Kasper Posted February 4, 2020 Share Posted February 4, 2020 (edited) 1 hour ago, Stompa89 said: 3 more starterpacks then 😯 I bought 4 I haven't seen lists running 3 or 4 Warchanters, but you could probably kitbash/convert them to Weirdnobs or even a Megaboss on foot to get max value out of the boxes. I mean you can do it without 4x3 pigs, but the general playstyle of dual MK is to shove them in your opponents face turn 1 and start chewing through stuff. If you win the double turn you get to slap him in the hero phase, then the combat phase. Most of his army will be dead by now. Slow units don't really benefit you, so to play optimally you want the pigs to run along and join in on the fun. Edited February 4, 2020 by Kasper Quote Link to comment Share on other sites More sharing options...
Stompa89 Posted February 4, 2020 Share Posted February 4, 2020 Hmm ok. How will the list look then? Quote Link to comment Share on other sites More sharing options...
Malakree Posted February 4, 2020 Share Posted February 4, 2020 (edited) 4 hours ago, Stompa89 said: Hmm ok. How will the list look then? Quote Allegiance: IronjawzLeadersMegaboss on Maw-Krusha (460)- Boss Gore-hacka and ChoppaMegaboss on Maw-Krusha (460)- Boss Gore-hacka and ChoppaOrruk Warchanter (110)Orruk Warchanter (110)Battleline6 x Orruk Gore-gruntas (320)- Pig-iron Choppas10 x Orruk Ardboys (180)10 x Orruk Ardboys (180)BattalionsIronfist (160)Total: 1980 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 112 You've also got the old classic gorefist Quote Allegiance: IronjawzLeadersMegaboss on Maw-Krusha (460)- Boss Gore-hacka and ChoppaOrruk Warchanter (110)Orruk Warchanter (110)Orruk Warchanter (110)Orruk Weirdnob Shaman (110)Battleline6 x Orruk Gore-gruntas (320)- Pig-iron Choppas6 x Orruk Gore-gruntas (320)- Pig-iron Choppas3 x Orruk Gore-gruntas (160)- Pig-iron Choppas3 x Orruk Gore-gruntas (160)- Pig-iron ChoppasBattalionsGorefist (130)Total: 1990 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 129 Edited February 4, 2020 by Malakree Quote Link to comment Share on other sites More sharing options...
Stompa89 Posted February 4, 2020 Share Posted February 4, 2020 18 ggs is not something i can afford atm😅 How is Etherial Amulet on my General and Rip-tooth fist on booth MK? Quote Link to comment Share on other sites More sharing options...
Malakree Posted February 4, 2020 Share Posted February 4, 2020 (edited) 22 minutes ago, Stompa89 said: How is Etherial Amulet on my General and Rip-tooth fist on booth MK? Personally I always forget Rip-tooth fist so I just run the +2 attacks with the 2" range. 22 minutes ago, Stompa89 said: 18 ggs is not something i can afford atm😅 It's not something I have 😆 You can see how something has had to be sacrificed though. If I'm completely 100% honest my recomendation would be something like this. Quote Allegiance: Ironjawz- Warclan: IronjawzMortal Realm: ShyishLeadersMegaboss on Maw-Krusha (460)- General- Boss Gore-hacka and Choppa- Trait: Brutish Cunning- Artefact: Ethereal Amulet- Mount Trait: Weird 'UnMegaboss on Maw-Krusha (460)- Boss Gore-hacka and Choppa- Artefact: Metalrippa's Klaw- Mount Trait: Mean 'UnOrruk Warchanter (110)Orruk Warchanter (110)Battleline6 x Orruk Gore-gruntas (320)- Pig-iron Choppas10 x Orruk Ardboys (180)10 x Orruk Ardboys (180)BattalionsIronfist (160)Total: 1980 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 112 You have the super tanked up general, you have the killer MK, the Ironfist/Brutish Cunning combo and 2 warchanters. EDIT: You'll notice as well that it's exactly 2 Cabbages+2 Start Collecting which makes it really simple/cost efficient to do! Edited February 4, 2020 by Malakree 1 Quote Link to comment Share on other sites More sharing options...
Stompa89 Posted February 4, 2020 Share Posted February 4, 2020 Cause Rip-Tooth can only give 1 MW per round? not for each 6s? Quote Link to comment Share on other sites More sharing options...
Malakree Posted February 4, 2020 Share Posted February 4, 2020 5 minutes ago, Stompa89 said: Cause Rip-Tooth can only give 1 MW per round? not for each 6s? It's one for each 6 to save. Quote Link to comment Share on other sites More sharing options...
Stompa89 Posted February 4, 2020 Share Posted February 4, 2020 so you can get a lot then Quote Link to comment Share on other sites More sharing options...
NauticalSoup Posted February 4, 2020 Share Posted February 4, 2020 1 minute ago, Stompa89 said: so you can get a lot then Kinda? But I mean is it really worth giving up two attacks and an inch of range? I'd give the rip-tooth fist a HARD naw. If you're taking a footboss I guess you have no choice though. Shame. Quote Link to comment Share on other sites More sharing options...
Stompa89 Posted February 4, 2020 Share Posted February 4, 2020 I will stick with this one then : Allegiance: Ironjawz- Warclan: IronjawzMortal Realm: ShyishLeadersMegaboss on Maw-Krusha (460)- General- Boss Gore-hacka and Choppa- Trait: Brutish Cunning- Artefact: Ethereal Amulet- Mount Trait: Weird 'UnMegaboss on Maw-Krusha (460)- Boss Gore-hacka and Choppa- Artefact: Metalrippa's Klaw- Mount Trait: Mean 'UnOrruk Warchanter (110)Orruk Warchanter (110)Battleline6 x Orruk Gore-gruntas (320)- Pig-iron Choppas10 x Orruk Ardboys (180)10 x Orruk Ardboys (180)BattalionsIronfist (160)Total: 1980 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 112 Giving my Warchanters the +1 hit and 3d6 charge, Should i maybe trade mean'un for fast'un? Quote Link to comment Share on other sites More sharing options...
Malakree Posted February 4, 2020 Share Posted February 4, 2020 1 hour ago, Stompa89 said: Giving my Warchanters the +1 hit and 3d6 charge, Should i maybe trade mean'un for fast'un? Na the point of that Krusha is just to hit like an absolute train. With the WC buff it's at 8 attacks 3+/3+/-3/3 and 8 attacks 3+/3+/-2/4 Stick it into something you really want removed. You can see why the SC is such good value though 😁 Quote Link to comment Share on other sites More sharing options...
Stompa89 Posted February 4, 2020 Share Posted February 4, 2020 yeah true, Ironjawz SC is amazing. After reading on some of the artifacts from the different realms, i am not sure about what to take. Gryph-feather charm also looks amazing. Quote Link to comment Share on other sites More sharing options...
Arkahn Posted February 4, 2020 Share Posted February 4, 2020 11 minutes ago, Stompa89 said: yeah true, Ironjawz SC is amazing. After reading on some of the artifacts from the different realms, i am not sure about what to take. Gryph-feather charm also looks amazing. Ethereal amulet or Ignax scales as defensive option are the best Aetherquartz brooch as utility Quote Link to comment Share on other sites More sharing options...
Luzgurbel Posted February 4, 2020 Share Posted February 4, 2020 (edited) @Stompa89 Check this, simply and brutish: Allegiance: Ironjawz- Warclan: IronjawzMortal Realm: ShyishMegaboss on Maw-Krusha (460)- General- Boss Gore-hacka and Choppa- Trait: Right Fist of Dakkbad- Artefact: Sunzblessed Armour- Mount Trait: Fast 'UnMegaboss on Maw-Krusha (460)- Boss Gore-hacka and Choppa- Artefact: Ethereal Amulet- Mount Trait: Mean 'UnOrruk Warchanter (110)- Warbeat: Get 'Em BeatOrruk Warchanter (110)- Warbeat: Get 'Em Beat6 x Orruk Gore-gruntas (320)- Jagged Gore-hackas3 x Orruk Gore-gruntas (160)- Jagged Gore-hackas3 x Orruk Gore-gruntas (160)- Jagged Gore-hackasIronfist (160)Total: 1940 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 102 P.S. For the second MK, you can also buy the Ignax (Aqshy) instead the Amulet. You can move 16"+16, 32" range threat. Edited February 4, 2020 by Luzgurbel Quote Link to comment Share on other sites More sharing options...
Grimskul25 Posted February 5, 2020 Share Posted February 5, 2020 So after using both Ardboyz and Gore Gruntas extensively, I want a bit of a change of pace with using a more Brute-oriented list. I know they're sub-optimal in comparison, but I do want to try and make it work. I'm probably aiming for a 1500 list for Triumph and Treachery game against Cities of Sigmar (likely Tempest's Eye or Greywater Fastness) and Daughters of Khaine. Allegiance: Ironjawz- Warclan: Da ChoppasMortal Realm: HyshMegaboss on Maw-Krusha (460)- General- Boss Gore-hacka and Choppa- Trait: Checked Out- Artefact: Metalrippa's Klaw- Mount Trait: Mean 'UnOrruk Warchanter (110)- Warbeat: Get 'Em Beat, Artefact: Aetherquartz BroochOrruk Warchanter (110)- Warbeat: Fixin' Beat5 x Orruk Brutes (140)- Pair of Brute Choppas, 1 Gore Choppa and Boss Klaw and Brute Smasha5 x Orruk Brutes (140)- Pair of Brute Choppas, 1 Gore Choppa and Boss Klaw and Brute Smasha5 x Orruk Brutes (140)- Pair of Brute Choppas, 1 Gore Choppa and Boss Klaw and Brute Smasha5 x Orruk Brutes (140)- Pair of Brute Choppas, 1 Gore Choppa and Boss Klaw and Brute Smasha5 x Orruk Brutes (140)- Pair of Brute Choppas, 1 Gore Choppa and Boss Klaw and Brute SmashaBrutefist (120) Total: 1500 / 1500Extra Command Points: 1Allies: 0 / 400Wounds: 104 The main question for me is if I should drop the Maw Krusha boss for a regular foot Megaboss to have some other mobile elements like Gore Gruntas on the flanks, or if I should bother pushing for the Brutefist and go for the tried and true Ironfist instead. Any suggestions? Do Brutes only work best under the Choppas Warclan or do they do well in Big WAAAGH! lists too? Quote Link to comment Share on other sites More sharing options...
Malakree Posted February 5, 2020 Share Posted February 5, 2020 20 minutes ago, Grimskul25 said: The main question for me is if I should drop the Maw Krusha boss for a regular foot Megaboss The question is, do you have any more Brutes. I'd also look at condensing down to 10/10/5 if you swap to Big Waaagh! means you can get the +1 damage on both units Quote Link to comment Share on other sites More sharing options...
Grimskul25 Posted February 5, 2020 Share Posted February 5, 2020 Unfortunately, I don't. I'm already technically proxying for 2 squads of them with Meganobz because they are quite expensive (though thankfully not gore-grunta expensive). I was considering running bigger units, but I figured I would try to make the most of Smashing and Bashing. Quote Link to comment Share on other sites More sharing options...
Malakree Posted February 5, 2020 Share Posted February 5, 2020 11 hours ago, Grimskul25 said: Unfortunately, I don't. I'm already technically proxying for 2 squads of them with Meganobz because they are quite expensive (though thankfully not gore-grunta expensive). I was considering running bigger units, but I figured I would try to make the most of Smashing and Bashing. With the buffs we have now it's more beneficial to have some larger units as the target of them. I'd suggest running at least 1 squad of 10. Quote Link to comment Share on other sites More sharing options...
Grimskul25 Posted February 5, 2020 Share Posted February 5, 2020 14 minutes ago, Malakree said: With the buffs we have now it's more beneficial to have some larger units as the target of them. I'd suggest running at least 1 squad of 10. That's fair, I thought that given the Choppas Warclan Command Ability, its more efficient to MSU to get the multi-damage buffs across my units. I'm guessing for 10 man units I want the Jagged Gore Hackas so I can get the 2" reach for 2 ranks of combat? Quote Link to comment Share on other sites More sharing options...
Malakree Posted February 5, 2020 Share Posted February 5, 2020 27 minutes ago, Grimskul25 said: That's fair, I thought that given the Choppas Warclan Command Ability, its more efficient to MSU to get the multi-damage buffs across my units. I'm guessing for 10 man units I want the Jagged Gore Hackas so I can get the 2" reach for 2 ranks of combat? Not necessarily, with the brutefist you want as many in 1" after the charge as possible so... Thing is you currently have 5 units and 2 warchanters, so 3+2 is 2CP, if you merge 2 units you get 3+1 so you can buff them all with 1 cp if you want. Quote Link to comment Share on other sites More sharing options...
Grimskul25 Posted February 5, 2020 Share Posted February 5, 2020 3 hours ago, Malakree said: Not necessarily, with the brutefist you want as many in 1" after the charge as possible so... Thing is you currently have 5 units and 2 warchanters, so 3+2 is 2CP, if you merge 2 units you get 3+1 so you can buff them all with 1 cp if you want. That's a good point. And the bigger units would also be more efficient to use Smashing and Bashing given that its more likely I'll wipe out a unit that big a size. Quote Link to comment Share on other sites More sharing options...
Hot Peanut Posted February 9, 2020 Share Posted February 9, 2020 On 2/4/2020 at 5:41 PM, Stompa89 said: I will stick with this one then : Allegiance: Ironjawz- Warclan: IronjawzMortal Realm: ShyishLeadersMegaboss on Maw-Krusha (460)- General- Boss Gore-hacka and Choppa- Trait: Brutish Cunning- Artefact: Ethereal Amulet- Mount Trait: Weird 'UnMegaboss on Maw-Krusha (460)- Boss Gore-hacka and Choppa- Artefact: Metalrippa's Klaw- Mount Trait: Mean 'UnOrruk Warchanter (110)Orruk Warchanter (110)Battleline6 x Orruk Gore-gruntas (320)- Pig-iron Choppas10 x Orruk Ardboys (180)10 x Orruk Ardboys (180)BattalionsIronfist (160)Total: 1980 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 112 Giving my Warchanters the +1 hit and 3d6 charge, Should i maybe trade mean'un for fast'un? I played the same list a few times and my problems was that the ardboyz are too slow for the rest of the army. Quote Link to comment Share on other sites More sharing options...
Stompa89 Posted February 10, 2020 Share Posted February 10, 2020 Even with mighty destroyer and get em beat? Quote Link to comment Share on other sites More sharing options...
Malakree Posted February 10, 2020 Share Posted February 10, 2020 2 minutes ago, Stompa89 said: Even with mighty destroyer and get em beat? I'll be honest I would run that list as big waaagh! instead and stall for a turn or 2 while I push the Ardboys up rather than pure alpha. Quote Link to comment Share on other sites More sharing options...
Ravinsild Posted February 10, 2020 Share Posted February 10, 2020 6 hours ago, Stompa89 said: Even with mighty destroyer and get em beat? I've been playing with 6 GGs and a MK and slinging them out front and I've had trouble figuring out how the army is supposed to work now TBH. The GGs and MK are way faster than any of the other heroes, brutes or ArdBoyz and I only have so many CP I can't just MD everything up the board so it splits my army in half. Trying to figure out when/how to Mighty Waaaagh! and the rest. Always feel like my Warchanters get left behind and I've yet to use any beats tbh. Quote Link to comment Share on other sites More sharing options...
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