the best spell lores in the game to one of the worst. Quote Link to comment Share on other sites More sharing options...
swarmofseals Posted September 11, 2021 Share Posted September 11, 2021 (edited) I posted more in depth in the other thread, but I think you guys are underestimating just how strong Icebone is, particularly Icebone boars. Even completely unbuffed they are among the most offensively efficient units in the game, and they're quite defensively efficient as well. Definitely don't think that the spell lore is one of the worst in the game. It may not be as good as it was before, but there are three legitimately good spells. Fights last is rare in 3.0 and still very powerful, and you can potentially cast this as early as turn 1 even without spellportal. -2 rend on mount attacks is pretty strong, especially for a faction that mostly lacks good rend. 15 attacks, 3's and 3's, exploding hits on 6's and rend 2 is nothing to scoff at. +1 to hit, run and charge is also a very solid buff even if not quite as good as it used to be. I miss Breath of Gorkamorka for sure, but it's a lot less needed with boars. You can already move 17-20" and still charge on turn 1. Even a Rogue Idol is a legit turn 1 threat with 15-18" + charge on turn 1. Kunnin' Beast Spirits is a loss for sure. There are spell lores out there with 0-1 good spells in them; this is hardly one of the worst. EDIT: I legit think that Bonesplitterz are excellent now, and I am going to be playing them quite a lot in the near future. Edited September 11, 2021 by swarmofseals 1 2 Quote Link to comment Share on other sites More sharing options...
Requizen Posted September 11, 2021 Share Posted September 11, 2021 I feel like we lost a lot of exploding combo stuff, which felt pretty iconic. Arrowboyz aren't nearly as terrifying now, though shooting in general still isn't awful. Interestingly, I think a big winner is the Rogue Idol. Still benefits from a lot of the good stuff, Spirit of the Were-Boar and Wierdnob's spells both work on him, and with that once-per-game 4+ Ward, he might be a real force to be reckoned with. Quote Link to comment Share on other sites More sharing options...
Bonesplitterz Posted September 11, 2021 Share Posted September 11, 2021 2 hours ago, bonzai said: How is he getting a 2+ save? The item ads +2 to the bearer. The Wurrgog lost his 4+ ward, so the item would make it a 3+, which is still pretty good. Over all I agree. Icebones are the winners. I am not happy with the changes. We aren't unplayable, but it feels like we lost a lot of very important stuff for very small gains here and there. 6+ base ward 4+ with artefact 2+ with Waaagh (for one turn) Quote Link to comment Share on other sites More sharing options...
Shirtripper Posted September 11, 2021 Share Posted September 11, 2021 1 hour ago, Requizen said: I feel like we lost a lot of exploding combo stuff, which felt pretty iconic. Arrowboyz aren't nearly as terrifying now, though shooting in general still isn't awful. Interestingly, I think a big winner is the Rogue Idol. Still benefits from a lot of the good stuff, Spirit of the Were-Boar and Wierdnob's spells both work on him, and with that once-per-game 4+ Ward, he might be a real force to be reckoned with. They're also TOTEMS so they can issue commands as well. Here's what I'll be trying out: Icebonez BATTLE REGIMENT Wurrgog 150 -General -Command Trait: Master of Magic -Artefact: Glowin Tattooz -Spell: Power of the Wereboar Maniak Weirdnob 100 -Spell: Glowy Green Tusks 20x Savage Orruks w/ Stikkas 330 10x Boarboys w/ Stikkas 280 10x Boarboys w/ Stikkas 280 ALPHA BEAST PACK Rogue Idol 430 Rogue Idol 430 2000/2000 Quote Link to comment Share on other sites More sharing options...
bonzai Posted September 11, 2021 Share Posted September 11, 2021 1 hour ago, Bonesplitterz said: 6+ base ward 4+ with artefact 2+ with Waaagh (for one turn) The waagh won't help the mask sadly, as the waaagh only takes place in the combat phase and the Mask is used in the Hero phase in place of spell casting. A 4+ ward is still nice. It basically is a suicide vest vs heroes and monsters. Again the problem is that it has to live through a combat phase for it to work. Quote Link to comment Share on other sites More sharing options...
Bonesplitterz Posted September 11, 2021 Share Posted September 11, 2021 (edited) 2 hours ago, bonzai said: The waagh won't help the mask sadly, as the waaagh only takes place in the combat phase and the Mask is used in the Hero phase in place of spell casting. A 4+ ward is still nice. It basically is a suicide vest vs heroes and monsters. Again the problem is that it has to live through a combat phase for it to work. You are totally right, didn’t saw the combat only in the Waagh! The lost of the +1 to hit for Savage Orruk on charge wasn’t necessary Edited September 11, 2021 by Bonesplitterz Quote Link to comment Share on other sites More sharing options...
Warbossironteef Posted September 15, 2021 Share Posted September 15, 2021 I'm not very excited about new book. I don't Idol lists are very good and I cant believe how unplayable Savage Orruks and Arrowboyz are (the core of the entire army). I'm very sad they took away the movement abilities and nerfed our warscrolls. I made a list I want to try.This list is a Wurrgog Prophet lists and has 1 with Glowing Tattoos and the other with Amulet to try and melt some things. I dont think it's very good but it still manages a 173 wounds. Orruk Morboyz are hurt so much by 1 inch range and 32 mm bases, but are decent in Icebone and are the cheapest 20 wounds we have which are quite good the turn you call a Waaagh. Shackles is to try and combo with short range of Wurrgog and allow them all to face melt. LEADERS Wurrgog Prophet (150) – Warlord – Glowing tattoos Wurrgog Prophet (150) – Command Entourage – General – Master of Magic – Boney Bitz Wurrgog Prophet (150) – Command Entourage – amulet of destiny Wurrgog Prophet (150) – Command Entourage Wardokk (80) – Warlord - Warlord Wardokk (80) – Warlord – Warlord UNITS 15 x Savage Boarboys (420) - Warlord 5 x Savage Boarboys (140) - Warlord 5 x Savage Boarboys (140) 10 x Savage Orruk Morboys (155) - Hunters 10 x Savage Orruk Morboys (155) – Hunters 10 x Savage Orruk Morboys (155) – Hunters Soulsnare Shackles – 65 TOTAL: 1990/2000 Wounds - 173 2 Quote Link to comment Share on other sites More sharing options...
bonzai Posted September 15, 2021 Share Posted September 15, 2021 5 hours ago, Warbossironteef said: I'm not very excited about new book. I don't Idol lists are very good and I cant believe how unplayable Savage Orruks and Arrowboyz are (the core of the entire army). I'm very sad they took away the movement abilities and nerfed our warscrolls. I made a list I want to try.This list is a Wurrgog Prophet lists and has 1 with Glowing Tattoos and the other with Amulet to try and melt some things. I dont think it's very good but it still manages a 173 wounds. Orruk Morboyz are hurt so much by 1 inch range and 32 mm bases, but are decent in Icebone and are the cheapest 20 wounds we have which are quite good the turn you call a Waaagh. Shackles is to try and combo with short range of Wurrgog and allow them all to face melt. LEADERS Wurrgog Prophet (150) – Warlord – Glowing tattoos Wurrgog Prophet (150) – Command Entourage – General – Master of Magic – Boney Bitz Wurrgog Prophet (150) – Command Entourage – amulet of destiny Wurrgog Prophet (150) – Command Entourage Wardokk (80) – Warlord - Warlord Wardokk (80) – Warlord – Warlord UNITS 15 x Savage Boarboys (420) - Warlord 5 x Savage Boarboys (140) - Warlord 5 x Savage Boarboys (140) 10 x Savage Orruk Morboys (155) - Hunters 10 x Savage Orruk Morboys (155) – Hunters 10 x Savage Orruk Morboys (155) – Hunters Soulsnare Shackles – 65 TOTAL: 1990/2000 Wounds - 173 Lol, I never thought about Wurrgog spam. I picked up the Underworlds one. I might have to run 2 myself. Probably something like this... Sub Faction: Drakkfoot HQWurrgog Prophet 150 (master of magic, glowing tattoos, warcry)**Wurrgog Prophet 150 (amulet of destiny, power of the were-boar)Wardokk 85 (levitate)**Wardokk 85 ( squiggly Curse)**Battleline10 Moreboys 145**10 Moreboys 145**10 Moreboys 145Other5 Boarboy Maniacs 145Behemoth Rogue Idol 430*Rogue Idol 430*Endless SpellsEmerald Life Swarm 60Battalions: * Alpha beast pack, Warlord**Total: 1990 Basically the same list I had before, but with 5 less Maniacs and a wurrgog instead. Lol. Quote Link to comment Share on other sites More sharing options...
PlasticCraic Posted September 16, 2021 Share Posted September 16, 2021 Yeah we've been kicking around Wurrgog spam lists in the Bonesplitterz Whatsapp group too. One guy (Will) has committed to taking an army with 6 of them to an event, so he played a practice game last night. Turn one, he stared off a Mercenary Gatebreaker, a Wight King and 20 Grave Guard. Turn two, his opponent conceded! It was a dream matchup - a melee army that comes straight towards you - but it did make me chuckle. I've got 4 in the list I'm writing right now 🙂 1 Quote Link to comment Share on other sites More sharing options...
Shirtripper Posted September 16, 2021 Share Posted September 16, 2021 Gonna play this at an upcoming tournament. I have epically low expectations here, but I fully intend to surprise people with just how mobile the army can be. Icebonez BATTLE REGIMENT 1x Savage Big Boss (65) --General --CT: Great Hunter 1x Maniak Weirdnob (100) --Artefact: Glowin Tattooz --Mount Trait: Fast'Un --Spell: GorkaMorka's War Cry 1x Savage Big Boss (65) 5x Savage Boarboys w/ Chompas (140) 5x Savage Boarboys w/ Chompas (140) 5x Savage Boarboys w/ Chompas (140) BATTLE REGIMENT 1x Savage Big Boss (65) 1x Savage Big Boss (65) 1x Savage Big Boss (65) 5x Savage Boarboys Maniaks (145) 5x Savage Boarboys Maniaks (145) Rogue Idol (430) 1995/2000 7 units can move pre-game 8", which in this case would be all of non-hero units. Hopefully by being a two drop, that would let me go first in a lot of cases. In my hero phase, I would use the Fast'Un trait to march up the Weirdnob 12", within 6" of a Rogue Idol, and then cast the WarCry on something they have on their front line--given that most deployment zones are 12" apart, I might need to use Tireless Trackers on him to get in range of something. Of course, if he's just going to get auto-unbound, who cares anyway. After that, move into range of my opponent, and then charge their entire front line on T1 with everything. Given that a lot of damage comes from buffs in most non-monster armies, I should be able to dump damage across the board with minimal crack back. On my opponent's turn, I'll activate the BS Waaagh, and then hopefully hold on long enough to score on the objectives. Block of Big Bosses will run around tagging objectives, since they are all individual models. Bad? Probably, but at least I'm going to have fun! 1 Quote Link to comment Share on other sites More sharing options...
Shirtripper Posted September 16, 2021 Share Posted September 16, 2021 17 minutes ago, PlasticCraic said: Yeah we've been kicking around Wurrgog spam lists in the Bonesplitterz Whatsapp group too. One guy (Will) has committed to taking an army with 6 of them to an event, so he played a practice game last night. Turn one, he stared off a Mercenary Gatebreaker, a Wight King and 20 Grave Guard. Turn two, his opponent conceded! It was a dream matchup - a melee army that comes straight towards you - but it did make me chuckle. I've got 4 in the list I'm writing right now 🙂 That's the kind of degeneracy I can get behind 1 Quote Link to comment Share on other sites More sharing options...
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