Taketheskull Posted July 12, 2016 Share Posted July 12, 2016 I'm angsting about whether to give my Nurgle Chaos Warriors sword & board or great weapons? They will be used as a battleline unit in a combined arms (slaves/rotbringers/daemons) Nurgle army with 2 units of plaguebearers filling the other 2 battleline spots. I like the durability of the runeshield, especially on 2 wound models, but Nurgle army's have plenty of damage soak already. Which makes me think the extra hitting power of the great weapons would be the best way to go, especially given my experience using Liberators and their limited ability to hurt stuff. Then I think, converting the models to great weapons is a bit fiddly while the other option requires no effort and I can concentrate on kit-bashing blightkings bitz. But then I think, man, some of those blightking bitz would make great great weapons... and then I think, it is swings and roundabouts. Some battles, one choice will be more optimal then the other and it doesn't matter what I choose as I cant control my opponent or the dice gods. But if the choice is essentially irrelevant, which one do you go for? Help!?! Link to comment Share on other sites More sharing options...
TrexPushups Posted July 12, 2016 Share Posted July 12, 2016 I would be tempted to give them halberds as 2 inch range is no joke. Link to comment Share on other sites More sharing options...
Druchiilord94 Posted July 12, 2016 Share Posted July 12, 2016 I went with HW shield for mg khorne warriors as that save vs mortal wounds is great Link to comment Share on other sites More sharing options...
daedalus81 Posted July 12, 2016 Share Posted July 12, 2016 My other post went into this issue at length, but I'm tzeentch so I have a battalion that makes it work for me. I'll poke around the nurgle style ones later and see if there is a similar opportunity. Link to comment Share on other sites More sharing options...
TrexPushups Posted July 12, 2016 Share Posted July 12, 2016 7 hours ago, Druchiilord94 said: I went with HW shield for mg khorne warriors as that save vs mortal wounds is great Halberd still gets shield though but you get a huge boost in attacks from the extra range was my thinking. Link to comment Share on other sites More sharing options...
Arkiham Posted July 12, 2016 Share Posted July 12, 2016 Perhaps we need to look at chaos warriors differently. Our basic troops are no longer the elite fighting force they once were. They now seem to be a tarpit unit which has potential to deal some damage, we can make them ultra tanky an survive a long while where other troops will have crumbled and died, but should we? At first it sounds logical, yes. Make them soak up all the damage allowing our other Killy units to do their job. But who would target them once they've realised this? They'll throw the odd spell at them and then think ****** this I'll shoot the Lord instead now chaos lords can be killed and is just as likely or more likely to be hurt. We want our mediocre and underwhelming unit to soak up the damage, which they can, a unit of 20 won't be easily pushed down, they'lldo their job by dying allowing our more murderous units to do precisely that, murder things. At least that's how I'm going to consider looking at them for a while. P.S. A group of liberators ended up lost in grandfather's garden, once found there were blessed. what ya think? Link to comment Share on other sites More sharing options...
Bowlzee Posted July 13, 2016 Share Posted July 13, 2016 12 hours ago, Arkiham said: A group of liberators ended up lost in grandfather's garden, once found there were blessed. what ya think? Those are some great looking Chaos Warrior Conversions! Link to comment Share on other sites More sharing options...
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