Malakithe Posted September 1, 2017 Share Posted September 1, 2017 Im starting to like the idea of packmaster buffs with ratling stormfiends. Good thing there is allies now Link to comment Share on other sites More sharing options...
shadowgra Posted September 1, 2017 Share Posted September 1, 2017 Instead going for grinderfist why not going for shock gauntlet? Explosion on 5+ seems good expecially vs hordes Link to comment Share on other sites More sharing options...
Tizianolol Posted September 1, 2017 Share Posted September 1, 2017 If my weapon is windlauncher stormfiends with d3 damage , if 2 attacks are unsaved . i have to roll 2 d3 and after doble the higher or I have to chose first what d3 doble and after I can roll? Link to comment Share on other sites More sharing options...
Xanax Lot Posted September 1, 2017 Author Share Posted September 1, 2017 4 hours ago, shadowgra said: Instead going for grinderfist why not going for shock gauntlet? Explosion on 5+ seems good expecially vs hordes I also looked at this combo and like it very much because if you take 2 pack masters it would be on a 4+, furthermore each of them get a 3+ save. They become also really good, I am definatelly giving them a try. I guess it was the guaranteed damage 3 amd the option to put them in reserve what made me go for grinderfiests.... But definatelly both options are very good 2 hours ago, Tizianolol said: If my weapon is windlauncher stormfiends with d3 damage , if 2 attacks are unsaved . i have to roll 2 d3 and after doble the higher or I have to chose first what d3 doble and after I can roll? Actually is just a single atack so even if you rolled the 4+, 4+ for both attacks ( about 6% probability) You would only get to double the damage of one of the attacks so only roll a D3 and than double it. Not very good in my opinion Link to comment Share on other sites More sharing options...
Tizianolol Posted September 1, 2017 Share Posted September 1, 2017 Guys I wanna post my idea for 2k list arch warlock 140 command trait 4, artifact 5 warloxk engi 100 verminlord deceiver 320 2x5 skyre acolyte 120 6 stormfiends 600 -windlauncher 3 stormfiends 300 - ratling 3 stormfiends 300 -shock gauntlets warp grinder weapon team 100 tot 1980 the idea is -6 stormfiends with warp grinder , with 3+ I got tp and I don't need charge for damge. I buff them with articfact 5 and if enemy unit got more then 10 models I hit 2 wound 4 . 12 shots . ( my question is in this case if make 3 wound unsaved I roll dice and after I chose what I want doble?) anyway dat potentially can do big damage - deceiver can teleport in combat too it s great for take objective - rattling support my other on of mele le stormfiends what do you think ?:) Link to comment Share on other sites More sharing options...
adamtrunzo Posted September 1, 2017 Share Posted September 1, 2017 I have put together a list that should be able to perform well with mortal wound spam and horde clearing: Allegiance: Chaos Warlock Engineer - Artefact: Vigordust Injector Arch Warlock - General - Trait: Overseer of Destruction Warlock Engineer -Artefact-Vial of fulminator 40 x Clanrats - Rusty Spear 3 x Stormfiends 5 x Skryre Acolytes 5 x Skryre Acolytes 1 x Ratling Gun Weapon Team 1 x Ratling Gun Weapon Team 1 x Poisoned Wind Mortar Weapon Team 1 x Poisoned Wind Mortar Weapon Team Warp Lightning Cannon Warp Lightning Cannon Warp Lightning Cannon Clan Skryre Arkhspark Voltik Gascloud Chokelung Total: 1980/2000 General hangs out in the middle with all 4 weapon teams giving them a buff to shooting. 40 clanrats provide meat shield. Can shoot warp lightning cannons 4 times a turn and get a D6 mortal wounds shot from the chokelung formation. Stormfiends can be loaded out any way you like. Its a little unweildy in that most things will need to be inside the protection of the 40 clan rat bubble but it has a lot of range to reach out and hurt someone while still being able to move up the board without losing firepower. Thoughts? Link to comment Share on other sites More sharing options...
Malakithe Posted September 1, 2017 Share Posted September 1, 2017 The problem with taking clanrats as a meatshield is they wont last more then a turn without buffs as they die and flee as fast as grots. You better hope you blast everything around you in a single turn of shooting Link to comment Share on other sites More sharing options...
adamtrunzo Posted September 1, 2017 Share Posted September 1, 2017 The clanrats should stick around bc there is nothing else to give inspiring presence to in the army and you dont have any other command abilities to chose from. I am considering dropping a Cannon for an additional 40 clanrats or take giant rats in 10 packs as speed bumps. Link to comment Share on other sites More sharing options...
Tizianolol Posted September 1, 2017 Share Posted September 1, 2017 8 hours ago, Tizianolol said: Guys I wanna post my idea for 2k list arch warlock 140 command trait 4, artifact 5 warloxk engi 100 verminlord deceiver 320 2x5 skyre acolyte 120 6 stormfiends 600 -windlauncher 3 stormfiends 300 - ratling 3 stormfiends 300 -shock gauntlets warp grinder weapon team 100 tot 1980 the idea is -6 stormfiends with warp grinder , with 3+ I got tp and I don't need charge for damge. I buff them with articfact 5 and if enemy unit got more then 10 models I hit 2 wound 4 . 12 shots . ( my question is in this case if make 3 wound unsaved I roll dice and after I chose what I want doble?) anyway dat potentially can do big damage - deceiver can teleport in combat too it s great for take objective - rattling support my other on of mele le stormfiends what do you think ?:) Can this list be good guys? Expecially windlauncher with 2/4 hit\wounds?:) Link to comment Share on other sites More sharing options...
Xanax Lot Posted September 1, 2017 Author Share Posted September 1, 2017 58 minutes ago, Tizianolol said: Can this list be good guys? Expecially windlauncher with 2/4 hit\wounds?:) To be honest I would not use windlaunchers, the thibg they have goibg for them is range but the damage output is not that high even at 2+ 4+ and a shad token tjis unit is doing an average of 13 wounds per shot and to do that the unit has to take D3 wounds This same unit with grinderfiests does an average of 43 wounds if it gets the charge, 24 with warpfire throwers and, about 15 with the rattling cannons, so I would probably change their weapon option if I where you ( rattling cannons and wind launchers are not my first options) Rattling guns and the deceiver are always a good choise they have work wanders for me Link to comment Share on other sites More sharing options...
Xanax Lot Posted September 1, 2017 Author Share Posted September 1, 2017 19 hours ago, Malakithe said: Im starting to like the idea of packmaster buffs with ratling stormfiends. Good thing there is allies now I think the packmaster buff is only in close combat... So it wount affect the rattling guns Link to comment Share on other sites More sharing options...
Malakithe Posted September 1, 2017 Share Posted September 1, 2017 3 minutes ago, Xanax Lot said: I think the packmaster buff is only in close combat... So it wount affect the rattling guns Bah your right...so much for the overwhelming firepower plan Link to comment Share on other sites More sharing options...
Tizianolol Posted September 1, 2017 Share Posted September 1, 2017 The problem with grinferfist Is that you have to charge! With buff Is 8" ! Is not an easy charge imo.if i remove 3 stormf and i change weapon of 6 i can add packmaster for sure and maybe lighting cannon or a weapon team! I have to check that!:) Link to comment Share on other sites More sharing options...
TheWilddog Posted September 1, 2017 Share Posted September 1, 2017 Rattling guns and the deceiver are always a good choise they have work wanders for me . I have never loved the Deceiver. Skitterleap is great for grabbing objectives but for his points he seems to die to almost anything. The only time I have LOVED him is when he is paired with something savage to teleport, like Thanquol and his 2d6 mortal wounding buddy. Link to comment Share on other sites More sharing options...
Xanax Lot Posted September 1, 2017 Author Share Posted September 1, 2017 12 minutes ago, TheWilddog said: Rattling guns and the deceiver are always a good choise they have work wanders for me . I have never loved the Deceiver. Skitterleap is great for grabbing objectives but for his points he seems to die to almost anything. The only time I have LOVED him is when he is paired with something savage to teleport, like Thanquol and his 2d6 mortal wounding buddy. I am not sure how he is going to be in skyrw alliance but when you used him as general with +1 to hit in last gh and his command ability his damage output with the -3 rend was brutal Link to comment Share on other sites More sharing options...
fiZZycoke Posted September 2, 2017 Share Posted September 2, 2017 I tried this list out against flesh-eater courts a couple nights ago the sparks combined with PWM is so strong. The Clanrats worked awesome as a screen. Buffed stormfiends did 39 hits in one round of combat... In the end he conceded turn 2.. Allegiance: Skaven Skryre Leaders Arch Warlock (140) - General - Command Trait : Overseer of Destruction - Artefact : Esoteric Warp Resonator Warlock Engineer (100) Packmaster (80) - Herding Whip & Blade Packmaster (80) - Herding Whip & Blade Units 3 x Stormfiends (300) 3 x Stormfiends (300) 10 x Skryre Acolytes (120) 1 x Poisoned Wind Mortar Weapon Team (60) 1 x Poisoned Wind Mortar Weapon Team (60) 1 x Poisoned Wind Mortar Weapon Team (60) 1 x Poisoned Wind Mortar Weapon Team (60) 1 x Poisoned Wind Mortar Weapon Team (60) 40 x Clanrats (200) -Rusty Spear War Machines Warp Lightning Cannon (180) Warp Lightning Cannon (180) Total: 1980/ 2000 Points Link to comment Share on other sites More sharing options...
Xanax Lot Posted September 2, 2017 Author Share Posted September 2, 2017 7 minutes ago, fiZZycoke said: I tried this list out against flesh-eater courts a couple nights ago the sparks combined with PWM is so strong. The Clanrats worked awesome as a screen. Buffed stormfiends did 39 hits in one round of combat... In the end he conceded turn 2.. Allegiance: Skaven Skryre Leaders Arch Warlock (140) - General - Command Trait : Overseer of Destruction - Artefact : Esoteric Warp Resonator Warlock Engineer (100) Packmaster (80) - Herding Whip & Blade Packmaster (80) - Herding Whip & Blade Units 3 x Stormfiends (300) 3 x Stormfiends (300) 10 x Skryre Acolytes (120) 1 x Poisoned Wind Mortar Weapon Team (60) 1 x Poisoned Wind Mortar Weapon Team (60) 1 x Poisoned Wind Mortar Weapon Team (60) 1 x Poisoned Wind Mortar Weapon Team (60) 1 x Poisoned Wind Mortar Weapon Team (60) 40 x Clanrats (200) -Rusty Spear War Machines Warp Lightning Cannon (180) Warp Lightning Cannon (180) Total: 1980/ 2000 Points This sounds great whatbis pwm? Link to comment Share on other sites More sharing options...
Malakithe Posted September 2, 2017 Share Posted September 2, 2017 38 minutes ago, fiZZycoke said: I tried this list out against flesh-eater courts a couple nights ago the sparks combined with PWM is so strong. The Clanrats worked awesome as a screen. Buffed stormfiends did 39 hits in one round of combat... In the end he conceded turn 2.. Allegiance: Skaven Skryre Leaders Arch Warlock (140) - General - Command Trait : Overseer of Destruction - Artefact : Esoteric Warp Resonator Warlock Engineer (100) Packmaster (80) - Herding Whip & Blade Packmaster (80) - Herding Whip & Blade Units 3 x Stormfiends (300) 3 x Stormfiends (300) 10 x Skryre Acolytes (120) 1 x Poisoned Wind Mortar Weapon Team (60) 1 x Poisoned Wind Mortar Weapon Team (60) 1 x Poisoned Wind Mortar Weapon Team (60) 1 x Poisoned Wind Mortar Weapon Team (60) 1 x Poisoned Wind Mortar Weapon Team (60) 40 x Clanrats (200) -Rusty Spear War Machines Warp Lightning Cannon (180) Warp Lightning Cannon (180) Total: 1980/ 2000 Points What were the stormfiends equipped with? Link to comment Share on other sites More sharing options...
Mattbringssoda Posted September 2, 2017 Share Posted September 2, 2017 15 hours ago, Xanax Lot said: This sounds great whatbis pwm? Poison Wind Mortar Link to comment Share on other sites More sharing options...
Xanax Lot Posted September 2, 2017 Author Share Posted September 2, 2017 How did you made 39 hits with the stormfiends equipped with PWM? @fiZZycoke Link to comment Share on other sites More sharing options...
Mattbringssoda Posted September 2, 2017 Share Posted September 2, 2017 Take a little closer look at the list - PWM is a weapon team unit in the list, not Stormfiend armaments. Stormfiends were probably buffed by the Packmasters. Link to comment Share on other sites More sharing options...
Tizianolol Posted September 2, 2017 Share Posted September 2, 2017 Remember if you buff stormfiends with you can doble only 1 unsaved wound . So if you go like 6 unsaved wound you obtain with fragment use 2x1+ 1+1+1+1+1 for a total of 7 wound! No worth @Mattbringssoda packmaster work only in combat phase Link to comment Share on other sites More sharing options...
fiZZycoke Posted September 3, 2017 Share Posted September 3, 2017 One unit of stormfiends has 3 x shock gauntlets, they were buffed by both packmasters. The poisoned wind mortar weapon teams (PWM) are one of the strengths of the list IF they go off.. lol Link to comment Share on other sites More sharing options...
Tizianolol Posted September 3, 2017 Share Posted September 3, 2017 Anyway when you hit with one mortar and opponent don't save it,you have to roll d6 and after you decide to doble or you have to decide to doble and after roll d6? Link to comment Share on other sites More sharing options...
gRIB Posted September 4, 2017 Share Posted September 4, 2017 Trigger is "Sucsessfull attack". In 4 pages "sucsessfull attack" is after save failed. Than you roll damage. Short answer - double before damage roll. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.