AgedClaret Posted November 11, 2016 Share Posted November 11, 2016 Absolutely fantastic work! My request for your next addition- a Snotling Rum Wagon! Link to comment Share on other sites More sharing options...
Mohojoe Posted November 11, 2016 Share Posted November 11, 2016 4 minutes ago, AgedClaret said: Absolutely fantastic work! My request for your next addition- a Snotling Rum Wagon! Seconded! Link to comment Share on other sites More sharing options...
WarbossKurgan Posted November 21, 2016 Author Share Posted November 21, 2016 More re-based Ogresuns! Blackspot Fetch, Kaptain's Steward Rowlock Dof Dubloon Dreg Nastyface Badhook Link to comment Share on other sites More sharing options...
WarbossKurgan Posted November 22, 2016 Author Share Posted November 22, 2016 More re-based Ogresuns! Mr Whalebelly Hoist Bellows Scupper Lug Poxy Uzbad Throgg (and Wrecks) Link to comment Share on other sites More sharing options...
LortOlle Posted November 22, 2016 Share Posted November 22, 2016 Great looking themed army, amazing giants! Link to comment Share on other sites More sharing options...
MrCharisma Posted November 23, 2016 Share Posted November 23, 2016 @WarbossKurgan you have a very fantasy Gorkamorka type feel to your models, which I adore. I could see a pirate skirmish game purely based on your theme. Keep up the great work... Link to comment Share on other sites More sharing options...
WarbossKurgan Posted November 23, 2016 Author Share Posted November 23, 2016 2 hours ago, MrCharisma said: @WarbossKurgan you have a very fantasy Gorkamorka type feel to your models, which I adore. I could see a pirate skirmish game purely based on your theme. Keep up the great work... Thanks @MrCharisma - I know what you mean about a Gorkamorka feel. I've always tried to treat each pirate crew (which are now made up of several Warscrolls, with a common theme) as if they are an old school Regiment of Renown. So they have internal consistency to their look and a shared "history". I pretty much treat Age of Sigmar as the pirate skirmish game you describe - it's made easier by my opponents having piratey themed warbands too! Thank you @LortOlle Link to comment Share on other sites More sharing options...
Warboss Gorbolg Posted November 24, 2016 Share Posted November 24, 2016 Hoist's banner and the accordion on Bellows are fantastic. The Ogresuns look excellent in the group shot. Would love a picture of your "bits pile" one day as you seem to have an unlimited amount of cool bits! Link to comment Share on other sites More sharing options...
WarbossKurgan Posted December 6, 2016 Author Share Posted December 6, 2016 The Ogresuns are joined by a small bunch of Pirate Grots! Walker Plank, Dirty Morrgun and Stormy Trug Oakum Hob, Harpoon Gig and the Dread Pirate RogUrtz The Ogresuns crew so far - 9 Orruks, 1 Squig and 3 Humans to go! Link to comment Share on other sites More sharing options...
WarbossKurgan Posted January 3, 2017 Author Share Posted January 3, 2017 Almost the last batch of re-based Ogresuns. 3 Orruks, 1 Squig and 3 humans to go! Maroon Grub Lubber Snag Boathook Og Capsie Naz Blind Fug Briney Duff Link to comment Share on other sites More sharing options...
WarbossKurgan Posted January 3, 2017 Author Share Posted January 3, 2017 Some doodles inspired by John Blanche's Voodoo Forest project. This is a possible Age of Sigmar scenery project for 2017. ~ ~ ~ Gvye an Orruk sum food and yt will eat for a daye. Gyve an Orruk a pyrate shippe and ten yeares later behold the Realm of the Orruk Pyrates. Link to comment Share on other sites More sharing options...
harrocks Posted January 5, 2017 Share Posted January 5, 2017 love the sketches Link to comment Share on other sites More sharing options...
Lucio Posted January 7, 2017 Share Posted January 7, 2017 These are pretty damned awesome, they definitely need either a ship, or a pirate fort to live in! Maybe the new Laketown houses might work for a start of a Singapore-style docks? Link to comment Share on other sites More sharing options...
WarbossKurgan Posted January 9, 2017 Author Share Posted January 9, 2017 With this mixed-bag of models the re-basing of the Ogresuns is complete: The Quartermaster Stanwick Tydes Mattius Caboteur (Sea Wizard) Floggin Morr Sinker Gug Bilge Badlug Mr Beak the Squiggot ~ ~ ~ Link to comment Share on other sites More sharing options...
WarbossKurgan Posted January 9, 2017 Author Share Posted January 9, 2017 On 07/01/2017 at 2:23 AM, Lucio said: These are pretty damned awesome, they definitely need either a ship, or a pirate fort to live in! Maybe the new Laketown houses might work for a start of a Singapore-style docks? @Lucio I have a ship already (and I did plan to make more for a while but I haven't played a naval game in years, so I don't know when I'll get round to them) but the Lake Town houses are on my shopping list! @harrocks thanks! Link to comment Share on other sites More sharing options...
Ademo Posted January 9, 2017 Share Posted January 9, 2017 Love the squiggot, very creative idea [emoji16]Sent from my SM-G920F using Tapatalk Link to comment Share on other sites More sharing options...
Double Misfire Posted January 9, 2017 Share Posted January 9, 2017 Bloody hell, that squiggot, couldn't hit the like button hard enough. The quartermaster and sea wizard are great too, but I always did have a soft spot for pinkskins. Link to comment Share on other sites More sharing options...
WarbossKurgan Posted January 16, 2017 Author Share Posted January 16, 2017 The Hogwashas I got a box of Ironjawz Brutes for Christmas, so I have to make them into pirates right? So: less armour, more beards and hats. Wooden legs, hook hands, eye patches, pistols and striped trousers ahoy! Lock This is the Brute Boss, so he still gets some armour on his back, but all the others will just get one shoulder plate. This means I had to sculpt the back muscles of the other 4 Orruks! Hook Stock Barrel Sinker Link to comment Share on other sites More sharing options...
Ademo Posted January 16, 2017 Share Posted January 16, 2017 Not enough likes for these! They look...well...brutal!! Sent from my SM-G920F using Tapatalk Link to comment Share on other sites More sharing options...
Dez Posted January 16, 2017 Share Posted January 16, 2017 When I make conversions, one of my first thoughts is 'What would Kurgan do?'. I can't love this thread enough! Link to comment Share on other sites More sharing options...
WarbossKurgan Posted January 16, 2017 Author Share Posted January 16, 2017 1 hour ago, Dez said: When I make conversions, one of my first thoughts is 'What would Kurgan do?'. I can't love this thread enough! Hahaha! Thanks @Dez and @Ademo Link to comment Share on other sites More sharing options...
Double Misfire Posted January 17, 2017 Share Posted January 17, 2017 The brutes have gotta be your best conversions yet (and that's saying a lot). Removing the odd bit of armour from their torsos and adding a few choice extras has totally transformed the models, while leaving them still identifiable as the unit they're supposed to represent in game. Great work! Link to comment Share on other sites More sharing options...
Mohojoe Posted January 17, 2017 Share Posted January 17, 2017 1 hour ago, Double Misfire said: The brutes have gotta be your best conversions yet (and that's saying a lot). Removing the odd bit of armour from their torsos and adding a few choice extras has totally transformed the models, while leaving them still identifiable as the unit they're supposed to represent in game. Great work! Gotta agree with this, the quality is amazing and inspiring. Forever lurking here. Link to comment Share on other sites More sharing options...
WarbossKurgan Posted March 16, 2017 Author Share Posted March 16, 2017 The villages of the Harrowmark are isolated by the vast and malignant forests that envelop them and cover most of the region. The dense, twisted woods are punctuated by rocky hills and outcrops that stand clear of the tangled trees like islands. A few gnarled and wind-swept trees cling to their sides and scrubby bushes and grasses hide in cracks in the stone. Some hills have clusters of houses or watch-towers huddled on the top or steep sides and most of these are accompanied by a wooden landing stage, used by flying ships to tie-up. The villager's only connection to their neighbours is by the flying ship trade routes overhead. None dare to set foot in the forests, the risks are just too great: the creatures within too terrifying. But the galleons of the merchant fleets plot a wandering course over the treetops, stopping at as many villages as they can to trade, pick-up or drop-off passengers, deliver letters and pass on news. The ships are propelled by a combination of wind and magic, bound into the very timbers of their hulls. But getting to a particular location takes a great deal of skill and no small amount of luck. Flying ships' captains must know their trade and the overgrown rotting hulks of shipwrecks that litter the forests are a constant reminder of the fate that awaits those who do not! Another constant hazard the flying ships endure is piracy. Where there are goods worth stealing there are those who will try to steal them and the pirates of the Harrowmark have taken to the skies to ply their dark trade. Villains of many races come together in uneasy alliances aboard stolen flying galleons. Orruks, grots, humans, ogors, duardin, aelves, and even soulblight vampires on occasion have been seen rubbing shoulders among the pirate crews of The Harrowmark. The Voodoo Forest project by John Blanche is clearly the main inspiration for this setting, along with these (older) paintings that feel like they come from the same world. The endless malignant forests, flying pirate ships, floating islands and malevolent beasties seem to be a perfect fit for Dark Age of Sigmar games. I always treated the village of Wortbad (the name I gave my "haunted village" scenery set) and The Harrowmark, the region of Shyish containing Wortbad, as separate components from my Pirate Orruks and their adventures in the Mortal Realms. The pirates occasionally fought battles in Wortbad but before now I have never treated them as "locals" of Shyish. I now feel like they are all elements of a single coherent setting - adding flying ships to my pirate fleet, and rocky hills and floating islands to my scenery collection are both now going to become a priority for me! Link to comment Share on other sites More sharing options...
Ollie Grimwood Posted March 16, 2017 Share Posted March 16, 2017 I reckon it's going to be a good time to be a flying Orruk pirate, in the words of Maverick " it's a target rich environment". Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
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