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Let's chat Stormcast Eternals


Requizen

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On 09/03/2017 at 3:31 PM, Requizen said:

Vanguard (the point level, not the new chamber) is really hard for Stormcast. We don't have many point efficient units and our heavy hitters require lots of point investment either from bodies or from support units. 

Last night I ran against this:

Banshee (Cursed Book)
Isabella von Carstien
Zombies
Zombies
Mourngul
6 Necropolis Knights (general with +1 to Death save)

Now, 6 snakes in a 1000 point list is essentially just being a ****** (though the dude is really nice, he just loves insane lists), but honestly being unable to shift anything off of a 4x4 table makes the game really frustrating. We played twice, him with the same list and me with a different one in each game.

LCoD (Shielded by Faith)
Venator (Luckstone)
Liberators
Liberators
Liberators
Longstrike Raptors
Longstrike Raptors

I just wanted to try out the Raptors, but this was probably the worst possible list to run them against. -2 Rend against a Mourngul is the sad times, and even blasting off a Knight was worthless thanks to the banner. He just tore through my Liberators as if they weren't there and then walked into my back line. 

Lord-Celestant (Staunch Defender, Armour of Destiny)
Lord-Relictor (Mirrorshield)
Liberators
Liberators
Javelin Prosecutors
Retributors (2 Maces)
Protectors (2 Maces)
Hammerstrike

This did marginally better. I got the T1 charge and the double turn, bringing down his Knights to a single snake, but then he wiped both Paladin units with the Mourngul and the game was over. 

I honestly have no idea how to even beat this list. Maybe 4 Fulminators or Concussors with a Castellant shielding them trying to instagib the snakes and then outlast the Mourngul, but that can be really iffy if you don't get the charge or whiff a roll since it's very all in on one unit. 

The good news for you is that using the experimental points for GH2 (which are the current points in Azyr), the points for the snakes are increased to such an extent that his list cost 1080 points.

As far as I can work out, there is no legal way to get 2 x snakes and a Mourngul in 1000 points anymore using the new points

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15 hours ago, Requizen said:


That's the size most 1000 point games are played on, though. 1000 isn't exactly balanced as is - GW and SCGT have essentially said that 2000 is supposed to be the "tourney level" - but it can still be frustrating.

 

This is one of the reasons I am against 1000pts games other than initiation and tutorial battles.

There are many armies that do not work as intented in such low point games and others that become overpowerful. In my opinion the matched play rules are made with 2000pts minimum in mind.

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Hi folks, i'm thinking of starting AoS and with the new Stormcast release and the vanguard, i'm thinking maybe this could be time to try my hand at AoS.

I'm still undecided on what army to pick but i've got a few in mind. So what are the Stormcast Eternals like?

 

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26 minutes ago, Siegfried VII said:

 

This is one of the reasons I am against 1000pts games other than initiation and tutorial battles.

There are many armies that do not work as intented in such low point games and others that become overpowerful. In my opinion the matched play rules are made with 2000pts minimum in mind.

I'll be attending my first indie tournamet in two weeks which is being run at 1200 points.
I'm running storm-casts and I think I'm really going to struggle. Anything decent is pointed pretty heavy leaving a pretty small model count army,
with the scenarios from GHB mostly being about number of models around objectives I'm not overly optimistic.

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4 minutes ago, Synidus said:

Hi folks, i'm thinking of starting AoS and with the new Stormcast release and the vanguard, i'm thinking maybe this could be time to try my hand at AoS.

I'm still undecided on what army to pick but i've got a few in mind. So what are the Stormcast Eternals like?

 

I sum them up as a jack or all trades, master of none kind of army.
They offer little of everything, good shooting, good combat, good movement. 
The trickiest thing imo is dealing with their base movement but that's somewhat been solved with scions of the storm and the new releases like the hunters and paladors. 
They're a really fun army and a good investment because you know they are going to have releases regularly. 

This is all just my personal opinion of course.
 

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What do ppl think of Lords of the Storm? It's a gateway to a few stormhost battalions. I'm also interested in the mechanic. Could render a melee heavy opponent a bit frustrated.

I am once again chasing the stardrake's tail in the listbuilders. Stardrake slots into Lords of the Storm now.

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21 minutes ago, Turragor said:

What do ppl think of Lords of the Storm? It's a gateway to a few stormhost battalions. I'm also interested in the mechanic. Could render a melee heavy opponent a bit frustrated.

I am once again chasing the stardrake's tail in the listbuilders. Stardrake slots into Lords of the Storm now.

Only used it once for the rule of cool and the blast thing happened only once, forcing a bunch of skeleton chariot to retreat to the greatest frustration of my opponent. Curiously, the +1 bravery mattered more as i was running the Lord celestant on foot.

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On 10.03.2017 at 9:36 AM, Olincay said:

The trickiest thing imo is dealing with their base movement but that's somewhat been solved with scions of the storm and the new releases like the hunters and paladors. 

This is what actually convinced me to begin collecting SE right now and postpone starting a Slaanesh-themed army until future (speculated) releases.

I like the new models and despite some players' doubts regarding their usefulness, I think they might be fun to play. Their intended purpose is obviously harrasment/distraction tactics, not high damage output. We have Paladins for that.

In general, Stormcast appeal to me with their overall mediocrity because that means they are reliable - there's room for mistakes and they get their job done when supported properly (I think).

They also provide a nice central force if you want to collect Order in general - start with a SE core and add one or two flavourful units depending on what specialists you need at the moment.

Their range is wholly in plastic and so far complete, that's a very important thing to have in mind, especially when you look at the state of some other armies.

But that comes from someone who has yet to have the first AoS game, so your mileage may vary ;-)

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Lord of the storm was cool, before. Now, it require 6 heroes, so it cost the third of your army. For being used,your 6 heroes need to be near each other and near the frontunits, so behind your frontline (you know, the frontline you LOVE to teleport)

Awesome, but VERY impractical

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On 3/10/2017 at 4:32 AM, Olincay said:

I'll be attending my first indie tournamet in two weeks which is being run at 1200 points.
I'm running storm-casts and I think I'm really going to struggle. Anything decent is pointed pretty heavy leaving a pretty small model count army,
with the scenarios from GHB mostly being about number of models around objectives I'm not overly optimistic.

Sub 1500 Dracoths are the best option in the stormcast army. In 1000pts you can take a lord celestant on dracoth, 4 fulminators, a lord castellant and 2x5 libbies. At 1200 you can add a relictor(arguably the best model in the army atm) and either another hero or bump the liberators up to judicators.

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Played a tournament yesterday at 1500pts.

Quote

Allegiance: Stormcast Eternals

Leaders
Lord Celestant (100)
-
 General
- Trait: Staunch Defender
Lord Relictor (80)
- Artefact: Mirrorshield 
- Prayer: Bless Weapons
Lord Relictor (80)
-
 Artefact: Mirrorshield 
- Prayer: Bless Weapons

Battleline
5 x Liberators (100)
-
 Warhammer & Shield
- 1x Grandhammers
5 x Judicators (160)
-
 Skybolt Bows
- 1x Shockbolt Bow
5 x Judicators (160)
-
 Skybolt Bows
- 1x Shockbolt Bow

Units
10 x Paladin Protectors (400)
-
 4x Starsoul Mace
5 x Paladin Protectors (200)
-
 2x Starsoul Mace
3 x Prosecutors with Celestial Hammers (100) (I don't have the models for Javelin Prosecutors, sadly)
-
 Celestial Hammers

Battalions
Hammerstrike Force (120)

Total: 1500/1500

 

Game 1 was Take and Hold.
This was against a near mirror match up, my opponent ran with 2x5 Retributors though.
I managed to hold off his Hammerstrike, holding my point and crushing his point with my own.
However 1 unit of Judicators failed Mystical rolls in turns 4 and 5, leaving him with one Retributor contesting my point, denying me a major.
Highlight was the Lord Celestant Scion-Ramboing a unit of Longstrike Raptors before using a Realmgate back to my objective to help deal with Retributors.

Game 2 was Border War.
This was against a Bloodbound list with 3 big units.
He took the first turn and pushed up units onto the side objectives, pushed for my objective with one unit that was killed off pretty handily by libs and a Relictor.
I was too slow pushing against the side objectives to contest, footslogging Judicators is a slow process, should have deployed better.
Worse though, was that I failed my Scions roll for the Hammerstrike Prosecutors four turns in a row. Four.
The Hammerstrike came down in the last turn and wiped his objective but by then it was far too late, the game was over fast simply down to my opponent passing the turn without needing to move, and with half of my army not showing up every turn it was a short, brutal loss.

Game 3 was Three Places of Power.
This was against a mixed Grot list with 2 Arachnaroks, Spider Riders and a bunch of grots with a couple of Fanatics.
Hammerstrike performed well here, took the first turn and daisy-chained the unit of 10 protectors along the back of the board, allowing me to tie up both Arachnaroks in combat whilst heavily damaging them.
My heroes Scion'd onto objectives, I mostly ignored the grots and finished off his Arachnaroks with Judicators and an admirable 11" Lay low the Tyrants charge from the liberators.
Taking the first turn allowed me to alpha strike hard before he got his buff spells up which was a huge advantage in dealing with the Arachnaroks.

Final results, 1 Major, 1 Minor, 1 Loss.


Using Scions of the Storm feels like a huge gamble, it cost me the game in Game 2, but allowed me to win hard in Game 3.
Failing that 3+ for the main delivery of your punch is annoying, failing it 4 times in a row is absolutely heartbreaking.

In hindsight, against the Bloodbound I would have been better served by deploying the prosecutors normally, without needing to be afraid of them being shot off the board, but I still would have had difficulty contesting the side points.
More aggressive deployment and movement with the Judicators might have made a difference. I sat back to shoot at max range, I was too afraid of his units of 20 Bloodreavers, but they died surprisingly quickly to Judicator fire with Blessed weapons.
Lessons learned :D

 

Has anyone else suffered similar problems contesting several objectives in Border War?
Has Scions of the Storm betrayed you this badly?

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1 hour ago, Khornes_Berzerker said:

Hey everyone need some advice on my list. There's a big event coming up in a few months that I want tom start getting ready for. C+C as always is welcome.

 

 

image.png

image.png

Hi!
I believe there's one page missing in your list ;)

You need two units of Paladins in Hammerstrike.

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I played 4 games at warhammer world this weekend (not in the tournament but with 3 friends). I had a unit of Retributors that didn't arrive for the entire game in one battle ! 

However I had two major wins, 1 minor and 1 loss and come out on top.

I feel like stormcast are a very fun flavourful army right now with a good power level.

None of us took lists that were particularly efficient - that's just not oue style - and I had 4 very close fun games that could all have gone different ways. The Scions of the Storm means that my Liberators were finally useful at getting to where they needed to be and speed bumping!

However I have one major query:  Do you have a roll for a unit to see if it turns up and then set it up before rolling to see whether the next unit comes in? Or can you roll them all and then set them up knowing which units will arrive?

The rules say : "in each of your movement phases, roll a dice for each of your units".

To me that suggests you roll them all together.

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1 hour ago, Carnelian said:

I played 4 games at warhammer world this weekend (not in the tournament but with 3 friends). I had a unit of Retributors that didn't arrive for the entire game in one battle ! 

However I had two major wins, 1 minor and 1 loss and come out on top.

I feel like stormcast are a very fun flavourful army right now with a good power level.

None of us took lists that were particularly efficient - that's just not oue style - and I had 4 very close fun games that could all have gone different ways. The Scions of the Storm means that my Liberators were finally useful at getting to where they needed to be and speed bumping!

However I have one major query:  Do you have a roll for a unit to see if it turns up and then set it up before rolling to see whether the next unit comes in? Or can you roll them all and then set them up knowing which units will arrive?

The rules say : "in each of your movement phases, roll a dice for each of your units".

To me that suggests you roll them all together.

The wording is ambiguous imo.  While it says that, it also goes on to say that when you roll the dice "these things happen" To me that means you roll a dice and resolve the effect.  It would be nice to get some clarification as I could be hindering myself and would much rather roll all the dice lol

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1 hour ago, Carnelian said:

I played 4 games at warhammer world this weekend (not in the tournament but with 3 friends). I had a unit of Retributors that didn't arrive for the entire game in one battle ! 

However I had two major wins, 1 minor and 1 loss and come out on top.

I feel like stormcast are a very fun flavourful army right now with a good power level.

None of us took lists that were particularly efficient - that's just not oue style - and I had 4 very close fun games that could all have gone different ways. The Scions of the Storm means that my Liberators were finally useful at getting to where they needed to be and speed bumping!

However I have one major query:  Do you have a roll for a unit to see if it turns up and then set it up before rolling to see whether the next unit comes in? Or can you roll them all and then set them up knowing which units will arrive?

The rules say : "in each of your movement phases, roll a dice for each of your units".

To me that suggests you roll them all together.

The wording of the rules is ambiguous, I've always treated each unit separately, rolling and setting up before rolling again.

That being said, in 40k you roll all of the dice first before setting anything up.

As long as you're clear about which unit you're rolling for, I think either method is fine.

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16 hours ago, BURF1 said:

Sub 1500 Dracoths are the best option in the stormcast army. In 1000pts you can take a lord celestant on dracoth, 4 fulminators, a lord castellant and 2x5 libbies. At 1200 you can add a relictor(arguably the best model in the army atm) and either another hero or bump the liberators up to judicators.

I would love to run that! Sadly i only have a unit of concussors built and painted :( 

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5 hours ago, OlDirtyCosta said:

The wording is ambiguous imo.  While it says that, it also goes on to say that when you roll the dice "these things happen" To me that means you roll a dice and resolve the effect.  It would be nice to get some clarification as I could be hindering myself and would much rather roll all the dice lol

 

5 hours ago, Dawnstar said:

The wording of the rules is ambiguous, I've always treated each unit separately, rolling and setting up before rolling again.

That being said, in 40k you roll all of the dice first before setting anything up.

As long as you're clear about which unit you're rolling for, I think either method is fine.

Honestly I hope it's done the 40k way because it makes a huge difference to your planning! 

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I've not used Stormcast much, I've played them a little bit, and I'm currently starting an army. Problem I'm having is I want a semi competitive army, nothing crazy OP but can win games. I also want an army that looks cohesive and themed and will paint up nice aiming for best painted awards.

I keep going to the Vanguard, they have what I want in looks etc but I'm not sure if they have what it takes to be competitive enough as a themed force. 

Does anyone have any experience in running this type of army at 2k ish points and what would be your picks of battalion to run? Mine would be Aux Chamber for over 2k as it looks like the sweet spot where they get good.

anyway just looking for opinions or experience in the matter and any advice is appreciated, thanks

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