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War Drums in the Forest: A Brayherd's Tale (now featuring a completed herdstone)


Swooper

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I am not convinced by the colorful bushes/flowers, but I love your leather/blue contrast, and your yellowish tan. It works super well on the last photo with the purplish brown skin. It will be a super nice army, super colors, good paint job, and originality everywhere (your super coll  big beast !!)

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Today is a pretty good day for us Brayherd players, with the new announcement of the new battletome complete with endless spells and an official herdstone model! I never preorder anything, but September is going to be an exception... even though I have plans for my own herdstone (ordered the bits I was missing for it last week, they should be here soonish) I'll still grab the new one for variety.

As if that wasn't enough, today I finished the gors and shaman I've been working on. As some of you may have noticed these were done with a slightly different skin tone. I used Dryad Bark base, Naggaroth Night shading, Druchii Violet wash and highlighted with Gorthor Brown and Baneblade Brown. I had previously used the same colours on the bullgor musician, where it came out awfully pale and I ended up dulling it a little with Seraphim Sepia afterwards. On these gors, I embraced the paleness and I love how it came out! I also made a little experiment by giving three of them reddish brown hair/fur (Rhinox Hide/Druchii Violet/Doombull Brown/Tuskgor Fur) instead of the traditional grey. Not thrilled with the results, but I'll probably try it again with the Mournfang Brown-based skin tone at some point, if only for variety within the herd. Anyway, enough talk, here are some pictures!

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The three redheads:

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I wanted the shaman's cloak to look like a patchwork of different leathery hides, so I mixed some skin colours into my usual yellowish leather colour on a few of the patches.

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Finally, I haven't done any real army shots yet, but here's the closest thing for now - a shot of my shelf:

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Still lots of work to do, but I enjoy seeing my progress as painted models slowly replace primed ones. Next up, finishing the two chariot conversions, basing them and priming, then on to painting the big beastie!

EDIT: With the new endless spell models coming, it looks like I'm going to have to pick a "magic colour" for my herd, and I obviously can't go with the box art colour... Light blue? Nah. Reddish orange? Purple? Magenta/pink? Venomous green? I'm very uncertain. What do you guys think?

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On 8/26/2018 at 9:19 PM, Swooper said:

With the new endless spell models coming, it looks like I'm going to have to pick a "magic colour" for my herd, and I obviously can't go with the box art colour... Light blue? Nah. Reddish orange? Purple? Magenta/pink? Venomous green? I'm very uncertain. What do you guys think?

Perhaps just a misty grey? Keeping it 'natural' in a sense.

Love your work!

 

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No hobby update yet, but I played my first Path to Glory game tonight! Fought against Bonesplitterz, Escalation battleplan with a single Ghur realm trait (Reckless Agression - charge or die!) and spell (Wildform) available. It was a lot of fun and very tense all the way through, went 5-5 in the end but I lost because at the end of the fifth round I had nothing left except the bray shaman, hiding out near one objective with a single wound remaining, while the orcs had an uninjured Big Boss, half an archer unit and a couple of boarboyz left...

I'm not sure how I could have played better, except I know I placed my herdstone poorly and never got to use any of its benefits. Wouldn't have mattered much I think, only failed a casting roll once and that was by more than one. Actually, at one point I piled my gors in away from an objective and failed to contest it, that might have been my biggest error and possibly what cost me the game.

The minotaurs and the chariots were probably the stars of the game for me. The minotaurs wiped out a unit of Morboyz, but I got pretty unlucky on dice rolls in the last couple of rounds and failed to kill the big boss despite reasonable odds. The chariots came in from ambush to grab an objective, and actually managed to fight off two big stabbas. Their staying power with 6 wounds and a 4+ save (as much good as that did against rend -2) was fantastic, a lot of the damage they took was from mortal wounds when the big stabbas died and threw away their spears.

Tactics aside, I took some pictures!

Deployment (Beastlord and chariots in ambush):

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Minotaurs on my right flank

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Gors and shaman on the left, hiding out in oddly appropriate autumn woods.

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Combat breaks out around the hot spring objective, gors charging into the boarboyz and the beastlord coming in from the side! We totally forgot that the terrain should have been giving my gors cover bonus, but we also forgot to give the cover bonus to his guys later so figured it evened out. The gors held pretty well, but the beastlord failed to do enough damage before the big boss arrived on the scene and smashed him up...

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Forgot to take pictures for a couple of rounds, this is after the minotaurs went up the middle and wiped out the morboyz but find themselves outnumbered...

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Wide shot of the same scene, showing the single chariot remaining on the far side of the map with one wound left at this point. The chariot ended up charging in with the shaman rotating out to hold the objective instead, but it didn't do any good as everything just died and so couldn't contest the mid-field objective.

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All in all a very fun game, and I'm looking forward to my next one! My beastlord got the Heedless of Injury champion reward (5+ invulnerable save), so he should be a lot more survivable next time around...

 

On 8/26/2018 at 8:35 PM, Easygrin said:

I'd go with the red orange very primal fire look

I'm currently thinking orange at the source that fades through red to purple or magenta at the edges, to make it look a little more sorcerous rather than just fiery. Will experiment with it when the time comes.

 

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  • 4 months later...

So, uh. It's been a while. Had a massive hobby slump for the past few months (actually, I was mostly spending my free time preparing a D&D campaign, because apparently I can only focus on one hobby at a time) but managed to shake it off over the holidays and finish the models I started working on in September this week. Here they are, the Avatars of War beastlord and the first five bestigors.

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After painting it, I can't say I'm a fan of this sculpt. It's very chunky (particularly the horns and the fur on his back), weirdly proportioned and the pose is odd. There are some bits of him I'm not even sure what are supposed to be. He's also a bit outdated now that beastlords all have a pair of axes, but no big deal.

I did a minor glowy effect on the runes on his axe, in the colours I'll be using for magic effects in the future, purple through red to orange. I like how it harmonises with the colour scheme.

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Then there are the bestigors. Not much to say about them, I did the standard Rhinox Hide/Naggaroth Night/Druchii Violet/Doombull Brown/Tuskgor Fur skin tone, but there's not a lot of exposed skin to use for war paint. At some point I considered painting the designs on their armour, but decided against it in the end.

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Happy with how the gradient on their horns came out.

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Since finishing them I've been doodling with basing some warhounds I impulse bought in September, along with the two chariot proxy conversions, and endless spells. Not sure when the next update here will be though, since my next painting project will be some board game minis for Wildlands, a surprisingly fun skirmish game I got for Christmas. I'm back on the horse (goat?) though!

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  • 1 month later...

Anyone seen the classic fantasy movie Willow? Remember the Death Dogs the evil queen Bavmorda sent after the heroes? Those were my inspiration when I sat down to paint my warhounds a couple of weeks ago, and they are now finished! So when I started, I knew three things:

  • I wanted them to be quite dark, nearly black, like the death dogs, but still have some colour scheme links to the rest of the herd.
  • I wanted to do them all in one batch of ten (even though I usually work in batches of 5-6), since they lack a lot of the features of regular beastman units (weapons, armour, cloth etc) and I wasn't going to give them warpaint, they should be rather quick to do.
  • Like the rest of my herd, I wanted some colour variants among them.

For the base colours of their skin and manes, I mixed and matched Rhinox Hide, Dryad Bark and Skavenblight Dinge among them (all colours present in my colour scheme). Instead of the usual purple shading wet-blend, I used black, and then shaded them with Nuln Oil to really darken them further. I then highlighted each colour very sparsely to maintain the dark tones. One of the tricks to painting dark colours is to use only thin highlights, as thick highlights will make the surface appear to be the colour of the highlight instead of the colour of the base coat.

When I started out I wasn't sure how I'd paint the scorpion tails, scales, ear-snakes and other mutations present among the hounds, but eventually settled on Dark Reaper. It's one of my favourite colours in the Citadel line, but I hadn't had a chance to use it anywhere on my herd yet (it's the main colour of my BFG Tau fleet though!), but it seemed like a good choice for these mutations and I like how it came out.

Anyway, enough yapping, here are some pictures!

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Since finishing the hounds, I've started working on my endless spells. Here are a couple of very-WIP shots of them:

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The skin is painted with The Fang mixed with Abaddon Black (roughly 2:1 I believe), then drybrushed with The Fang. The fire (and inner glow of the bull) is a gradient from Trollslayer Orange through Mephiston Red and Screamer Pink to Xereus Purple, though I have yet to brighten it with some lighter shades.

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The Dirgehorn is not as far along, and the magic effect part is only basecoated red so far, but it will get the same treatment. The ravens are still in the box, I doubt I'll bother assembling them as the spell doesn't seem worth it, and will probably use them for some conversion or terrain piece down the line... Anyway, that's it for now, I'll chime back in when those two spells are ready!

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  • 1 month later...

Endless spells done! Here's an imgur album with higher resolutions, if anyone wants it.

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It didn't take me six weeks to paint these, though. It certainly took a while, endlessly fidgeting with the gradient on the Wildfire Taurus's flames, and I ended up half-assing the blend on the Dirgehorn, but what delayed me the most was actually just that I couldn't be arsed to finish basing them so they sat in my painting area while I worked on the next model and finally got based alongside that. That model is now 99% done, only needs a couple of days for some puddles (made with Vallejo Still Water) on the base to cure. I'll post pictures later this week, meanwhile here's a slightly-out-of-focus teaser:

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After all this painting lately, I decided to switch to build mode for a while. I recently received a box of Dragon Ogres and a Shaggoth (which was slightly miscast, waiting for a replacement from GW), and I have an unassembled box each of gors, ungors and bestigors that I want to get ready as well, now that I have managed to gather all the bits I wanted to modify them (mostly various different banners). The dragon ogres got assembled last night! I went for glaives on two of them and a crusher on the third, because I think the glaives look the best even though I'll probably run them all with crushers (my friends won't mind it's not 100% WYSIWYG). The third glaive is reserved for the shaggoth, because I really don't like his axe and am planning a minor conversion which will involve some bits from an endless spell... more on that later. I was sad to find out that dragon ogres are still shipped with square bases, but thankfully I had the right size for them lying around from the mournfangs (two of them aren't glued on the bases yet, hence the awkward positions below). I really love the dragon ogre models and am looking forward to painting them so they'll probably jump the queue, even if I haven't completely nailed down the colour scheme for them yet. Am thinking tealish for the dragon hide, darker scales on their back, lighter underbelly, bronze armour. Unsure what to do for their fleshier upper bodies and some of the detail bits like leather and cloth.

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The dust has settled, and so has the Vallejo Still Water! Took a couple of more layers than I expected, but came out okay and now my ghorgon is ready! I don't have a rotating platter so I just took lots of pictures.

High res versions here.

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When I did the skin highlights I wanted to add a bit of texture, so I did lots of thin lines perpendicular to the muscles. Guess I was influenced a bit by Iceland's resident hobby hero (the only Icelander to have had a model featured in White Dwarf), as I had been in my FLGS earlier on the day when I started highlighting and saw his models on display. Ended up glazing over the lines a bit later, but you can still see them in some spots.

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I tried a new method for the grey I used on his fur, which I learned from Warhammer TV's Abaddon video. Dryad Bark, shaded with Abaddon Black, washed with Nuln Oil, drybrushed with Stormvermin Fur. This is the main reason I watch their tutorials nowadays, to pick up interesting combinations like that I wouldn't have thought of myself. As useful as the Citadel triad system is, I love being able to step outside it and highlight with different colours to create the illusion of different tones!

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I did an extra step on the warpaint this time, a layer of Kantor Blue between the black outline and the Macragge Blue. I felt Macragge was too bright to leave as the darkest blue in the shaded areas, and that it would be more visible on such a big model.

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Tried a new method of adding verdigris to bronze. Before, I'd been using Nihilakh Oxide, but I never managed to make it look as good as I wanted. This time, I used glazes of Stegadon Scale Green and then Sotek Green, and I'm so much happier with this method! Considering going back and fixing the bronze on my other models.

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I also did a bit of rust with the same method, except using Scrag Brown and Troll Slayer Orange. Wanted to show that this guy had been up there a while, mainly, but I liked  it so I added it to some of the other iron parts too. Should I add a little bit of rust to my other models? Beastmen don't really seem like the types to properly maintain their equipment.

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I went kind of blindly into painting these bits. I knew I wanted them to look bruised and probably infected where the iron claws had been fused into his skin, but I wasn't sure how to do that with such a dark skin tone. I ended up highlighting up from Tuskgor Fur (the brightest highlight on the rest of the skin) up to Cadian Fleshtone, and carefully applying both Druchii Violet and Carroburg Crimson to create the effect I wanted. Reasonably happy with the results.

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I didn't really make any modifications to the model as I quite like it as it is, but I did stick a couple of arrows (from the ungor kit) in him. There's a drop of Blood For the Blood God there, although it's hard to see against the dark skin.

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Underneath all this sponge is a bush I bought from Serious Play when I ordered all my basing materials. They're quite big so there isn't space for them on but the largest of bases, but maybe I'll make some terrain one day and put them to good use.

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That's it for now, hope you like it! Will be posting some grey plastic next, as I've been having fun kitbashing a box each of gors, ungors and bestigors, adding standard bearers and musicians to fill the 1/10 quota.

Edited by Swooper
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Build phase pretty much done now, with the dragon ogres and ten each of gors, ungors and bestigors assembled/kitbashed and based. Can hopefully prime everything tomorrow if it doesn't rain.

The dragon ogres are all posed slightly rearing up on their hind legs, so I propped two of them up on some rocks to make them seem a little more natural. I knew I wanted  to add a little something  to their bases as they are fairly large, and when digging through my bitsbox for ideas thought to put some battlefield debris in there, a shield (previously used for a colour test), a helmet and a hammer from the chaos warrior kit. These will all be painted very rusted.

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Then we have the bestigors. I already had two standard bearers, but only one musician, so I needed another banner and two musicians to fill out the unit of 30. Didn't want to repeat identical banners or instrumentsin the same unit, so that means kitbashing time! I've been gathering various pieces from bits sites and my friends' bitsboxes over the past several months for precisely this purpose.

On the other hand, I was out of one-handed minotaur axes so I didn't really do any weapon swaps, except one of them has the axe blade from the gor champion with the rings filed off.

Bits from a total of eight kits were used on the bestigors.

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Banner from the ogre gutbusters kit, banner top from the minotaur kit, marauder axe. The banner top doesn't fit perfectly when seen from behind, but I reckon it's fine.

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Musician #1: Horn from the marauder horsemen kit, left arm from the gor kit, shoulderpad from the marauder kit. The right hand needed some greenstuffing to blend with the gor arm holding it, nothing big.

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Musician #2: Gor head, chaos warrior horn, sword from the older version of the gor kit (I managed to find a couple of those and a flail hand on a bits site).

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Gors next! Needed two banners and two musicians in this case. Used bits from eight kits to make these.

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Musician #1: Marauder drum (same as I used on the ungor riding the minotaur), stormvermin drumstick. The drum hand needed a lump of greenstuff to fit on the gor body, otherwise this was fairly straight forward.

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Musician #2: Bestigor horn, bestigor horns (heh), axe blade from the beastlord I  put on the stonehorn/mutant cygor thingy.

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Banner #1:  Marauder banner. I was for some reason out of gor banner arms, so I cobbled one together using the mace arm. It's all pinned so it should be stable enough.

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Banner #2: Banner from the black orc ('ardboyz?) kit. I always thought it was appropriate for beastmen, even if it has a gor head on it. They carry around beastman skulls on their totems, I imagine they were heads before the flesh rotted off. Bestigor axe in the off hand.

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I've been sticking arrows in some of my bigger beasties, figure I should also have some sticking out of shields. This was incredibly easy to do, I just cut the arrow in two near the head, drilled a hole in the shield at an angle, put the arrow pieces through from either side along with a small drop of plastic cement.

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Here are the extra sword and flail arm I mentioned.

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Finally, ungors. I had only assembled raiders before, but most beasts of chaos armies seem to have a unit of ten ungors, ready to sacrifice themselves at the herdstone to attract more of the herd. Clearly, I needed such a suicide squad myself!

You may notice there's a headless ungor in the back. The reason for that is a bit of an issue I have with the ungor kit. See, it has too many "special" champion heads, not enough regular boring heads. I ran out of the regular heads, and only had champion heads left.  My buddy has some ungor sprues he's willing to trade me though, just haven't managed to meet him this week.

Seven kits were harmed in making this unit.

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Here's the unit champion, or... *checks warscroll* ...halfhorn. I swear this wasn't an intentional joke, I just cut off half of his horn to differentiate him from the shaman, which has the same head.

I gave him a torch from the flagellant kit, because someone needs to light the barbecue.

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The standard bearer got a clanrat banner. I needed something to put on top, however, and an ungor skull (I think from the chaos warrior kit? There were a lot of skulls in there) seemed a perfect celebration of the fragile mortality of this unit.

I actually drilled out the bell on the banner, because details are important.

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Then there's the little drummer boy! Stormvermin drum. Needed some greenstuff work to make it fit, but I think I did all right. His club doubles as a drumstick, after I shaved all the spikes off. Don't want to puncture that nice man-skin drum!

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Got this pitchfork from the giant kit I think. Seemed like a good fit for ungors, along with the torch they've got a little bit of a lynchmob vibe going.

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Then there's this guy. I decided to try cutting the horns off one of the champion heads and try my hand at sculpting some smaller ones - shouldn't be hard, right? Ehh. I'm not the greatest sculptor, and ungor heads are tiny. I might end up just cutting it off and using a different head once I get some more regular ones.

Also, a mould line I missed. I fix, I fix.

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So yeah, build phase nearly done. Next up hopefully priming this lot, then painting a 3D-printed D&D mini for my friend, then... probably some bestigors. I think I'm going to experiment with larger batches, so might be a while until my next update here.

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  • 3 weeks later...

Finished a batch of ten bestigors yesterday! Or, well, nine bestigors and the Wargor Standard Bearer I converted, which is probably always going to be a bestigor standard bearer anyway.

I painted them in a batch of ten, and it didn't go too slowly. I think I'll switch to batches around that size from now on, should get the rest of the rank and file ready a bit faster. I didn't give them all the same skin colour though - three got the standard Rhinox Hide treatment, four got Dryad Bark and the remaining three got a new tone, similar method as the fur on the Ghorgon (Dryad Bark, shaded with Abaddon Black, washed with Nuln Oil, layered with Stormvermin Fur, this time with fine highlights of Karak Stone). Really like how it came out, if I had known this method when I was making colour tests a year and a half ago I might have ended up with an Ulgu darkwalker herd...

I've been using Runefang Steel as my (edge) highlight colour for steel, but I recently gave up on it and got Stormhost Silver instead. The ghorgon was the first model I tried it on, but there's not a lot of steel on it so it didn't make a huge difference, but on these guys it's really visible, and what a difference! Their weapons look much sharper and their armour is shinier than anything I've painted before! I don't think it's coming through very well on these pictures, but in person it's like night and day. I really recommend Stormhost Silver!

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The five bestigors I had painted previously had almost no bronze on them, but as I had discovered this new method for verdigris recently I wanted to use it more, so I gave them all bronze girdles.

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I could have painted the banner with my regular yellowish leather colour, but I wanted something slightly different, darker and redder. I ended up with Rhinox Hide, wetblended with Khorne Red for the midtone and Doombull Brown for the highlights. It gave me this kind of interesting burgundy colour, which I'm very happy with. Contrasts really well with the blue. I kept the yellow leather on the other side of the banner, though.

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Here's the musician I converted recently.

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These three got the new skin colour. It reads kind of like a dirty black, I think. Might try it on some gors to get a better feel for it, there's not exactly a lot of skin showing on these guys.

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That's it for now! Next on my painting table is a D&D character (converted from Steelheart, from WHU) which I'll probably post on my side project thread when it's done. I'm actually not sure what I'll paint next for my army... The herdstone? Ungors? Dragon ogres? Who knows, stay tuned to find out!

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  • 3 weeks later...

I grabbed a box of Chaos Spawns at the FLGS this week. Gavespawn seems to be the strongest greatfray, and to at least have the option of sometimes playing that I need some spawns.

And boy is this kit amazing! It has fifteen head options for two bodies (most of them cool), loads of interchangeable parts (the arm and head sockets are the same size), fully posable ball socket joins... and at the same time I hate it a little bit because the number of ways it could be assembled is just overwhelming. It took me four sessions over three days just to overcome my indecisiveness and finish assembling the two spawns! I went for shapes that could conceivably have mutated from beastmen as a theme, with mostly horns, spines and hands along with a healthy number of tentacles. I guess I'll do the more daemonic options later, because I'm sure I'll pick up at least one more box of these things (I reckon I'll need at least four or five spawns available for a 2000p Gavespawn list), and I also have ideas about a custom built one...

Another flaw of this kit are the gaps. I don't think any kit I've seen has gaps this bad, and I've seen the easy-build Stormcast pauldrons. Fortunately, spawns are very easy to greenstuff as their shape is sort of... freeform. All the greenstuff you see on the picture is just gapfilling.

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Anyway, that's all I have for now, not a very exciting update but I'll be starting a batch of ten ungors tomorrow featuring torchlight OSL, hopefully I'll be able to have them done in two weeks or so.

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Halfway through painting some ungors, I got the urge to assemble my (first) shaggoth. I was always planning to do a weapon swap on him to match the dragon ogres better (never liked the shaggoth's axe), but a member of the Beasts of Chaos facebook group inspired me with his conversion to add some special effects as well! A Geminid orb gave its life for this conversion. I wanted to use Warp Lightning Vortex (mostly to distinguish my conversion more from the other guy's), but it's been sold out on the only bits site that sells endless spells for months so I gave up and used the Geminid instead. Inspiration struck while I was pondering how to pose the lightning, so instead of having him sort of catching a lightning from above, I had it arcing from his hand to the glaive. That way it's like he's casting Sundering Blades, which is perfect!

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The base is incomplete, waiting for some bits that might or might not find their way onto it.

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Ungors standing in the background, impatient for me to start highlighting them. Soon, little goats, soon.

I had to file down the studs on his leather scraps, because they were miscast. Tried salvaging them with greenstuff, but couldn't do it.

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Might need to add a tiiiny bit of greenstuff where the bulk of the lightning hits the blade.

Right, back to painting those ungors...

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Finished those ungors, finally! Whose insane idea was it to do OSL on rank-and-file ungors!?

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Oh, that's right, mine.

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I've done OSL a few times before, and I've always done it as an after effect, after highlighting the model "normally" i.e. lit from above. This time I kept the light source in mind the entire time I was painting the models, highlighting from that direction. The actual OSL work was then just a couple of layers of Troll Slayer Orange glaze as most of the effort was already done. I much prefer this method, don't know why this didn't occur to me before.

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Also the first time I do OSL that stretches across three separate models! To be fair, I've never done OSL on anything except solo models either.

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The one in the middle is the one with greenstuffed horns, I'm pleased with how it turned out in the end. Managed to hide any roughness from the sculpting with the paint. Although he still has no ears, for the chaos gods are fickle with their gifts.

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I did rust effects on this unit, most clearly visible on this picture. Should I add rust to my gors as well? I'm uncertain. It does add a lot of visual interest to the metal, but I am also a bit of the opinion that once a model is done, it is DONE and shouldn't be altered.

Anyway, after a quick palate (and palette) cleanser of some Wildlands board game minis (I did base coats and washes on a team of five models in a couple of hours while the texture paint on the ungors was drying) I am planning to tackle the herdstone next! The plastic GW one, not the custom WIP converted one, not just yet...

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Been making progress with my herdstone, thought I'd share it! Still pretty early as I haven't even basecoated everything, but it's starting to take shape.

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I picked up several of the new base and layer colours on Saturday, and have put a few of them to use on this project already.

The stoneis painted with Corvus Black, which I discovered to be disappointingly light instead of the off-black I was hoping for. Took two layers of Nuln Oil and one of an Abaddon Black glaze (~40:60 with Lahmian Medium) to get it as dark as I wanted it. You'll notice the base is a bit lighter and matter, that's because I haven't applied the black glaze there. Will need to carefully reapply some drybrushing and/or edge highlights after the glaze, as well.

The chains and a lot of the weapons on the base are done with Iron Warriors, which is just fantastic. Finally a proper gunmetal colour from GW, I can stop mixing Abaddon Black into my Leadbelcher now!

I tried using Death Corps Drab as a shadow colour for both the wood and the bone, which kind of works but it's not really dark enough for that. Needed a drop of Dryad Bark in there as well, which I was hoping to avoid.

The main bother with painting this model is deciding on colours for all the weapons and stuff scattered all around it! For much of it I've gone for very neutral colours, but I couldn't resist using the red-jade-and-bronze colour scheme of my Stormcast side project! Sadly, pretty much none of my friends play any of the armies represented in the loot pile, or I'd use their colours...

The fire is going to be my orange-to-purple sorcerous fire colour, with some OSL of course. I've started laying the groundwork for that by highlighting away from the fire.

Anyway, that's it for now, I'll chime back in once the herdstone is done!

 

Edit: I just noticed my cat Mikki is photobombing in the upper right corner there! 😄

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Herdstone done! Not much more to say about it than what I already have, so I'll just get on with the pictures.

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Already the next models are on my painting table, this time something I've been looking forward to painting for a while: Dragon ogres! Here's a WIP shot of the first one, showing skin tones pre-highlighting:

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After agonising over it for the past few weeks, the colours I ended up with are:

  • Stegadon Scale Green for the draconic skin
  • Thunderhawk Blue for the underbelly
  • Dark Reaper for the scales on his back (nearly indistinguishable from Stegadon, but whatever)
  • All of the above washed with Coelia Greenshade, then a layer of Nuln Oil around the scales and any horns on the back to darken them further.
  • The ogre skin is (wet)blended from Stegadon Scale Green on his back, through Thunderhawk Blue on his sides, arms and shoulders, to Rakarth Flesh on his face, chest and hands, with Naggaroth Night blended into the shadows.
  • Thinned layer of Druchii Violet on the fleshy parts, thinned Coelia Greenshade on the intermediate areas.

I didn't do any sort of shadow blending on the lower body, am considering whether to go back and do that or just let the highlights be enough. Probably not purple, at least. Blue maybe? We'll see.

I'm very pleased with how the torso is turning out, I was worried it might end up sort of dull but I can see now that won't happen. Adding purple into the mix was a really good decision, I think. The skin will end up a lot less purple than it currently is, by the way, once I'm done highlighting.

Oh, and as a final point of interest, the leather loincloth there is done with the new Word Bearers Red, with Gal Vorbak Red in the shadows. I was sort of surprised how different these two were, Word Bearers Red is a very orangeish red colour, close to something like Squig Orange really, while Gal Vorbak is much more on the purple side of the spectrum, almost wine red. I assumed they were supposed to go together as base a base and a highlight, but that doesn't seem to be the case.

Edit: That part about Gal Vorbak Red was wrong, I must have accidentally confused the bottle for Barak-Nar Burgundy! My bad. Gal Vorbak is a nice, saturated orangeish red, a little darker than Word Bearers so those two work nicely together, as I originally thought. I really like this tone of red, and will probably look for opportunities to use it more in the future!

Edited by Swooper
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  • 1 month later...

After the business of summer holidays and getting over the inertia of starting painting again after a break, I managed to finish my dragon ogres today!

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Very happy with how they turned out. I also did a minor conversion on the Malagor bray shaman model, which I recently acquired. I don't like the wings, so I put a space wolf pelt thingy I got from a bits trade on his back instead. I also wanted to put the Ravenous Direflock birdies to use, and found they really fit with his  raised staff pose. I wanted to change out his staff as well, but didn't have anything to use instead (also, it'd be hard to get rid of because one of the ribbons wraps around his hand) so I just shaved off the fleur-de-lys (because I don't like Brettonian imagery in a world where they don't exist any more) and kept it. I also threw a bird's foot from the goblin shaman's (the one I turned into an ungor shaman) staff on his waist.

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I pinned the connection between the birds and the staff, because it would be super fragile otherwise.

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Furthermore, I played my first non-Path-to-Glory game today, 1000p against a mate's Trogherd. It went absolutely terribly for me, only one troll died in the entire game and everything except my two shamans had been wiped out by the end of turn 3. Still, I learned from it (mostly that trolls are impossible to kill) and will hopefully do a little less badly in the Meeting Engagement tournament I'm planning to participate in on the 11th.

As for my next hobby plans, I've started a quick palette cleanser of five board game minis, after that I'll be getting the Warcry base box on Saturday and will at least need to assemble it soon. Maybe I'll kitbash a spawn while I'm in build mode, so I have three for the tournament... but the next thing I paint will probably be something for the herd, Warcry gangs will take the "palette cleanser slot" while the beasts remain my main focus.

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  • 7 months later...

Whoa, it's been a while since I posted here. I hit a painting slump last autumn, and used mostly non-beasts to dig myself out of it. I finished painting the lightly converted dragon ogre shaggoth recently though, and am back to mostly full steam by now!
 

I fiddled with the OSL for days, but I'm reasonably happy with the results.

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I've got a batch of bestigors on my table these days, so the next update shouldn't be as far away!

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