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How to make offensive breyherd?


Dracothjay

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Hi guys, I'm considering going for breyherds. Upon looking at the units, I only really feel bestigors have an aggressive output. 

So, if I wanted to make an aggressive breyherd army, at a first 1k size, what should I be looking to field? I understand hordes is the best way to field these troops, with the new discount system it makes sense.

 

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The whole army plays aggressive, because they're so fast. You have to make advantage out of it.

But if you mean agressive=punch, search for another army. ... the Damageoutput is not so high and you have to play the objectives, otherwise it's difficult to win.

Ideas:

Brayshaman

Brayshaman

Beastlord

30 Bestigors

30 Bestigors

should be around 980 Points, you can change one hero for more models (Gors/Ungors)

Or skip the "damagedealer" and go for more massive regiments:

Shaman

Shaman

30 Gors

30 Gors or 40 Ungors

20 Bestigors

Jabberslythe (if you don't want to mix: change for more Goats ?)

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to be honest: If you a really into Brayherds, go for it - I love my herd, but the lack of good rules (except speed) is kind of annoying and i don't see the new abilities as such an advantage (we were already fast and had lots of body's...don't need more rules for that) and  the loss of our only usable command ability (Gorthor) and to-wound-buffer (BSB) killed my enthusiasm for the herd.

And finally: Keep in mind, GW is going to support the godspecific Goats (Tzaangors, Pestigors) with no synergies to the Brayherds - I wouldn't expect to get any updates or new models for the Brayherd. 

 

 

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You need that 20% allies allotment if you want to go for damage - bring in a Gorgon or something for a 1k.

I'd start with 30 Gors, 30 Bestigors, a Beastmaster, a Shaman. That's 740 points. Find a monster from another faction worth 200 or less and fill the remaining 60 - 100 points with whatever you can - preferably more bodies, or a chariot or something.

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Ungor raiders are usually my biggest killers, but you have to know what you are doing.  We used to have a max at 30, but now it's 40, which works well with the new herdstone mechanic. You can take D3 mortal wounds on the unit to give them +1 to hit, and if there are more than 30 they reroll 1s and 2s. You can also use the Brayblast trumpet to give an ambushing unit +1 to hit if you want to alpha strike from a board edge.  Put them in a compromised position and it's an auto lose, they need to be shooting things all game.

Bestigors are your obvious heavy hitter, mystic shield them and watch them go nuts and kill whatever they go at. Gors with shields can provide a pretty effective punch too, and now with us losing the crown of command they will likely get alot more play. 

Honestly you aren't going to be offensive at 1k using just brayherd. Get a Jabberslyth if you want to suicide bomb things off the table.

The army's strength becomes more apparent at bigger points values, 2500 points of Brayherd is my sweet spot, entirely in the Wildstalker Brayherd formation for one single drop at the beginning. 

The punch for brayherd will now rely in the summoning pool, the monsters of chaos allies provide some sweet options for table edge ambushing monsters, but you can summon anything with the monster keyword. A really good option is the GUO or exalted GUO, as a successful summon can put it where needed without worrying about it's sub par movement, and it can cast plague wind in the same hero phase. If you get the double turn, you can get two casts of it's plague wind spell as well as the shooting attack before you engage in melee. Another good option is the Chimera, a D6 mortal wound breath attack and +2 to charge means it's a pretty good threat on a board edge on the turn it's summoned. The Glottkin gets an honourable mention now with it's reduced point cost, and it's spell can be great on one of your 40 man units. Though it's range attack isn't quite as reliable as the GUO or Chimera, it's still worth mentioning. 2D6 damage is alot. It can cast two spells, so it's a good candidate for arcane bolt as well as the support. All of it's attacks are a 2'range, so don't be shy about sticking a line of troops in front of it to maximise damage output in a single area. I've not tried this last idea yet, but Thanquol and Boneripper could also be an amazing summon for more table edge shenanigans. 

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It should be pointed out that an elite Breyherd list is going to struggle to stay on the table. It's just as easy to kill and Battleshock (more or less) Bestigors as it is a Gors, and they're worth a lot more, therefore fewer bodies - which is the herd's strength, combined with its speed.

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If you want to competitive, Solo bray herd is not the complete answer. The real strengths lie in their abilities to ambush and summon. The army is an army to play for objectives, units die to a stiff breeze, but the numbers should be enough to hold out on objectives long enough, The speed is great to get to objectives before the enemy, small screening units to protect the units sitting on objectives, summoning points to bring monsters like a Ghorgon for punch, Chimera for Mortal Woundage and Jabberslythe for an annoyance. Or daemons with +'s to their casting, summoning 20 plague bearers onto an objective or as a screen is a great tactic. 

At 1k, you will need bodies, most armies are elite builds in 1k, so to have more bodies, especially with new battle plans is a real bonus. Include enough points to be able to summon a Chimera to snipe out a character is cool too!

59aebb6e41f37_ScreenShot2017-09-05at15_57_31.png.b0ec2c25c34f0646a28bfadd3d7c594d.png

Something like this, Have the Beastlord, Chariot and a unit of Gor in ambush, the 230 points for summoning could be for a Chimera, Ghorgon, Jabberslythe and Cockatrice, 20 Plaguebearers, Bloodletters etc. 

Real depth to the army now in my opinion. Just like a say, you'll be taking a lot of models off, a lot of the time. 

 

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I have been looking at an offensive bray herd list using chariots with the brayherd formation fielding 4 units of 4 chariots each.  Two chariot units go in ambush and the other 2 charge using herdstone buff and shaman movement buff.  Can also give +1 to hit from ambush ability as well.  The formation gives +1 to all attacks which means +3 attacks for each chariot and you dont have to worry about battleshock and they have a good save of 4+.  If you ambush the beastlord and shaman and chariots then you can have a pretty mean punch and the enemy has to protect the front, back, and sides of their lines.  It wont always work and will get tied up vs chaff but has a unique flavor to it that helps mitigate some of the weaknesses of the bray herd.

A list might look like this:

Allegiance: Chaos
Beastlord (80)
- Man-ripper Axe & Brayshield
Great Bray Shaman (90)
Great Bray Shaman (90)
Beastlord (80)
- Man-ripper Axe & Brayshield
10 x Gors (80)
- Gor-Blades & Beastshields
10 x Gors (80)
- Gor-Blades & Beastshields
10 x Gors (80)
- Gor-Blades & Beastshields
10 x Ungors (60)
- Mauls & Half-Shields
10 x Ungors (60)
- Mauls & Half-Shields
10 x Ungors (60)
- Mauls & Half-Shields
10 x Ungors (60)
- Mauls & Half-Shields
4 x Tuskgor Chariots (240)
4 x Tuskgor Chariots (240)
4 x Tuskgor Chariots (240)
3 x Tuskgor Chariots (180)
Wildstalker Brayherd (240)

Total: 1960/2000
 

 

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  • 2 weeks later...

Does the same fine keyword distinction that keeps Tzaangors out of the WIldstalker Brayherd also mean we're stuck with four (!) units of vanilla Ungors as a tax? I was hoping I could split it between spearmen to pile in behind my Gors and Raiders, but I'm concerned that RAW the Battalion can only take basic Ungors...

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It can take ungors or ungor raiders. Unfortunately, no Tzaangors allowed.

Ungors arn't all bad, you would be surprised how many kills a 40 man spearman unit can get. Good table control, lots of attacks, you can get them behind gors for extra damage, and like all beastmen they are rapid.  Opponents rarely bother with them, which is what makes them rather good.

Ungor Raiders can fill the ungor spot, at 100 points for 10 though it's hard to justify, especially in a battalion that already has alot of requirements that drain your points. 

40 Ungor Raiders in a unit is terrifying :D 

Personally the lists I've ran lately havn't used the battalion, it's just too expensive and means I can rarely take cool monsters in a 2k or less game. I must convince my new gaming circle to step up from 1500 to 3000 and play some proper Warhammer!

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