Kugane Posted February 9, 2018 Share Posted February 9, 2018 (edited) Enjoy! https://www.games-workshop.com/resources/PDF/Downloads/aos-warscroll-spiteclaws-swarm-en.pdf Edited February 9, 2018 by Kugane Quote Link to comment Share on other sites More sharing options...
VJ Morph Posted February 11, 2018 Share Posted February 11, 2018 Am I correct, if I played fortify ploy and I had multiple skaven on objectives they would ALL inspire? Quote Link to comment Share on other sites More sharing options...
PlayerJ Posted February 11, 2018 Author Share Posted February 11, 2018 52 minutes ago, VJ Morph said: Am I correct, if I played fortify ploy and I had multiple skaven on objectives they would ALL inspire? only the "Choose a fighter" ploys inspire skaven Quote Link to comment Share on other sites More sharing options...
Circus of Paint Posted February 11, 2018 Share Posted February 11, 2018 Skaven are the warband I've been most looking forward to, so I'm super pumped for their release! I look forward to giving them a go in-game, their resummoning mechanic sounds like great fun. 1 Quote Link to comment Share on other sites More sharing options...
Rintrah56 Posted February 12, 2018 Share Posted February 12, 2018 Sneaky Stab Stab could be useful (move 1 hex before attacking without it being a charge...) Also I think Throwing Stars is the first 3 hex range attack in the game? Not at all powerful (1 damage) but could still be useful Quote Link to comment Share on other sites More sharing options...
PlayerJ Posted February 12, 2018 Author Share Posted February 12, 2018 33 minutes ago, Rintrah56 said: Sneaky Stab Stab could be useful (move 1 hex before attacking without it being a charge...) Also I think Throwing Stars is the first 3 hex range attack in the game? Not at all powerful (1 damage) but could still be useful shadeglass darts Quote Link to comment Share on other sites More sharing options...
PJetski Posted February 12, 2018 Share Posted February 12, 2018 I'm shocked at how good Spiteclaw's Swarm seems at first glance. It looks like the Bloodreavers but it starts at 5 movement, has better defenses (2 dice when inspired and lots of ways to gain Guard) and the ability to respawn the weak guys so you never feel bad about "wasting" an upgrade. I'm very impressed with this warband and will probably pick it up right away. Quote Link to comment Share on other sites More sharing options...
Requizen Posted February 12, 2018 Share Posted February 12, 2018 They hit way less hard than Reavers, which is noteworthy, but yes they look quite good. I do wonder what their objective deck will look like, whether they'll focus on Objectives and scurrying around or more focus on the tricky Objectives and chipping away kills. Will be very interesting to see! Quote Link to comment Share on other sites More sharing options...
PlayerJ Posted February 12, 2018 Author Share Posted February 12, 2018 13 minutes ago, Requizen said: They hit way less hard than Reavers, which is noteworthy, but yes they look quite good. I do wonder what their objective deck will look like, whether they'll focus on Objectives and scurrying around or more focus on the tricky Objectives and chipping away kills. Will be very interesting to see! that'll be up to you to decide! Quote Link to comment Share on other sites More sharing options...
Rintrah56 Posted February 12, 2018 Share Posted February 12, 2018 42 minutes ago, PlayerJ said: shadeglass darts I stand corrected thank you! Quote Link to comment Share on other sites More sharing options...
moriquendi Posted February 12, 2018 Share Posted February 12, 2018 3 hours ago, Requizen said: I do wonder what their objective deck will look like, [...] The cards are allready in the card library. Quote Link to comment Share on other sites More sharing options...
Requizen Posted February 12, 2018 Share Posted February 12, 2018 3 minutes ago, moriquendi said: The cards are allready in the card library. Haha I more meant, I wonder how people will build them. You can build them Objective focused, since they can resurrect and are very fast, but you can also play towards little Objectives like Cover Ground and then go for Superior Tactician or stuff like that. With Skeletons or Orruks it feels fairly straightforward, they lend themselves to particular playstyles, but Skaven seem different. Quote Link to comment Share on other sites More sharing options...
Hesa_First Posted February 13, 2018 Share Posted February 13, 2018 12 hours ago, Requizen said: They hit way less hard than Reavers, which is noteworthy Sad because its true. Quote Link to comment Share on other sites More sharing options...
Biboune Posted February 13, 2018 Share Posted February 13, 2018 I think Skavens will be very good at assassinations: Their leader is fast, has a 2 range attack, may have cleave etc. So I think using Victorious Duel, Arm's Length, Skritch is the Greatest and Assassinate, will be a good idea. Against this plan: Skavens don't have card to re-roll a failed attack like the Guard, or cards to roll more dice the Orruk (both bands with good leaders to hunt enemy leaders with). Quote Link to comment Share on other sites More sharing options...
Requizen Posted February 13, 2018 Share Posted February 13, 2018 5 hours ago, Biboune said: I think Skavens will be very good at assassinations: Their leader is fast, has a 2 range attack, may have cleave etc. So I think using Victorious Duel, Arm's Length, Skritch is the Greatest and Assassinate, will be a good idea. Against this plan: Skavens don't have card to re-roll a failed attack like the Guard, or cards to roll more dice the Orruk (both bands with good leaders to hunt enemy leaders with). Skritch isn't even that great at assassinating in particular. The only thing he has over Garrek and Saek is starting speed and range, otherwise he's nothing special. I'm starting to work on a deck that's goes for some Objectives but more focuses on the double Defense dice and speed to make something more focused on spreading out and surviving. I also think it's worth putting in more Weapon Upgrades than normal to take advantage of the smaller Skaven as sneaky stab threats. Quote Link to comment Share on other sites More sharing options...
Kugane Posted February 13, 2018 Share Posted February 13, 2018 I wonder if all those pushing fighters without the 'choose' keyword count to get them inspired. 1 Quote Link to comment Share on other sites More sharing options...
Requizen Posted February 13, 2018 Share Posted February 13, 2018 29 minutes ago, Kugane said: I wonder if all those pushing fighters without the 'choose' keyword count to get them inspired. Like which one? The cards are pretty explicit, they Inspire when selected, so if it does not specifically select a fighter, it does not Inspire. Quote Link to comment Share on other sites More sharing options...
Kugane Posted February 14, 2018 Share Posted February 14, 2018 (edited) 8 hours ago, Requizen said: Like which one? The cards are pretty explicit, they Inspire when selected, so if it does not specifically select a fighter, it does not Inspire. There are a lot of push a fighter cards now like earthquake and the old ones we already had. SKaven have a few push a fighter (I forgot the names already). I personally think a must-have ploy for Skaven is the one that allows you to equip an item without spending glory, so thats great for first turn. I personally think earthquake is another one that should be included, just to mess with objective based decks pushing them off the grid on the last turn. I actually think with all these pushes that its going to be nearly impossible to play the objectives game, because there are several pushes now. It seems that overal Skaven are going to dictate who gets to fight what and when though, which makes it quite hard to formulate a win condition. Getting stuff inspired turn 1 will be easy at least, so Ploymaster will be one thing to take. Edited February 14, 2018 by Kugane Quote Link to comment Share on other sites More sharing options...
Feanor Posted February 14, 2018 Share Posted February 14, 2018 Does anyone knows if shattering terrain works with heartquake? It seems a pretty nice combo if you try to avoid your leader to be pushed 1 Quote Link to comment Share on other sites More sharing options...
Kugane Posted February 14, 2018 Share Posted February 14, 2018 18 minutes ago, Feanor said: Does anyone knows if shattering terrain works with heartquake? It seems a pretty nice combo if you try to avoid your leader to be pushed Shattering Terrain says something along the lines of any fighter being moved, pushed, etc in the next activation Playing a ploycard like earthquake is not considered as an activation, so it should not cause damage. 1 Quote Link to comment Share on other sites More sharing options...
Goblin-King Posted February 14, 2018 Share Posted February 14, 2018 1. Play Shattering Terrain in a power phase 2. Equip Trickster's Charm 3. Start next action phase 4. Play Earthquake at the beginning of the round 5. Everybody moves - everybody suffers 6. ??? 7. Profit Quote Link to comment Share on other sites More sharing options...
Requizen Posted February 14, 2018 Share Posted February 14, 2018 Activation =/= Action Phase. The Trickster's Charm is a mini Power Phase before the first Activation, much like Shardcaller. You can never use Earthquake/Shattering combo that way. Quote Link to comment Share on other sites More sharing options...
PlayerJ Posted February 14, 2018 Author Share Posted February 14, 2018 (edited) My Deck: Objectives: Arm's Length Leading from the back Lives are Cheap Skritch is the Greatest, Yes-Yes Escalation Making a statement Miraculous Escape Plant a Standard Supremacy Tactical Genius 1-3 Tactical Supremacy 1-2 Victorious Duel Ploys: Aversion to Death Musk of Fear There are Always More Confused Priorities Confusion Duel of Wits Illusory Fighter Side Step Spoils of Battle Time Trap Upgrades: Bodyguard for a Price Festering Blades Acrobatic Awakened Weapon Ethereal Shield Great Fortitude Great Strength Heroslayer Shadeglass Axe Shadeglass Hammer Edited February 14, 2018 by PlayerJ 2 Quote Link to comment Share on other sites More sharing options...
Kugane Posted February 15, 2018 Share Posted February 15, 2018 12 hours ago, PlayerJ said: My Deck: Objectives: Arm's Length Leading from the back Lives are Cheap Skritch is the Greatest, Yes-Yes Escalation Making a statement Miraculous Escape Plant a Standard Supremacy Tactical Genius 1-3 Tactical Supremacy 1-2 Victorious Duel Ploys: Aversion to Death Musk of Fear There are Always More Confused Priorities Confusion Duel of Wits Illusory Fighter Side Step Spoils of Battle Time Trap Upgrades: Bodyguard for a Price Festering Blades Acrobatic Awakened Weapon Ethereal Shield Great Fortitude Great Strength Heroslayer Shadeglass Axe Shadeglass Hammer Nice deck, but I think getting objectives 1 to 5 might be more beneficial then the genius/supremacy cards, since they are way too dicey. Getting some early glory for upgrades is quite important I think. Quote Link to comment Share on other sites More sharing options...
Requizen Posted February 15, 2018 Share Posted February 15, 2018 This is what I'm looking at running (really wish there was a way to make a table or do HTML/BBCode on here): Objectives: Hold Objective 1 Hold Objective 2 Hold Objective 3 Hold Objective 4 Hold Objective 5 Cover Ground Alone in the Darkness Divide and Conquer Skritch is the Greatest Determined Defender Supremacy Miraculous Escape Ploys: Sidestep Illusory Fighter Earthquake Daylight Robbery Sprint Ready For Action Sacrificial Pawn There Are Always More Musk Of Fear Heightened Caution Upgrades: Acrobatic Heroslayer Ethereal Shield Great Speed Soultrap Shadowed Key Blazing Key Dazzling Key Black Hunger ??? (Currently between Fractured Key, Shadeglass Axe/Hammer/Darts, or Skitter-Scurry) Partially play towards Objectives, partially just try to dance around and survive. A couple aggressive upgrades for the Chump Rats, but mostly just about dodging around, trying to sneak objectives, and spread out your opponents. With Acrobatic and an Inspire, Skritch is rocking 3 Defense dice, and with either Musk of Fear or Ethereal Shield, you can make him insanely hard to kill. I'm also thinking of dropping the keys and going for more offensive Upgrades to make up for their lower base damage output, but I think it might be a bit of a trap. Quote Link to comment Share on other sites More sharing options...
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