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War Drums in the Forest: A Brayherd's Tale (now featuring a completed herdstone)


Swooper

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  • 4 weeks later...

Another batch of five gors done, bringing the unit up to 15. Halfway there to a full unit!

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I also fixed the warpaint on the first batch to match my now established method, but forgot to take a photo of them to compare. I'll throw one up tomorrow probably!

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9 hours ago, S133arcanite said:

What chaos god(s) are they dedicated to?

I see them as worshipping The Dark Gods in general rather than one in particular. I've intentionally avoided any obvious connections to any specific god, though the blue warpaint certainly looks a little Tzeentch-y.

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  • 2 weeks later...

Another batch of ungors ready! I timed myself while painting them, came out to about 12 hours in total.

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A better shot of the banner. I kind of realise now that I see the pictures that maybe I should have painted the blue all the way up to the skulls, so that it looks like the pattern also exists behind them... hmm, might go back and fix that actually. The bottom half is intentionally skewed a little bit, since the banner was apparently torn and sewn back together.

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All ten ungors together!

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  • 3 weeks later...
  • 2 weeks later...

Thanks guys! I've been in a bit of a painting slump lately, getting feedback like this really helps! Think I'm mostly over the hill now, just need to finish some Acolytes for Silver Tower and then I can tackle the two converted minotaurs next!

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  • 2 weeks later...

Got a couple of WIP shots of my minotaurs for you.

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They're in the highlighting stage currently, also need to smooth the blending a little bit in some spots and do a little detail work before adding war paint and finishing the bases. I'm happy with how they're turning out for the most part, but I'm considering adding either Seraphim Sepia or Reikland Fleshshade to the musician's skin to warm up the tone a bit, what do you think?

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  • 3 weeks later...

Wauw I came to look for inspiration for my Wood elves but now I feel I need to revisit my beastmen aswell. Never painted them for an army although I probably have enough of them to make one . I don't think I ever saw anyone painting warpaint so good it really looks amazing. The Minotaur conversions are the best really great idea with the ungor Drummer ?  in fact best idea I've seen so far. I've got 2 boxes of Minotaurs painted a long time ago but no banners and no drummer. Love this blog 

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4 hours ago, Easygrin said:

Wauw I came to look for inspiration for my Wood elves but now I feel I need to revisit my beastmen aswell. Never painted them for an army although I probably have enough of them to make one . I don't think I ever saw anyone painting warpaint so good it really looks amazing. The Minotaur conversions are the best really great idea with the ungor Drummer ?  in fact best idea I've seen so far. I've got 2 boxes of Minotaurs painted a long time ago but no banners and no drummer. Love this blog 

Thank you so much for the kind words!

Stay tuned, by the way, I've got a couple of conversions in various stages of progress, I'll probably post some pictures soon so you can see what I'm working on...

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So, I mentioned I had some conversions in progress... here's a first look!

First off, Wargor Standard Bearer. A compendium unit, but I figure my friends won't mind for casual games. Otherwise I can always use him as a Bestigor standard bearer.

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Nothing overly complicated - Bestigor body, weapon swap with one of the one-handed minotaur axes, shoulder spike from Chaos Knighst for flair, minotaur banner. Had to lengthen the banner pole with a part of another, but there are two in each box of ten bestigors so I have plenty of those. The skull on the banner was the  biggest issue, it comes strapped to one of the set of horns in the Ghorgon/Cygor kit. Had to carve it loose and pin+greenstuff the points back on.

He's mostly ready, just need to clean up a bit the greenstuff work on the horns and some minor stuff.

 

Next up, counts-as tuskgor chariots! What do you mean mournfangs? Those are clearly tuskgors, I don't know what you're talking about...

Chariots never made sense for a forest-dwelling race, to me. How do you drive something with wooden wheels inside an ancient, primeval forest, thick with underbrush and roots sticking out of the ground? Some kind of cavalry, riding hairy monstrous horned forest beasts makes a lot more sense for beastmen.

These are much more WIP than the wargor, obviously. I don't like the massive tusks they come with, so I'm going to find some smaller horn-bits to stick there instead. Planning to sculpt a mane as well, to hide the horn-joins. When I'm happy with everything else I'll try to create reins for the riders to hold, not sure how best to do that... greenstuff around thin wire, or just go for chains?

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The rider was surprisingly easy to do, didn't need to repose his legs at all, just file them down a lot, and the saddle a bit as well. I was originally planning to use ungor riders, but I am happy with the choice of using bestigors instead now that I've made it. Ungors would have been a lot more work.

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Not happy with the horn placement on this one, may need to cut them off again and put them lower. Looks a bit like he has a hat with horns on...

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Haven't assembled a rider for this one yet, but the horns are much better.

The horns are leftovers from the minotaur kit by the way. I only have one more pair, but two more tuskgors to assemble. Not sure what I'll do for the fourth one, need to find something of the right size... actually, there might be something I can work with in one of the ogre kits... hmmm...

Anyway, the final piece I'm working on. Very early WIP. This piece will be a counts-as Beastlord on Tuskgor Chariot. Another compendium unit, but I might run it as a counts-as Ghorgon in some cases, maybe (if I want to use two, or something).

I don't like the heads of the stonehorn or the thundertusk, so I was always planning to do some freehand sculpting there, but had sudden inspiration when digging through my bits box: Why not use this extra Cygor head with horns and all? Took a lot of figuring out how best to attach it, but I think this works.

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There will be another greenstuff layer to properly blend the cygor head to the stonehorn body with sculpted fur. The shield on his shoulder isn't attached, not sure if I want to actually use it or just stick with the default ones, they cover that area better but don't look as thematic. The front saddle will be mounted by a gor, the back one by a beastlord (the GW finecast one). The tail hasn't been attached yet (for fear of breaking it when working on the rest of the model), but I'll be using the longer one. Same goes for the delicate skulls-on-strings bit that goes between the horns on the throne-saddle.

Finally, credit where credit is due. The above conversions are heavily inspired by Thegoblinsgrotto over on the 9th Age community. His fantastic work was one of the main inspirations behind my army.

That's it for now, will check back in with more pictures as these near completion!

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Great planning I was always puzzled by the chariots aswell. Would seem to me that Beastmen shouldn't need horses but be able to run that fast ... But then again if I look at their physic maybe they aren't that fit for running. Just maybe the Centigors. Anyway the big beast ridden by a beastlord and his driver seems very cool

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Nice work on the beasties.

 

Count me in as being  put of by beastman chariots as well.

It is a legacy of that aweful time of Chaos being split of into three armies.

It seems at the time GW was at an creative low and decided that Chaos was to wild  and Warhammer would be much better of with even more pseudo historical analogue armies. So Warriors of Chaos spend the next few editions as always being inexplicably heavily armored Viking Supermen (before they where actually very cosmopolitan with members from all over the world going to the wastes to join warbands), while Beastmen had to become a beast headed portrayal of the "Barbarians at the Gates". Since GW really did not do any really fantastic units at the time and cavalry was out of question for them, they got stuck with chariots being their thing (which I guess is in line with ancient greek/roman era "barbarians"), even though that never really made sense for their preexisting or later on developed lore as non-creating deepwood raiders.

In case it is not obvious, yes, I am still chuffed about how much of its unique character and appeal lost back then, something Chaos is still not fully recovered from and that the beasts in particular still suffer heavily under.

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Lots of progress on the big beast (which I've kind of decided is some kind of degenerate cygor)! I'd say I'm about 80-90% done now.

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I might get rid of the shield on the gor (the shield arm is just held by poster putty at the moment), if I can pose him to convincingly hold the original stonehorn reins which would be connected to the horns. Other stuff that remains is fixing the small jaw-horns (there's a gap at the moment) and cleaning up a few more joins where possible, attaching the shield to the beastlord and adding some small detail bits (hanging skulls etc) to bring the whole thing together.

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  • 3 weeks later...

So, the big guy is assembled, based and primed. First model I prime non-greyscale, picked up a can of AP Leather Brown last week.

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More pictures in this imgur album.

 

Exciting news for me, I was roped into a Path to Glory campaign so it looks like I'm going to have to actually play a few games for once!

The campaign is called The Fate of Excelsis and happens around a free city in Ghur. Blurb (not by me):

Spoiler

The Free City of Excelsis was founded after the end of the Realmgate Wars, around the Spear of Mallus, a fragment of the World-That-Was. This stone allowed to see the future and help make the city rich and relevant. The Spear of Mallus grew to be so important that the currency of Excelsis, glimmerings, would be made solely from fragments of this stone. Said fragments would allow their owners to see, if for a while, the future, hence why Excelsis is described as being rich in prophecy. In more than thirty years, Excelsis' borders were expanded and its population doubled until there was no space left for housing. Excelsis's craftsmen decided to keep building anyway, making the city a labyrinthine network of alleyways called Veins.

Now the city is in crisis. The Shyish Necroquake has animated a long dead Necromancer commanding countless spirits of the dead sending Coast of Tusks into chaos. With the Stormcast defenders of the city stretched thin and a garrison of Darkling Covenants nominally in charge of the city hidden cells of The Cult of the Fated Path decide to strike. At the same time a savage Orruk warlord makes his move on the city intent to harness the power of the Spear of Mallus for his own ends. Horned Brayherds whoop and bleat as they charge into combat against any who oppose them dedicating their sacrifices to their dark gods under herdstones made of solid realmstone. Who will emerge victorious and wield the prophetic power of the Spear of Mallus when all enemies are laid low? Who will truly find GLORY!

Other players are Nighthaunt, Stormcast, Tzeentch, Sylvaneth, Bonesplitterz, Darkling Covens and Bretonnia (the organiser made follower tables for that). I was generously allowed to use my Beastlord on Chariot as a champion without getting less follower rolls (and keeping Brayherd allegiance), and Tuskgor Chariots were upgraded to two per roll. Some similar adjustments were made to a few of the other factions, as several of the players only have old WHFB armies, in fact only the Nighthaunt and Sylvaneth players have played AoS before. Everything is rolled for (including whether we get followers or rewards after each battle), but we can reroll units we don't have and were allowed to change one result in the initial force. With that in mind, my beginning army, dubbed The Darkhorn Tribe consists of:

  • Renglor Darkhorn
    • Beastlord on Chariot
  • Vorgrar Palehide
    • Great Bray-Shaman
  • Gors
    • 10 Gors with hand weapons and shields
  • Beastriders
    • 2 Tuskgor chariots
  • The Herdstone Guard
    • 3 Bullgors with greataxes

Very decent I think, but a lot fewer bodies than I expected. I hope I'll be able to build up some more quickly! My first game, against the Bonesplitterz, should be soon. Maybe this weekend, maybe some evening next week. Any tactical advice appreciated!

 

 

In other news, I've almost finished painting  the Great Bray-Shaman (Vorgrar Palehide) and five gors. Here's a quick shot I took of them last night, only warpaint and adding tufts and stuff to the base left to do! I should have time to finish them this weekend, will post better pictures then.

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The shaman and his henchmen look great I painted that shaman once allready and I know he is quite a ****** to do. Was for a friend and need to do him again for myself. The Bestigor is great love his banner like they slaughtered a Minotaur who wasn't fit enough for the herd. To me the Mino's always seem the brute force but the Bestigors are the closest to highly skilled armoured warriors scared of nothing including Minotaurs. This is a top notch army lots of great ideas

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