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Will Myers

Malign Portents

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1 minute ago, shinros said:

I am still betting on Krell, they mention him in the grand alliance tome. 

That could be interesting. I love the old model. 

I'm also somewhat intrigued by the idea of "good" armies of undead. I wonder if that is just fluff, meaning you can say your undead army is made up of good guys loyal to a city in Shyish or something like that, but using the exact same models, or if there will actually be non-Nagash factions or leaders who take your undead armies in an entirely different direction.

I know they are setting up Nagash as the big bad guy and that is fine, but the idea that forces of Death or even Nagash could be a viable alternative to Sigmar in terms of a god who protects...well, that could be a really nice addition to the game fluff. I hope that's an ongoing theme and not just something that makes its way into a couple stories and then disappears. I'm secretly rooting for Sigmar to take something of a heel turn and become an oppressive force for pure order, purging chaos at every turn with a zeal that makes him almost scary...with common folk turning to other protectors like gods of Death, life, or freedom in response. ;) 

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3 minutes ago, Yeled said:

That could be interesting. I love the old model. 

I'm also somewhat intrigued by the idea of "good" armies of undead. I wonder if that is just fluff, meaning you can say your undead army is made up of good guys loyal to a city in Shyish or something like that, but using the exact same models, or if there will actually be non-Nagash factions or leaders who take your undead armies in an entirely different direction.

I know they are setting up Nagash as the big bad guy and that is fine, but the idea that forces of Death or even Nagash could be a viable alternative to Sigmar in terms of a god who protects...well, that could be a really nice addition to the game fluff. I hope that's an ongoing theme and not just something that makes its way into a couple stories and then disappears. I'm secretly rooting for Sigmar to take something of a heel turn and become an oppressive force for pure order, purging chaos at every turn with a zeal that makes him almost scary...with common folk turning to other protectors like gods of Death, life, or freedom in response. ;) 

Well I feel they are sort of doing that with the Malign portent stories. Just like at death of the door and grim deliverance, I imagine cities that worship Nagash are not having problems with the nurgle outbreak of disease. I always had the outlook that Nagash and Sigmar have both good and bad points. Also they make a point in spear of shadows that humans are now starting to worship other gods than sigmar, something which worries the church and grand theogonist. Hence why they want more control. 

Edited by shinros

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3 minutes ago, shinros said:

Well I feel they are sort of doing that with the Malign portent stories. Just like at death of the door and grim deliverance, I imagine cities that worship Nagash are not having problems with the nurgle outbreak of disease. I always had the outlook that Nagash and Sigmar have both good and bad points. Also they make a point in spear of shadows that humans are now starting to worship other gods than sigmar, something which worries the church and grand theogonist. Hence why they want more control. 

Yeah, these are good developments. I hope they keep it up.

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11 minutes ago, BURF1 said:

Kill the body and the disease has nowhere to take root.

I think it goes further than that.  Nurgle's rot would turn a dead person into "new life", Death magic stops that happening.

All of the stories have been left deliberately vague on what's happening too, did the Death lady kill those people or did she release their souls/bodies to Nagash at their request?  Are they going to get back up at some point ;)

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I really don't think that Death are supposed to be good. They are just recruiting. And in the same time hindrance Nurgle from geting more minions. 

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I think Death can be good and I think sigmar/order in general can be evil.

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23 minutes ago, skool said:

I think Death can be good and I think sigmar/order in general can be evil.

Order factions can be evil. But Sigmar is a good guy. 

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I don't see how you can embrace Nurgle and not have body parts start dropping off.

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Sigmar is a lie. 

If you read into his past you see that he’s done a number of very evil things. 

Besides the question of who is the  good guy in most conflicts is a matter of perspective. 

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Sigmar is very much about "the greater good" rather than doing good things.  Ultimately, like the other gods his focus is applying his vision to the realms and expecting the people/races within them to comply.  I think the big difference is that Sigmar allows a certain amount of free choice and doesn't consider you an "enemy" if you have a different view (unless you follow one of the chaos gods, but then you're likely committing an atrocity or planning one).  The reign of Sigmar is ultimately self destructive, by allowing people free will he also weakens his control over them to the point the great cities will divide and split allowing another era such as we had in the Age of Chaos where one god (or a collection) will impose their rule.  Sigmar will once more retreat to Azyr to rebuild his strength and then repeat the process in an endless cycle.

What I'm currently loving the concept that Nagash is coming across as benevolent in the new Malign Portent - it's the 19th too so another story due today!

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I really like the idea of Nagash being seen as a 'good guy' and 'saviour' by some people. It's nice not to have black & white good and evil and I think getting all this new fluff to show death as a faction is a thriving community like any other and not just insane lunatic necromancers & vampires killing everything is really nice. Ironically it makes them a bit more human. For someone who joined fantasy with AoS and doesn't really read the black library novels it Is super cool to finally be getting this lore about life in shyish.

 

Kinda makes me wanna get some stuff done on my soulblight or skellies. (Still gotta find a way to convert some drakespawn knights into piratey blood knights to fit with my dread fleet vampires & contrast with my more aristocratic dragon prince blood knight conversions. Wonder if I can make those drakes into shark lizards...)

 

I am quite looking forward to what more stuff malign portents brings. If nothing else it'll just be really cool to be able to better visualise how my death faction might run their cities and the like. I would also 100% love to see more portrayals of order/sigmar as brutal and terrifying, especially doing whatever it takes to stop the threat of chaos. Up till now (in artwork and battletomes at least) order and the stormcast seem to have been mostly portrayed as super good good heroes and frankly I just prefer heroes to also have flaws and not be actually as good as they might appear.

 

At least with Nagash you know what his end goals for you are likely to be ;)

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1 hour ago, RuneBrush said:

Sigmar is very much about "the greater good" rather than doing good things.  Ultimately, like the other gods his focus is applying his vision to the realms and expecting the people/races within them to comply.  I think the big difference is that Sigmar allows a certain amount of free choice and doesn't consider you an "enemy" if you have a different view (unless you follow one of the chaos gods, but then you're likely committing an atrocity or planning one).  The reign of Sigmar is ultimately self destructive, by allowing people free will he also weakens his control over them to the point the great cities will divide and split allowing another era such as we had in the Age of Chaos where one god (or a collection) will impose their rule.  Sigmar will once more retreat to Azyr to rebuild his strength and then repeat the process in an endless cycle.

What I'm currently loving the concept that Nagash is coming across as benevolent in the new Malign Portent - it's the 19th too so another story due today!

Review some of sigmars actions during his forging of his original empire - he definately does not tolerate contradictory views. For example he sacked a whole city because they would not back him -many were slaughtered because they held a different view. With sigmar it is his way, or no way. 

Edited by NurglesFirstChosen

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1 minute ago, NurglesFirstChosen said:

Review some of sigmars actions during his forging of his original empire - he definately does not tolerate contradictory views. For example he sacked a whole city because they would not back him -many were slaughtered because they held a different view. With sigmar it is his way, or no way. 

Sorry, I was referring to the AoS god version rather than his time as a mortal if that makes sense.  So far (as far as I'm aware) we've not seen Sigmar doing the "kill them, kill them all!" thing.  That's not to say that some of his Stormcast don't interpret his word as law but on the whole many are sympathetic/slightly tolerant towards the free people and races and their views.

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That's a cracking story!  Rolling out a deathly mist from scenery pieces would be an amazing ability ;)

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Do you think that the night-black sand is realmstone? I wonder if we will see it feature in the potential new spell lore in Legions of Nagash?

Here is the write up from AOS shorts:

"realmstone is like grains of sand – grainsand – mortality sand which can impact your lifespan either positively or negatively.  Can sap your energy and decay you.  Very similar to shadeglass.  very powerful stuff.  Nagash hardening it into stone."

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22 minutes ago, Teuchter said:

Do you think that the night-black sand is realmstone? I wonder if we will see it feature in the potential new spell lore in Legions of Nagash?

Here is the write up from AOS shorts:

"realmstone is like grains of sand – grainsand – mortality sand which can impact your lifespan either positively or negatively.  Can sap your energy and decay you.  Very similar to shadeglass.  very powerful stuff.  Nagash hardening it into stone."

IIRC, Realmstones tend to be a kind of mineral that you can find in the "natural" landscape of the Realms, here it's more the plants and creatures of the Rotbringers base that were "turned to dust" by death magic...

BTW why should poor Nurgle always suffer in those stories :(((

(Excellent one, too !)

- - - 

Regarding the 16.02 story, I think the female nagashite we saw was a normal, human, priest / adept of Nagash, not a vampire, not necessary a necromancer, just someone using Shyish magic. 

(look at this Amethyst wizard : pale feature, robes, purple energy around his hands, etc.). 

26733606_549093048790517_4606464646708871274_n.jpg

Edited by HorticulusTGA
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8 minutes ago, HorticulusTGA said:

(look at this Amethyst wizard : pale feature, robes, purple energy around his hands, etc.). 

Well that's me settled on purple spirits for my Death army :D

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Fantastic story and has me excited to see the sand reference and hints at skeletal phantoms in the mist.

 

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That was a cool story. Its great we get these twice a week!

Maybe realmstone will end up being some kind of resource mechanic for Legions of Nagash (like contagion points or Blood tithe)?

I think we can expect a different summoning mechanic anyway.

Elsewhere, I'm very happy to see the rumour mill for the return of Morathi is gathering some momentum. Properly excited for that possibility even if my bank account is getting a little nervous :D

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What I find interesting is the mix of deadly mist (realm of shadow type stuff) and necromancy/death stuff. More grist to the death-aelves mill. What about some sort of deal between Morathi and Nagash? Seems clear there are new witch aelf models incoming, so will be interesting to see how they get incorporated into the story. 

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