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Requizen

Let's chat Stormcast Eternals

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3 hours ago, sigmar is scottish said:

Hey guys looking for a little advice

I know this might be premature as we don't know the full extent of how the sacrosanct chamber models are going to play or even points cost but I was wondering in your opinion what might need added to the start collecting box.

I'm hoping to trade my nighthaunt half off for the stromcast equivalent so that should at lease give me a decent sized force to start with.
I think a lord ordinator to boost the artillery might be a good purchase as well.

FYI I'm a total Aos Noob.

Will be hard to say right now for a few reasons.

1) We don't know all the warscrolls

2) AoS 2.0

3) The new Stormcast Battletome

4) GHB18 - Points changes

 

I would say a Castellant is always a safe choice, but it isn't certain they won't change the lantern (although I doubt they will).

Judicators were another 'safe' buy, but again things might change.  I'd just hold off and see how things turn out if it were me.

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19 minutes ago, silentdeathz said:

Will be hard to say right now for a few reasons.

1) We don't know all the warscrolls

2) AoS 2.0

3) The new Stormcast Battletome

4) GHB18 - Points changes

 

I would say a Castellant is always a safe choice, but it isn't certain they won't change the lantern (although I doubt they will).

Judicators were another 'safe' buy, but again things might change.  I'd just hold off and see how things turn out if it were me.

Yeah, for example the Celestar Ballista has been confirmed at 100 points. If Judicators remain 160 points, they seem completely redundant now besides counting towards battleline.

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7 minutes ago, DanielFM said:

Yeah, for example the Celestar Ballista has been confirmed at 100 points. If Judicators remain 160 points, they seem completely redundant now besides counting towards battleline.

Definitely. And if the Ballista takes up the ranged core, then the new liberators might be much more valuable in the battleline - and thus push Judicators even further out.

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15 hours ago, ledha said:

one/two lone gryph-hound for warning cry are awesome.

But a whole unit of them ? meh. They are so fragile and do so little damage that they are useless in their actual state

Are they the best unit out there?  No probably not, but viewing things through just combat can lead to overlooking units.  A unit of them now when positioned correctly can extend that warning cry ability further then before.  Additionally they are pretty fast for a stormcast unit (sadly).  So they can grab a late game objective since you're opponent has overlooked them.

 

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Just now, chord said:

Are they the best unit out there?  No probably not, but viewing things through just combat can lead to overlooking units.  A unit of them now when positioned correctly can extend that warning cry ability further then before.  Additionally they are pretty fast for a stormcast unit (sadly).  So they can grab a late game objective since you're opponent has overlooked them.

 

but why taking a whole unit of 5 for "extending" the ability when you can take 2 of them in separate units and cover more terrain (cause don't need to stick in formation), while being much more manoeuvrable ?

In their actual state, Gryph-hound is the ultimate model that is better alone than in units.

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2 minutes ago, ledha said:

but why taking a whole unit of 5 for "extending" the ability when you can take 2 of them in separate units and cover more terrain (cause don't need to stick in formation), while being much more manoeuvrable ?

In their actual state, Gryph-hound is the ultimate model that is better alone than in units.

Except for cost.  So what GW is doing is forcing a min unit size of greater than zero and reducing points per model.  

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Some info from the battle stream: Evocators are minimum size 5 in Matched play. Castigators min. 3, Sequitors 5 min.

More:

LordArcanum is not a Wizard (don't remember if that had been shown or not) Nevermind, the Stormcast player messed up.

Staunch Defender is still in the game

Edited by kuroyume

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Are you sure it's not the other way around about the Evocators and Castigators?

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Just now, Kubrick54 said:

Are you sure it's not the other way around about the Evocators and Castigators?

I mean, I could've heard wrong, but I don't think I did. WHTV stream format is pretty bad though, you can hardly see the minis.

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It would juste seem odd that the Castigators come in groups of 5 in the box yet they play in 3 and the opposite for the Evocators...

 

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28 minutes ago, kuroyume said:

Staunch Defender is still in the game

Do we think they would change anything for Stormcast in the GHB when the Battletome is due in a few months (seems nighthaunt will be first from the FB spells reveal)

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7 minutes ago, stato said:

Do we think they would change anything for Stormcast in the GHB when the Battletome is due in a few months (seems nighthaunt will be first from the FB spells reveal)

I would assume the GHB is written with the new Stormcast Time in mind. I would also expect the Tome before the end of July.

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8 minutes ago, The Wanderer said:

I would assume the GHB is written with the new Stormcast Time in mind. I would also expect the Tome before the end of July.

Points maybe, but I was responding to the mention of allegiance abilities used for Stormcast,  the GHB wont talk about changes to Stormcast function, like Stormhost Allegiance abilities we are expecting or rules like Staunch Defender. Those changes will come with the Battletome and Stormcast will be in a wierd middle-ground for a short time.  Remember the Death Guard codex didnt come out for quite a while after Dark Imperium (June-Sept), they are showing a lot of Nighhaunt stuff already so thats July taken up id guess. I think end of August is likely earliest to expect Stormcast 2.0 (3.0?).

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48 minutes ago, Kubrick54 said:

Are you sure it's not the other way around about the Evocators and Castigators?

| Martin | | Stormcast | Lord Arcanum on Gryph-Charger Knight-Incantor, 2 x 5 Sequitors, Celestar Ballista, 3 Evocators, 2 x 3 Castigators, 2 x 5 Liberators2 x 5 JudicatorsKnight venator2 x Knight Azyros, Endless Spell - Chronomatic Cog.| THERE MAY BE ERRORS FROM TRANSCRIPTION |

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Martin siad it was 5 Evocators for 200.

Make paladins look like a joke

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35 minutes ago, Luke.w said:

Martin siad it was 5 Evocators for 200.

Make paladins look like a joke

I would expect Paladins to drop in price if that is the case.

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8 minutes ago, kuroyume said:

I would expect Paladins to drop in price if that is the case.

Depends on battalion costs tbh - I think if battalions drop lots across the board, some units become much more attractive

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Did anyone watch the stream? Curious if they talked about the Lord-Arcanum's abilities at all, assuming he can rez models/units.

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I hope that the stardrake will get cost reduction. Any information yet ?

I think a Frostheart Phoenix as ally for Stormcast will be very powerfull in aos 2.0. With Evocators+ the upcoming wizards. 

Are sequitors Battleline? Or Battleline if... general? Did they said anything in the stream? 

 

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2 minutes ago, Erdemo86 said:

I hope that the stardrake will get cost reduction. Any information yet ?

I think a Frostheart Phoenix as ally for Stormcast will be very powerfull in aos 2.0. With Evocators+ the upcoming wizards. 

Are sequitors Battleline? Or Battleline if... general? Did they said anything in the stream? 

 

He definitely played 5 evocators, and groups of three castigators. It does seem strange though. I dont know why they would make the starter set opposite. Also for 200 pts, 5 evocators make the other palladins quite redundant (depending on pts reductions on them ofc.)

Sequitors are battleline IF general is guy on gryphcharger.
 

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30 minutes ago, Requizen said:

Did anyone watch the stream? Curious if they talked about the Lord-Arcanum's abilities at all, assuming he can rez models/units.

If i remember it right he said he has spell which heals d3 or heals d6 if you roll over a certaint number with your cast. Also his mystic bolt do d3 dmg and d6 dmg if you roll over certain number with your cast. 

He can only cast 1 spell and has a good damage profile and 3+ save.

his command ability let evocators automatically succes there spell. And you can choose one unit (dont know the restriction,think it was sacrosant unit or sequitors) which can reroll to hit, to wound and save in combat.

 

hope i could help you a bit. 

Anyone knows how much points he costs?

Edited by Erdemo86

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I remain unconvinced that the stream got everything 100% correct today regarding unit sizes.  It is possible, but it seems so wrong that it's also possible mistakes were made.  (I'm not convinced they were wrong either, just that it is still unknown).

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37 minutes ago, Erdemo86 said:

command ability...  you can choose one unit (dont know the restriction,think it was sacrosant unit or sequitors) which can reroll to hit, to wound and save in combat.

Wow, that's gonna be popular if it's true - it's Hand of Glory on steroids.  Was it just rr1's, or failures?

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All these unit min number are really confusing. And with the cool cheap box of 3 push fit we can buy, make me wonder what kind of multipose model box GW will really produce. If castigators are really 3 by unit, will GW produce an extra box of 3 ? (unlikely considering the push fit already exist). Then 5 as usual ? (making it 10 with the starter box or 13 with the push fit ?). I am not sure it will sell well among veteran players (how many more shooty units do you need beside your ballista,  judicators, raptors... 8 castigators could be enough ). Or do we know if their is a bigger gun within the unit to force some sell ?

 

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