AmonRa Posted July 15, 2016 Share Posted July 15, 2016 I'm wanting to add some units that can hurt big bads like nagash or archeron but also run if the mill monsters. If you could pick any units available to order what would you choose? Link to comment Share on other sites More sharing options...
Nico Posted July 15, 2016 Share Posted July 15, 2016 Paladin Protectors get a buff against monsters. Combine with Knight Vexillor. Wildwood Rangers get a buff against monsters too. Bastilodon gets a buff against Daemons. Link to comment Share on other sites More sharing options...
Ansuz Posted July 15, 2016 Share Posted July 15, 2016 Since I play mono-Fyreslayers my usual weapon against the Big Bads is the Grimwrath Berzerker. So far he has killed a Bloodthirster (single-handedly) and a Bone Giant. Link to comment Share on other sites More sharing options...
daedalus81 Posted July 15, 2016 Share Posted July 15, 2016 55 minutes ago, Ansuz said: Since I play mono-Fyreslayers my usual weapon against the Big Bads is the Grimwrath Berzerker. So far he has killed a Bloodthirster (single-handedly) and a Bone Giant. I just read this guy's rules. Yikes. Link to comment Share on other sites More sharing options...
rokapoke Posted July 15, 2016 Share Posted July 15, 2016 I use the Celestant-Prime as a monster-killer. Or Retributors (I haven't built any Protectors). Link to comment Share on other sites More sharing options...
Thanatos Ares Posted July 19, 2016 Share Posted July 19, 2016 anything from battletome: bonesplittaz (hehe sorry i couldn't resist) Link to comment Share on other sites More sharing options...
Nico Posted July 19, 2016 Share Posted July 19, 2016 Lame Chaos only get Fireglaives/Blunderbusses (and Throt). Link to comment Share on other sites More sharing options...
cranect Posted July 19, 2016 Share Posted July 19, 2016 Wood elves have some archers that can get 2 damage and others that get a one use -3 rend. Both hurt a good bit. Link to comment Share on other sites More sharing options...
Chris Tomlin Posted July 21, 2016 Share Posted July 21, 2016 On 19/07/2016 at 9:50 PM, Thanatos Ares said: anything from battletome: bonesplittaz (hehe sorry i couldn't resist) Beat me to it!! As @Nico said, Protectors are good against Monsters for sure, but Retributors + Starsoul Maces still do a very solid job to be honest. If you can deal with them at range to chip a few wounds and drop them down a tier or two before finishing up combat, I'd recommend that. If you're talking Chaos Monsters, then Judicators do a super solid job of this. In general though, Order has some tasty ranged options with the aforementioned Bastiladon, the new Kurnoth Hunters, even some of the Freeguild and Dispossessed small arms fire is legit and of course (whilst you can no longer yell "10 from the back!") cannons! Link to comment Share on other sites More sharing options...
ChippyRick Posted July 21, 2016 Share Posted July 21, 2016 Wouldnt go wrong looking inside the Sylvaneth Book!! Link to comment Share on other sites More sharing options...
Dotification Posted July 27, 2016 Share Posted July 27, 2016 As noted elsewhere, a C.A. BattleMage casting Wildform on Protectors once they get into combat is nice for the D6 damage. I also like IronDrakes' Ironwarden's TrollHammer Torpedo is nasty, even if you can't run their unit in lil' 5-dwarf fireteams anymore, but at least you can still have a Runelord pray for another Rend -1 for them! Wildwood Rangers are def. worth their points vs Monsters! Link to comment Share on other sites More sharing options...
Dotification Posted July 27, 2016 Share Posted July 27, 2016 also the Bretonnian Lord's Dragonbane Lance, either on horseback or pegasus! Link to comment Share on other sites More sharing options...
Ansuz Posted July 31, 2016 Share Posted July 31, 2016 I will insist on the Grimwrath Berzerker. Mine has added to his list of trophys a pair Korgoraths and another Bonegiant, all in the same battle... Link to comment Share on other sites More sharing options...
Slick_Kid Posted January 3, 2017 Share Posted January 3, 2017 Next to the Bretonnian Lord on Pegasus, the Questing Knights are amazing against Monsters. They are always hitting and wounding above average and will double their damage against Monsters. Link to comment Share on other sites More sharing options...
KHHaunts Posted January 4, 2017 Share Posted January 4, 2017 I have killed most monster with wildwood rangers Especially if you throw few buffs and synergy. Their way. They have 2 attacks 2" range -1 rend and most importantly each attack turns to d3 damage against monsters. These along with a glade guard bodmin strike will wipe.out anything Link to comment Share on other sites More sharing options...
fartsocks Posted January 4, 2017 Share Posted January 4, 2017 Just looked up the Grimwrath Bezerker. I think I'll use my old dragon slayer model as one of those instead of an Unforged. He has the big axe, so looks more like that model anyway. Link to comment Share on other sites More sharing options...
Aezeal Posted January 4, 2017 Share Posted January 4, 2017 Wildwood rangers should finish most monsters. Link to comment Share on other sites More sharing options...
Aeonotakist Posted January 16, 2017 Share Posted January 16, 2017 MW is still the most reliable way, cause the toughest monsters usually got almost immune to normal wound. Imagine a Treeman Elder with 3+ save, +1 save trait, immune to -1 rend and reroll save of 1. Protectors only have 1/36 chance to get through the save. No matter how beautiful your damage is it just won't work. For those monsters with 4+ save, i don't really consider them as problem at all. Even a few units of Librators can kill this 'monster' in one or two turns. i saw once two Librator Prime knocked 10 wounds out of an Fyreslayer lizard in one turn . Link to comment Share on other sites More sharing options...
Volund Posted January 16, 2017 Share Posted January 16, 2017 I think the unforged gets a bad rap. You just have to use him right. Give him the relic blade, then he hides, with a runelord, behind a unit of longbeards. The plan is that the longbeards get charged and survive. Then runelord provides an extra rend to Unforged. He charges in and is selected to attack first. 6 attacks, 3+ to hit rerolling 1s, 2+ to wound rerolling 1s, with -2 rend. If it is a chaos monster then it would be 4 damage per attack and quite reasonable to expect just him to do up to 24 wounds in a single round of combat. He probably isnt "the all around best" and definitely only really useful against chaos, but still better than people give him credit for. (Keep in mind that as a "dispossessed" model he technically has access to infinite rend depending on how many runelords you want to take). Link to comment Share on other sites More sharing options...
Oppenheimer Posted January 16, 2017 Share Posted January 16, 2017 Questing knights. Scourgerunner chariots as well and they can attack it at range. Link to comment Share on other sites More sharing options...
Aezeal Posted January 16, 2017 Share Posted January 16, 2017 4 hours ago, Aeonotakist said: MW is still the most reliable way, cause the toughest monsters usually got almost immune to normal wound. Imagine a Treeman Elder with 3+ save, +1 save trait, immune to -1 rend and reroll save of 1. Protectors only have 1/36 chance to get through the save. No matter how beautiful your damage is it just won't work. For those monsters with 4+ save, i don't really consider them as problem at all. Even a few units of Librators can kill this 'monster' in one or two turns. i saw once two Librator Prime knocked 10 wounds out of an Fyreslayer lizard in one turn . As a sylvaneth player I have to say that against HIM MW are king.. however if you can get a decent number of Rend 2 attacks you'll do damage too. Link to comment Share on other sites More sharing options...
KHHaunts Posted January 17, 2017 Share Posted January 17, 2017 5 hours ago, Volund said: I think the unforged gets a bad rap. You just have to use him right. Give him the relic blade, then he hides, with a runelord, behind a unit of longbeards. The plan is that the longbeards get charged and survive. Then runelord provides an extra rend to Unforged. He charges in and is selected to attack first. 6 attacks, 3+ to hit rerolling 1s, 2+ to wound rerolling 1s, with -2 rend. If it is a chaos monster then it would be 4 damage per attack and quite reasonable to expect just him to do up to 24 wounds in a single round of combat. He probably isnt "the all around best" and definitely only really useful against chaos, but still better than people give him credit for. (Keep in mind that as a "dispossessed" model he technically has access to infinite rend depending on how many runelords you want to take). If we are talking about a faceoff with no other outside complications then for its cost the Unforged (anf regular slayers as well) can do all kinds of damage to a monster. it really all comes down to getting the guy there. Ive always felt that the slayers needed a little something to represent their toughness such as a "save after save" ability. My personal vote is still for wyldwood rangers though. Versatile enough to be generally useful. But insane once you get to grips with a monster. Link to comment Share on other sites More sharing options...
Aeonotakist Posted January 17, 2017 Share Posted January 17, 2017 16 hours ago, Aezeal said: As a sylvaneth player I have to say that against HIM MW are king.. however if you can get a decent number of Rend 2 attacks you'll do damage too. You will find a lot of fictions doesn't even have -2 rend if not consider artifacts... Like SE is just one. Link to comment Share on other sites More sharing options...
Bimli Posted January 17, 2017 Share Posted January 17, 2017 war machine like cannons can do a number on monsters while being also good at killing units. But unless a monster has the 1/2 wound rule 30 dispossessed quarrelers with 2 or 3 rune lords can probably kill a monster in 1 go. 60 shots hitting on 4 and wounds on 4 (no buffs) your looking at 15 wounds with some rend 2 or 3 from the rune lords will kill a monster in 1 go. Link to comment Share on other sites More sharing options...
Dracothjay Posted January 17, 2017 Share Posted January 17, 2017 Wyldwood rangers and glade guard. Glade guard with bodkin arrows that have -3 rend once per game. Ouch. wyldwood rangers with 2 attacks each 3+/3+ D3 damage if it's against a monster. Ouch. stick a nomad prince close by and your rerolling 1's to hit. Ouch. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.