ledha Posted September 8, 2017 Share Posted September 8, 2017 1 minute ago, Nico said: There's literally another FAQ answer on the Lantern - it's 6s only. See page 7. Good news as it is already extremely powerful. Thanks ! didn't saw it at first. I'm sorry for annoying everybody with false statement Link to comment Share on other sites More sharing options...
Nico Posted September 8, 2017 Share Posted September 8, 2017 You're helping advertise a solution to a common source of confusion. ? Link to comment Share on other sites More sharing options...
Collyc Posted September 8, 2017 Share Posted September 8, 2017 I have a Tournament coming in a few weeks, first since GHB 2 and was wondering if Aetherstrike Force is still competitive. This is the list I was going to be running Allegiance: Stormcast Eternals Lord-Castellant (100) - General - Trait: Staunch Defender - Mystic Light: Lantern of the Tempest Knight-Venator (120) Knight-Azyros (80) - Artefact: Mirrorshield Lord-Relictor (80) 5 x Liberators (100) - Warhammers 5 x Judicators (160) - Skybolt Bows 5 x Judicators (160) - Skybolt Bows 3 x Aetherwings (60) 3 x Aetherwings (60) 3 x Vanguard-Raptors with Hurricane Crossbows (160) 9 x Vanguard-Raptors with Longstrike Crossbows (540) 5 x Paladin Protectors (200) - 2x Starsoul Maces Aetherstrike Force (180) Total: 2000/2000 Question is, are the Protectors still needed with a lot of the other shooty armies getting nerfs, or do I need more bodies. For example dropping the Protectors for 40 skinks or 2x10 Stinks and a Extra Relictor. Let me know your thoughts Link to comment Share on other sites More sharing options...
Louzi Posted September 8, 2017 Share Posted September 8, 2017 I would go all in and take a hurricanum! Link to comment Share on other sites More sharing options...
Requizen Posted September 8, 2017 Author Share Posted September 8, 2017 Running in a Path to Glory campaign starting soon. I found out you can start with nothing but a LCoStardrake and I'm ready to smash face (or get mine smashed). Link to comment Share on other sites More sharing options...
Nubgan Posted September 8, 2017 Share Posted September 8, 2017 1 hour ago, Requizen said: Running in a Path to Glory campaign starting soon. I found out you can start with nothing but a LCoStardrake and I'm ready to smash face (or get mine smashed). I think your a horrible, horrible human being Link to comment Share on other sites More sharing options...
Goddin Posted September 8, 2017 Share Posted September 8, 2017 I know I'm behind in all the list building because I just got my GBH2017 2 days ago, but I've been trying to come up with some fun lists last night. My new favorite idea, which I'd like input on: LCoSD 560 Knight Heraldor 120 Lord Castellant 100 Bloodwrack Shrine 140 Lord Relictor 80 Liberators 100 Judicators 160 Judicators 160 Fulminators x 4 480 Prosecutors 100 2000 In general, it uses the Fulminators to kill tough-armored enemies and the Heraldor to get them to re-position as necessary (@Lez for the great strategy there) and all the other normal accouterments in the LCoSD lists above. My new big addition is the Bloodwrack Shrine through the allies. It's a 13 wound model with decent attacks (7 - 11) for an only 140 point hero. And it has horde-killer written all over it with the Bloodwrack stare as a ranged attack where the enemy can't modify the hit or wound roll. A unit of 30 coming at me? The shooting attack should on average kill 10 models. Using the stardrake to eat the banner? Should cause massive battleshock on the first turn. Playing around with other thoughts including changing the prosecutors for a Loremaster, but I like their mobility for getting to objectives. Thoughts? Link to comment Share on other sites More sharing options...
Requizen Posted September 8, 2017 Author Share Posted September 8, 2017 Was thinking of an army that doesn't run Battalions, here's one that I think isn't bad: Lord Aquilor - General, Staunch Defender Lord Castellant - Lantern of the Tempest Knight Heraldor Lord Relictor - Lightning Chariot Liberators Vanguard Hunters Vanguard Hunters Protectors x10 - Maces x4 Vanguard Longstrikes x6 Skinks x30 Skinks x30 Ends up with good mobility between Hunters, Aquilor + Raptors, Lightning Chariot, and Heraldor letting the Paladins run + charge. Aquilor can teleport the Raptors without leaving himself, so he can give Staunch Defender where needed. Protectors/Castellant/Heraldor make a strong midfield hammer, while Hunters and Longstrikes move around the sides of the board and Skinks flank to hound the opponents in. There's a strong shooting focus in the army, but a decent melee presence as well. Thoughts? Link to comment Share on other sites More sharing options...
Varred Posted September 9, 2017 Share Posted September 9, 2017 What do u folks think about this list? Allegiance: OrderLeadersLord-Celestant On Dracoth (220)- General- Tempestos Hammer & Thundershield- Trait: Staunch Defender - Dracoth Trait: Keen-clawedLord-Relictor (80)- Prayer: Bless WeaponsLord-Castellant (100)- Mystic Light: Lantern of the TempestBattleline10 x Judicators (320)- Skybolt Bows- Stormcast Eternals Battleline5 x Liberators (100)- Warhammer & Shield- 1x Grandhammers5 x Liberators (100)- Warhammer & Shield- 1x GrandhammersUnits3 x Vanguard-Raptors with Longstrike Crossbows (180)3 x Vanguard-Raptors with Longstrike Crossbows (180)10 x Paladin Retributors (440)- 4x Starsoul Maces2 x Fulminators (240)1 x Gryph-Hound (40)Total: 2000/2000 Please comment and critique. Cheers Varred Link to comment Share on other sites More sharing options...
BURF1 Posted September 9, 2017 Share Posted September 9, 2017 7 hours ago, Requizen said: Was thinking of an army that doesn't run Battalions, here's one that I think isn't bad: Lord Aquilor - General, Staunch Defender Lord Castellant - Lantern of the Tempest Knight Heraldor Lord Relictor - Lightning Chariot Liberators Vanguard Hunters Vanguard Hunters Protectors x10 - Maces x4 Vanguard Longstrikes x6 Skinks x30 Skinks x30 Ends up with good mobility between Hunters, Aquilor + Raptors, Lightning Chariot, and Heraldor letting the Paladins run + charge. Aquilor can teleport the Raptors without leaving himself, so he can give Staunch Defender where needed. Protectors/Castellant/Heraldor make a strong midfield hammer, while Hunters and Longstrikes move around the sides of the board and Skinks flank to hound the opponents in. There's a strong shooting focus in the army, but a decent melee presence as well. Thoughts? If you do a 40 and a 20 of skinks you can do 3 vanguard. Or if you do 1 Vanguard you can take 80. Basically you're gimping yourself taking 30. Also, I don't really get the love of paladins. They're not very good and without any BS protection you're basically cutting the wounds of the unit in half. Link to comment Share on other sites More sharing options...
BURF1 Posted September 9, 2017 Share Posted September 9, 2017 4 minutes ago, Varred said: What do u folks think about this list? Allegiance: OrderLeadersLord-Celestant On Dracoth (220)- General- Tempestos Hammer & Thundershield- Trait: Staunch Defender - Dracoth Trait: Keen-clawedLord-Relictor (80)- Prayer: Bless WeaponsLord-Castellant (100)- Mystic Light: Lantern of the TempestBattleline10 x Judicators (320)- Skybolt Bows- Stormcast Eternals Battleline5 x Liberators (100)- Warhammer & Shield- 1x Grandhammers5 x Liberators (100)- Warhammer & Shield- 1x GrandhammersUnits3 x Vanguard-Raptors with Longstrike Crossbows (180)3 x Vanguard-Raptors with Longstrike Crossbows (180)10 x Paladin Retributors (440)- 4x Starsoul Maces2 x Fulminators (240)1 x Gryph-Hound (40)Total: 2000/2000 Please comment and critique. Cheers Varred Without a delivery system the paladins will fail a 9" charge and then die. You can drop a unit of liberators and the gryph-hound for a Heraldor or Venator. Link to comment Share on other sites More sharing options...
Varred Posted September 9, 2017 Share Posted September 9, 2017 2 minutes ago, BURF1 said: Without a delivery system the paladins will fail a 9" charge and then die. You can drop a unit of liberators and the gryph-hound for a Heraldor or Venator. How about another Relictor with Lightning Chariot? And why Venator? Link to comment Share on other sites More sharing options...
Burf Posted September 9, 2017 Share Posted September 9, 2017 5 hours ago, Varred said: How about another Relictor with Lightning Chariot? And why Venator? Hero sniping mostly. Plus it's funny watching people desperately try to figure out what to do with their 5+ save characters. "I don't have any 6s on my destiny dice and he outranges my skyfires! Stormcasts are so busted!" -Tone deaf Tzeentch player. Link to comment Share on other sites More sharing options...
Wraith01 Posted September 9, 2017 Share Posted September 9, 2017 Pick up a lot from reading this forum but I'd like to know what you guys think about my list: Lord Aquilor as General Lord Celestant Knight Vexillor Knight Venator Knight Questor Excelsior Warpriest 10 Liberators Warblade and Shield (2 Grandblades) 10 Judicators with Skybolt Bows (2 Shockbolt Bows) 10 Vanguard Hunters 5 Paladin Protectors (2 Starsoul Maces) 3 Vanguard Palladors 1 Gryph Hound = 2000 points Not running any Battalions. I also have 4 Liberators with Hammer and Shield, 3 Prosecutors with Javelins and 4 Retributors. In the future I plan on buying a Celestant Prime, StarDrake and Vandus Hammerhand. Link to comment Share on other sites More sharing options...
AverageBoss Posted September 9, 2017 Share Posted September 9, 2017 19 hours ago, Varred said: What do u folks think about this list? Allegiance: OrderLeadersLord-Celestant On Dracoth (220)- General- Tempestos Hammer & Thundershield- Trait: Staunch Defender - Dracoth Trait: Keen-clawedLord-Relictor (80)- Prayer: Bless WeaponsLord-Castellant (100)- Mystic Light: Lantern of the TempestBattleline10 x Judicators (320)- Skybolt Bows- Stormcast Eternals Battleline5 x Liberators (100)- Warhammer & Shield- 1x Grandhammers5 x Liberators (100)- Warhammer & Shield- 1x GrandhammersUnits3 x Vanguard-Raptors with Longstrike Crossbows (180)3 x Vanguard-Raptors with Longstrike Crossbows (180)10 x Paladin Retributors (440)- 4x Starsoul Maces2 x Fulminators (240)1 x Gryph-Hound (40)Total: 2000/2000 Please comment and critique. Cheers Varred As stated above, you need more mobility options for the Paladins (you also might swap them for Protectors and save 40 points). Also, split the Judicators into two units. That way both your special bows are on Primes, and therefore hitting on 2s. Link to comment Share on other sites More sharing options...
Burf Posted September 10, 2017 Share Posted September 10, 2017 10 hours ago, Wraith01 said: Pick up a lot from reading this forum but I'd like to know what you guys think about my list: Lord Aquilor as General Lord Celestant Knight Vexillor Knight Venator Knight Questor Excelsior Warpriest 10 Liberators Warblade and Shield (2 Grandblades) 10 Judicators with Skybolt Bows (2 Shockbolt Bows) 10 Vanguard Hunters 5 Paladin Protectors (2 Starsoul Maces) 3 Vanguard Palladors 1 Gryph Hound = 2000 points Not running any Battalions. I also have 4 Liberators with Hammer and Shield, 3 Prosecutors with Javelins and 4 Retributors. In the future I plan on buying a Celestant Prime, StarDrake and Vandus Hammerhand. It's functional, but it's sort of a hodge podge of stuff. Generally the vanguard stuff doesn't mix and match very well outside of raptors. My advice is to drop the libs, warpriest, Questor, Vexilor, and 5 hunters and pick up the Blightwar box and use the battalion in there. Run the Celestant with consumate commander. Link to comment Share on other sites More sharing options...
Mune Posted September 10, 2017 Share Posted September 10, 2017 Just watched ricky mee's game at blackout. What a hugh amount of misstakes. He fires through his units, pilling away from the nearest model... Link to comment Share on other sites More sharing options...
Turragor Posted September 10, 2017 Share Posted September 10, 2017 9 minutes ago, Mune said: He fires through his units I am not sure what the problem is here (don't know the context mind you). Link to comment Share on other sites More sharing options...
Burf Posted September 10, 2017 Share Posted September 10, 2017 57 minutes ago, Turragor said: I am not sure what the problem is here (don't know the context mind you). Seconded, what should have beeb stopping him from doing so? LoS? Link to comment Share on other sites More sharing options...
Louzi Posted September 10, 2017 Share Posted September 10, 2017 No los problems with your own units. Havnt seen pile in mistakes either Link to comment Share on other sites More sharing options...
boombyeyeah Posted September 10, 2017 Share Posted September 10, 2017 "For the purposes of determining visibility, an attacking model can see through other models in its unit." maybe this, dont know the video. Had a great Game with my 30 Liberator Vanguard Wing yesterday, against a mixed Order Gunline... noone can hide from the conga row Link to comment Share on other sites More sharing options...
Auroch Posted September 10, 2017 Share Posted September 10, 2017 Would you please tell me more about your game and the 30 liberators vanguard wing ? I am very interrested in this list, but I don't have the opportunity to test it yet... Link to comment Share on other sites More sharing options...
Widdershins Posted September 10, 2017 Share Posted September 10, 2017 So I now have 9 Vanguard Raptors. How should I kit them? I put the numbers into a mathhammer calculator and it seemed like the Hurricane setup was vastly superior? Link to comment Share on other sites More sharing options...
Burf Posted September 11, 2017 Share Posted September 11, 2017 3 hours ago, Widdershins said: So I now have 9 Vanguard Raptors. How should I kit them? I put the numbers into a mathhammer calculator and it seemed like the Hurricane setup was vastly superior? This is a perfect example of why mathhammer can only take you so far. In practice longstrike crossbows are just better for everything but horde clearing. Generally if you have 9 you build 6 Longstrikes and 3 hurricanes. To extrapolate, by the time hurricanes are in range to shoot, they're in serious danger of being whomped off the board where longstrikes can either camp in a corner all game or can force your opponent to overextend just to curb the incoming damage. Longstrikes also lose a lot less effecriveness to moving. That said, hurricanes have their use and a list that uses MSU hurricane squads to give out tons of minus charge distances might be really good if the meta really does switch to hordes. Link to comment Share on other sites More sharing options...
Turragor Posted September 11, 2017 Share Posted September 11, 2017 18 hours ago, boombyeyeah said: "For the purposes of determining visibility, an attacking model can see through other models in its unit." I think this line is in so that you don't need to deploy in lines with no ranks because in practice (because it is true line of sight) few units can completely block line of sight to other units. Unless you had wall shaped models or models on enormous converted cliff bases but then folks might be accusing you of modelling to advantage. Link to comment Share on other sites More sharing options...
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