cplhicks Posted September 28, 2019 Share Posted September 28, 2019 I grabbed the points from GMC video review. Savage Orruk 120-300 Savage Orruk morboys 120 Savage Orruk Arrow boyz 120 Savage Orruk big stabba 100 Savage Orruk Boarboyz130 Savage Maniaks Boarboyz 140 Maniak Weirdnob 120 Wurrgog Prophet 160 Savage Bigboss 100 Wardokk 80 1 4 Quote Link to comment Share on other sites More sharing options...
Wazzuli Posted September 28, 2019 Share Posted September 28, 2019 Nice! I like it, the boar riders points increases make sense with almost an extra 8" movement turn 1. Thanks for sharing! Did they do the Ironjawz as well? Quote Link to comment Share on other sites More sharing options...
Requizen Posted September 28, 2019 Share Posted September 28, 2019 38 minutes ago, cplhicks said: I grabbed the points from GMC video review. Savage Orruk 120-300 Savage Orruk morboys 120 Savage Orruk Arrow boyz 120 Savage Orruk big stabba 100 Savage Orruk Boarboyz130 Savage Maniaks Boarboyz 140 Maniak Weirdnob 120 Wurrgog Prophet 160 Savage Bigboss 100 Wardokk 80 So mostly upgraded with points remaining the same or sligt increases to match power. I think we're gonna be quite good Quote Link to comment Share on other sites More sharing options...
Wazzuli Posted September 28, 2019 Share Posted September 28, 2019 For sure! We made out better than IJ from what I've seen. They got some good stuff, but not like us! Relics and what not not factored in. Haven't seen any of that yet. Quote Link to comment Share on other sites More sharing options...
Wazzuli Posted September 28, 2019 Share Posted September 28, 2019 (edited) Also app has the updated warscrolls! Just for Ironjawz it seems my mistake Edited September 28, 2019 by Wazzuli Quote Link to comment Share on other sites More sharing options...
Requizen Posted September 28, 2019 Share Posted September 28, 2019 Just now, Wazzuli said: Also app has the updated warscrolls! No Rogue Idol yet Quote Link to comment Share on other sites More sharing options...
cplhicks Posted September 28, 2019 Share Posted September 28, 2019 Kunning Ruk 1 big boss 2-5 Savage Orruks or Savage Orruk Arrow boyz. Can still shoot or move in Hero phase must be wholly withing 12" of the Big boss. Unit size in this battalion capped at 20. 140 pts So is the age of arrow spam dead or is is still workable? I'm a bit surprised GW didn't nerf arrow boyz/kunning rukk in to the ground. It seems still usable to me but we now have some other tricks or choices to run. 1 1 Quote Link to comment Share on other sites More sharing options...
Belmail Posted September 28, 2019 Share Posted September 28, 2019 Did we lose our rules to always have a 6+ armor save? Looks like warpaint is just a feel no pain save now overall. So we can't block out multiple damage weapons with one 6+ anymore. Quote Link to comment Share on other sites More sharing options...
Belper Posted September 28, 2019 Share Posted September 28, 2019 (edited) 2 hours ago, cplhicks said: Kunning Ruk 1 big boss 2-5 Savage Orruks or Savage Orruk Arrow boyz. Can still shoot or move in Hero phase must be wholly withing 12" of the Big boss. Unit size in this battalion capped at 20. 140 pts So is the age of arrow spam dead or is is still workable? I'm a bit surprised GW didn't nerf arrow boyz/kunning rukk in to the ground. It seems still usable to me but we now have some other tricks or choices to run. Anything with decent range is gonna pop that big boss like a balloon. Even DoK (with Morathi) have enough sniping to put ruck out of the game with 12" wholey. That said, just enormous blocks of arrowboyz with the busted allegiance trait will still do amazing damage to anything but stormcast even without ruck. Edited September 28, 2019 by Belper Quote Link to comment Share on other sites More sharing options...
Thostos Posted September 28, 2019 Share Posted September 28, 2019 3 hours ago, cplhicks said: Kunning Ruk 1 big boss 2-5 Savage Orruks or Savage Orruk Arrow boyz. Can still shoot or move in Hero phase must be wholly withing 12" of the Big boss. Unit size in this battalion capped at 20. 140 pts So is the age of arrow spam dead or is is still workable? I'm a bit surprised GW didn't nerf arrow boyz/kunning rukk in to the ground. It seems still usable to me but we now have some other tricks or choices to run. Capping the unit size for the Kunnin Rukk is a deal breaker for me.I will run Arrer Boyz but not with the Rukk.In 1.0 I ran a block of 40 and a block of 20,,the 40 got the Hero phase attention of course.Then in 2.0 I just ran a 30 and shot twice with it,that was just barely useful really.Now with just a unit of 20 shooting twice I don't see it worth the new reduced battalion cost. Actually though,after seeing the Drakkfoot abilities I will probably be trying to fit 30 arrer boyz in with that Clan,and doing that will most certainly not have the room for any extra battalion cost im sure. Quote Link to comment Share on other sites More sharing options...
Requizen Posted September 28, 2019 Share Posted September 28, 2019 I'm looking at 30 Arrerboyz in Icebone, since they get "improve Rend by 1 on a 6 to wound". Should make a really scary ranged threat with exploding hits on the Weirdnob spell and Burtal Beasts. I want to play around with points, as I think Big Waaagh can benefit us as well but needs to build up on Points to get going. 2 Quote Link to comment Share on other sites More sharing options...
broche Posted September 28, 2019 Share Posted September 28, 2019 points make sense overall, from GW it's quite surprising. Arrowboys at 120 are super super good tought, especially with the free 5'' move 1 Quote Link to comment Share on other sites More sharing options...
Mikeymajq Posted September 28, 2019 Share Posted September 28, 2019 I really like the warscroll changes tbh and multiple sources of exploding 6's to hit is gonna be hilarious The wizard artefacts look sweet to, especially the 3rd one that gives you a random spell every round (+ you get to cast it in addition). Especially strong if you roll the spell you already have because that lets you cast it twice The disco boiis get to pick a dance now and they all seem nice-ish. altough they are on a 3+ now. My favourite clan is probably icebone since it fixes our issue with having almost no rend a bit Plus the slow people down with ice is so cool. I almost dislike drakfoot, becase it takes away something from other armies. Like it strips nurgle of its theme, plus it such an obvious hard counter to armies that rely on that save-after-save... Quote Link to comment Share on other sites More sharing options...
Thostos Posted September 28, 2019 Share Posted September 28, 2019 So,,after seeing some tome reviews,,it looks like The Wurgogg has a rather nasty spell...Fist of Gork,enemy unit within 24",roll a dice for each model in the unit,,any 6`s do morts,,if the cast roll was a 10+,morts happen on a 4+ The thing is,if hes the general,then he can take a command trait that gives +1 to cast/Unbind,an artifact for +1 cast/unbind,then the Wardokk buff(on a 3+) for a third +1 cast/unbind.This would make the 4+ leafblower version somewhat reliable,,add in a Balewind and a first turn 30" nuke is on the table. 3 Quote Link to comment Share on other sites More sharing options...
Mikeymajq Posted September 28, 2019 Share Posted September 28, 2019 Yeah that spell is nuts now😂 Quote Link to comment Share on other sites More sharing options...
kenshin620 Posted September 28, 2019 Share Posted September 28, 2019 Speaking of magic, I guess I'm that oblivious but I just noticed the new books are the only books so far that didn't have a Endless Spell release. I mean I can understand CoS given they cover all the realms, but surprising theres no Orruk ES like a literal Foot of Gorkamorka or the Evil Sun. Quote Link to comment Share on other sites More sharing options...
Thostos Posted September 29, 2019 Share Posted September 29, 2019 So am I correct in assuming that Spearboyz are our best foot option now? 30-2 wound models behind a 5+ in combat,with 3 attacks each 4+/4+ ,2" range means they get a huge amount of attacks on target..all for 300 pts. I think they are more point efficient than Moreboys,though im sure a focused list of Moreboys is possible. 1 Quote Link to comment Share on other sites More sharing options...
broche Posted September 29, 2019 Share Posted September 29, 2019 3 hours ago, Thostos said: I think they are more point efficient than Moreboys,though im sure a focused list of Moreboys is possible. Morboys get an extra attack and the +1 to hit if a monster was killed. I would argue that Morboys are sligthly better, an extra attack is slightly better than upgrading from 6+ to 5+, and can get a +1 to hit during the course of the game. 2 Quote Link to comment Share on other sites More sharing options...
Thostos Posted September 30, 2019 Share Posted September 30, 2019 1 hour ago, broche said: Morboys get an extra attack and the +1 to hit if a monster was killed. I would argue that Morboys are sligthly better, an extra attack is slightly better than upgrading from 6+ to 5+, and can get a +1 to hit during the course of the game. There certainly is that,,though with the 2" range on the spears the Savage Boys actually will get more attacks overall...of course they would still be hitting and wounding on 4s too. Quote Link to comment Share on other sites More sharing options...
Ecko Posted September 30, 2019 Share Posted September 30, 2019 (edited) 6 hours ago, broche said: Morboys get an extra attack and the +1 to hit if a monster was killed. I would argue that Morboys are sligthly better, an extra attack is slightly better than upgrading from 6+ to 5+, and can get a +1 to hit during the course of the game. Well you will have more attacks with SO with spear cause they have 2" reach and fight on 2 ranks so 20 SO does more attacks (and more attacks means more procs of 6's bonus hit) then 20 SOM (you never fit 20 of them in close). And you have the 5+, the +1 to hit after killing monsters is nice but to situational ! Edited September 30, 2019 by Ecko Quote Link to comment Share on other sites More sharing options...
broche Posted September 30, 2019 Share Posted September 30, 2019 @Ecko true, but once you start loosing rear row spearman their efficiency decrease. Doing the math 20 spearman attacking is 15 damage vs 13.33 for 10 morboys (no +1 to hit). But in the end i think it's pretty close and probably won't matter much wich one you choose. Quote Link to comment Share on other sites More sharing options...
Requizen Posted September 30, 2019 Share Posted September 30, 2019 Just cuz I haven't seen seen them talked about: Brutal Rukk: Big Boss + 2-5 Savage Orruks or Boarboys: units near the Big Boss can Run and still Charge (140) Kop Rukk: 2-5 Wardokks + 2-5 Morboyz: Wardokk can cast Hand of Gork on top of other spells if near enough Morboyz (140) Kunnin Rukk: Big Boss + 2-5 Savage Orruks/Arrowboyz: Can't have more than 20 models, 1 unit can move or shoot in the Hero Phase (140) Snaga Rukk: Maniak Weirdnob + 2-5 Maniak Boarboys: Reroll charges near the Weirdnob (120) Teef Rukk: Big Boss + 2-5 Stabba units: +1 attack to Stabbas near the boss. (140) Big Rukk: Wurgog Prophet + 3-5 other Rukks: Reroll Warpaint (80) Brutal, Kunnin, and Snaga all seem pretty reasonable to me. Kop is good but a lot more Morboyz than I think I'm willing to take. Teef is a bit pricey, but Stabbas are still fairly cheap and strong, so probably worth if you go heavy on them. Is there a world in which we get a reasonable 1 drop army? Big Rukk with 1 Brutal and 2 Teef Rukks: 'Un Drop Wurgog Prophet Big Boss Big Boss Big Boss Savage Orruks x30 Boar Boys x5 Boar Boys x5 Big Stabbas Big Stabbas Big Stabbas Big Stabbas Brutal Rukk Teef Rukk Teef Rukk Big Rukk 1880/2000 Not great, but it is technically a one-drop that has 8 Big Stabbas and a nice blob. Quote Link to comment Share on other sites More sharing options...
bonzai Posted October 1, 2019 Share Posted October 1, 2019 (edited) 8 hours ago, Requizen said: Kop Rukk: 2-5 Wardokks + 2-5 Morboyz: Wardokk can cast Hand of Gork on top of other spells if near enough Morboyz (140) Hmmm... not sure if the Kop Rukk is worth it any more to be honest. Especially since I will be taking a prophet any ways. As nice as Fist of Gork is, the rule of one still applies. I am going to have to think on it long and hard. Its 140 points and if you point out the command point, artifact, and drop reduction it may be technicaly worth its cost point wise, but I am not sure if its worth the opportunity cost those points represent. Also... from what leaks I heard Moreboys are still battleline, but no longer get their max squad discount? My old list was; Drakfoot warclan Kop rukk 4x wardokk Wurgog 30 more boys 30 more boys 5 boar boys Rogue Idol Total: 1980 The list would now cost 1870 as is. I still want to do caster spam, but if I drop the Kop Rukk and change the Moreboys to regular boys I would free up 260 more points. Thats enough to throw in a unit of 30 arrow boys and point out at 1970. Right this second, that is looking like a lot more attractive list. Edited October 1, 2019 by bonzai Quote Link to comment Share on other sites More sharing options...
Ecko Posted October 1, 2019 Share Posted October 1, 2019 (edited) 4 hours ago, bonzai said: Hmmm... not sure if the Kop Rukk is worth it any more to be honest. Especially since I will be taking a prophet any ways. As nice as Fist of Gork is, the rule of one still applies. I am going to have to think on it long and hard. Its 140 points and if you point out the command point, artifact, and drop reduction it may be technicaly worth its cost point wise, but I am not sure if its worth the opportunity cost those points represent. Also... from what leaks I heard Moreboys are still battleline, but no longer get their max squad discount? My old list was; Drakfoot warclan Kop rukk 4x wardokk Wurgog 30 more boys 30 more boys 5 boar boys Rogue Idol Total: 1980 The list would now cost 1870 as is. I still want to do caster spam, but if I drop the Kop Rukk and change the Moreboys to regular boys I would free up 260 more points. Thats enough to throw in a unit of 30 arrow boys and point out at 1970. Right this second, that is looking like a lot more attractive list. The Kopp Rukk let you cast the Fist of Gork an additional time for free, it overrule the rule of 1 and your Wardokk can still cast his spell. It can be quite good vs horde army and with stacking +1 to cast but it will meh vs all other match up. And yes Morboyz lost they horde reduction so it's 360 for 30 now, which make me think i'll maybe play a Brutal Rukk with SO instead Really excited to see the update on the Rogue Idol profile, if it really gain the Bonesplittez keyword like they said it will on twitch last week, that could be huge !!! All abilities will work on it !! Wait and see because right now we can't even allie to it anymore ! Edited October 1, 2019 by Ecko Quote Link to comment Share on other sites More sharing options...
cplhicks Posted October 1, 2019 Share Posted October 1, 2019 I'm trying to figure out a teef ruk list where I take a ton of Bigstabbas. I love the model so much and I think there is a lot of buff stacking plus alpha strike possibility. Back it up with batteline arrow boyz to start the pressure right away and add casters to taste. I too am hopefully about the Rogue Idol it's such a awesome model! Not taking it as a ally would really open up a bunch of new tactical possibilities. Just remember guys if we believe it hard enough it will happen due to Orruk WAAAGH energy! 2 1 Quote Link to comment Share on other sites More sharing options...
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