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Suneater Tribes Battletome WIP: Full rules Pg6


Melcavuk

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Good morning all,

 

The spark of creativity has caught me again and whilst looking for a decent narrative arc to design a new faction I stumbled across the lonely looking model of the Ogor Firebelly in a faction all on his own, the model is packed full of details and the small snippet of Lore with Gorkamorka being revered as the Great Suneater along with the factions passion for fire and all things burning really got my creative juices flowing. So working from that small narrative blurb on one cool model I have resolved to attempt to design, create and eventually share in a nice pretty package a battletome for the faction I have since renamed from the quirky but a bit flat "Firebellies" to the "Suneater Tribes"

 

So to the concept, unlike alot of other Grand Alliances I am not all that fond of mono race builds for Destruction, instead I want to approach this as a common theme that caught up many of the races into a shared ideal in how to burn the world to a cinder. So I will be looking into integrating Grots, Ogors, Trogoths and Warbeasts into this faction. The background is still a heavy work in progress so I'll start with key themes instead:

- Fire Centric
- Faction uses INFERNO tokens representing massive ritual fires to the Suneater, unlike other factions they do not place their own terrain but instead slowly burn everything on the table (Destruction not creation)

- Destruction PRIEST and WIZARD heroes, Gorkamorka being a god and all I'm looking to integrate priests (mostly grot) and wizards (mostly Ogor) both into the faction, the priests stoke the fires and the wizards then use said flames to punish enemies.

- New units - As well as liberating a few unloved scrolls from other destruction factions the aim here is to boost the roster of warscrolls available to destruction and tie them into an engaging force, for this reason I will be working on a number of new unit conversions aswell.

 

UNIT CONCEPTS:

The concept all started with the Firebelly model but to really kick start the faction I had to make it more epic, for it to be the creative lynch pin of the force I needed a sense of impact and grandeur so here is my current WIP of the Exalted Prophet on Magma Drake:

003.JPG.af5f266e913ab66f6e290eb0602621a7.JPG

And a Concept Warscroll:

5ad70c755d8cf_exalted-prophet-on-magma-drake(1).jpg.b67bd3ff9547a983048c5eb000032d59.jpg

 

Aswell as a WIP warscroll for a Grot Firestarter Priest:

grot-firestarter.jpg.e84c2ae58574bf5ddce0662b014a43e8.jpg

 

If anyone wants to contribute ideas, background, scroll concepts or feedback I'd love as much help as possible!

 

Cheers

Ricki

 

(Keep up with the conversions here: 

 

                                                                                                                                                                                                                                            

I will continue to update this first post after this point with any changes, new scrolls or information that we build up as a community for this project aswell as my own musings so anyone new to the thread can see the latest information

 

ALLEGIANCE ABILITIES

 

The Tribes of the Suneaters do not construct villages or monuments to some petty god of Man or Aelf, nor do they waste their time digging in the dirt hoping a tree sprouts to do their bidding. The Suneater demands that all be burnt in his name that the flames might reach up to the sky itself and set it ablaze.

 

An army with the SUNEATER TRIBE allegiance gains the PYRES OF THE SUNEATER special rule, additionaly:

  • PRIEST of the Suneater tribes may select a prayer from the INVOCATIONS OF THE SUNEATER

  • WIZARDS of the Suneater tribes may select a spell from the LORE OF FLAME

  • HEROES of the Suneater who are able to select an artifact may do so from the SAVAGE TROPHIES list, alternatively if they have the TOTEM keyword they may select from the MARKS OF AQSHY.

 

Pyres of the Suneater

 

Before either army deploys on the battlefield select one piece of TERRAIN and place a single INFERNO MARKER, it is possible for other INFERNO MARKERS to be placed throughout the game through abilities or artifacts. Each turn you may enact the below rule in your hero phase:

 

 

PYRES OF THE SUNEATER

In your hero phase count the number of INFERNO MARKERS currently on the battlefield and select an armywide ability from the chat below. You may select one ability to enact until your next hero phase upto the number of pyres you have (you may select a lower number ability if you wish) to channel the favour of the Suneater. Only one such Pyre Ability may be in force at any one time.

Once an ability has been enacted roll a D6, on a roll of 1 you must remove 1 INFERNO MARKER from the battlefield as it is drained of its energies.

 

INFERNO MARKERS

ABILITY

1

Choking Smoke – With the smoke from the Pyre hanging low over the battlefield the Suneaters can conceal themselves with ease. Subtract 1 from any attacks targetting a SUNEATER TRIBES model in the shooting phase

2

The Leaping Flame – SUNEATER TRIBE models may reroll failed charge rolls this turn, in addition any successful charge that rolls a 9+ immediately inflicts 1 mortal wound on an enemy unit within 3 inches.

3

The Roaring Blaze – SUNEATER TRIBE units may run and shoot, or run and charge for the duration of this turn. A unit may not elect to do both however.

4

Undying Embers – SUNEATER TRIBE HEROES immediately heal D3 wounds, additionally increase the attack characteristics of their weapons by 1 until your next hero phase.

5 or more

Shimmering Heat – SUNEATER TRIBE units that suffer a wound or mortal wound may ignore them on a D6 roll of 5+ this turn as the heat of the blaze warps away otherwise mortal blows.

 

 

Prayers:

The priests of the Suneater dance frantically around the Pyres to his glory, each seeking to harness the flames of his almighty majesty that they might garner a small portion of his attention to smite their foes. Each PRIEST in a Suneater tribes army may select one Prayer from the list below, this prayer may be invoked in addition to any known on their Warscroll. You may select a prayer or alternatively opt to roll a D6 to reflect the random nature of the whims of destructions.

INVOCATIONS OF THE SUNEATER

  1. Wrath of the Blackened Wyrm – A priest channels his will into the thick black smoke billowing from the pyres, coiling it like a serpent to obscure the Fireeaters from their foes. Pick one TERRAIN feature within 15 inches of this priest and roll a D6, on a roll of 4 or more enemy models may no longer draw line of sight through or over that terrain feature.

  2. Judgement of the Suneater – The best blades are formed in the hottest of flames, pick a friendly unit within 12 inches and roll a D6, on a 4 or more that unit immediately heals D3 wounds. On a roll of 1 however they are found unworthy and instead the target unit suffers D3 mortal wounds.

  3. Volcanic Blows – Pick a friendly unit within 3 inches and roll a D6, on a 5 or more that units weapons are charged with the force of a volcanic eruption. Until your next hero phase whenever your target unit rolls of a 6 or more to hit resolve their attacks at a rend of -2.

  4. Under the heel of Gork – Select an enemy unit within 18 inches and roll a D6, on a roll of 5 or more that unit counts its SAVE as its movement value until your next hero phase (A unit with a save of 3+ now has a move of 3) as they feel the weight of Gorks mighty foot pushing down upon them.

  5. Burning Blood – Select a friendly unit within 3 inches and roll a D6, on a roll of 4 or more that unit is enchanted. Until your next hero phase, if at the end of any combat phase that unit has lost wounds in close combat their attacker suffers D3 mortal wounds as their foes blood burns at their skin.

  6. Burn it all – Select a friendly INFERNO MARKER and roll a D6, on a roll of 5 or more your prayer has been successful. Roll a dice for every ENEMY model within 6 inches of that marker, on a roll of 6 or more that model suffers a mortal wound as the pyres flame suddenly erupts outwards.

 

TROPHIES OF AQSHY

  1. The Elusive Spark – This shimmering spark was once a fire imp, its essense ripped away by Suneater priests it now fuels a lantern lengthening and distorting the shadows of its bearer into a haunting spectre. Enemy models within 6 inches of this model reduce their Bravery by 2

  2. Drakeblood Oils – Pick one MELEE weapon for the bearer to apply these oils to, this cannot belong to their mount. Any wound rolls of 6 or more with this weapon inflict a single mortal wound in addition to their normal damage

  3. Embers of the first Pyre – Blessed are those given but a part of the first Pyre of the Suneaters, this model counts as an INFERNO MARKER for all purposes except for the Pyres of the Suneater special rule.

  4. Molten Cloak – The bearers cloak ripples and shifts as though a coarsing magma flow, enemy models attacking this Hero in the combat phase must reroll any hit rolls of a 6 as they are captivated by the cloak.

  5. Volcanic Shield – Hits struck against this shield reverberate with the deafening boom of a volcanic eruption, Cunning Ogors bang their blades against the shield on the charge to send their foes off balance. Enemy units within 3 inches of this HERO may not be selected to attack in Melee until all other units have been resolved.

  6. Bonehewn Effigy – This model has a small token effigy of the Suneater carved from the bones of a great drake, it is said when the strength of the bearer begins to leave their form they may drain the last of the drakes energies from the bone to reinvigorate themselves. Once per battle in your hero phase you may elect to use this effigy, restoring D3 wounds to this model.

 

 

SUNEATER TRIBE UNIT ROSTER

 

Heroes:

Volsungr on Magma Drake (mounted wizard ogre)

volsungr-on-magma-drake.jpg.a6244d5ec87e230e6c3bfdb5a55150d5.jpg

Gothi Fyri (goblin priest) (new scroll)

gothi-fyri.jpg.0cd09b384f64e3e31ae7297d2787a39c.jpg

Besekr (Ogre buff wizard) (new scroll)

suneater-beserkr.jpg.e68339260406c7834197181d060f36bf.jpg

Battleline:

Ashen Grots – Grots by their very nature and small stature often find themselves at the bottom of the pecking order in the mortal realms, yet these cunning creatures are drawn to power either desiring the accquisition of it or to be elevated by their very proximity to it. Those that follow the will of the Suneater do so with a fanatical devotion, revelling with glee in their ability to slip past the walls of the cities of order and start a blaze deep in the heart of their enemies fortifications. These blazes are much like the grots, small and weak when isolated but when many rise up together they are able to topple even the biggest of foes. Ashen grots make up a large portion of the Suneater tribes, and their fanatical cackling laughter ripples through the forces with every fresh pyre lit, they bombard their foes with an endless onslaught of black powder spark grenades or get in close to slit throats with crude but glistening obsidian blades. (Battleline)

5ad7736351674_ashen-grots(1).jpg.0d4857779eb6d54ab4309e8560aa1688.jpg

 

The Svangur – Sunbleached and half Starved ogors saved from the Desert by the will of the Suneater, these fanatics descend on their prey with startling speed and ravenous appetite. Those who have looked upon the face of the Suneater are often driven mad by the experience, gouging out their fingernails in a gruesome display of devotion and forcing in jagged shards of obsidian in their place, others go even further, ripping the teeth from their mouth to replace them with wickedly curved metallic tusks with which to gorge their foes during the feasting on the battlefield. These Svangur never truly lose the hunger they felt when wandering the deserts, it is ingrained into every element of their being and the urge to feast drowns their every sense, on the field of battle they a gruesomely gore drenched sights as they feed on fallen foes before descending packlike onto the next. (Battleline if your army has SUNEATER allegiance and your general is a BESERKR)

the-svangur.jpg.9ddb1996af9868101464830969938cfd.jpg

 

Gullveig Ogors – Basic Ogor infantry of the Suneater Tribes, they combine the old Iron Guts weapons as specialist weapon choices within a traditional Ogor unit

gullveig-ogors.jpg.56f937ea63cb662ad2ea9c5678215cce.jpg

 

Other:

Bal Kasta – Ogors firing shards of burning rock from crude blunderbusses.

bal-kasta.jpg.60c4e054a8008146876526954f93ebf1.jpg

 

Aldin Draken – The Aldin Draken are enormous even for Ogors, drawn from the ranks of the Svangur these chosen of the Suneater have walked the blasted wastes alone and without supplies to look upon the face of the Suneater and be judged. Those who emerged from the wasteland are a cruel sight to behold, their skin is blistered and scarred, coarse to the touch but toughened in the eternal heat of the Suneaters embrace. Their eyes have blackened to coal seemingly at once unseeing and all too piercing for their kin to endure, some say to be looked upon by the Aldin Draken is to face the wrath of Gorkamorka himself. When they return these champions do not seek food or comfort, instead ascending the peak of the Wyrms nest, a bustling feeding ground for the Wingless Drakes of Aqshy, here they face their final test. To ascend to the rank of Aldin Draken the champion must first claim his mount from the vicious lizards that populate the Wyrms nest, each must engage in mortal combat with the mount with many succumbing to the cruel claws and wicked beaks of the fattened lizards and feeding the nest.. Those who emerge triumphant use brute force and strength of will to beat a drake into submission, triumphants ridding their new bruised and beaten companion down from the mountaintop.

In battle these Cavalry are slow and cumbersome, the drakes themselves lumbering and covered in heavily armoured scales whilst their riders wield crude heavy crossbows firing obsidian tipped barbed bolts across the battlefield, Often first into the fight they are more than a match for many a mortal hero and used as the elite guard for the Prophets of the Suneater Tribes.

 

5ad77360eaa28_aldin-draken(1).jpg.dae1a134b1fca112770d003312b06b7c.jpg

 

Pyre Belcher – a great beast from Aqshy bloated and tormented by its Grot handlers, when needed it can be provoked to unleash a great torrent of burning saliva in the rough direction of the enemy (altered squig gobba)

pyre-belcher.jpg.f15fdb344fa34b310cc9341ba7b1d2a1.jpg

 

Behemoth

Slatr Warbeast

"When one looks upon the Slatr Warbeast it is hard not to be wowed by the majestic nature of this primal creature, it is not by any stretch of the imagination a creature of traditional beauty but one evolved perfectly for longevity and resilience. Indeed it has never been recorded of such a creature perishing due to natural causes lending credence to the theory that such a beast may be immortal lest for death by less natural themes. Its flattened and bullish face is akin to many a nightmare as a child with the full stretch of its maw measured at over a cart in width and at least the same in  depth to the gullet though I have yet to find an apprentice willing to test that, when looking into its eyes you are struck by the sheer simplicity of the creature not burdened by higher thought or malice. The juveniles of the species are often found in migratory herds travelling alongside the Suneater tribes of Aqshy, seemingly drawn moth like to the pyres to their primitive gods that these tribes are prone to igniting, indeed the subdued state these creatures enter in the presence of such a blaze has allowed ramshackle howdahs to be assembled across the beasts broad backs. It is then sadly witnessed that when these savage tribes march to war they goad the Slatr alongside them, bombarding their enemies from afar with crude catapults launching burning debris down the battlefield. Such burning projectiles seemingly spur their mounts onwards chasing the bright lights racing across the sky"

 

slatr-warbeast.jpg.8a705d5e49cae096394e0bcb98a81410.jpg

 

Mighty Slatr – Dwarfing even the regular Slatr these beasts of war can carry units into battle, they are also inspiring to those Suneaters nearby as living manifestations of the might of the Suneater. Crewed by an Ogor chieftan with Balkasta as their personal guard. (Edit mammoth scroll))

mighty-slatr.jpg.583c83997a49e082bf14e86b7e933026.jpg

 

Magma Dragon (use normal scroll)

 

Warmachine

Stone Hewn Effigy - This crudely hewn effigy is said to show the true face of the Suneater, a cruel and jagged visage of a massive Ogors face carved out of an enormous volcanic boulder said to of been thrown by the Suneater himself during the first eruption of Aqshys biggest volcano. It is chained to a demi-gargant who has the hnour of bearing it into battle, dragging it through the dirt behind him in a testament to its gods glory.

 

SUNEATERS BATALLIONS


 

Fire and Ruin
The Ogors and Grots are not the only ones who revere the great Suneater, though perhaps the most prolific, many an Orruk or Troggoth has been swayed by the roaring flames and blistering heat of the devotions of the great god of Flame. These would be worshippers form a court around particularly adept or potent Volsungr hoping to learn... or steal the secrets of the Suneater tribes and their seeming favourable position in the eyes of their savage God.

- Volsungr on Magmadrake

- 3-5 DESTRUCTION WIZARDS

Forbidden Knowledge- The Volsungr from this Batallion knows the SOLAR FLARE spell in addition to any other spells known. Other Wizards in this batallions know one additional LORE OF FIRE spell in addition to other spells they know.

Trials by Fire- WIZARDS from this Batallion may reroll one failed casting attempt once per turn. To do so inflict D3 mortal wounds on one model from this batallion before attempting the reroll.

In the Presence of Greatness - WIZARDS from this batallion may add 1 to casting and unbinding rolls if they are within 3 inches of any other models from this battalion.


 

Deluge of Phlegm and Fire

The Gothi Fyri revel in malicious delight at setting blazes, the more prolific... the bigger the flame, the louder the screams of their victims burning alive the better. Some Gothi Fyri take the opportunity in the heat of battle to slip from the front lines (if they every truly made it there in the first place) to poke and prod at the mighty pyre belchers as they launch their burning deluge down the field. In their manic delight they often find themselves loading the giant squigs gullet with all and sundry to stoke their flames higher, praying and screaching to the great Suneater for a stronger flame to consume their foes.

1-3 Gothi Fyri

2 x Ashen Grot Units

3 Pyre Belcher

Tsunami of Spit - In your hero phase roll a D6 for every pure belcher from this batallion within 6 inches of a Gothi Fyri. On a 4+ that unit may shoot as if it were the hero phase.

Survival of the Cunning - Ashen Grots from this batallion gain the “Cunning not Brave” rule from the Gothi Fyri Warscroll.

 

 

stone-hewn-effigy.jpg

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Awesome!!! 

Love to be involved in helping flesh out the faction. 

Some ideas for units: 

- Scorchers: Ogors who have been trapped in a dessert with no access to food or water. Starved and burnt, they pledge themselves to the Suneater aspect of Gorkamorka to survive. Basically fire versions of Gorgers, could use Crpyt Horrors modded up to look like they’re on fire, with flaming manes from the Varghiest build. 

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1 hour ago, AthlorianStoners said:

Awesome!!! 

Love to be involved in helping flesh out the faction. 

Some ideas for units: 

- Scorchers: Ogors who have been trapped in a dessert with no access to food or water. Starved and burnt, they pledge themselves to the Suneater aspect of Gorkamorka to survive. Basically fire versions of Gorgers, could use Crpyt Horrors modded up to look like they’re on fire, with flaming manes from the Varghiest build. 

Sounds really cool, could work out the starved aspect that aslong as theyve destroyed a model in the close combat phase they are immune to battleshock for that turn as they feast on the remains. Essentially reflecting the sheer starvation of them that once blood has been spilt self preservation leaves them entirely. 

Also been looking at concept of Troggoths who have feasted on the runoff from Freeguild factory cities, essentially gorging themselves on the oils and flammable gases that are vented from the cities and over time integrating them into the very essense. The Troggoths would be bloated and able to vomit forth flammable gases (using fellwater troggoths modded and a flame beaering gnoblar from the leadbelcher kit) but would also have an explosive demise aspect.

For smaller infantry here's the grot battleline:

 

manic-arsonist-grots (1).jpg

 

Based on the above suggestion (just given a more Suneater name) here's a prospective unit list comprising of old warscrolls liberated from unloved factions along with a handful of new unique ones to give a faction similar in unit selection to the Idoneth

 

Heroes:

Volsungr on Magma Drake (mounted wizard ogre)

Gothi Fyri (goblin priest) (new scroll)

Besekr (Ogre buff wizard) (new scroll)

 

Battleline:

Ashen Grots (batteline (see manic arsonist grots)

The Svangur – Sunbleached and half Starved ogors saved from the Desert by the will of the Suneater, these fanatics descend on their prey with startling speed and ravenous appetite (Battleline if Besekr General scroll)

Gullveig Ogors – Basic Ogor infantry of the Suneater Tribes (edit normal scroll)

 

Other:

Bal Kasta – Ogors firing shards of burning rock from crude blunderbusses (use Leadbelchers scroll)

Aldin Draken – Great champions of the Suneaters, mounted on fat wingless lizards barely able to hold their riders weight. Slow but resilient and brutal in combat (use normal scroll)

Pyre Belcher – a great beast from Aqshy bloated and tormented by its Grot handlers, when needed it can be provoked to unleash a great torrent of burning saliva in the rough direction of the enemy (altered squig gobba)

 

 

Behemoth

Slatr Warbeast – Giant lizards with a ramshackle howda on the back, manner by Grots who launch volanic boulders down at their enemies. (new scroll)

Mighty Slatr – Dwarfing even the regular Slatr these beasts of war can carry units into battle, they are also inspiring to those Suneaters nearby as living manifestations of the might of the Suneater. Crewed by an Ogor chieftan with Balkasta as their personal guard. (Edit mammoth scroll))

Magma Dragon (use normal scroll)

 

Warmachine

Heltaur – This giant burning icon of the Suneaters wrath serves as both prison and focus of the magicks of the tribe. Prisoners are burnt alive for their kin to witness with their souls being used to grow the pyres of the Suneaters further. (Totem, brass bull)

 

 

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Some Prayer concepts, hard to balance between "good enough to take" without becoming an auto include. Names for prayers could do with some work but the effects seem varied enough:

Prayers:

  1. Wrath of the Blackened Wyrm – A priest channels his will into the thick black smoke billowing from the pyres, coiling it like a serpent to obscure the Fireeaters from their foes. Pick one TERRAIN feature within 15 inches of this priest and roll a D6, on a roll of 4 or more enemy models may not draw line of sight through or over that terrain feature until your next HERO PHASE

  2. Judgement of the Suneater – The best blades are formed in the hottest of flames, pick a friendly unit within 12 inches and roll a D6, on a 4 or more that unit immediately heals D3 wounds. On a roll of 1 however they are found unworthy and instead the target unit suffers D3 mortal wounds.

  3. Volcanic Blows – Pick a friendly unit within 3 inches and roll a D6, on a 5 or more that units weapons are charged with the force of a volcanic eruption. Until your next hero phase whenever your target unit rolls of a 6 or more to hit  increase the rend of that hit by 2.

  4. Under the heel of Gork – Select an enemy unit within 18 inches and roll a D6, on a roll of 5 or more that unit counts its SAVE as its movement value until your next hero phase (A unit with a save of 3+ now has a move of 3) as they feel the weight of Gorks mighty foot pushing down upon them.

  5. Burning Blood – Select a friendly unit within 3 inches and roll a D6, on a roll of 4 or more that unit is enchanted. Until your next hero phase, if at the end of any combat phase that unit has lost wounds in close combat their attacker suffers D3 mortal wounds as their foes blood burns at their skin.

  6. Burn it all – Select a friendly INFERNO MARKER and roll a D6, on a roll of 5 or more your prayer has been successful. Roll a dice for every ENEMY model within 6 inches of that marker, on a roll of 6 or more that model suffers a mortal wound as the pyres flame suddenly erupts outwards.

 

The Aldin Draken are enormous even for Ogors, drawn from the ranks of the Svangur these chosen of the Suneater have walked the blasted wastes alone and without supplies to look upon the face of the Suneater and be judged. Those who emerged from the wasteland are a cruel sight to behold, their skin is blistered and scarred, coarse to the touch but toughened in the eternal heat of the Suneaters embrace. Their eyes have blackened to coal seemingly at once unseeing and all too piercing for their kin to endure, some say to be looked upon by the Aldin Draken is to face the wrath of Gorkamorka himself. When they return these champions do not seek food or comfort, instead ascending the peak of the Wyrms nest, a bustling feeding ground for the Wingless Drakes of Aqshy, here they face their final test. To ascend to the rank of Aldin Draken the champion must first claim his mount from the vicious lizards that populate the Wyrms nest, each must engage in mortal combat with the mount with many succumbing to the cruel claws and wicked beaks of the fattened lizards and feeding the nest.. Those who emerge triumphant use brute force and strength of will to beat a drake into submission, triumphants ridding their new bruised and beaten companion down from the mountaintop.

 

In battle these Cavalry are slow and cumbersome, the drakes themselves lumbering and covered in heavily armoured scales whilst their riders wield crude heavy crossbows firing obsidian tipped barbed bolts across the battlefield, Often first into the fight they are more than a match for many a mortal hero and used as the elite guard for the Prophets of the Suneater Tribes.

5ad753f9f14da_aldin-draken(1).jpg.9e59497788f7024829ba663ecda1af44.jpg

 

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4 minutes ago, White Horse Wargaming said:

This is absolutely fantastic!

I love ogors. :) Have you considered doing a Polynesian spin to it?

Cheers guys, I'm not too up on (or sure of) what a Polynesian spin is to be honest :P am open to all ideas and if any of the rules seem wonky just let me know and I'll try and rework through them. 

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That looks cool, if anything it definately lends to conversion possibilities for the troops to diffirentiate them from normal Ogors.

 

Working on the army traits:

 

INFERNO MARKER

The Tribes of the Suneaters do not construct villages or monuments to some petty god of Man or Aelf, nor do they waste their time digging in the dirt hoping a tree sprouts to do their bidding. The Suneater demands that all be burnt in his name that the flames might reach up to the sky itself and set it ablaze.

 

Before either army deploys on the battlefield select one piece of TERRAIN and place a single INFERNO MARKER, it is possible for other INFERNO MARKERS to be placed throughout the game through abilities or artifacts. Each turn you may enact the below rule in your hero phase:

 

 

PYRES OF THE SUNEATER

In your hero phase count the number of INFERNO MARKERS currently on the battlefield and select an armywide ability from the chat below. You may select one ability to enact until your next hero phase upto the number of pyres you have (you may select a lower number ability if you wish) to channel the favour of the Suneater. Only one such Pyre Ability may be in force at any one time.

Once an ability has been enacted roll a D6, on a roll of 1 you must remove 1 INFERNO MARKER from the battlefield as it is drained of its energies.

 

INFERNO MARKERS

ABILITY

1

Choking Smoke – With the smoke from the Pyre hanging low over the battlefield the Suneaters can conceal themselves with ease. Subtract 1 from any attacks targetting a SUNEATER TRIBES model in the shooting phase

2

The Leaping Flame – SUNEATER TRIBE models may reroll failed charge rolls this turn, in addition any successful charge that rolls a 9+ immediately inflicts 1 mortal wound on an enemy unit within 3 inches.

3

The Roaring Blaze – SUNEATER TRIBE units may run and shoot, or run and charge for the duration of this turn. A unit may not elect to do both however.

4

Shimmering Heat – SUNEATER TRIBE units that suffer a wound or mortal wound may ignore them on a D6 roll of 5+ this turn as the heat of the blaze warps away otherwise mortal blows.

5

Undying Embers – SUNEATER TRIBE HEROES immediately heal D3 wounds, additionally increase the attack characteristics of their weapons by 1 until your next hero phase.

 

 

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I do love Troggoths in all their forms, part of why I want fire themed ones for this list is to get atleast one faction that includes them specifically (plus the concept of a gas belching troggoth who may explode if they inhale amuses me)

 

A little flesh on the Svangur (modified Gorger scroll)

 

The Svangur – Sunbleached and half Starved ogors saved from the Desert by the will of the Suneater, these fanatics descend on their prey with startling speed and ravenous appetite. Those who have looked upon the face of the Suneater are often driven mad by the experience, gouging out their fingernails in a gruesome display of devotion and forcing in jagged shards of obsidian in their place, others go even further, ripping the teeth from their mouth to replace them with wickedly curved metallic tusks with which to gorge their foes during the feasting on the battlefield. These Svangur never truly lose the hunger they felt when wandering the deserts, it is ingrained into every element of their being and the urge to feast drowns their every sense, on the field of battle they a gruesomely gore drenched sights as they feed on fallen foes before descending packlike onto the next.

 

Preliminary scroll:

the-svangur.jpg.a90a510ab8e0e75613a45148afa6b9ca.jpg

 

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I'm pretty horrible at AoS balance so I don't really have much input on the actual stats.

Though to keep everything unique, I think these guidelines should be kept in mind (pretty obvious and so far so good, but to avoid Faction Toe stepping...)

 

Fyreslayers: Good fire dudes. "Controlled" fury. Light against the darkness.

Phoenix Temple: Also good fire dudes. Well ok partly fire, more emphasis on Death and Rebirth.

Legion of Azgorh: Bad fire dudes. Fires of "Creation" (smithing weapons and warmachines).

 

So then Suneaters would be: Fires of Destruction. Primal and wild. Everything must burn!

 

Though with all of this fire in mind, should suneaters have a natural defense against all other fire? Except maybe warp fire since thats its own thing.

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7 minutes ago, kenshin620 said:

I'm pretty horrible at AoS balance so I don't really have much input on the actual stats.

Though to keep everything unique, I think these guidelines should be kept in mind (pretty obvious and so far so good, but to avoid Faction Toe stepping...)

 

Fyreslayers: Good fire dudes. "Controlled" fury. Light against the darkness.

Phoenix Temple: Also good fire dudes. Well ok partly fire, more emphasis on Death and Rebirth.

Legion of Azgorh: Bad fire dudes. Fires of "Creation" (smithing weapons and warmachines).

 

So then Suneaters would be: Fires of Destruction. Primal and wild. Everything must burn!

 

Though with all of this fire in mind, should suneaters have a natural defense against all other fire? Except maybe warp fire since thats its own thing.

I had considered this, if GW had put elemental key words on other scrolls it would make it alot easier to differentiate and create a hard rule on it (this model may reroll failed saves against attack from FIRE models etc) but with attacks left open to intepretation in terms of what realisticially is a fire attack it makes it hard to decipher. I was currently looking at this as the fire that overwhelms. To use your example:

 

Fyreslayers: Caged fury, control, focused

Phoenix Temple: Fire of rebirth and protection (destiny roll etc)

Azgorh: evil fire

 

Suneaters: The fire that consumes, focusing on spreading fire across the battlefield, they benefit from the more out of control the fire is (more inferno tokens)

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25 minutes ago, Melcavuk said:

I do love Troggoths in all their forms, part of why I want fire themed ones for this list is to get atleast one faction that includes them specifically (plus the concept of a gas belching troggoth who may explode if they inhale amuses me)

 

A little flesh on the Svangur (modified Gorger scroll)

 

The Svangur – Sunbleached and half Starved ogors saved from the Desert by the will of the Suneater, these fanatics descend on their prey with startling speed and ravenous appetite. Those who have looked upon the face of the Suneater are often driven mad by the experience, gouging out their fingernails in a gruesome display of devotion and forcing in jagged shards of obsidian in their place, others go even further, ripping the teeth from their mouth to replace them with wickedly curved metallic tusks with which to gorge their foes during the feasting on the battlefield. These Svangur never truly lose the hunger they felt when wandering the deserts, it is ingrained into every element of their being and the urge to feast drowns their every sense, on the field of battle they a gruesomely gore drenched sights as they feed on fallen foes before descending packlike onto the next.

 

Preliminary scroll:

the-svangur.jpg.a90a510ab8e0e75613a45148afa6b9ca.jpg

 

Sounds awesome! Have you considered making a Battletome with guides and stuff?

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I really want to make a battletome but I lack artistic skill beyond model painting (and some consider that questionable), things like guides etc I can write up with relative ease (its all gw branded paint too so thats a plus) and can convert well but when it comes to sketches, artwork, realm maps and longer narrative pieces I am not talented in those fields (otherwise I'd be all about custom battletome making)

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@Melcavuk, you are in inspiration to Narrative and homebrew gamers!  I've been working on some custom Warscrolls of my own, but not with the depth of creating my own faction.  You're giving me ideas though, and I hope that more folks will start to write up their own Warscrolls for customizing their hobby.

I'll have to finish up the Warscrolls I was working on, and actually share them here on TGA.

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Just now, BunkhouseBuster said:

@Melcavuk, you are in inspiration to Narrative and homebrew gamers!  I've been working on some custom Warscrolls of my own, but not with the depth of creating my own faction.  You're giving me ideas though, and I hope that more folks will start to write up their own Warscrolls for customizing their hobby.

I'll have to finish up the Warscrolls I was working on, and actually share them here on TGA.

Cheers, the concept of making something new is mostly why I start armies, either with a different backstory or eventually wanting to make new models (I convert nearly everything) I think the most unit possibilities, the broader the scope of the setting etc the far more rich a hobby experience people will have. Obviosuly in terms of balancing it requires alot of feedback which is where forums like this come in handy. With the sheer size of potential in the AoS setting I look forward to seeing what can be produced.

 

First post is now updated with any scrolls made so far and preliminary allegiance abilities.

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Just quickly looked at everything.  I think that it's missing mortal wound output, emphasis on shooting and 2+ rerollable saves...

I all seriousness, I can't believe the amount of effort put into this.  It's excellent!

The prophet on a magma drake is great.  A model with decreasing rend is something seriously lacking in Sigmar.  It's SOOOOO theme though.  As you get hurt, your ability to "hit through armor" would be one of the first things to go.

Well done all around!

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Cheers,

I was aiming to avoid the current "win" meta things as this is more for fun, enjoyable themed armies. Barring a few things in combination causing higher saves or some mortal wound output its hopefully closer to the initial phase two battletomes than the changehost/overly competitive lists. Truth be told I worked out I could either make a decent tournament list or convert a small handful of models for a unique army and eventually opted for the latter as creating speaks to me more than competitive play.

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4 hours ago, Vextol said:

Just quickly looked at everything.  I think that it's missing mortal wound output, emphasis on shooting and 2+ rerollable saves...

I all seriousness, I can't believe the amount of effort put into this.  It's excellent!

The prophet on a magma drake is great.  A model with decreasing rend is something seriously lacking in Sigmar.  It's SOOOOO theme though.  As you get hurt, your ability to "hit through armor" would be one of the first things to go.

Well done all around!

Ha!  Your first line did make me chuckle.

The "decreasing rend" thing is out there on a couple of FW warscrolls already (Magma Dragon and Dread Maw), I agree that it's a good concept.

Deteriorating profiles generally are an excellent idea, they are a great innovation in AOS.

Well done @Melcavuk, you've really captured everyone's imagination.  Great work.

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