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I am starting a brand new thread for my Warhammer Quest related stuff. I have both Silver Tower and Hammerhal, and a few extras as well. I hope to get them all painted up over the course of this school year.

I decided to start with the Brimstone Horrors.

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I decided to paint up a few of the characters to start a campaign. First finished is the Gryph-hound.

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The characters are nearly finished! I will share pics of them when I have put the finishing touches on them. 

In the meantime, my group and I played through the first game in a campaign yesterday. It was a blast! We started in the library. The one lone Pink Horror that was acting as librarian wasn't too tough, and left us feeling pretty good about our chances.

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Next up was the Whirligig passage. This one got crowded really fast, and we were worried that we would be overwhelmed. But after slogging it out, we managed just fine.

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Then came the Abandoned Nest. We discovered it was home to an exotic enemy, and went with the Exalted Flamer. Fortunately the Knight Questor was able to put some damage on it before the Fireslayer Doomseeker finished it off.

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The next room was Perilous Footing, which was appropriate enough because there was a trip of Screamers hovering around in it. The Knight made good use of his challenge ability to draw them in so they wouldn't get fly-by attacks on their own turn.

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Finally, we arrived at the last room: Searing Beams. This one featured two turnable pillars that fire beams of searing light. The room was absolutely packed with cultists and horrors, but by now we had started to work out a routine. The Excelsior Warpriest used his blast of holy energy to pop 6 or 7 Brimstone Horrors at once.

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We actually had to stop the game because we ran out of time, and have not yet finished the final encounter with the Gaunt Summoner. So I will let you know how it turns out!

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Here he is, along with the heroes who want to stop him. All set to finish the game tomorrow.

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Sorry for the poor quality photo, but we finished out battle with the Gaunt Summoner the other day.

We went in with mostly full health and got a very lucky roll on the fate dice (no doubles). This allowed us to pretty much steam roll the summoner. Although the Knight Questor did his best to extend the combat by whiffing on 5 out of 6 attacks...

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Edited by Sharkbelly
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We went on our second foray into the Tower. It was successful, but I didn't get as many pictures as I wanted. 

Entering the Tower, facing some Kairic Acolytes

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The Warpriest popping some Brimstone Horrors

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Facing off with the "Mummy"

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So when I flew back, I brought some terrain with me. Only the suitcase went missing. I started to think I might never see it again. I am glad to say that it has returned, and all contents are safe.

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I would have hated to lose several OOP sets...

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