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AlphaKennyThing

Age of Sigmar: Second Edition

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8 minutes ago, BURF1 said:

Dumpster fiiiire. And trusting GW is never a good idea. They're wrong the majority of the time.

Not in my experience. I enjoy playing their games. 

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I don't think the main strength in endless legions isn't exactly getting that big skeleton block back. There are plenty of summonable units so it will give a lot of flexibility for wise players. You can whittle ebemy with "throwaway" harrassment like black knights without much of a risk and on later turns pop up objective contenders etc. I'd say that alone that ability is much better actually on the table than on paper and in addition to that, there are plenty of other similar abilities in the game. 

One thing I think is sure, the cost of summonable units shall/should be higher than now in the new GHB. Especially as they didn't do any ppints adjustment when they updated their rules in the first place. 

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So the Flame Phoenix can now come back for free (if you roll well)?

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Is this meaning Stormcast will have summoning too?? From the faction focus, the new Lord on the mount that will come, maybe, on the new starter box

"the Lord-Arcanums heal their fellow warriors and return them to battle nigh-instantly. "

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In the actual rules, are there some other summonable units other than skeletons, grave guards, ,black knights, spirit host and hexwraith (in death faction)?

Edited by GeneralZero

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2 minutes ago, Hoseman said:

Is this meaning Stormcast will have summoning too??

don't forget the miniature of the spells that GW showed us: maybe spammable when your army doesn't summon...

Summoning is NOT mandatory.

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1 minute ago, GeneralZero said:

In the actual rules, are there some other summonable units other than skeletons, grave guards, and black knights?

Spirit hosts, hexwraiths, tomb banshee, Cairn Wraith, morgast archai ...

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1 minute ago, Hoseman said:

tomb banshee, Cairn Wraith, morgast archai

I checked, they are not on the pdf

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Zombies, dire wolves, fell bats and bat swarms are the rest in addition to hexwraiths, black knights, spirit hosts, skeletons and the wights. So plenty of stuff.

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5 minutes ago, GeneralZero said:

In the actual rules, are there some other summonable units other than skeletons, grave guards, ,black knights, spirit host and hexwraith (in death faction)?

Zombies, Dire Wolves, Bat Swarms and Fell Bats also.

 

 

 

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It will be fine at worst, good at best.

We have a decent team of trusted testers out there now, I doubt any of the reactions we are seeing were not also brought up by the testing team.

I'll not panic...I survived every edition from 4th WFB and I'll survive this one.

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3 minutes ago, Lardidar said:

It will be fine at worst, good at best.

We have a decent team of trusted testers out there now, I doubt any of the reactions we are seeing were not also brought up by the testing team.

I'll not panic...I survived every edition from 4th WFB and I'll survive this one.

The testers play new battletome armies, not legacy armies like us plebs. 

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I trust GW since they are doing fine since AoS came out. Not perfect but with the will to make the game better and enjoyable. Let's trust them.

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4 minutes ago, Sheriff said:

The testers play new battletome armies, not legacy armies like us plebs. 

Maybe, I'll play whatever takes my fancy if it's top of the line or useless. I still think it will be OK, I'm happy to see undead summoning it just feels right for the lore. I'll also enjoy sending my freeguild to meet them. Archaon being summoned to my game, great...I'm glad the grand marshal of the apocalypse is keeping himself busy (taste some moonclan steel)

We are also yet to see 2018's missions...maybe there will be negatives to coming back over and over. I don't mind if I'm outpointed if my army is set up well to score objectives...never tell me the odds! :)

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1 hour ago, VoodooChileIRL said:

It's interesting, the "Pulled to the Grave" Endless spell has very similar rules as the "Ravening Hunger" Endless spell from the Ironjawz Faction Focus. I wonder if that's what all the spells do (or some minor variation on that) or if we'll see a bit more variation.

Seems like Ravening Hunger is a little more powerful doing D3 Mortal Wounds to units within 1" to where it ends it's move, I wonder how much more to the spell is there, presumably different movement characteristics?

Also with the changes to the Summoning Rules I think it might be a bit of a missed opportunity if Ironjawz don't see some love, maybe giving the 'Ard Boyz the "Summonable" tag and giving Warchanters a way to summon squads of them with "noise" points or something. I know that's what the 'Ardfist did but would be interesting if it was no longer tied exclusively to the Battalion.

Yeah I also noticed that they are almost identical! I hope that some of the other ones will have more creative rules :)AoSFFLoN-May24-PulledGrave21hm.jpg.a193487d3bf55cc8db953325a8a6800c.jpgAoSFFIronjawz-May17-RaveningHunger27ge-500x253.jpg.0f0a6bad3776f3f316c2e0ae937c801e.jpg

 

That being said I'm still pumped to switch from my purely missile army of dispossessed and ironweld arsenal, to an army that is stronger in the hero phase :)

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Shadespire could be used as a good multi-purpose tool to add heroes to armies that are lacking

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I mean: lack of heros in the battle list not in the battletome because actual heros haven't a big role in AoS 1 (and overpointed)

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1 hour ago, Mayple said:

There's a lot of needless panic here. Take two massive pills of 'stop making mountains out of molehills' and call me in the morning ;)

 

Since we've been down this road before: let me just remind you all that skelletons have a movement value of 4. They might have returned to the table, but they're not coming back to a fight anytime soon.

And, as was pointed out, you don't -have- to wipe out the whole unit. Pull your punches.

Disregarding entirely that if you murder their general, nothing will be coming back at all.

Oh no! Strategic choices!? :D

All in all, I'm happy for death players. They deserve this.

The tactics to this date have actually been to kill the whole unit of skeletons because otherwise they just replenish to full size. Now thats not possible anymore. Only solution is to give skeletons a higher price or the characters. 

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With apologies to the ghost of Emily Dickinson...

Because I would not stop for Death –

He cruelly stopped for me –

The Black Coach held but just Ourselves —

And Immorality.

We slowly drove – He knew no haste

Skellies move but four

And if you somehow kill them all,

He’ll only Summon More —


We passed the Graves, where Zombies strove

I mustered up a Ring –

Of cheap chaff Battline models —

Maybe forty Skinks –


I wove them ‘twixt and round and ‘tween — Taking special care —

To land them all nine inches from —

Nagash’s derrière.

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I think that a lot of the community at large hasn’t realized that we haven’t seen what the new point costs for armies are going to be in AOS V2, or their updated warscrolls.

Yes, a lot of armies are getting to summon units out on the field without needing reserve points. But maybe those factions have their base units go up in price? Perhaps non-summoning factions have their unit costs decreased? Maybe there are astral warriors being added that any mage in the game can summon. Maybe Freeguild Greatswords are going to get 10 attacks each at -5 rend 20 damage.

I’m going to hold my judgement until I see the whole picture.

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