Sharkbelly Posted March 20, 2018 Share Posted March 20, 2018 I am starting a Warhammer Quest style game where each player has one character and the group goes on a hunt for a vampire. The players and I met yesterday for our intro game to the new campaign. All of them are new to Warhammer, as well as mostly new to war games in general. We went over the basic rules for a bit and then had a little scrum with some zombies to try them out. Things went well, and the players enjoyed themselves. I'd forgotten, however, how weak zombies are. I am toying with the idea of tweeking zombies for this type of game: DRAGGED DOWN AND TORN APART (SKIRMISH EDITION) Zombies that outnumber their opponent by at least 2 to 1 receive a +1 to hit and to wound. Zombies that outnumber their opponent by at least 3 to 1 receive a +2 to hit and to wound. Zombies that outnumber their opponent by at least 4 to 1 receive a +3 to hit and to wound. Hopefully this will make them more of a threat, and lead the players to have to treat them as such. What do you all think? Link to comment Share on other sites More sharing options...
Thundercake Posted March 20, 2018 Share Posted March 20, 2018 If you find that your adjustments make the zombies too killy, you could give negative modifiers to your heros at the same levels instead, or give zombies more wounds. Link to comment Share on other sites More sharing options...
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