ReynakZhen Posted August 31, 2017 Share Posted August 31, 2017 Link to comment Share on other sites More sharing options...
someone2040 Posted August 31, 2017 Share Posted August 31, 2017 To be completely honest, it's a bit yawn IMO. They don't really look a whole lot different to the Ardboyz we already have. The Ardboyz were already somewhat dynamic for a kit that came out for square-based warhammer, these guys just have a few furs or slightly more interesting heads and that's about it. Not unexpected that Ironjawz are the first Destruction off the block... but still... poster boy syndrome strikes again. The models are fine, both pose wise and aesthetically, but they don't feel like they've got this 'wow' factor the other warbands so far have. Like you know the others are 2 steps above the regular AoS multi-part models which have certain limitations due to being multipart, but these don't quite feel at the same level. But what we can glean from this warband also feels a bit stale to me. It seems that all the warbands so far, are basically a single 'unit' in AoS. So you've got the Liberators, the Blood Reavers, the Skeleton Warriors and now the 'Ardboyz. So if you're hoping for multi-race warbands or big guys and small guys, seems like, at least, initially it won't happen. I would've enjoyed having a warband of like an Ogor leading around some Grots, or even for Ironjawz, a Brute and some Ardboyz. For cross overs into AoS proper, I guess it makes things simple as they'll probably just count as a Liberators or Bloodreavers with an extra special rule or something, but in terms of Shadespire seems a little bit plain. Link to comment Share on other sites More sharing options...
ReynakZhen Posted August 31, 2017 Author Share Posted August 31, 2017 Yeah, fair enough. I'm also hoping that mixed factions with each grand alliance are possible in Shadspire Link to comment Share on other sites More sharing options...
childoffang Posted August 31, 2017 Share Posted August 31, 2017 I think each has at least one model that can be a character at the same level as the regular AoS characters and the names combined with cool poses means the models will fit as character models easily enough. As for larger models etc, they really need to get a base level of factions down and ready to go and I think they want the classic looking ones before spreading out towards things like Ogors but there is no reason they can't do so. The Orruks are nice, the pics aren't stunning or majorly eye grabbing but I actually think they might be better than first thought and with more images they show them to be more individual than first look. I'm hoping Link to comment Share on other sites More sharing options...
Carnelian Posted August 31, 2017 Share Posted August 31, 2017 I tho k these orruks look a ton better than the AoS ardboyz, which have always out me off the ironjawz factions where the models are otherwise beautiful. I think these guys will be enough for me to take the plunge into shadespire. Hoping for a fyreslayers faction Next! Link to comment Share on other sites More sharing options...
Timf Posted August 31, 2017 Share Posted August 31, 2017 Having just started painting a load of old style Ardboys, I see these new ones as a major improvement. Any new Orruk is a good Orruk in my little green book. Link to comment Share on other sites More sharing options...
Steve Rose Posted August 31, 2017 Share Posted August 31, 2017 I think this ard boyz mob is impressive and very well sculpted. slight disappointment that they did not explore the lord further to give us some got mob grots etc. i will be picking up these upon release to smash some thunder boyz! Link to comment Share on other sites More sharing options...
Chillpill Posted August 31, 2017 Share Posted August 31, 2017 I am glad these are coming out as I hate the current 'ardboys. Link to comment Share on other sites More sharing options...
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